Merge branch 'shadps4-emu:main' into miscfixes

This commit is contained in:
Stephen Miller 2024-11-13 12:15:40 -06:00 committed by GitHub
commit 95654dd9bc
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GPG Key ID: B5690EEEBB952194
45 changed files with 1260 additions and 268 deletions

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@ -27,7 +27,7 @@ chmod a+x linuxdeploy-plugin-checkrt-x86_64.sh
cp -a "$GITHUB_WORKSPACE/build/translations" AppDir/usr/bin
./linuxdeploy-x86_64.AppImage --appdir AppDir -d "$GITHUB_WORKSPACE"/.github/shadps4.desktop -e "$GITHUB_WORKSPACE"/build/shadps4 -i "$GITHUB_WORKSPACE"/.github/shadps4.png --plugin qt
./linuxdeploy-x86_64.AppImage --appdir AppDir -d "$GITHUB_WORKSPACE"/.github/shadps4.desktop -e "$GITHUB_WORKSPACE"/build/shadps4 -i "$GITHUB_WORKSPACE"/src/images/net.shadps4.shadPS4.svg --plugin qt
rm AppDir/usr/plugins/multimedia/libgstreamermediaplugin.so
./linuxdeploy-x86_64.AppImage --appdir AppDir --output appimage
mv shadPS4-x86_64.AppImage Shadps4-qt.AppImage

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@ -17,5 +17,5 @@ chmod a+x linuxdeploy-plugin-checkrt-x86_64.sh
# Build AppImage
./linuxdeploy-x86_64.AppImage --appdir AppDir
./linuxdeploy-plugin-checkrt-x86_64.sh --appdir AppDir
./linuxdeploy-x86_64.AppImage --appdir AppDir -d "$GITHUB_WORKSPACE"/.github/shadps4.desktop -e "$GITHUB_WORKSPACE"/build/shadps4 -i "$GITHUB_WORKSPACE"/.github/shadps4.png --output appimage
./linuxdeploy-x86_64.AppImage --appdir AppDir -d "$GITHUB_WORKSPACE"/.github/shadps4.desktop -e "$GITHUB_WORKSPACE"/build/shadps4 -i "$GITHUB_WORKSPACE"/src/images/net.shadps4.shadPS4.svg --output appimage
mv shadPS4-x86_64.AppImage Shadps4-sdl.AppImage

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@ -3,7 +3,7 @@ Name=shadPS4
Exec=shadps4
Terminal=false
Type=Application
Icon=shadps4
Icon=net.shadps4.shadPS4
Comment=shadPS4 Emulator
Categories=Game;
StartupWMClass=shadps4;

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@ -162,7 +162,7 @@ jobs:
path: upload/
macos-sdl:
runs-on: macos-latest
runs-on: macos-15
needs: get-info
steps:
- uses: actions/checkout@v4
@ -218,7 +218,7 @@ jobs:
path: shadps4-macos-sdl.tar.gz
macos-qt:
runs-on: macos-latest
runs-on: macos-15
needs: get-info
steps:
- uses: actions/checkout@v4

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@ -366,6 +366,10 @@ set(VDEC_LIB src/core/libraries/videodec/videodec2_impl.cpp
src/core/libraries/videodec/videodec2.cpp
src/core/libraries/videodec/videodec2.h
src/core/libraries/videodec/videodec2_avc.h
src/core/libraries/videodec/videodec.cpp
src/core/libraries/videodec/videodec.h
src/core/libraries/videodec/videodec_impl.cpp
src/core/libraries/videodec/videodec_impl.h
)
set(NP_LIBS src/core/libraries/np_manager/np_manager.cpp
@ -941,4 +945,5 @@ install(TARGETS shadps4 BUNDLE DESTINATION .)
if (ENABLE_QT_GUI AND CMAKE_SYSTEM_NAME STREQUAL "Linux")
install(FILES ".github/shadps4.desktop" DESTINATION "share/applications")
install(FILES ".github/shadps4.png" DESTINATION "share/icons/hicolor/512x512/apps")
install(FILES "src/images/net.shadps4.shadPS4.svg" DESTINATION "share/icons/hicolor/scalable/apps")
endif()

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@ -35,6 +35,7 @@ path = [
"src/images/stop_icon.png",
"src/images/shadPS4.icns",
"src/images/shadps4.ico",
"src/images/net.shadps4.shadPS4.svg",
"src/images/themes_icon.png",
"src/images/update_icon.png",
"src/shadps4.qrc",

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@ -120,6 +120,7 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
SUB(Lib, SharePlay) \
SUB(Lib, Fiber) \
SUB(Lib, Vdec2) \
SUB(Lib, Videodec) \
CLS(Frontend) \
CLS(Render) \
SUB(Render, Vulkan) \

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@ -87,6 +87,7 @@ enum class Class : u8 {
Lib_SharePlay, ///< The LibSceSharePlay implemenation
Lib_Fiber, ///< The LibSceFiber implementation.
Lib_Vdec2, ///< The LibSceVideodec2 implementation.
Lib_Videodec, ///< The LibSceVideodec implementation.
Frontend, ///< Emulator UI
Render, ///< Video Core
Render_Vulkan, ///< Vulkan backend

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@ -590,4 +590,29 @@ constexpr int ORBIS_VIDEODEC2_ERROR_NEW_SEQUENCE = 0x811D0300;
constexpr int ORBIS_VIDEODEC2_ERROR_ACCESS_UNIT = 0x811D0301;
constexpr int ORBIS_VIDEODEC2_ERROR_OVERSIZE_DECODE = 0x811D0302;
constexpr int ORBIS_VIDEODEC2_ERROR_INVALID_SEQUENCE = 0x811D0303;
constexpr int ORBIS_VIDEODEC2_ERROR_FATAL_STREAM = 0x811D0304;
constexpr int ORBIS_VIDEODEC2_ERROR_FATAL_STREAM = 0x811D0304;
// Videodec library
constexpr int ORBIS_VIDEODEC_ERROR_API_FAIL = 0x80C10000;
constexpr int ORBIS_VIDEODEC_ERROR_CODEC_TYPE = 0x80C10001;
constexpr int ORBIS_VIDEODEC_ERROR_STRUCT_SIZE = 0x80C10002;
constexpr int ORBIS_VIDEODEC_ERROR_HANDLE = 0x80C10003;
constexpr int ORBIS_VIDEODEC_ERROR_CPU_MEMORY_SIZE = 0x80C10004;
constexpr int ORBIS_VIDEODEC_ERROR_CPU_MEMORY_POINTER = 0x80C10005;
constexpr int ORBIS_VIDEODEC_ERROR_CPU_GPU_MEMORY_SIZE = 0x80C10006;
constexpr int ORBIS_VIDEODEC_ERROR_CPU_GPU_MEMORY_POINTER = 0x80C10007;
constexpr int ORBIS_VIDEODEC_ERROR_SHADER_CONTEXT_POINTER = 0x80C10008;
constexpr int ORBIS_VIDEODEC_ERROR_AU_SIZE = 0x80C10009;
constexpr int ORBIS_VIDEODEC_ERROR_AU_POINTER = 0x80C1000A;
constexpr int ORBIS_VIDEODEC_ERROR_FRAME_BUFFER_SIZE = 0x80C1000B;
constexpr int ORBIS_VIDEODEC_ERROR_FRAME_BUFFER_POINTER = 0x80C1000C;
constexpr int ORBIS_VIDEODEC_ERROR_FRAME_BUFFER_ALIGNMENT = 0x80C1000D;
constexpr int ORBIS_VIDEODEC_ERROR_CONFIG_INFO = 0x80C1000E;
constexpr int ORBIS_VIDEODEC_ERROR_ARGUMENT_POINTER = 0x80C1000F;
constexpr int ORBIS_VIDEODEC_ERROR_NEW_SEQUENCE = 0x80C10010;
constexpr int ORBIS_VIDEODEC_ERROR_DECODE_AU = 0x80C10011;
constexpr int ORBIS_VIDEODEC_ERROR_MISMATCH_SPEC = 0x80C10012;
constexpr int ORBIS_VIDEODEC_ERROR_INVALID_SEQUENCE = 0x80C10013;
constexpr int ORBIS_VIDEODEC_ERROR_FATAL_STREAM = 0x80C10014;
constexpr int ORBIS_VIDEODEC_ERROR_FATAL_STATE = 0x80C10015;

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@ -41,6 +41,7 @@
#include "core/libraries/system/systemservice.h"
#include "core/libraries/system/userservice.h"
#include "core/libraries/usbd/usbd.h"
#include "core/libraries/videodec/videodec.h"
#include "core/libraries/videodec/videodec2.h"
#include "core/libraries/videoout/video_out.h"
@ -87,6 +88,7 @@ void InitHLELibs(Core::Loader::SymbolsResolver* sym) {
Libraries::GameLiveStreaming::RegisterlibSceGameLiveStreaming(sym);
Libraries::SharePlay::RegisterlibSceSharePlay(sym);
Libraries::Remoteplay::RegisterlibSceRemoteplay(sym);
Libraries::Videodec::RegisterlibSceVideodec(sym);
}
} // namespace Libraries

