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renderer_vulkan: Parse fetch shader per-pipeline (#1656)
* shader_recompiler: Read image format info directly from sharps instead of storing in shader info. * renderer_vulkan: Parse fetch shader per-pipeline * Few minor fixes. * shader_recompiler: Specialize on vertex attribute number types. * shader_recompiler: Move GetDrawOffsets to fetch shader
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@@ -22,6 +22,7 @@ struct Profile {
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bool support_fp32_denorm_preserve{};
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bool support_fp32_denorm_flush{};
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bool support_explicit_workgroup_layout{};
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bool support_legacy_vertex_attributes{};
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bool has_broken_spirv_clamp{};
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bool lower_left_origin_mode{};
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bool needs_manual_interpolation{};
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