Merge branch 'shadps4-emu:main' into main

This commit is contained in:
Daniel Nylander 2025-01-08 09:50:58 +01:00 committed by GitHub
commit 97464e1baf
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GPG Key ID: B5690EEEBB952194
28 changed files with 649 additions and 461 deletions

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@ -1042,7 +1042,6 @@ install(TARGETS shadps4 BUNDLE DESTINATION .)
if (ENABLE_QT_GUI AND CMAKE_SYSTEM_NAME STREQUAL "Linux")
install(FILES "dist/net.shadps4.shadPS4.desktop" DESTINATION "share/applications")
install(FILES "dist/net.shadps4.shadPS4.releases.xml" DESTINATION "share/metainfo/releases")
install(FILES "dist/net.shadps4.shadPS4.metainfo.xml" DESTINATION "share/metainfo")
install(FILES ".github/shadps4.png" DESTINATION "share/icons/hicolor/512x512/apps" RENAME "net.shadps4.shadPS4.png")
install(FILES "src/images/net.shadps4.shadPS4.svg" DESTINATION "share/icons/hicolor/scalable/apps")

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@ -11,7 +11,6 @@ path = [
"dist/net.shadps4.shadPS4.desktop",
"dist/net.shadps4.shadPS4_metadata.pot",
"dist/net.shadps4.shadPS4.metainfo.xml",
"dist/net.shadps4.shadPS4.releases.xml",
"documents/changelog.md",
"documents/Quickstart/2.png",
"documents/Screenshots/*",

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@ -36,9 +36,30 @@
<categories>
<category translate="no">Game</category>
</categories>
<releases type="external" url="https://cdn.jsdelivr.net/gh/fpiesche/flatpak-builds/apps/net.shadps4.shadPS4/net.shadps4.shadPS4.releases.xml">
<release version="v.0.4.0" date="2024-11-03">
<description></description>
<releases>
<release version="0.5.0" date="2024-12-25">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v.0.5.0</url>
</release>
<release version="0.4.0" date="2024-10-31">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v.0.4.0</url>
</release>
<release version="0.3.0" date="2024-09-23">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v.0.3.0</url>
</release>
<release version="0.2.0" date="2024-08-15">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v.0.2.0</url>
</release>
<release version="0.1.0" date="2024-07-01">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/0.1.0</url>
</release>
<release version="0.0.3" date="2024-03-23">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v0.0.3</url>
</release>
<release version="0.0.2" date="2023-10-21">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v0.0.2</url>
</release>
<release version="0.0.1" date="2024-09-29">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v0.0.1</url>
</release>
</releases>
<content_rating type="oars-1.1"/>

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@ -1,23 +0,0 @@
<releases>
<release version="0.4.0" date="2024-10-31">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v.0.4.0</url>
</release>
<release version="0.3.0" date="2024-09-23">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v.0.3.0</url>
</release>
<release version="0.2.0" date="2024-08-15">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v.0.2.0</url>
</release>
<release version="0.1.0" date="2024-07-01">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/0.1.0</url>
</release>
<release version="0.0.3" date="2024-03-23">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v0.0.3</url>
</release>
<release version="0.0.2" date="2023-10-21">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v0.0.2</url>
</release>
<release version="0.0.1" date="2024-09-29">
<url>https://github.com/shadps4-emu/shadPS4/releases/tag/v0.0.1</url>
</release>
</releases>

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@ -33,6 +33,7 @@ namespace Config {
static bool isNeo = false;
static bool isFullscreen = false;
static std::string fullscreenMode = "borderless";
static bool playBGM = false;
static bool isTrophyPopupDisabled = false;
static int BGMvolume = 50;
@ -47,6 +48,7 @@ static std::string updateChannel;
static std::string backButtonBehavior = "left";
static bool useSpecialPad = false;
static int specialPadClass = 1;
static bool isMotionControlsEnabled = true;
static bool isDebugDump = false;
static bool isShaderDebug = false;
static bool isShowSplash = false;
@ -104,10 +106,14 @@ bool isNeoModeConsole() {
return isNeo;
}
bool isFullscreenMode() {
bool getIsFullscreen() {
return isFullscreen;
}
std::string getFullscreenMode() {
return fullscreenMode;
}
bool getisTrophyPopupDisabled() {
return isTrophyPopupDisabled;
}
@ -172,6 +178,10 @@ int getSpecialPadClass() {
return specialPadClass;
}
bool getIsMotionControlsEnabled() {
return isMotionControlsEnabled;
}
bool debugDump() {
return isDebugDump;
}
@ -304,10 +314,14 @@ void setVblankDiv(u32 value) {
vblankDivider = value;
}
void setFullscreenMode(bool enable) {
void setIsFullscreen(bool enable) {
isFullscreen = enable;
}
void setFullscreenMode(std::string mode) {
fullscreenMode = mode;
}
void setisTrophyPopupDisabled(bool disable) {
isTrophyPopupDisabled = disable;
}
@ -368,6 +382,10 @@ void setSpecialPadClass(int type) {
specialPadClass = type;
}
void setIsMotionControlsEnabled(bool use) {
isMotionControlsEnabled = use;
}
void setSeparateUpdateEnabled(bool use) {
separateupdatefolder = use;
}
@ -566,6 +584,7 @@ void load(const std::filesystem::path& path) {
isNeo = toml::find_or<bool>(general, "isPS4Pro", false);
isFullscreen = toml::find_or<bool>(general, "Fullscreen", false);
fullscreenMode = toml::find_or<std::string>(general, "FullscreenMode", "borderless");
playBGM = toml::find_or<bool>(general, "playBGM", false);
isTrophyPopupDisabled = toml::find_or<bool>(general, "isTrophyPopupDisabled", false);
BGMvolume = toml::find_or<int>(general, "BGMvolume", 50);
@ -594,6 +613,7 @@ void load(const std::filesystem::path& path) {
backButtonBehavior = toml::find_or<std::string>(input, "backButtonBehavior", "left");
useSpecialPad = toml::find_or<bool>(input, "useSpecialPad", false);
specialPadClass = toml::find_or<int>(input, "specialPadClass", 1);
isMotionControlsEnabled = toml::find_or<bool>(input, "isMotionControlsEnabled", true);
}
if (data.contains("GPU")) {
@ -691,6 +711,7 @@ void save(const std::filesystem::path& path) {
data["General"]["isPS4Pro"] = isNeo;
data["General"]["Fullscreen"] = isFullscreen;
data["General"]["FullscreenMode"] = fullscreenMode;
data["General"]["isTrophyPopupDisabled"] = isTrophyPopupDisabled;
data["General"]["playBGM"] = playBGM;
data["General"]["BGMvolume"] = BGMvolume;
@ -709,6 +730,7 @@ void save(const std::filesystem::path& path) {
data["Input"]["backButtonBehavior"] = backButtonBehavior;
data["Input"]["useSpecialPad"] = useSpecialPad;
data["Input"]["specialPadClass"] = specialPadClass;
data["Input"]["isMotionControlsEnabled"] = isMotionControlsEnabled;
data["GPU"]["screenWidth"] = screenWidth;
data["GPU"]["screenHeight"] = screenHeight;
data["GPU"]["nullGpu"] = isNullGpu;