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@ -0,0 +1,137 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "videodec.h"
#include "common/logging/log.h"
#include "core/libraries/error_codes.h"
#include "core/libraries/libs.h"
#include "videodec_impl.h"
namespace Libraries::Videodec {
static constexpr u64 kMinimumMemorySize = 32_MB; ///> Fake minimum memory size for querying
int PS4_SYSV_ABI sceVideodecCreateDecoder(const OrbisVideodecConfigInfo* pCfgInfoIn,
const OrbisVideodecResourceInfo* pRsrcInfoIn,
OrbisVideodecCtrl* pCtrlOut) {
LOG_INFO(Lib_Videodec, "called");
if (!pCfgInfoIn || !pRsrcInfoIn || !pCtrlOut) {
return ORBIS_VIDEODEC_ERROR_ARGUMENT_POINTER;
}
if (pCfgInfoIn->thisSize != sizeof(OrbisVideodecConfigInfo) ||
pRsrcInfoIn->thisSize != sizeof(OrbisVideodecResourceInfo)) {
return ORBIS_VIDEODEC_ERROR_STRUCT_SIZE;
}
VdecDecoder* decoder = new VdecDecoder(*pCfgInfoIn, *pRsrcInfoIn);
pCtrlOut->thisSize = sizeof(OrbisVideodecCtrl);
pCtrlOut->handle = decoder;
pCtrlOut->version = 1; //???
return ORBIS_OK;
}
int PS4_SYSV_ABI sceVideodecDecode(OrbisVideodecCtrl* pCtrlIn,
const OrbisVideodecInputData* pInputDataIn,
OrbisVideodecFrameBuffer* pFrameBufferInOut,
OrbisVideodecPictureInfo* pPictureInfoOut) {
LOG_TRACE(Lib_Videodec, "called");
if (!pCtrlIn || !pInputDataIn || !pPictureInfoOut) {
return ORBIS_VIDEODEC_ERROR_ARGUMENT_POINTER;
}
if (pCtrlIn->thisSize != sizeof(OrbisVideodecCtrl) ||
pFrameBufferInOut->thisSize != sizeof(OrbisVideodecFrameBuffer)) {
return ORBIS_VIDEODEC_ERROR_STRUCT_SIZE;
}
VdecDecoder* decoder = (VdecDecoder*)pCtrlIn->handle;
if (!decoder) {
return ORBIS_VIDEODEC_ERROR_HANDLE;
}
return decoder->Decode(*pInputDataIn, *pFrameBufferInOut, *pPictureInfoOut);
}
int PS4_SYSV_ABI sceVideodecDeleteDecoder(OrbisVideodecCtrl* pCtrlIn) {
LOG_INFO(Lib_Videodec, "(STUBBED) called");
VdecDecoder* decoder = (VdecDecoder*)pCtrlIn->handle;
if (!decoder) {
return ORBIS_VIDEODEC_ERROR_HANDLE;
}
delete decoder;
return ORBIS_OK;
}
int PS4_SYSV_ABI sceVideodecFlush(OrbisVideodecCtrl* pCtrlIn,
OrbisVideodecFrameBuffer* pFrameBufferInOut,
OrbisVideodecPictureInfo* pPictureInfoOut) {
LOG_INFO(Lib_Videodec, "called");
if (!pFrameBufferInOut || !pPictureInfoOut) {
return ORBIS_VIDEODEC_ERROR_ARGUMENT_POINTER;
}
if (pFrameBufferInOut->thisSize != sizeof(OrbisVideodecFrameBuffer) ||
pPictureInfoOut->thisSize != sizeof(OrbisVideodecPictureInfo)) {
return ORBIS_VIDEODEC_ERROR_STRUCT_SIZE;
}
VdecDecoder* decoder = (VdecDecoder*)pCtrlIn->handle;
if (!decoder) {
return ORBIS_VIDEODEC_ERROR_HANDLE;
}
return decoder->Flush(*pFrameBufferInOut, *pPictureInfoOut);
}
int PS4_SYSV_ABI sceVideodecMapMemory() {
LOG_ERROR(Lib_Videodec, "(STUBBED) called");
return ORBIS_OK;
}
int PS4_SYSV_ABI sceVideodecQueryResourceInfo(const OrbisVideodecConfigInfo* pCfgInfoIn,
OrbisVideodecResourceInfo* pRsrcInfoOut) {
LOG_INFO(Lib_Videodec, "called");
if (!pCfgInfoIn || !pRsrcInfoOut) {
return ORBIS_VIDEODEC_ERROR_ARGUMENT_POINTER;
}
if (pCfgInfoIn->thisSize != sizeof(OrbisVideodecConfigInfo) ||
pRsrcInfoOut->thisSize != sizeof(OrbisVideodecResourceInfo)) {
return ORBIS_VIDEODEC_ERROR_STRUCT_SIZE;
}
pRsrcInfoOut->thisSize = sizeof(OrbisVideodecResourceInfo);
pRsrcInfoOut->pCpuMemory = nullptr;
pRsrcInfoOut->pCpuGpuMemory = nullptr;
pRsrcInfoOut->cpuGpuMemorySize = kMinimumMemorySize;
pRsrcInfoOut->cpuMemorySize = kMinimumMemorySize;
pRsrcInfoOut->maxFrameBufferSize = kMinimumMemorySize;
pRsrcInfoOut->frameBufferAlignment = 0x100;
return ORBIS_OK;
}
int PS4_SYSV_ABI sceVideodecReset(OrbisVideodecCtrl* pCtrlIn) {
LOG_INFO(Lib_Videodec, "(STUBBED) called");
VdecDecoder* decoder = (VdecDecoder*)pCtrlIn->handle;
decoder->Reset();
return ORBIS_OK;
}
void RegisterlibSceVideodec(Core::Loader::SymbolsResolver* sym) {
LIB_FUNCTION("qkgRiwHyheU", "libSceVideodec", 1, "libSceVideodec", 1, 1,
sceVideodecCreateDecoder);
LIB_FUNCTION("q0W5GJMovMs", "libSceVideodec", 1, "libSceVideodec", 1, 1, sceVideodecDecode);
LIB_FUNCTION("U0kpGF1cl90", "libSceVideodec", 1, "libSceVideodec", 1, 1,
sceVideodecDeleteDecoder);
LIB_FUNCTION("jeigLlKdp5I", "libSceVideodec", 1, "libSceVideodec", 1, 1, sceVideodecFlush);
LIB_FUNCTION("kg+lH0V61hM", "libSceVideodec", 1, "libSceVideodec", 1, 1, sceVideodecMapMemory);
LIB_FUNCTION("leCAscipfFY", "libSceVideodec", 1, "libSceVideodec", 1, 1,
sceVideodecQueryResourceInfo);
LIB_FUNCTION("f8AgDv-1X8A", "libSceVideodec", 1, "libSceVideodec", 1, 1, sceVideodecReset);
};
} // namespace Libraries::Videodec

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@ -0,0 +1,108 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/types.h"
namespace Core::Loader {
class SymbolsResolver;
}
namespace Libraries::Videodec {
struct OrbisVideodecConfigInfo {
u64 thisSize;
u32 codecType;
u32 profile;
u32 maxLevel;
s32 maxFrameWidth;
s32 maxFrameHeight;
s32 maxDpbFrameCount;
u64 videodecFlags;
};
struct OrbisVideodecResourceInfo {
u64 thisSize;
u64 cpuMemorySize;
void* pCpuMemory;
u64 cpuGpuMemorySize;
void* pCpuGpuMemory;
u64 maxFrameBufferSize;
u32 frameBufferAlignment;
};
struct OrbisVideodecCtrl {
u64 thisSize;
void* handle;
u64 version;
};
struct OrbisVideodecFrameBuffer {
u64 thisSize;
void* pFrameBuffer;
u64 frameBufferSize;
};
struct OrbisVideodecAvcInfo {
u32 numUnitsInTick;
u32 timeScale;
u8 fixedFrameRateFlag;
u8 aspectRatioIdc;
u16 sarWidth;
u16 sarHeight;
u8 colourPrimaries;
u8 transferCharacteristics;
u8 matrixCoefficients;
u8 videoFullRangeFlag;
u32 frameCropLeftOffset;
u32 frameCropRightOffset;
u32 frameCropTopOffset;
u32 frameCropBottomOffset;
};
union OrbisVideodecCodecInfo {
u8 reserved[64];
OrbisVideodecAvcInfo avc;
};
struct OrbisVideodecPictureInfo {
u64 thisSize;
u32 isValid;
u32 codecType;
u32 frameWidth;
u32 framePitch;
u32 frameHeight;
u32 isErrorPic;
u64 ptsData;
u64 attachedData;
OrbisVideodecCodecInfo codec;
};
struct OrbisVideodecInputData {
u64 thisSize;
void* pAuData;
u64 auSize;
u64 ptsData;
u64 dtsData;
u64 attachedData;
};
int PS4_SYSV_ABI sceVideodecCreateDecoder(const OrbisVideodecConfigInfo* pCfgInfoIn,
const OrbisVideodecResourceInfo* pRsrcInfoIn,
OrbisVideodecCtrl* pCtrlOut);
int PS4_SYSV_ABI sceVideodecDecode(OrbisVideodecCtrl* pCtrlIn,
const OrbisVideodecInputData* pInputDataIn,
OrbisVideodecFrameBuffer* pFrameBufferInOut,
OrbisVideodecPictureInfo* pPictureInfoOut);
int PS4_SYSV_ABI sceVideodecDeleteDecoder(OrbisVideodecCtrl* pCtrlIn);
int PS4_SYSV_ABI sceVideodecFlush(OrbisVideodecCtrl* pCtrlIn,
OrbisVideodecFrameBuffer* pFrameBufferInOut,
OrbisVideodecPictureInfo* pPictureInfoOut);
int PS4_SYSV_ABI sceVideodecMapMemory();
int PS4_SYSV_ABI sceVideodecQueryResourceInfo(const OrbisVideodecConfigInfo* pCfgInfoIn,
OrbisVideodecResourceInfo* pRsrcInfoOut);
int PS4_SYSV_ABI sceVideodecReset(OrbisVideodecCtrl* pCtrlIn);
void RegisterlibSceVideodec(Core::Loader::SymbolsResolver* sym);
} // namespace Libraries::Videodec

