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make sys_modules folder configurable (#3657)
* make sys_modules folder configurable * Update src/common/config.cpp Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com> --------- Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
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@@ -128,6 +128,7 @@ static ConfigEntry<bool> isConnectedToNetwork(false);
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static bool enableDiscordRPC = false;
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static bool checkCompatibilityOnStartup = false;
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static bool compatibilityData = false;
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static std::filesystem::path sys_modules_path = {};
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// Input
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static ConfigEntry<int> cursorState(HideCursorState::Idle);
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@@ -202,6 +203,17 @@ static string config_version = Common::g_scm_rev;
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static bool overrideControllerColor = false;
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static int controllerCustomColorRGB[3] = {0, 0, 255};
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std::filesystem::path getSysModulesPath() {
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if (sys_modules_path.empty()) {
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return Common::FS::GetUserPath(Common::FS::PathType::SysModuleDir);
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}
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return sys_modules_path;
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}
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void setSysModulesPath(const std::filesystem::path& path) {
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sys_modules_path = path;
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}
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int getVolumeSlider() {
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return volumeSlider.get();
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}
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@@ -835,6 +847,7 @@ void load(const std::filesystem::path& path, bool is_game_specific) {
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isConnectedToNetwork.setFromToml(general, "isConnectedToNetwork", is_game_specific);
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chooseHomeTab.setFromToml(general, "chooseHomeTab", is_game_specific);
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defaultControllerID.setFromToml(general, "defaultControllerID", is_game_specific);
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sys_modules_path = toml::find_fs_path_or(general, "sysModulesPath", sys_modules_path);
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}
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if (data.contains("Input")) {
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@@ -1100,6 +1113,7 @@ void save(const std::filesystem::path& path, bool is_game_specific) {
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data["General"]["enableDiscordRPC"] = enableDiscordRPC;
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data["General"]["compatibilityEnabled"] = compatibilityData;
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data["General"]["checkCompatibilityOnStartup"] = checkCompatibilityOnStartup;
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data["General"]["sysModulesPath"] = string{fmt::UTF(sys_modules_path.u8string()).data};
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data["GUI"]["installDirs"] = install_dirs;
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data["GUI"]["installDirsEnabled"] = install_dirs_enabled;
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data["GUI"]["saveDataPath"] = string{fmt::UTF(save_data_path.u8string()).data};
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