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@ -17,9 +17,9 @@ void saveMainWindow(const std::filesystem::path& path);
std::string getTrophyKey();
void setTrophyKey(std::string key);
bool getIsFullscreen();
std::string getFullscreenMode();
bool isNeoModeConsole();
bool isFullscreenMode();
bool getPlayBGM();
int getBGMvolume();
bool getisTrophyPopupDisabled();
@ -38,6 +38,7 @@ int getCursorHideTimeout();
std::string getBackButtonBehavior();
bool getUseSpecialPad();
int getSpecialPadClass();
bool getIsMotionControlsEnabled();
u32 getScreenWidth();
u32 getScreenHeight();
@ -65,7 +66,8 @@ void setVblankDiv(u32 value);
void setGpuId(s32 selectedGpuId);
void setScreenWidth(u32 width);
void setScreenHeight(u32 height);
void setFullscreenMode(bool enable);
void setIsFullscreen(bool enable);
void setFullscreenMode(std::string mode);
void setisTrophyPopupDisabled(bool disable);
void setPlayBGM(bool enable);
void setBGMvolume(int volume);
@ -84,6 +86,7 @@ void setCursorHideTimeout(int newcursorHideTimeout);
void setBackButtonBehavior(const std::string& type);
void setUseSpecialPad(bool use);
void setSpecialPadClass(int type);
void setIsMotionControlsEnabled(bool use);
void setLogType(const std::string& type);
void setLogFilter(const std::string& type);

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@ -111,7 +111,7 @@ public:
return raw_firmware_ver;
}
[[nodiscard]] const PSFAttributes& PSFAttributes() const {
[[nodiscard]] const PSFAttributes& GetPSFAttributes() const {
ASSERT(initialized);
return psf_attributes;
}

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@ -15,7 +15,7 @@ namespace Libraries::Kernel {
int PS4_SYSV_ABI sceKernelIsNeoMode() {
LOG_DEBUG(Kernel_Sce, "called");
return Config::isNeoModeConsole() &&
Common::ElfInfo::Instance().PSFAttributes().support_neo_mode;
Common::ElfInfo::Instance().GetPSFAttributes().support_neo_mode;
}
int PS4_SYSV_ABI sceKernelGetCompiledSdkVersion(int* ver) {

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@ -2,6 +2,7 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include <SDL3/SDL.h>
#include "common/config.h"
#include "common/logging/log.h"
#include "core/libraries/kernel/time.h"
#include "core/libraries/pad/pad.h"
@ -189,11 +190,6 @@ void GameController::CalculateOrientation(Libraries::Pad::OrbisFVector3& acceler
gz += Kp * ez + Ki * eInt[2];
//// Integrate rate of change of quaternion
// float pa = q2, pb = q3, pc = q4;
// q1 += (-q2 * gx - q3 * gy - q4 * gz) * (0.5f * deltaTime);
// q2 += (pa * gx + pb * gz - pc * gy) * (0.5f * deltaTime);
// q3 += (pb * gy - pa * gz + pc * gx) * (0.5f * deltaTime);
// q4 += (pc * gz + pa * gy - pb * gx) * (0.5f * deltaTime);
q1 += (-q2 * gx - q3 * gy - q4 * gz) * (0.5f * deltaTime);
q2 += (q1 * gx + q3 * gz - q4 * gy) * (0.5f * deltaTime);
q3 += (q1 * gy - q2 * gz + q4 * gx) * (0.5f * deltaTime);
@ -247,6 +243,7 @@ void GameController::TryOpenSDLController() {
int gamepad_count;
SDL_JoystickID* gamepads = SDL_GetGamepads(&gamepad_count);
m_sdl_gamepad = gamepad_count > 0 ? SDL_OpenGamepad(gamepads[0]) : nullptr;
if (Config::getIsMotionControlsEnabled()) {
if (SDL_SetGamepadSensorEnabled(m_sdl_gamepad, SDL_SENSOR_GYRO, true)) {
gyro_poll_rate = SDL_GetGamepadSensorDataRate(m_sdl_gamepad, SDL_SENSOR_GYRO);
LOG_INFO(Input, "Gyro initialized, poll rate: {}", gyro_poll_rate);
@ -259,6 +256,8 @@ void GameController::TryOpenSDLController() {
} else {
LOG_ERROR(Input, "Failed to initialize accel controls for gamepad");
}
}
SDL_free(gamepads);
SetLightBarRGB(0, 0, 255);