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@ -0,0 +1,222 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "videodec_impl.h"
#include "common/alignment.h"
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/libraries/error_codes.h"
// The av_err2str macro in libavutil/error.h does not play nice with C++
#ifdef av_err2str
#undef av_err2str
#include <string>
av_always_inline std::string av_err2string(int errnum) {
char errbuf[AV_ERROR_MAX_STRING_SIZE];
return av_make_error_string(errbuf, AV_ERROR_MAX_STRING_SIZE, errnum);
}
#define av_err2str(err) av_err2string(err).c_str()
#endif // av_err2str
namespace Libraries::Videodec {
static inline void CopyNV12Data(u8* dst, const AVFrame& src) {
u32 width = Common::AlignUp((u32)src.width, 16);
u32 height = Common::AlignUp((u32)src.height, 16);
std::memcpy(dst, src.data[0], src.width * src.height);
std::memcpy(dst + src.width * height, src.data[1], (src.width * src.height) / 2);
}
VdecDecoder::VdecDecoder(const OrbisVideodecConfigInfo& pCfgInfoIn,
const OrbisVideodecResourceInfo& pRsrcInfoIn) {
const AVCodec* codec = avcodec_find_decoder(AV_CODEC_ID_H264);
ASSERT(codec);
mCodecContext = avcodec_alloc_context3(codec);
ASSERT(mCodecContext);
mCodecContext->width = pCfgInfoIn.maxFrameWidth;
mCodecContext->height = pCfgInfoIn.maxFrameHeight;
avcodec_open2(mCodecContext, codec, nullptr);
}
VdecDecoder::~VdecDecoder() {
avcodec_free_context(&mCodecContext);
sws_freeContext(mSwsContext);
}
s32 VdecDecoder::Decode(const OrbisVideodecInputData& pInputDataIn,
OrbisVideodecFrameBuffer& pFrameBufferInOut,
OrbisVideodecPictureInfo& pPictureInfoOut) {
pPictureInfoOut.thisSize = sizeof(OrbisVideodecPictureInfo);
pPictureInfoOut.isValid = false;
pPictureInfoOut.isErrorPic = true;
if (!pInputDataIn.pAuData) {
return ORBIS_VIDEODEC_ERROR_AU_POINTER;
}
if (pInputDataIn.auSize == 0) {
return ORBIS_VIDEODEC_ERROR_AU_SIZE;
}
AVPacket* packet = av_packet_alloc();
if (!packet) {
LOG_ERROR(Lib_Videodec, "Failed to allocate packet");
return ORBIS_VIDEODEC_ERROR_API_FAIL;
}
packet->data = (u8*)pInputDataIn.pAuData;
packet->size = pInputDataIn.auSize;
packet->pts = pInputDataIn.ptsData;
packet->dts = pInputDataIn.dtsData;
int ret = avcodec_send_packet(mCodecContext, packet);
if (ret < 0) {
LOG_ERROR(Lib_Videodec, "Error sending packet to decoder: {}", ret);
av_packet_free(&packet);
return ORBIS_VIDEODEC_ERROR_API_FAIL;
}
AVFrame* frame = av_frame_alloc();
if (frame == nullptr) {
LOG_ERROR(Lib_Videodec, "Failed to allocate frame");
av_packet_free(&packet);
return ORBIS_VIDEODEC_ERROR_API_FAIL;
}
int frameCount = 0;
while (true) {
ret = avcodec_receive_frame(mCodecContext, frame);
if (ret == AVERROR(EAGAIN) || ret == AVERROR_EOF) {
break;
} else if (ret < 0) {
LOG_ERROR(Lib_Videodec, "Error receiving frame from decoder: {}", ret);
av_packet_free(&packet);
av_frame_free(&frame);
return ORBIS_VIDEODEC_ERROR_API_FAIL;
}
if (frame->format != AV_PIX_FMT_NV12) {
AVFrame* nv12_frame = ConvertNV12Frame(*frame);
ASSERT(nv12_frame);
av_frame_free(&frame);
frame = nv12_frame;
}
CopyNV12Data((u8*)pFrameBufferInOut.pFrameBuffer, *frame);
pPictureInfoOut.codecType = 0;
pPictureInfoOut.frameWidth = Common::AlignUp((u32)frame->width, 16);
pPictureInfoOut.frameHeight = Common::AlignUp((u32)frame->height, 16);
pPictureInfoOut.framePitch = frame->linesize[0];
pPictureInfoOut.isValid = true;
pPictureInfoOut.isErrorPic = false;
frameCount++;
if (frameCount > 1) {
LOG_WARNING(Lib_Videodec, "We have more than 1 frame");
}
}
av_packet_free(&packet);
av_frame_free(&frame);
return ORBIS_OK;
}
s32 VdecDecoder::Flush(OrbisVideodecFrameBuffer& pFrameBufferInOut,
OrbisVideodecPictureInfo& pPictureInfoOut) {
pPictureInfoOut.thisSize = sizeof(pPictureInfoOut);
pPictureInfoOut.isValid = false;
pPictureInfoOut.isErrorPic = true;
AVFrame* frame = av_frame_alloc();
if (!frame) {
LOG_ERROR(Lib_Videodec, "Failed to allocate frame");
return ORBIS_VIDEODEC_ERROR_API_FAIL;
}
int frameCount = 0;
while (true) {
int ret = avcodec_receive_frame(mCodecContext, frame);
if (ret == AVERROR(EAGAIN) || ret == AVERROR_EOF) {
break;
} else if (ret < 0) {
LOG_ERROR(Lib_Videodec, "Error receiving frame from decoder: {}", ret);
av_frame_free(&frame);
return ORBIS_VIDEODEC_ERROR_API_FAIL;
}
if (frame->format != AV_PIX_FMT_NV12) {
AVFrame* nv12_frame = ConvertNV12Frame(*frame);
ASSERT(nv12_frame);
av_frame_free(&frame);
frame = nv12_frame;
}
CopyNV12Data((u8*)pFrameBufferInOut.pFrameBuffer, *frame);
pPictureInfoOut.codecType = 0;
pPictureInfoOut.frameWidth = Common::AlignUp((u32)frame->width, 16);
pPictureInfoOut.frameHeight = Common::AlignUp((u32)frame->height, 16);
pPictureInfoOut.framePitch = frame->linesize[0];
pPictureInfoOut.isValid = true;
pPictureInfoOut.isErrorPic = false;
u32 width = Common::AlignUp((u32)frame->width, 16);
u32 height = Common::AlignUp((u32)frame->height, 16);
pPictureInfoOut.codec.avc.frameCropLeftOffset = u32(frame->crop_left);
pPictureInfoOut.codec.avc.frameCropRightOffset =
u32(frame->crop_right + (width - frame->width));
pPictureInfoOut.codec.avc.frameCropTopOffset = u32(frame->crop_top);
pPictureInfoOut.codec.avc.frameCropBottomOffset =
u32(frame->crop_bottom + (height - frame->height));
// TODO maybe more avc?
if (frameCount > 1) {
LOG_WARNING(Lib_Videodec, "We have more than 1 frame");
}
}
av_frame_free(&frame);
return ORBIS_OK;
}
s32 VdecDecoder::Reset() {
avcodec_flush_buffers(mCodecContext);
return ORBIS_OK;
}
AVFrame* VdecDecoder::ConvertNV12Frame(AVFrame& frame) {
AVFrame* nv12_frame = av_frame_alloc();
nv12_frame->pts = frame.pts;
nv12_frame->pkt_dts = frame.pkt_dts < 0 ? 0 : frame.pkt_dts;
nv12_frame->format = AV_PIX_FMT_NV12;
nv12_frame->width = frame.width;
nv12_frame->height = frame.height;
nv12_frame->sample_aspect_ratio = frame.sample_aspect_ratio;
nv12_frame->crop_top = frame.crop_top;
nv12_frame->crop_bottom = frame.crop_bottom;
nv12_frame->crop_left = frame.crop_left;
nv12_frame->crop_right = frame.crop_right;
av_frame_get_buffer(nv12_frame, 0);
if (mSwsContext == nullptr) {
mSwsContext = sws_getContext(frame.width, frame.height, AVPixelFormat(frame.format),
nv12_frame->width, nv12_frame->height, AV_PIX_FMT_NV12,
SWS_FAST_BILINEAR, nullptr, nullptr, nullptr);
}
const auto res = sws_scale(mSwsContext, frame.data, frame.linesize, 0, frame.height,
nv12_frame->data, nv12_frame->linesize);
if (res < 0) {
LOG_ERROR(Lib_Videodec, "Could not convert to NV12: {}", av_err2str(res));
return nullptr;
}
return nv12_frame;
}
} // namespace Libraries::Videodec

