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https://github.com/shadps4-emu/shadPS4.git
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Initial support of Geometry shaders (#1244)
* video_core: initial GS support * fix for components mapping; missing prim type
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@@ -27,7 +27,6 @@ Id EmitConditionRef(EmitContext& ctx, const IR::Value& value);
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void EmitReference(EmitContext&);
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void EmitPhiMove(EmitContext&);
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void EmitJoin(EmitContext& ctx);
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void EmitBarrier(EmitContext& ctx);
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void EmitWorkgroupMemoryBarrier(EmitContext& ctx);
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void EmitDeviceMemoryBarrier(EmitContext& ctx);
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void EmitGetScc(EmitContext& ctx);
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@@ -85,7 +84,7 @@ Id EmitBufferAtomicAnd32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id addres
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Id EmitBufferAtomicOr32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value);
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Id EmitBufferAtomicXor32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value);
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Id EmitBufferAtomicSwap32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address, Id value);
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Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, u32 comp);
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Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, u32 comp, u32 index);
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Id EmitGetAttributeU32(EmitContext& ctx, IR::Attribute attr, u32 comp);
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void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value, u32 comp);
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void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, Id value);
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@@ -409,4 +408,7 @@ Id EmitWriteLane(EmitContext& ctx, Id value, Id write_value, u32 lane);
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Id EmitDataAppend(EmitContext& ctx, u32 gds_addr, u32 binding);
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Id EmitDataConsume(EmitContext& ctx, u32 gds_addr, u32 binding);
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void EmitEmitVertex(EmitContext& ctx);
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void EmitEmitPrimitive(EmitContext& ctx);
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} // namespace Shader::Backend::SPIRV
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