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@ -86,7 +86,7 @@ int main(int argc, char* argv[]) {
exit(1);
}
// Set fullscreen mode without saving it to config file
Config::setFullscreenMode(is_fullscreen);
Config::setIsFullscreen(is_fullscreen);
}},
{"--fullscreen", [&](int& i) { arg_map["-f"](i); }},
{"--add-game-folder",

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@ -97,7 +97,7 @@ int main(int argc, char* argv[]) {
exit(1);
}
// Set fullscreen mode without saving it to config file
Config::setFullscreenMode(is_fullscreen);
Config::setIsFullscreen(is_fullscreen);
}},
{"--fullscreen", [&](int& i) { arg_map["-f"](i); }},
{"--add-game-folder",

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@ -300,6 +300,8 @@ void SettingsDialog::LoadValuesFromConfig() {
ui->discordRPCCheckbox->setChecked(
toml::find_or<bool>(data, "General", "enableDiscordRPC", true));
ui->fullscreenCheckBox->setChecked(toml::find_or<bool>(data, "General", "Fullscreen", false));
ui->fullscreenModeComboBox->setCurrentText(QString::fromStdString(
toml::find_or<std::string>(data, "General", "FullscreenMode", "Borderless")));
ui->separateUpdatesCheckBox->setChecked(
toml::find_or<bool>(data, "General", "separateUpdateEnabled", false));
ui->showSplashCheckBox->setChecked(toml::find_or<bool>(data, "General", "showSplash", false));
@ -339,6 +341,8 @@ void SettingsDialog::LoadValuesFromConfig() {
toml::find_or<std::string>(data, "Input", "backButtonBehavior", "left"));
int index = ui->backButtonBehaviorComboBox->findData(backButtonBehavior);
ui->backButtonBehaviorComboBox->setCurrentIndex(index != -1 ? index : 0);
ui->motionControlsCheckBox->setChecked(
toml::find_or<bool>(data, "Input", "isMotionControlsEnabled", true));
ui->removeFolderButton->setEnabled(!ui->gameFoldersListWidget->selectedItems().isEmpty());
ResetInstallFolders();
@ -532,7 +536,9 @@ void SettingsDialog::UpdateSettings() {
const QVector<std::string> TouchPadIndex = {"left", "center", "right", "none"};
Config::setBackButtonBehavior(TouchPadIndex[ui->backButtonBehaviorComboBox->currentIndex()]);
Config::setFullscreenMode(ui->fullscreenCheckBox->isChecked());
Config::setIsFullscreen(ui->fullscreenCheckBox->isChecked());
Config::setFullscreenMode(ui->fullscreenModeComboBox->currentText().toStdString());
Config::setIsMotionControlsEnabled(ui->motionControlsCheckBox->isChecked());
Config::setisTrophyPopupDisabled(ui->disableTrophycheckBox->isChecked());
Config::setPlayBGM(ui->playBGMCheckBox->isChecked());
Config::setLogType(ui->logTypeComboBox->currentText().toStdString());

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@ -12,7 +12,7 @@
<x>0</x>
<y>0</y>
<width>970</width>
<height>670</height>
<height>750</height>
</rect>
</property>
<property name="sizePolicy">
@ -133,6 +133,35 @@
<string>Enable Fullscreen</string>
</property>
</widget>
</item>
<item>
<widget class="QGroupBox" name="fullscreenModeGroupBox">
<property name="title">
<string>Fullscreen Mode</string>
</property>
<layout class="QVBoxLayout" name="fullscreenModeLayout">
<item>
<widget class="QComboBox" name="fullscreenModeComboBox">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<item>
<property name="text">
<string>Borderless</string>
</property>
</item>
<item>
<property name="text">
<string>True</string>
</property>
</item>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QCheckBox" name="separateUpdatesCheckBox">
@ -536,6 +565,9 @@
<property name="leftMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>80</number>
</property>
<item>
<layout class="QHBoxLayout" name="hLayoutTrophy">
<item>
@ -566,6 +598,12 @@
<height>0</height>
</size>
</property>
<property name="font">
<font>
<pointsize>10</pointsize>
<bold>false</bold>
</font>
</property>
</widget>
</item>
</layout>
@ -815,6 +853,13 @@
</layout>
</widget>
</item>
<item>
<widget class="QCheckBox" name="motionControlsCheckBox">
<property name="text">
<string>Enable Motion Controls</string>
</property>
</widget>
</item>
<item>
<widget class="QWidget" name="controllerWidgetSpacer" native="true">
<property name="enabled">