View File

@ -0,0 +1,38 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <vector>
#include "videodec.h"
extern "C" {
#include <libavcodec/avcodec.h>
#include <libavutil/imgutils.h>
#include <libswscale/swscale.h>
}
namespace Libraries::Videodec {
class VdecDecoder {
public:
VdecDecoder(const OrbisVideodecConfigInfo& pCfgInfoIn,
const OrbisVideodecResourceInfo& pRsrcInfoIn);
~VdecDecoder();
s32 Decode(const OrbisVideodecInputData& pInputDataIn,
OrbisVideodecFrameBuffer& pFrameBufferInOut,
OrbisVideodecPictureInfo& pPictureInfoOut);
s32 Flush(OrbisVideodecFrameBuffer& pFrameBufferInOut,
OrbisVideodecPictureInfo& pPictureInfoOut);
s32 Reset();
private:
AVFrame* ConvertNV12Frame(AVFrame& frame);
private:
AVCodecContext* mCodecContext = nullptr;
SwsContext* mSwsContext = nullptr;
};
} // namespace Libraries::Videodec

View File

@ -0,0 +1,2 @@
<?xml version="1.0" encoding="UTF-8"?>
<svg version="1.1" viewBox="0 0 200 200" xml:space="preserve" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><defs><linearGradient id="linearGradient1"><stop stop-color="#0b034f" offset="0"/><stop stop-color="#4461f2" offset="1"/></linearGradient><linearGradient id="linearGradient2" x1="100" x2="100" y1="185.84" y2="14.157" gradientUnits="userSpaceOnUse" xlink:href="#linearGradient1"/><mask id="mask9" maskUnits="userSpaceOnUse"><path d="m-4.1597 120.43 65.304 22.774-20.899 59.926-65.304-22.774z" fill="none" stroke="#149ffb" stroke-linecap="square" stroke-width="11" style="paint-order:markers fill stroke"/></mask><mask id="mask10" maskUnits="userSpaceOnUse"><path d="m178.79 52.448-45.404 19.386 5.9135-49.014z" fill="none" stroke="#149ffb" stroke-linecap="square" stroke-width="6.75" style="paint-order:markers fill stroke"/></mask></defs><path d="m48.678 14.157h102.64c19.124 0 34.521 15.396 34.521 34.521v102.64c0 19.124-15.396 34.521-34.521 34.521h-102.64c-19.124 0-34.521-15.396-34.521-34.521v-102.64c0-19.124 15.396-34.521 34.521-34.521z" fill="url(#linearGradient2)" stroke="#fff" stroke-linecap="square" stroke-linejoin="round" stroke-width="5" style="paint-order:markers fill stroke"/><path d="m48.678 14.157h102.64c19.124 0 34.521 15.396 34.521 34.521v102.64c0 19.124-15.396 34.521-34.521 34.521h-102.64c-19.124 0-34.521-15.396-34.521-34.521v-102.64c0-19.124 15.396-34.521 34.521-34.521z" fill="url(#linearGradient2)" stroke="#fff" stroke-linecap="square" stroke-linejoin="round" stroke-width="5" style="paint-order:markers fill stroke"/><path d="m50.17 16.403h99.848c18.603 0 33.58 14.977 33.58 33.58v99.848c0 18.603-14.977 33.58-33.58 33.58h-99.848c-18.603 0-33.58-14.977-33.58-33.58v-99.848c0-18.603 14.977-33.58 33.58-33.58z" fill="#0ff" mask="url(#mask9)" style="paint-order:markers fill stroke"/><path d="m50.076 16.496h99.848c18.603 0 33.58 14.977 33.58 33.58v99.848c0 18.603-14.977 33.58-33.58 33.58h-99.848c-18.603 0-33.58-14.977-33.58-33.58v-99.848c0-18.603 14.977-33.58 33.58-33.58z" fill="#0ff" mask="url(#mask10)" style="paint-order:markers fill stroke"/><g fill="none"><path transform="matrix(.91041 .0063593 -.0063593 .91041 28.548 42.178)" d="m166.13 88.68-23.677 14.288 13.949 23.879-14.288-23.677-23.879 13.949 23.677-14.288-13.949-23.879 14.288 23.677z" stroke="#139ffb" stroke-linecap="square" stroke-width="12.43" style="paint-order:markers fill stroke"/><path d="m117.98 135.88v-88.282l-65.093 69.568h83.807" stroke="#fff" stroke-linecap="square" stroke-linejoin="round" stroke-width="10" style="font-variation-settings:normal;paint-order:markers fill stroke"/><path d="m69.923 56.468a20.994 21.009 0 01-20.911 21.009 20.994 21.009 0 01-21.076-20.843 20.994 21.009 0 0120.744-21.174 20.994 21.009 0 0121.24 20.675" stop-color="#000000" stroke="#139ffb" stroke-linecap="round" stroke-width="9.4488" style="paint-order:markers fill stroke"/></g></svg>

After

Width:  |  Height:  |  Size: 2.9 KiB

View File

@ -11,6 +11,7 @@
#include <SDL3/SDL.h>
#if defined(__APPLE__)
#include <TargetConditionals.h>
#include <dispatch/dispatch.h>
#endif
#ifdef _WIN32
#ifndef WIN32_LEAN_AND_MEAN
@ -71,7 +72,14 @@ static void PlatformSetImeData(ImGuiContext*, ImGuiViewport* viewport, ImGuiPlat
auto window_id = (SDL_WindowID)(intptr_t)viewport->PlatformHandle;
SDL_Window* window = SDL_GetWindowFromID(window_id);
if ((!data->WantVisible || bd->ime_window != window) && bd->ime_window != nullptr) {
SDL_StopTextInput(bd->ime_window);
auto stop_input = [&bd] { SDL_StopTextInput(bd->ime_window); };
#ifdef __APPLE__
dispatch_sync(dispatch_get_main_queue(), ^{
stop_input();
});
#else
stop_input();
#endif
bd->ime_window = nullptr;
}
if (data->WantVisible) {
@ -80,8 +88,17 @@ static void PlatformSetImeData(ImGuiContext*, ImGuiViewport* viewport, ImGuiPlat
r.y = (int)data->InputPos.y;
r.w = 1;
r.h = (int)data->InputLineHeight;
SDL_SetTextInputArea(window, &r, 0);
SDL_StartTextInput(window);
const auto start_input = [&window, &r] {
SDL_SetTextInputArea(window, &r, 0);
SDL_StartTextInput(window);
};
#ifdef __APPLE__
dispatch_sync(dispatch_get_main_queue(), ^{
start_input();
});
#else
start_input();
#endif
bd->ime_window = window;
}
}

View File

@ -44,20 +44,31 @@ public:
// Setup menu.
QMenu menu(widget);
// "Open Folder..." submenu
QMenu* openFolderMenu = new QMenu(tr("Open Folder..."), widget);
QAction* openGameFolder = new QAction(tr("Open Game Folder"), widget);
QAction* openSaveDataFolder = new QAction(tr("Open Save Data Folder"), widget);
QAction* openLogFolder = new QAction(tr("Open Log Folder"), widget);
openFolderMenu->addAction(openGameFolder);
openFolderMenu->addAction(openSaveDataFolder);
openFolderMenu->addAction(openLogFolder);
menu.addMenu(openFolderMenu);
QAction createShortcut(tr("Create Shortcut"), widget);
QAction openFolder(tr("Open Game Folder"), widget);
QAction openCheats(tr("Cheats / Patches"), widget);
QAction openSfoViewer(tr("SFO Viewer"), widget);
QAction openTrophyViewer(tr("Trophy Viewer"), widget);
menu.addAction(&openFolder);
menu.addAction(&createShortcut);
menu.addAction(&openCheats);
menu.addAction(&openSfoViewer);
menu.addAction(&openTrophyViewer);
// "Copy" submenu.
QMenu* copyMenu = new QMenu(tr("Copy info"), widget);
QMenu* copyMenu = new QMenu(tr("Copy info..."), widget);
QAction* copyName = new QAction(tr("Copy Name"), widget);
QAction* copySerial = new QAction(tr("Copy Serial"), widget);
QAction* copyNameAll = new QAction(tr("Copy All"), widget);
@ -86,12 +97,29 @@ public:
return;
}
if (selected == &openFolder) {
if (selected == openGameFolder) {
QString folderPath;
Common::FS::PathToQString(folderPath, m_games[itemID].path);
QDesktopServices::openUrl(QUrl::fromLocalFile(folderPath));
}
if (selected == openSaveDataFolder) {
QString userPath;
Common::FS::PathToQString(userPath,
Common::FS::GetUserPath(Common::FS::PathType::UserDir));
QString saveDataPath =
userPath + "/savedata/1/" + QString::fromStdString(m_games[itemID].serial);
QDir(saveDataPath).mkpath(saveDataPath);
QDesktopServices::openUrl(QUrl::fromLocalFile(saveDataPath));
}
if (selected == openLogFolder) {
QString userPath;
Common::FS::PathToQString(userPath,
Common::FS::GetUserPath(Common::FS::PathType::UserDir));
QDesktopServices::openUrl(QUrl::fromLocalFile(userPath + "/log"));
}
if (selected == &openSfoViewer) {
PSF psf;
QString game_update_path;

