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Initial support of Geometry shaders (#1244)
* video_core: initial GS support * fix for components mapping; missing prim type
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@@ -24,6 +24,10 @@ OPCODE(Barrier, Void,
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OPCODE(WorkgroupMemoryBarrier, Void, )
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OPCODE(DeviceMemoryBarrier, Void, )
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// Geometry shader specific
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OPCODE(EmitVertex, Void, )
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OPCODE(EmitPrimitive, Void, )
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// Shared memory operations
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OPCODE(LoadSharedU32, U32, U32, )
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OPCODE(LoadSharedU64, U32x2, U32, )
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@@ -49,7 +53,7 @@ OPCODE(GetVectorRegister, U32, Vect
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OPCODE(SetVectorRegister, Void, VectorReg, U32, )
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OPCODE(GetGotoVariable, U1, U32, )
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OPCODE(SetGotoVariable, Void, U32, U1, )
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OPCODE(GetAttribute, F32, Attribute, U32, )
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OPCODE(GetAttribute, F32, Attribute, U32, U32, )
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OPCODE(GetAttributeU32, U32, Attribute, U32, )
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OPCODE(SetAttribute, Void, Attribute, F32, U32, )
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