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@ -146,19 +146,19 @@
</message>
<message>
<source>Compatibility...</source>
<translation>Compatibility...</translation>
<translation>Përputhshmëria...</translation>
</message>
<message>
<source>Update database</source>
<translation>Update database</translation>
<translation>Përditëso bazën e dhënave</translation>
</message>
<message>
<source>View report</source>
<translation>View report</translation>
<translation>Shiko raportin</translation>
</message>
<message>
<source>Submit a report</source>
<translation>Submit a report</translation>
<translation>Paraqit një raport</translation>
</message>
<message>
<source>Shortcut creation</source>
@ -285,15 +285,15 @@
</message>
<message>
<source>List View</source>
<translation>Pamja e Listës</translation>
<translation>Pamja me List</translation>
</message>
<message>
<source>Grid View</source>
<translation>Pamja e Rrjetës</translation>
<translation>Pamja me Rrjetë</translation>
</message>
<message>
<source>Elf Viewer</source>
<translation>Shikuesi i Elf</translation>
<translation>Shikuesi i ELF</translation>
</message>
<message>
<source>Game Install Directory</source>
@ -381,15 +381,15 @@
</message>
<message>
<source>Download Cheats For All Installed Games</source>
<translation>Shkarko Mashtrime Për Gjitha Lojërat e Instaluara</translation>
<translation>Shkarko mashtrime për gjitha lojërat e instaluara</translation>
</message>
<message>
<source>Download Patches For All Games</source>
<translation>Shkarko Arna Për Gjitha Lojërat e Instaluara</translation>
<translation>Shkarko arna për gjitha lojërat e instaluara</translation>
</message>
<message>
<source>Download Complete</source>
<translation>Shkarkimi Përfundoi</translation>
<translation>Shkarkimi përfundoi</translation>
</message>
<message>
<source>You have downloaded cheats for all the games you have installed.</source>
@ -558,11 +558,11 @@
</message>
<message>
<source>Trophy Key</source>
<translation>Trophy Key</translation>
<translation>Çelësi i Trofeve</translation>
</message>
<message>
<source>Trophy</source>
<translation>Trophy</translation>
<translation>Trofeu</translation>
</message>
<message>
<source>Logger</source>
@ -690,7 +690,7 @@
</message>
<message>
<source>GUI Settings</source>
<translation>Cilësimet e GUI</translation>
<translation>Cilësimet e GUI-</translation>
</message>
<message>
<source>Disable Trophy Pop-ups</source>
@ -778,7 +778,7 @@
</message>
<message>
<source>TrophyKey</source>
<translation>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
<translation>Çelësi i Trofeve:\nÇelësi përdoret për deshifruar trofetë. Duhet merret nga konsola jote me jailbreak.\nDuhet përmbajë vetëm karaktere hex.</translation>
</message>
<message>
<source>logTypeGroupBox</source>
@ -802,7 +802,7 @@
</message>
<message>
<source>hideCursorGroupBox</source>
<translation>Fsheh kursorin:\nZgjidh kur do fshihet kursori:\nKurrë: Do ta shohësh gjithmonë miun.\nInaktiv: Vendos një kohë për ta fshehur pas mosveprimit.\nGjithmonë: nuk do ta shohësh kurrë miun.</translation>
<translation>Fsheh kursorin:\nZgjidh kur do fshihet kursori:\nKurrë: Do ta shohësh gjithmonë miun.\nJoaktiv: Vendos një kohë për ta fshehur pas mosveprimit.\nGjithmonë: nuk do ta shohësh kurrë miun.</translation>
</message>
<message>
<source>idleTimeoutGroupBox</source>
@ -1172,7 +1172,7 @@
</message>
<message>
<source>h</source>
<translation>h</translation>
<translation>o</translation>
</message>
<message>
<source>m</source>

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@ -93,7 +93,23 @@ WindowSDL::WindowSDL(s32 width_, s32 height_, Input::GameController* controller_
}
SDL_SetWindowMinimumSize(window, 640, 360);
SDL_SetWindowFullscreen(window, Config::isFullscreenMode());
bool error = false;
const SDL_DisplayID displayIndex = SDL_GetDisplayForWindow(window);
if (displayIndex < 0) {
LOG_ERROR(Frontend, "Error getting display index: {}", SDL_GetError());
error = true;
}
const SDL_DisplayMode* displayMode;
if ((displayMode = SDL_GetCurrentDisplayMode(displayIndex)) == 0) {
LOG_ERROR(Frontend, "Error getting display mode: {}", SDL_GetError());
error = true;
}
if (!error) {
SDL_SetWindowFullscreenMode(window,
Config::getFullscreenMode() == "True" ? displayMode : NULL);
}
SDL_SetWindowFullscreen(window, Config::getIsFullscreen());
SDL_InitSubSystem(SDL_INIT_GAMEPAD);
controller->TryOpenSDLController();

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@ -2,6 +2,7 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include "shader_recompiler/frontend/translate/translate.h"
#include "shader_recompiler/ir/reinterpret.h"
#include "shader_recompiler/runtime_info.h"
namespace Shader::Gcn {
@ -31,14 +32,16 @@ void Translator::EmitExport(const GcnInst& inst) {
return;
}
const u32 index = u32(attrib) - u32(IR::Attribute::RenderTarget0);
const auto [r, g, b, a] = runtime_info.fs_info.color_buffers[index].swizzle;
const auto col_buf = runtime_info.fs_info.color_buffers[index];
const auto converted = IR::ApplyWriteNumberConversion(ir, value, col_buf.num_conversion);
const auto [r, g, b, a] = col_buf.swizzle;
const std::array swizzle_array = {r, g, b, a};
const auto swizzled_comp = swizzle_array[comp];
if (u32(swizzled_comp) < u32(AmdGpu::CompSwizzle::Red)) {
ir.SetAttribute(attrib, value, comp);
ir.SetAttribute(attrib, converted, comp);
return;
}
ir.SetAttribute(attrib, value, u32(swizzled_comp) - u32(AmdGpu::CompSwizzle::Red));
ir.SetAttribute(attrib, converted, u32(swizzled_comp) - u32(AmdGpu::CompSwizzle::Red));
};
const auto unpack = [&](u32 idx) {

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@ -904,7 +904,7 @@ void Translator::V_CMP_F32(ConditionOp op, bool set_exec, const GcnInst& inst) {
case ConditionOp::GE:
return ir.FPGreaterThanEqual(src0, src1);
case ConditionOp::U:
return ir.LogicalNot(ir.LogicalAnd(ir.FPIsNan(src0), ir.FPIsNan(src1)));
return ir.LogicalOr(ir.FPIsNan(src0), ir.FPIsNan(src1));
default:
UNREACHABLE();
}