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation>إنشاء اختصار</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="47"/>
<source>Open Game Folder</source>
<translation>فتح مجلد اللعبة</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Cheats / Patches</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation>عارض الجوائز</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>فتح المجلد...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Open Game Folder</source>
<translation>فتح مجلد اللعبة</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation>فتح مجلد بيانات الحفظ</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation>فتح مجلد السجل</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="59"/>
<source>Copy info</source>
<translation>نسخ المعلومات</translation>
<source>Copy info...</source>
<translation>...نسخ المعلومات</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="60"/>

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation>Create Shortcut</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="47"/>
<source>Open Game Folder</source>
<translation>Open Game Folder</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Cheats / Patches</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation>Trophy Viewer</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>Åbn Mappe...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Open Game Folder</source>
<translation>Åbn Spilmappe</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation>Åbn Gem Data Mappe</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation>Åbn Log Mappe</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="59"/>
<source>Copy info</source>
<translation>Copy info</translation>
<source>Copy info...</source>
<translation>Copy info...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="60"/>

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation>Verknüpfung erstellen</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="47"/>
<source>Open Game Folder</source>
<translation>Spieleordner öffnen</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Cheats / Patches</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation>Trophäen anzeigen</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>Ordner öffnen...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Open Game Folder</source>
<translation>Spielordner öffnen</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation>Speicherordner öffnen</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation>Protokollordner öffnen</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="59"/>
<source>Copy info</source>
<translation>Infos kopieren</translation>
<source>Copy info...</source>
<translation>Infos kopieren...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="60"/>

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation>Create Shortcut</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="47"/>
<source>Open Game Folder</source>
<translation>Open Game Folder</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Cheats / Patches</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation>Trophy Viewer</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>Άνοιγμα Φακέλου...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Open Game Folder</source>
<translation>Άνοιγμα Φακέλου Παιχνιδιού</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation>Άνοιγμα Φακέλου Αποθηκευμένων Δεδομένων</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation>Άνοιγμα Φακέλου Καταγραφής</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="59"/>
<source>Copy info</source>
<translation>Copy info</translation>
<source>Copy info...</source>
<translation>Copy info...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="60"/>

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation>Create Shortcut</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="47"/>
<source>Open Game Folder</source>
<translation>Open Game Folder</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Cheats / Patches</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation>Trophy Viewer</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>Open Folder...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Open Game Folder</source>
<translation>Open Game Folder</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation>Open Save Data Folder</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation>Open Log Folder</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="59"/>
<source>Copy info</source>
<translation>Copy info</translation>
<source>Copy info...</source>
<translation>Copy info...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="60"/>

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation>Crear acceso directo</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="47"/>
<source>Open Game Folder</source>
<translation>Abrir carpeta del juego</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Cheats / Patches</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation>Ver trofeos</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>Abrir Carpeta...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Open Game Folder</source>
<translation>Abrir Carpeta del Juego</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation>Abrir Carpeta de Datos Guardados</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation>Abrir Carpeta de Registros</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="59"/>
<source>Copy info</source>
<translation>Copiar información</translation>
<source>Copy info...</source>
<translation>Copiar información...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="60"/>

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation>ساخت شورتکات</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="40"/>
<source>Open Game Folder</source>
<translation>بازکردن محل نصب بازی</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Cheats / Patches</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation>مشاهده تروفی ها</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>باز کردن پوشه...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Copy info</source>
<translation>کپی کردن اطلاعات</translation>
<source>Open Game Folder</source>
<translation>باز کردن پوشه بازی</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation>پوشه ذخیره داده را باز کنید</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation>باز کردن پوشه لاگ</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Copy info...</source>
<translation>...کپی کردن اطلاعات</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation>Create Shortcut</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="47"/>
<source>Open Game Folder</source>
<translation>Open Game Folder</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Cheats / Patches</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation>Trophy Viewer</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>Avaa Kansio...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Open Game Folder</source>
<translation>Avaa Pelikansio</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation>Avaa Tallennustiedostokansio</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation>Avaa Lokikansio</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="59"/>
<source>Copy info</source>
<translation>Copy info</translation>
<source>Copy info...</source>
<translation>Copy info...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="60"/>

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation>Créer un raccourci</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="47"/>
<source>Open Game Folder</source>
<translation>Ouvrir le dossier du jeu</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Cheats / Patches</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation>Visionneuse de trophées</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>Ouvrir le Dossier...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Open Game Folder</source>
<translation>Ouvrir le Dossier du Jeu</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation>Ouvrir le Dossier des Données de Sauvegarde</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation>Ouvrir le Dossier des Logs</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="59"/>
<source>Copy info</source>
<translation>Copier infos</translation>
<source>Copy info...</source>
<translation>Copier infos...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="60"/>

