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https://github.com/shadps4-emu/shadPS4.git
synced 2025-08-04 16:32:39 +00:00
Background image update on apply/save
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parent
224aece029
commit
91ff7e743c
@ -89,6 +89,7 @@ void GameListFrame::onCurrentCellChanged(int currentRow, int currentColumn, int
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if (!item) {
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return;
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}
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m_current_item = item; // Store current item
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SetListBackgroundImage(item);
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PlayBackgroundMusic(item);
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}
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@ -388,3 +389,7 @@ QString GameListFrame::GetPlayTime(const std::string& serial) {
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file.close();
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return playTime;
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}
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QTableWidgetItem* GameListFrame::GetCurrentItem() {
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return m_current_item;
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}
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@ -44,11 +44,12 @@ private:
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QList<QAction*> m_columnActs;
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GameInfoClass* game_inf_get = nullptr;
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bool ListSortedAsc = true;
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QTableWidgetItem* m_current_item = nullptr;
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public:
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void PopulateGameList(bool isInitialPopulation = true);
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void ResizeIcons(int iconSize);
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QTableWidgetItem* GetCurrentItem();
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QImage backgroundImage;
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GameListUtils m_game_list_utils;
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GuiContextMenus m_gui_context_menus;
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@ -292,6 +292,19 @@ void MainWindow::CreateConnects() {
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connect(settingsDialog, &SettingsDialog::CompatibilityChanged, this,
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&MainWindow::RefreshGameTable);
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// Connect background opacity changes to refresh both frames
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connect(
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settingsDialog, &SettingsDialog::BackgroundOpacityChanged, this, [this](int opacity) {
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Config::setBackgroundImageOpacity(opacity);
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if (m_game_list_frame) {
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m_game_list_frame->SetListBackgroundImage(m_game_list_frame->GetCurrentItem());
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}
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if (m_game_grid_frame) {
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m_game_grid_frame->SetGridBackgroundImage(m_game_grid_frame->crtRow,
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m_game_grid_frame->crtColumn);
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}
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});
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settingsDialog->exec();
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});
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@ -176,8 +176,6 @@ SettingsDialog::SettingsDialog(std::span<const QString> physical_devices,
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connect(ui->showBackgroundImageCheckBox, &QCheckBox::stateChanged, this,
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[](int state) { Config::setShowBackgroundImage(state == Qt::Checked); });
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connect(ui->backgroundImageOpacitySlider, &QSlider::valueChanged, this,
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[](int value) { Config::setBackgroundImageOpacity(value); });
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}
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// Input TAB
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{
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@ -649,6 +647,7 @@ void SettingsDialog::UpdateSettings() {
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Config::setCompatibilityEnabled(ui->enableCompatibilityCheckBox->isChecked());
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Config::setCheckCompatibilityOnStartup(ui->checkCompatibilityOnStartupCheckBox->isChecked());
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Config::setBackgroundImageOpacity(ui->backgroundImageOpacitySlider->value());
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emit BackgroundOpacityChanged(ui->backgroundImageOpacitySlider->value());
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Config::setShowBackgroundImage(ui->showBackgroundImageCheckBox->isChecked());
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#ifdef ENABLE_DISCORD_RPC
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@ -33,6 +33,7 @@ public:
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signals:
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void LanguageChanged(const std::string& locale);
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void CompatibilityChanged();
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void BackgroundOpacityChanged(int opacity);
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private:
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void LoadValuesFromConfig();
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