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@ -301,8 +301,7 @@ s32 TryHandleInlineCbuf(IR::Inst& inst, Info& info, Descriptors& descriptors,
});
}
void PatchBufferInstruction(IR::Block& block, IR::Inst& inst, Info& info,
Descriptors& descriptors) {
void PatchBufferSharp(IR::Block& block, IR::Inst& inst, Info& info, Descriptors& descriptors) {
s32 binding{};
AmdGpu::Buffer buffer;
if (binding = TryHandleInlineCbuf(inst, info, descriptors, buffer); binding == -1) {
@ -317,19 +316,191 @@ void PatchBufferInstruction(IR::Block& block, IR::Inst& inst, Info& info,
});
}
// Update buffer descriptor format.
const auto inst_info = inst.Flags<IR::BufferInstInfo>();
// Replace handle with binding index in buffer resource list.
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
inst.SetArg(0, ir.Imm32(binding));
}
void PatchTextureBufferSharp(IR::Block& block, IR::Inst& inst, Info& info,
Descriptors& descriptors) {
const IR::Inst* handle = inst.Arg(0).InstRecursive();
const IR::Inst* producer = handle->Arg(0).InstRecursive();
const auto sharp = TrackSharp(producer, info);
const s32 binding = descriptors.Add(TextureBufferResource{
.sharp_idx = sharp,
.is_written = inst.GetOpcode() == IR::Opcode::StoreBufferFormatF32,
});
// Replace handle with binding index in texture buffer resource list.
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
inst.SetArg(0, ir.Imm32(binding));
}
void PatchImageSharp(IR::Block& block, IR::Inst& inst, Info& info, Descriptors& descriptors) {
const auto pred = [](const IR::Inst* inst) -> std::optional<const IR::Inst*> {
const auto opcode = inst->GetOpcode();
if (opcode == IR::Opcode::CompositeConstructU32x2 || // IMAGE_SAMPLE (image+sampler)
opcode == IR::Opcode::ReadConst || // IMAGE_LOAD (image only)
opcode == IR::Opcode::GetUserData) {
return inst;
}
return std::nullopt;
};
const auto result = IR::BreadthFirstSearch(&inst, pred);
ASSERT_MSG(result, "Unable to find image sharp source");
const IR::Inst* producer = result.value();
const bool has_sampler = producer->GetOpcode() == IR::Opcode::CompositeConstructU32x2;
const auto tsharp_handle = has_sampler ? producer->Arg(0).InstRecursive() : producer;
// Read image sharp.
const auto tsharp = TrackSharp(tsharp_handle, info);
const auto inst_info = inst.Flags<IR::TextureInstInfo>();
auto image = info.ReadUdSharp<AmdGpu::Image>(tsharp);
if (!image.Valid()) {
LOG_ERROR(Render_Vulkan, "Shader compiled with unbound image!");
image = AmdGpu::Image::Null();
}
ASSERT(image.GetType() != AmdGpu::ImageType::Invalid);
const bool is_read = inst.GetOpcode() == IR::Opcode::ImageRead;
const bool is_written = inst.GetOpcode() == IR::Opcode::ImageWrite;
// Patch image instruction if image is FMask.
if (image.IsFmask()) {
ASSERT_MSG(!is_written, "FMask storage instructions are not supported");
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
switch (inst.GetOpcode()) {
case IR::Opcode::ImageRead:
case IR::Opcode::ImageSampleRaw: {
IR::F32 fmaskx = ir.BitCast<IR::F32>(ir.Imm32(0x76543210));
IR::F32 fmasky = ir.BitCast<IR::F32>(ir.Imm32(0xfedcba98));
inst.ReplaceUsesWith(ir.CompositeConstruct(fmaskx, fmasky));
return;
}
case IR::Opcode::ImageQueryLod:
inst.ReplaceUsesWith(ir.Imm32(1));
return;
case IR::Opcode::ImageQueryDimensions: {
IR::Value dims = ir.CompositeConstruct(ir.Imm32(static_cast<u32>(image.width)), // x
ir.Imm32(static_cast<u32>(image.width)), // y
ir.Imm32(1), ir.Imm32(1)); // depth, mip
inst.ReplaceUsesWith(dims);
// Track FMask resource to do specialization.
descriptors.Add(FMaskResource{
.sharp_idx = tsharp,
});
return;
}
default:
UNREACHABLE_MSG("Can't patch fmask instruction {}", inst.GetOpcode());
}
}
u32 image_binding = descriptors.Add(ImageResource{
.sharp_idx = tsharp,
.is_depth = bool(inst_info.is_depth),
.is_atomic = IsImageAtomicInstruction(inst),
.is_array = bool(inst_info.is_array),
.is_read = is_read,
.is_written = is_written,
});
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
if (inst.GetOpcode() == IR::Opcode::ImageSampleRaw) {
// Read sampler sharp.
const auto [sampler_binding, sampler] = [&] -> std::pair<u32, AmdGpu::Sampler> {
ASSERT(producer->GetOpcode() == IR::Opcode::CompositeConstructU32x2);
const IR::Value& handle = producer->Arg(1);
// Inline sampler resource.
if (handle.IsImmediate()) {
LOG_WARNING(Render_Vulkan, "Inline sampler detected");
const auto inline_sampler = AmdGpu::Sampler{.raw0 = handle.U32()};
const auto binding = descriptors.Add(SamplerResource{
.sharp_idx = std::numeric_limits<u32>::max(),
.inline_sampler = inline_sampler,
});
return {binding, inline_sampler};
}
// Normal sampler resource.