View File

@ -62,7 +62,7 @@
<message>
<location filename="../install_dir_select.cpp" line="37"/>
<source>Select which directory you want to install to.</source>
<translation>Select which directory you want to install to.</translation>
<translation>Válassza ki a mappát a játékok telepítésére.</translation>
</message>
</context>
<context>
@ -90,7 +90,7 @@
<message>
<location filename="../game_install_dialog.cpp" line="75"/>
<source>The value for location to install games is not valid.</source>
<translation>A játékok telepítéséhez megadott érték nem érvényes.</translation>
<translation>A játékok telepítéséhez megadott útvonal nem érvényes.</translation>
</message>
</context>
<context>
@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation>Parancsikon Létrehozása</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="40"/>
<source>Open Game Folder</source>
<translation>Játék Mappa Megnyitása</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Cheats / Patches</source>
@ -113,17 +108,37 @@
<message>
<location filename="../gui_context_menus.h" line="41"/>
<source>SFO Viewer</source>
<translation>SFO Néző</translation>
<translation>SFO Nézegető</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="42"/>
<source>Trophy Viewer</source>
<translation>Trófeák Megtekintése</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>Mappa megnyitása...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Copy info</source>
<translation>Információ Másolása</translation>
<source>Open Game Folder</source>
<translation>Játék Mappa Megnyitása</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation>Mentési adatok mappa megnyitása</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation>Napló mappa megnyitása</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Copy info...</source>
<translation>Információ Másolása...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
@ -143,22 +158,22 @@
<message>
<location filename="../gui_context_menus.h" line="72"/>
<source>Delete...</source>
<translation>Delete...</translation>
<translation>Törlés...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="73"/>
<source>Delete Game</source>
<translation>Delete Game</translation>
<translation>Játék törlése</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="74"/>
<source>Delete Update</source>
<translation>Delete Update</translation>
<translation>Frissítések törlése</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="75"/>
<source>Delete DLC</source>
<translation>Delete DLC</translation>
<translation>DLC-k törlése</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="173"/>
@ -188,27 +203,27 @@
<message>
<location filename="../gui_context_menus.h" line="299"/>
<source>Game</source>
<translation>Game</translation>
<translation>Játék</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="305"/>
<source>requiresEnableSeparateUpdateFolder_MSG</source>
<translation>This feature requires the 'Enable Separate Update Folder' config option to work. If you want to use this feature, please enable it.</translation>
<translation>Ehhez a funkcióhoz szükséges a 'Külön Frissítési Mappa Engedélyezése' opció, hogy működjön. Ha használni akarja, először engedélyezze azt.</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="312"/>
<source>This game has no update to delete!</source>
<translation>This game has no update to delete!</translation>
<translation>Ehhez a játékhoz nem tartozik törlendő frissítés!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="316"/>
<source>Update</source>
<translation>Update</translation>
<translation>Frissítés</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="321"/>
<source>This game has no DLC to delete!</source>
<translation>This game has no DLC to delete!</translation>
<translation>Ehhez a játékhoz nem tartozik törlendő DLC!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="325"/>
@ -223,7 +238,7 @@
<message>
<location filename="../gui_context_menus.h" line="333"/>
<source>Are you sure you want to delete %1's %2 directory?</source>
<translation>Are you sure you want to delete %1's %2 directory?</translation>
<translation>Biztosan törölni akarja a %1's %2 mappát?</translation>
</message>
</context>
<context>
@ -231,7 +246,7 @@
<message>
<location filename="../main_window_ui.h" line="310"/>
<source>Open/Add Elf Folder</source>
<translation>Efl Mappa Megnyitása/Hozzáadása</translation>
<translation>ELF Mappa Megnyitása/Hozzáadása</translation>
</message>
<message>
<location filename="../main_window_ui.h" line="312"/>
@ -241,7 +256,7 @@
<message>
<location filename="../main_window_ui.h" line="313"/>
<source>Boot Game</source>
<translation>Játék Bootolása</translation>
<translation>Játék Indítása</translation>
</message>
<message>
<location filename="../main_window_ui.h" line="308"/>
@ -276,12 +291,12 @@
<message>
<location filename="../main_window_ui.h" line="323"/>
<source>Exit shadPS4</source>
<translation>Kilépés a shadPS4</translation>
<translation>Kilépés a shadPS4-ből</translation>
</message>
<message>
<location filename="../main_window_ui.h" line="327"/>
<source>Exit the application.</source>
<translation>Lépjen ki az programból.</translation>
<translation>Lépjen ki a programból.</translation>
</message>
<message>
<location filename="../main_window_ui.h" line="330"/>
@ -326,7 +341,7 @@
<message>
<location filename="../main_window_ui.h" line="341"/>
<source>Elf Viewer</source>
<translation>Elf Néző</translation>
<translation>Elf Nézegető</translation>
</message>
<message>
<location filename="../main_window_ui.h" line="343"/>
@ -341,12 +356,12 @@
<message>
<location filename="../main_window_ui.h" line="345"/>
<source>Dump Game List</source>
<translation>Játék Lista Dumpolása</translation>
<translation>Játéklista Dumpolása</translation>
</message>
<message>
<location filename="../main_window_ui.h" line="346"/>
<source>PKG Viewer</source>
<translation>PKG Néző</translation>
<translation>PKG Nézegető</translation>
</message>
<message>
<location filename="../main_window_ui.h" line="348"/>
@ -361,17 +376,17 @@
<message>
<location filename="../main_window_ui.h" line="350"/>
<source>View</source>
<translation>Megnézés</translation>
<translation>Nézet</translation>
</message>
<message>
<location filename="../main_window_ui.h" line="352"/>
<source>Game List Icons</source>
<translation>Játék Könyvtár Ikonok</translation>
<translation>Játékkönyvtár Ikonok</translation>
</message>
<message>
<location filename="../main_window_ui.h" line="354"/>
<source>Game List Mode</source>
<translation>Játék Könyvtár Mód</translation>
<translation>Játékkönyvtár Nézet</translation>
</message>
<message>
<location filename="../main_window_ui.h" line="355"/>
@ -475,12 +490,12 @@
<message>
<location filename="../settings_dialog.ui" line="122"/>
<source>Enable Fullscreen</source>
<translation>Teljesképernyő Engedélyezése</translation>
<translation>Teljes Képernyő Engedélyezése</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="140"/>
<source>Enable Separate Update Folder</source>
<translation>Enable Separate Update Folder</translation>
<translation>Külön Frissítési Mappa Engedélyezése</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="129"/>
@ -490,12 +505,12 @@
<message>
<location filename="../settings_dialog.ui" line="136"/>
<source>Is PS4 Pro</source>
<translation>PS4 Pro</translation>
<translation>PS4 Pro mód</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="154"/>
<source>Enable Discord Rich Presence</source>
<translation>Engedélyezze a Discord Rich Presence-t</translation>
<translation>A Discord Rich Presence engedélyezése</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="155"/>
@ -545,7 +560,7 @@
<message>
<location filename="../settings_dialog.ui" line="797"/>
<source>Back Button Behavior</source>
<translation>Vissza gomb viselkedése</translation>
<translation>Vissza gomb Viselkedése</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="272"/>
@ -678,17 +693,17 @@
<message>
<location filename="../main_window.cpp" line="168"/>
<source> * Unsupported Vulkan Version</source>
<translation> * Támogatott Vulkan verzió hiányzik</translation>
<translation> * Nem támogatott Vulkan verzió</translation>
</message>
<message>
<location filename="../main_window.cpp" line="326"/>
<source>Download Cheats For All Installed Games</source>
<translation>Letöltés csalások minden telepített játékhoz</translation>
<translation>Csalások letöltése minden telepített játékhoz</translation>
</message>
<message>
<location filename="../main_window.cpp" line="328"/>
<source>Download Patches For All Games</source>
<translation>Frissítések letöltése minden játékhoz</translation>
<translation>Javítások letöltése minden játékhoz</translation>
</message>
<message>
<location filename="../main_window.cpp" line="363"/>
@ -698,17 +713,17 @@
<message>
<location filename="../main_window.cpp" line="364"/>
<source>You have downloaded cheats for all the games you have installed.</source>
<translation>Csalásokat töltöttél le az összes telepített játékhoz.</translation>
<translation>Minden elérhető csalás letöltődött az összes telepített játékhoz.</translation>
</message>
<message>
<location filename="../main_window.cpp" line="391"/>
<source>Patches Downloaded Successfully!</source>
<translation>Frissítések sikeresen letöltve!</translation>
<translation>Javítások sikeresen letöltve!</translation>
</message>
<message>
<location filename="../main_window.cpp" line="392"/>
<source>All Patches available for all games have been downloaded.</source>
<translation>Az összes játékhoz elérhető frissítés letöltésre került.</translation>
<translation>Az összes játékhoz elérhető javítás letöltésre került.</translation>
</message>
<message>
<location filename="../main_window.cpp" line="549"/>
@ -758,7 +773,7 @@
<message>
<location filename="../main_window.cpp" line="639"/>
<source>PKG Version %1 is older than installed version: </source>
<translation>A %1-es PKG verzió régebbi, mint a telepített verzió: </translation>
<translation>A(z) %1-es PKG verzió régebbi, mint a telepített verzió: </translation>
</message>
<message>
<location filename="../main_window.cpp" line="660"/>
@ -778,7 +793,7 @@
<message>
<location filename="../main_window.cpp" line="674"/>
<source>Would you like to install DLC: %1?</source>
<translation>Szeretné telepíteni a DLC-t: %1?</translation>
<translation>Szeretné telepíteni a %1 DLC-t?</translation>
</message>
<message>
<location filename="../main_window.cpp" line="688"/>
@ -831,7 +846,7 @@
<message>
<location filename="../cheats_patches.cpp" line="50"/>
<source>defaultTextEdit_MSG</source>
<translation>A csalások/patchek kísérleti jellegűek.\nHasználja őket óvatosan.\n\nTöltse le a csalásokat egyesével a repository kiválasztásával és a letöltés gombra kattintással.\nA Patches fül alatt egyszerre letöltheti az összes patchet, választhat, melyeket szeretné használni, és elmentheti a választását.\n\nMivel nem fejlesztjük a csalásokat/patch-eket,\nkérjük, jelentse a problémákat a csalás szerzőjének.\n\nKészített egy új csalást? Látogasson el ide:\nhttps://github.com/shadps4-emu/ps4_cheats</translation>
<translation>A csalások/javítások kísérleti jellegűek.\nHasználja őket óvatosan.\n\nTöltse le a csalásokat egyesével a tároló kiválasztásával és a letöltés gombra kattintással.\nA Javítások fül alatt egyszerre letöltheti az összes javítást, majd választhat, melyeket szeretné használni, és elmentheti a választását.\n\nMivel nem mi fejlesztjük a csalásokat/patch-eket,\nkérjük, jelentse a problémákat a csalás szerzőjének.\n\nKészített egy új csalást? Látogasson el ide:\nhttps://github.com/shadps4-emu/ps4_cheats</translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="69"/>
@ -996,7 +1011,7 @@
<message>
<location filename="../cheats_patches.cpp" line="556"/>
<source>CheatsNotFound_MSG</source>
<translation>Nincs található csalás ezen a játékverzión ebben a kiválasztott tárolóban,próbálj meg egy másik tárolót vagy a játék egy másik verzióját.</translation>
<translation>Nincs található csalás ezen a játékverzión ebben a kiválasztott tárolóban, próbálj meg egy másik tárolót vagy a játék egy másik verzióját.</translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="593"/>
@ -1026,7 +1041,7 @@
<message>
<location filename="../cheats_patches.cpp" line="763"/>
<source>DownloadComplete_MSG</source>
<translation>Frissítések sikeresen letöltve! Minden elérhető frissítés letöltésre került, nem szükséges egyesével letölteni őket minden játékhoz, mint a csalások esetében. Ha a javítás nem jelenik meg, lehet, hogy nem létezik a játék adott sorozatszámához és verziójához.</translation>
<translation>Frissítések sikeresen letöltve! Minden elérhető frissítés letöltésre került, nem szükséges egyesével letölteni őket minden játékhoz, mint a csalások esetében. Ha a javítások nem jelennek meg, lehet, hogy nem léteznek a játék adott sorozatszámához és verziójához.</translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="773"/>
@ -1046,7 +1061,7 @@
<message>
<location filename="../cheats_patches.cpp" line="851"/>
<source>The downloaded patch only works on version: %1</source>
<translation>A letöltött javítás csak a(z) %1 verzión működik</translation>
<translation>A letöltött javításhoz a(z) %1 verzió működik</translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="856"/>
@ -1081,7 +1096,7 @@
<message>
<location filename="../cheats_patches.cpp" line="997"/>
<source>Directory does not exist:</source>
<translation>A könyvtár nem létezik:</translation>
<translation>A mappa nem létezik:</translation>
</message>
<message>
<location filename="../cheats_patches.cpp" line="1006"/>
@ -1144,22 +1159,22 @@
<message>
<location filename="../settings_dialog.cpp" line="293"/>
<source>separateUpdatesCheckBox</source>
<translation>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.</translation>
<translation>Külön Frissítéi Mappa Engedélyezése:\nEngedélyezi a frissítések külön mappába helyezését, a könnyű kezelésük érdekében.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="295"/>
<source>showSplashCheckBox</source>
<translation>Indító képernyő megjelenítése:\nMegjeleníti a játék indító képernyőjét (különleges képet) a játék elindításakor.</translation>
<translation>Indítóképernyő megjelenítése:\nMegjeleníti a játék indítóképernyőjét (különleges képet) a játék elindításakor.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="297"/>
<source>ps4proCheckBox</source>
<translation>PS4 Pro:\nAz emulátort PS4 PRO-ként kezeli, ami engedélyezheti a speciális funkciókat olyan játékokban, amelyek támogatják.</translation>
<translation>PS4 Pro:\nAz emulátort PS4 PRO-ként kezeli, ami engedélyezhet speciális funkciókat olyan játékokban, amelyek támogatják azt.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="438"/>
<source>discordRPCCheckbox</source>
<translation>Engedélyezze a Discord Rich Presence-t:\nMegjeleníti az emulator ikonját és a kapcsolódó információkat a Discord profilján.</translation>
<translation>A Discord Rich Presence engedélyezése:\nMegjeleníti az emulator ikonját és a kapcsolódó információkat a Discord profilján.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="299"/>
@ -1184,17 +1199,17 @@
<message>
<location filename="../settings_dialog.cpp" line="306"/>
<source>GUIgroupBox</source>
<translation>Játék címzene lejátszása:\nHa a játék támogatja, engedélyezze a speciális zene lejátszását, amikor a játékot kiválasztja a GUI-ban.</translation>
<translation>Játék címzene lejátszása:\nHa a játék támogatja, engedélyezze egy speciális zene lejátszását, amikor a játékot kiválasztja a GUI-ban.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="450"/>
<source>hideCursorGroupBox</source>
<translation>Akurátor elrejtése:\nVálassza ki, mikor tűnjön el az egérkurzor:\nSoha: Az egér mindig látható.\nInaktív: Állítson be egy időt, amikor inaktív állapotban eltűnik.\nMindig: soha nem látja az egeret.</translation>
<translation>Kurzor elrejtése:\nVálassza ki, mikor tűnjön el az egérmutató:\nSoha: Az egér mindig látható.\nInaktív: Állítson be egy időt, amennyi idő mozdulatlanság után eltűnik.\nMindig: az egér mindig el lesz rejtve.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="452"/>
<source>idleTimeoutGroupBox</source>
<translation>Állítson be egy időt, ameddig az egér inaktív állapot után eltűnik.</translation>
<translation>Állítson be egy időt, ami után egér inaktív állapotban eltűnik.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="454"/>
@ -1219,17 +1234,17 @@
<message>
<location filename="../settings_dialog.cpp" line="101"/>
<source>Touchpad Left</source>
<translation>Érintőpad Balra</translation>
<translation>Érintőpad Bal</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="102"/>
<source>Touchpad Right</source>
<translation>Érintőpad Jobbra</translation>
<translation>Érintőpad Jobb</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="103"/>
<source>Touchpad Center</source>
<translation>Érintőpad Középen</translation>
<translation>Érintőpad Közép</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="104"/>
@ -1239,7 +1254,7 @@
<message>
<location filename="../settings_dialog.cpp" line="312"/>
<source>graphicsAdapterGroupBox</source>
<translation>Grafikus eszköz:\nTöbb GPU-s rendszereken válassza ki a GPU-t, amelyet az emulátor használ a legördülő listából,\nvagy válassza az "Auto Select" lehetőséget, hogy automatikusan meghatározza azt.</translation>
<translation>Grafikus eszköz:\nTöbb GPU-s rendszereken válassza ki, melyik GPU-t használja az emulátor a legördülő listából,\nvagy válassza az "Auto Select" lehetőséget, hogy automatikusan kiválassza azt.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="314"/>
@ -1249,7 +1264,7 @@
<message>
<location filename="../settings_dialog.cpp" line="318"/>
<source>heightDivider</source>
<translation>Vblank osztó:\nAz emulátor frissítési sebessége e számot megszorozva működik. Ennek megváltoztatása kedvezőtlen hatásokat okozhat, például növelheti a játék sebességét, vagy megszakíthat kritikus játékfunkciókat, amelyek nem számítanak arra, hogy ez megváltozik!</translation>
<translation>Vblank elosztó:\nAz emulátor frissítési sebessége e számot megszorozva működik. Ennek megváltoztatása kedvezőtlen hatásokat okozhat, például növelheti a játék sebességét, vagy megszakíthat kritikus játékfunkciókat, amelyek nem számítanak arra, hogy ez megváltozik!</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="320"/>
@ -1264,7 +1279,7 @@
<message>
<location filename="../settings_dialog.cpp" line="465"/>
<source>gameFoldersBox</source>
<translation>Játék mappák:\nA mappák listája az telepített játékok ellenőrzésére.</translation>
<translation>Játék mappák:\nA mappák listája, ahol telepített játékok vannak.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="465"/>
@ -1405,7 +1420,7 @@
<message>
<location filename="../check_update.cpp" line="178"/>
<source>Latest Version</source>
<translation>Legújabb verzió</translation>
<translation>Új verzió</translation>
</message>
<message>
<location filename="../check_update.cpp" line="179"/>
@ -1415,7 +1430,7 @@
<message>
<location filename="../check_update.cpp" line="193"/>
<source>Show Changelog</source>
<translation>Módosítások megjelenítése</translation>
<translation>Változások megjelenítése</translation>
</message>
<message>
<location filename="../check_update.cpp" line="198"/>
@ -1430,17 +1445,17 @@
<message>
<location filename="../check_update.cpp" line="200"/>
<source>No</source>
<translation>Nem</translation>
<translation>Mégse</translation>
</message>
<message>
<location filename="../check_update.cpp" line="223"/>
<source>Hide Changelog</source>
<translation>Módosítások elrejtése</translation>
<translation>Változások elrejtése</translation>
</message>
<message>
<location filename="../check_update.cpp" line="296"/>
<source>Changes</source>
<translation>Módosítások</translation>
<translation>Változások</translation>
</message>
<message>
<location filename="../check_update.cpp" line="310"/>
@ -1473,4 +1488,4 @@
<translation>A frissítési szkript fájl létrehozása nem sikerült</translation>
</message>
</context>
</TS>
</TS>

