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Initial support of Geometry shaders (#1244)
* video_core: initial GS support * fix for components mapping; missing prim type
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@@ -225,8 +225,9 @@ struct Info {
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}
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void AddBindings(Backend::Bindings& bnd) const {
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bnd.buffer += buffers.size() + texture_buffers.size();
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bnd.unified += bnd.buffer + images.size() + samplers.size();
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const auto total_buffers = buffers.size() + texture_buffers.size();
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bnd.buffer += total_buffers;
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bnd.unified += total_buffers + images.size() + samplers.size();
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bnd.user_data += ud_mask.NumRegs();
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}
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