const auto ssharp_handle = handle.InstRecursive();
const auto& [ssharp_ud, disable_aniso] = TryDisableAnisoLod0(ssharp_handle);
const auto ssharp = TrackSharp(ssharp_ud, info);
const auto binding = descriptors.Add(SamplerResource{
.sharp_idx = ssharp,
.associated_image = image_binding,
.disable_aniso = disable_aniso,
});
return {binding, info.ReadUdSharp<AmdGpu::Sampler>(ssharp)};
}();
// Patch image and sampler handle.
inst.SetArg(0, ir.Imm32(image_binding | sampler_binding << 16));
} else {
// Patch image handle.
inst.SetArg(0, ir.Imm32(image_binding));
}
}
void PatchDataRingAccess(IR::Block& block, IR::Inst& inst, Info& info, Descriptors& descriptors) {
// Insert gds binding in the shader if it doesn't exist already.
// The buffer is used for append/consume counters.
constexpr static AmdGpu::Buffer GdsSharp{.base_address = 1};
const u32 binding = descriptors.Add(BufferResource{
.used_types = IR::Type::U32,
.inline_cbuf = GdsSharp,
.is_gds_buffer = true,
.is_written = true,
});
const auto pred = [](const IR::Inst* inst) -> std::optional<const IR::Inst*> {
if (inst->GetOpcode() == IR::Opcode::GetUserData) {
return inst;
}
return std::nullopt;
};
// Attempt to deduce the GDS address of counter at compile time.
const u32 gds_addr = [&] {
const IR::Value& gds_offset = inst.Arg(0);
if (gds_offset.IsImmediate()) {
// Nothing to do, offset is known.
return gds_offset.U32() & 0xFFFF;
}
const auto result = IR::BreadthFirstSearch(&inst, pred);
ASSERT_MSG(result, "Unable to track M0 source");
// M0 must be set by some user data register.
const IR::Inst* prod = gds_offset.InstRecursive();
const u32 ud_reg = u32(result.value()->Arg(0).ScalarReg());
u32 m0_val = info.user_data[ud_reg] >> 16;
if (prod->GetOpcode() == IR::Opcode::IAdd32) {
m0_val += prod->Arg(1).U32();
}
return m0_val & 0xFFFF;
}();
// Patch instruction.
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
inst.SetArg(0, ir.Imm32(gds_addr >> 2));
inst.SetArg(1, ir.Imm32(binding));
}
void PatchBufferArgs(IR::Block& block, IR::Inst& inst, Info& info) {
const auto handle = inst.Arg(0);
const auto buffer_res = info.buffers[handle.U32()];
const auto buffer = buffer_res.GetSharp(info);
ASSERT(!buffer.add_tid_enable);
// Address of constant buffer reads can be calculated at IR emittion time.
// Address of constant buffer reads can be calculated at IR emission time.
if (inst.GetOpcode() == IR::Opcode::ReadConstBuffer) {
return;
}
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
const auto inst_info = inst.Flags<IR::BufferInstInfo>();
const IR::U32 index_stride = ir.Imm32(buffer.index_stride);
const IR::U32 element_size = ir.Imm32(buffer.element_size);
@ -366,21 +537,27 @@ void PatchBufferInstruction(IR::Block& block, IR::Inst& inst, Info& info,
inst.SetArg(1, address);
}
void PatchTextureBufferInstruction(IR::Block& block, IR::Inst& inst, Info& info,
Descriptors& descriptors) {
const IR::Inst* handle = inst.Arg(0).InstRecursive();
const IR::Inst* producer = handle->Arg(0).InstRecursive();
const auto sharp = TrackSharp(producer, info);
const auto buffer = info.ReadUdSharp<AmdGpu::Buffer>(sharp);
const s32 binding = descriptors.Add(TextureBufferResource{
.sharp_idx = sharp,
.is_written = inst.GetOpcode() == IR::Opcode::StoreBufferFormatF32,
});
void PatchTextureBufferArgs(IR::Block& block, IR::Inst& inst, Info& info) {
const auto handle = inst.Arg(0);
const auto buffer_res = info.texture_buffers[handle.U32()];
const auto buffer = buffer_res.GetSharp(info);
// Replace handle with binding index in texture buffer resource list.
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
inst.SetArg(0, ir.Imm32(binding));
ASSERT(!buffer.swizzle_enable && !buffer.add_tid_enable);
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
if (inst.GetOpcode() == IR::Opcode::StoreBufferFormatF32) {
const auto swizzled = ApplySwizzle(ir, inst.Arg(2), buffer.DstSelect());
const auto converted =
ApplyWriteNumberConversionVec4(ir, swizzled, buffer.GetNumberConversion());
inst.SetArg(2, converted);
} else if (inst.GetOpcode() == IR::Opcode::LoadBufferFormatF32) {
const auto inst_info = inst.Flags<IR::BufferInstInfo>();
const auto texel = ir.LoadBufferFormat(inst.Arg(0), inst.Arg(1), inst_info);
const auto swizzled = ApplySwizzle(ir, texel, buffer.DstSelect());
const auto converted =
ApplyReadNumberConversionVec4(ir, swizzled, buffer.GetNumberConversion());
inst.ReplaceUsesWith(converted);
}
}
IR::Value PatchCubeCoord(IR::IREmitter& ir, const IR::Value& s, const IR::Value& t,
@ -409,39 +586,14 @@ IR::Value PatchCubeCoord(IR::IREmitter& ir, const IR::Value& s, const IR::Value&
}
}