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation>Create Shortcut</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="47"/>
<source>Open Game Folder</source>
<translation>Open Game Folder</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Cheats / Patches</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation>Trophy Viewer</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>Buka Folder...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Open Game Folder</source>
<translation>Buka Folder Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation>Buka Folder Data Simpanan</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation>Buka Folder Log</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="59"/>
<source>Copy info</source>
<translation>Copy info</translation>
<source>Copy info...</source>
<translation>Copy info...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="60"/>

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation>Crea scorciatoia</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="47"/>
<source>Open Game Folder</source>
<translation>Apri cartella del gioco</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Cheats / Patches</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation>Visualizzatore Trofei</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>Apri Cartella...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Open Game Folder</source>
<translation>Apri Cartella del Gioco</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation>Apri Cartella dei Dati di Salvataggio</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation>Apri Cartella dei Log</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="59"/>
<source>Copy info</source>
<translation>Copia informazioni</translation>
<source>Copy info...</source>
<translation>Copia informazioni...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="60"/>

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation></translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="47"/>
<source>Open Game Folder</source>
<translation></translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Cheats / Patches</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation></translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Open Game Folder</source>
<translation></translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation></translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation></translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="59"/>
<source>Copy info</source>
<translation></translation>
<source>Copy info...</source>
<translation>...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="60"/>

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation>Create Shortcut</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="47"/>
<source>Open Game Folder</source>
<translation>Open Game Folder</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Cheats / Patches</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation>Trophy Viewer</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>Open Folder...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Open Game Folder</source>
<translation>Open Game Folder</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation>Open Save Data Folder</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation>Open Log Folder</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="59"/>
<source>Copy info</source>
<translation>Copy info</translation>
<source>Copy info...</source>
<translation>Copy info...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="60"/>

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation>Create Shortcut</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="47"/>
<source>Open Game Folder</source>
<translation>Open Game Folder</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Apgaulės / Pleistrai</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation>Trophy Viewer</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>Atidaryti Katalogą...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Open Game Folder</source>
<translation>Atidaryti Žaidimo Katalogą</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation>Atidaryti Išsaugotų Duomenų Katalogą</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation>Atidaryti Žurnalų Katalogą</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="59"/>
<source>Copy info</source>
<translation>Copy info</translation>
<source>Copy info...</source>
<translation>Copy info...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="60"/>

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation>Create Shortcut</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="47"/>
<source>Open Game Folder</source>
<translation>Open Game Folder</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Cheats / Patches</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation>Trophy Viewer</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>Åpne Mappen...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Open Game Folder</source>
<translation>Åpne Spillmappe</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation>Åpne Lagrede Data-mappen</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation>Åpne Loggmappen</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="59"/>
<source>Copy info</source>
<translation>Copy info</translation>
<source>Copy info...</source>
<translation>Copy info...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="60"/>

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation>Create Shortcut</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="47"/>
<source>Open Game Folder</source>
<translation>Open Game Folder</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Cheats / Patches</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation>Trophy Viewer</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>Map openen...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Open Game Folder</source>
<translation>Open Spelmap</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation>Open Map voor Opslagdata</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation>Open Logmap</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="59"/>
<source>Copy info</source>
<translation>Copy info</translation>
<source>Copy info...</source>
<translation>Copy info...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="60"/>

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation>Utwórz skrót</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="47"/>
<source>Open Game Folder</source>
<translation>Otwórz katalog gry</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Cheats / Patches</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation>Menedżer trofeów</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>Otwórz Folder...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Open Game Folder</source>
<translation>Otwórz Katalog Gry</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation>Otwórz Folder Danych Zapisów</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation>Otwórz Folder Dziennika</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="59"/>
<source>Copy info</source>
<translation>Kopiuj informacje</translation>
<source>Copy info...</source>
<translation>Kopiuj informacje...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="60"/>

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation>Criar Atalho</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="47"/>
<source>Open Game Folder</source>
<translation>Abrir Pasta do Jogo</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Cheats / Patches</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation>Visualizador de Troféu</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>Abrir Pasta...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Open Game Folder</source>
<translation>Abrir Pasta do Jogo</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation>Abrir Pasta de Save</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation>Abrir Pasta de Log</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="59"/>
<source>Copy info</source>
<translation>Copiar informação</translation>
<source>Copy info...</source>
<translation>Copiar informação...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="60"/>

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation>Create Shortcut</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="47"/>
<source>Open Game Folder</source>
<translation>Open Game Folder</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Trapaças / Patches</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation>Trophy Viewer</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>Deschide Folder...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Open Game Folder</source>
<translation>Deschide Folder Joc</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation>Deschide Folder Date Salvate</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation>Deschide Folder Jurnal</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="59"/>
<source>Copy info</source>
<translation>Copy info</translation>
<source>Copy info...</source>
<translation>Copy info...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="60"/>

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation>Создать ярлык</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="47"/>
<source>Open Game Folder</source>
<translation>Открыть папку с игрой</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Cheats / Patches</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation>Просмотр трофеев</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>Открыть Папку...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Open Game Folder</source>
<translation>Открыть папку с игрой</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation>Открыть Папку Сохранений</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation>Открыть Папку Логов</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="59"/>
<source>Copy info</source>
<translation>Копировать информацию</translation>
<source>Copy info...</source>
<translation>Копировать информацию...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="60"/>

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation>Krijo Shkurtore</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="47"/>
<source>Open Game Folder</source>
<translation>Hap Dosjen e Lojës</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Cheats / Patches</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation>Shikuesi i Trofeve</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>Hapni Dosjen...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Open Game Folder</source>
<translation>Hapni Dosjen e Lojës</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation>Hapni Dosjen e Dhënave Ruajtura</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation>Hapni Dosjen e Regjistrimeve</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="59"/>
<source>Copy info</source>
<translation>Kopjo informacionin</translation>
<source>Copy info...</source>
<translation>Kopjo informacionin...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="60"/>

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation>Kısayol Oluştur</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="47"/>
<source>Open Game Folder</source>
<translation>Oyun Klasörünü </translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Cheats / Patches</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation>Kupa Görüntüleyici</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>Klasörü ...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Open Game Folder</source>
<translation>Oyun Klasörünü </translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation>Kaydetme Verileri Klasörünü </translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation>Log Klasörünü </translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="59"/>
<source>Copy info</source>
<translation>Bilgiyi Kopyala</translation>
<source>Copy info...</source>
<translation>Bilgiyi Kopyala...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="60"/>

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation>Створити Ярлик</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="47"/>
<source>Open Game Folder</source>
<translation>Відкрити папку з грою</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Cheats / Patches</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation>Перегляд трофеїв</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>Відкрити Папку...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Open Game Folder</source>
<translation>Відкрити папку з грою</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation>Відкрити Папку Збережених Даних</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation>Відкрити Папку Логів</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="59"/>
<source>Copy info</source>
<translation>Копіювати інформацію</translation>
<source>Copy info...</source>
<translation>Копіювати інформацію...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="60"/>

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation>Create Shortcut</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="47"/>
<source>Open Game Folder</source>
<translation>Open Game Folder</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Cheats / Patches</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation>Trophy Viewer</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>Mở Thư Mục...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Open Game Folder</source>
<translation>Mở Thư Mục Trò Chơi</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation>Mở Thư Mục Dữ Liệu Lưu</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation>Mở Thư Mục Nhật </translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="59"/>
<source>Copy info</source>
<translation>Copy info</translation>
<source>Copy info...</source>
<translation>Copy info...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="60"/>

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation></translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="47"/>
<source>Open Game Folder</source>
<translation></translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Cheats / Patches</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation>Trophy </translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Open Game Folder</source>
<translation></translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation></translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation></translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="59"/>
<source>Copy info</source>
<translation></translation>
<source>Copy info...</source>
<translation>...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="60"/>

View File

@ -100,11 +100,6 @@
<source>Create Shortcut</source>
<translation>Create Shortcut</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="47"/>
<source>Open Game Folder</source>
<translation>Open Game Folder</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="48"/>
<source>Cheats / Patches</source>
@ -120,10 +115,30 @@
<source>Trophy Viewer</source>
<translation>Trophy Viewer</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="49"/>
<source>Open Folder...</source>
<translation>...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="50"/>
<source>Open Game Folder</source>
<translation></translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="51"/>
<source>Open Save Data Folder</source>
<translation></translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="52"/>
<source>Open Log Folder</source>
<translation></translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="59"/>
<source>Copy info</source>
<translation>Copy info</translation>
<source>Copy info...</source>
<translation>Copy info...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="60"/>

View File

@ -690,9 +690,9 @@ void PatchImageInstruction(IR::Block& block, IR::Inst& inst, Info& info, Descrip
IR::Inst* body = inst.Arg(1).InstRecursive();
const auto [coords, arg] = [&] -> std::pair<IR::Value, IR::Value> {
switch (image.GetType()) {
case AmdGpu::ImageType::Color1D: // x
case AmdGpu::ImageType::Color1D: // x, [lod]
return {body->Arg(0), body->Arg(1)};
case AmdGpu::ImageType::Color1DArray: // x, slice
case AmdGpu::ImageType::Color1DArray: // x, slice, [lod]
[[fallthrough]];
case AmdGpu::ImageType::Color2D: // x, y, [lod]
[[fallthrough]];
@ -703,9 +703,9 @@ void PatchImageInstruction(IR::Block& block, IR::Inst& inst, Info& info, Descrip
case AmdGpu::ImageType::Color2DMsaaArray: // x, y, slice. (sample is passed on different
// argument)
[[fallthrough]];
case AmdGpu::ImageType::Color3D: // x, y, z
case AmdGpu::ImageType::Color3D: // x, y, z, [lod]
return {ir.CompositeConstruct(body->Arg(0), body->Arg(1), body->Arg(2)), body->Arg(3)};
case AmdGpu::ImageType::Cube: // x, y, face
case AmdGpu::ImageType::Cube: // x, y, face, [lod]
return {PatchCubeCoord(ir, body->Arg(0), body->Arg(1), body->Arg(2), is_storage,
inst_info.is_array),
body->Arg(3)};
@ -717,8 +717,8 @@ void PatchImageInstruction(IR::Block& block, IR::Inst& inst, Info& info, Descrip
if (inst_info.has_lod) {
ASSERT(inst.GetOpcode() == IR::Opcode::ImageFetch);
ASSERT(image.GetType() == AmdGpu::ImageType::Color2D ||
image.GetType() == AmdGpu::ImageType::Color2DArray);
ASSERT(image.GetType() != AmdGpu::ImageType::Color2DMsaa &&
image.GetType() != AmdGpu::ImageType::Color2DMsaaArray);
inst.SetArg(3, arg);
} else if (image.GetType() == AmdGpu::ImageType::Color2DMsaa ||
image.GetType() == AmdGpu::ImageType::Color2DMsaaArray) {