void PatchImageSampleInstruction(IR::Block& block, IR::Inst& inst, Info& info,
Descriptors& descriptors, const IR::Inst* producer,
const u32 image_binding, const AmdGpu::Image& image) {
// Read sampler sharp. This doesn't exist for IMAGE_LOAD/IMAGE_STORE instructions
const auto [sampler_binding, sampler] = [&] -> std::pair<u32, AmdGpu::Sampler> {
ASSERT(producer->GetOpcode() == IR::Opcode::CompositeConstructU32x2);
const IR::Value& handle = producer->Arg(1);
// Inline sampler resource.
if (handle.IsImmediate()) {
LOG_WARNING(Render_Vulkan, "Inline sampler detected");
const auto inline_sampler = AmdGpu::Sampler{.raw0 = handle.U32()};
const auto binding = descriptors.Add(SamplerResource{
.sharp_idx = std::numeric_limits<u32>::max(),
.inline_sampler = inline_sampler,
});
return {binding, inline_sampler};
}
// Normal sampler resource.
const auto ssharp_handle = handle.InstRecursive();
const auto& [ssharp_ud, disable_aniso] = TryDisableAnisoLod0(ssharp_handle);
const auto ssharp = TrackSharp(ssharp_ud, info);
const auto binding = descriptors.Add(SamplerResource{
.sharp_idx = ssharp,
.associated_image = image_binding,
.disable_aniso = disable_aniso,
});
return {binding, info.ReadUdSharp<AmdGpu::Sampler>(ssharp)};
}();
void PatchImageSampleArgs(IR::Block& block, IR::Inst& inst, Info& info,
const AmdGpu::Image& image) {
const auto handle = inst.Arg(0);
const auto sampler_res = info.samplers[(handle.U32() >> 16) & 0xFFFF];
auto sampler = sampler_res.GetSharp(info);
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
const auto inst_info = inst.Flags<IR::TextureInstInfo>();
const IR::U32 handle = ir.Imm32(image_binding | sampler_binding << 16);
IR::Inst* body1 = inst.Arg(1).InstRecursive();
IR::Inst* body2 = inst.Arg(2).InstRecursive();
@ -539,8 +691,7 @@ void PatchImageSampleInstruction(IR::Block& block, IR::Inst& inst, Info& info,
// Query dimensions of image if needed for normalization.
// We can't use the image sharp because it could be bound to a different image later.
const auto dimensions =
unnormalized ? ir.ImageQueryDimension(ir.Imm32(image_binding), ir.Imm32(0u), ir.Imm1(false))
: IR::Value{};
unnormalized ? ir.ImageQueryDimension(handle, ir.Imm32(0u), ir.Imm1(false)) : IR::Value{};
const auto get_coord = [&](u32 coord_idx, u32 dim_idx) -> IR::Value {
const auto coord = get_addr_reg(coord_idx);
if (unnormalized) {
@ -589,7 +740,7 @@ void PatchImageSampleInstruction(IR::Block& block, IR::Inst& inst, Info& info,
: IR::F32{};
const IR::F32 lod_clamp = inst_info.has_lod_clamp ? get_addr_reg(addr_reg++) : IR::F32{};
auto new_inst = [&] -> IR::Value {
auto texel = [&] -> IR::Value {
if (inst_info.is_gather) {
if (inst_info.is_depth) {
return ir.ImageGatherDref(handle, coords, offset, dref, inst_info);
@ -611,94 +762,30 @@ void PatchImageSampleInstruction(IR::Block& block, IR::Inst& inst, Info& info,
}
return ir.ImageSampleImplicitLod(handle, coords, bias, offset, inst_info);
}();
inst.ReplaceUsesWithAndRemove(new_inst);
const auto converted = ApplyReadNumberConversionVec4(ir, texel, image.GetNumberConversion());
inst.ReplaceUsesWith(converted);
}
void PatchImageInstruction(IR::Block& block, IR::Inst& inst, Info& info, Descriptors& descriptors) {
const auto pred = [](const IR::Inst* inst) -> std::optional<const IR::Inst*> {
const auto opcode = inst->GetOpcode();
if (opcode == IR::Opcode::CompositeConstructU32x2 || // IMAGE_SAMPLE (image+sampler)
opcode == IR::Opcode::ReadConst || // IMAGE_LOAD (image only)
opcode == IR::Opcode::GetUserData) {
return inst;
}
return std::nullopt;
};
const auto result = IR::BreadthFirstSearch(&inst, pred);
ASSERT_MSG(result, "Unable to find image sharp source");
const IR::Inst* producer = result.value();
const bool has_sampler = producer->GetOpcode() == IR::Opcode::CompositeConstructU32x2;
const auto tsharp_handle = has_sampler ? producer->Arg(0).InstRecursive() : producer;
// Read image sharp.
const auto tsharp = TrackSharp(tsharp_handle, info);
const auto inst_info = inst.Flags<IR::TextureInstInfo>();
auto image = info.ReadUdSharp<AmdGpu::Image>(tsharp);
if (!image.Valid()) {
LOG_ERROR(Render_Vulkan, "Shader compiled with unbound image!");
image = AmdGpu::Image::Null();
}
ASSERT(image.GetType() != AmdGpu::ImageType::Invalid);
const bool is_read = inst.GetOpcode() == IR::Opcode::ImageRead;
const bool is_written = inst.GetOpcode() == IR::Opcode::ImageWrite;
// Patch image instruction if image is FMask.
if (image.IsFmask()) {
ASSERT_MSG(!is_written, "FMask storage instructions are not supported");
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
switch (inst.GetOpcode()) {
case IR::Opcode::ImageRead:
case IR::Opcode::ImageSampleRaw: {
IR::F32 fmaskx = ir.BitCast<IR::F32>(ir.Imm32(0x76543210));
IR::F32 fmasky = ir.BitCast<IR::F32>(ir.Imm32(0xfedcba98));
inst.ReplaceUsesWith(ir.CompositeConstruct(fmaskx, fmasky));
return;
}
case IR::Opcode::ImageQueryLod:
inst.ReplaceUsesWith(ir.Imm32(1));
return;
case IR::Opcode::ImageQueryDimensions: {
IR::Value dims = ir.CompositeConstruct(ir.Imm32(static_cast<u32>(image.width)), // x
ir.Imm32(static_cast<u32>(image.width)), // y
ir.Imm32(1), ir.Imm32(1)); // depth, mip
inst.ReplaceUsesWith(dims);
// Track FMask resource to do specialization.
descriptors.Add(FMaskResource{
.sharp_idx = tsharp,
});
return;
}
default:
UNREACHABLE_MSG("Can't patch fmask instruction {}", inst.GetOpcode());
}
}
u32 image_binding = descriptors.Add(ImageResource{
.sharp_idx = tsharp,
.is_depth = bool(inst_info.is_depth),
.is_atomic = IsImageAtomicInstruction(inst),
.is_array = bool(inst_info.is_array),
.is_read = is_read,
.is_written = is_written,
});
// Sample instructions must be resolved into a new instruction using address register data.
if (inst.GetOpcode() == IR::Opcode::ImageSampleRaw) {
PatchImageSampleInstruction(block, inst, info, descriptors, producer, image_binding, image);
return;
}
// Patch image handle
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
inst.SetArg(0, ir.Imm32(image_binding));
// No need to patch coordinates if we are just querying.
void PatchImageArgs(IR::Block& block, IR::Inst& inst, Info& info) {
// Nothing to patch for dimension query.
if (inst.GetOpcode() == IR::Opcode::ImageQueryDimensions) {
return;
}
const auto handle = inst.Arg(0);
const auto image_res = info.images[handle.U32() & 0xFFFF];
auto image = image_res.GetSharp(info);
// Sample instructions must be handled separately using address register data.
if (inst.GetOpcode() == IR::Opcode::ImageSampleRaw) {
PatchImageSampleArgs(block, inst, info, image);
return;
}
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
const auto inst_info = inst.Flags<IR::TextureInstInfo>();
// Now that we know the image type, adjust texture coordinate vector.
IR::Inst* body = inst.Arg(1).InstRecursive();
const auto [coords, arg] = [&] -> std::pair<IR::Value, IR::Value> {
@ -719,152 +806,77 @@ void PatchImageInstruction(IR::Block& block, IR::Inst& inst, Info& info, Descrip
case AmdGpu::ImageType::Color3D: // x, y, z, [lod]
return {ir.CompositeConstruct(body->Arg(0), body->Arg(1), body->Arg(2)), body->Arg(3)};
case AmdGpu::ImageType::Cube: // x, y, face, [lod]
return {PatchCubeCoord(ir, body->Arg(0), body->Arg(1), body->Arg(2), is_written,
inst_info.is_array),
return {PatchCubeCoord(ir, body->Arg(0), body->Arg(1), body->Arg(2),
inst.GetOpcode() == IR::Opcode::ImageWrite, inst_info.is_array),
body->Arg(3)};
default:
UNREACHABLE_MSG("Unknown image type {}", image.GetType());
}
}();
const auto has_ms = image.GetType() == AmdGpu::ImageType::Color2DMsaa ||
image.GetType() == AmdGpu::ImageType::Color2DMsaaArray;
ASSERT(!inst_info.has_lod || !has_ms);
const auto lod = inst_info.has_lod ? IR::U32{arg} : IR::U32{};
const auto ms = has_ms ? IR::U32{arg} : IR::U32{};
const auto is_storage = image_res.IsStorage(image);
if (inst.GetOpcode() == IR::Opcode::ImageRead) {
auto texel = ir.ImageRead(handle, coords, lod, ms, inst_info);
if (is_storage) {
// Storage image requires shader swizzle.
texel = ApplySwizzle(ir, texel, image.DstSelect());
}
const auto converted =
ApplyReadNumberConversionVec4(ir, texel, image.GetNumberConversion());
inst.ReplaceUsesWith(converted);
} else {
inst.SetArg(1, coords);
if (inst_info.has_lod) {
ASSERT(inst.GetOpcode() == IR::Opcode::ImageRead ||
inst.GetOpcode() == IR::Opcode::ImageWrite);
ASSERT(image.GetType() != AmdGpu::ImageType::Color2DMsaa &&
image.GetType() != AmdGpu::ImageType::Color2DMsaaArray);
inst.SetArg(2, arg);
} else if ((image.GetType() == AmdGpu::ImageType::Color2DMsaa ||
image.GetType() == AmdGpu::ImageType::Color2DMsaaArray) &&
(inst.GetOpcode() == IR::Opcode::ImageRead ||
inst.GetOpcode() == IR::Opcode::ImageWrite)) {
inst.SetArg(3, arg);
}
}
void PatchTextureBufferInterpretation(IR::Block& block, IR::Inst& inst, Info& info) {
const auto binding = inst.Arg(0).U32();
const auto buffer_res = info.texture_buffers[binding];
const auto buffer = buffer_res.GetSharp(info);
if (!buffer.Valid()) {
// Don't need to swizzle invalid buffer.
return;
}
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
if (inst.GetOpcode() == IR::Opcode::StoreBufferFormatF32) {
inst.SetArg(2, ApplySwizzle(ir, inst.Arg(2), buffer.DstSelect()));
} else if (inst.GetOpcode() == IR::Opcode::LoadBufferFormatF32) {
const auto inst_info = inst.Flags<IR::BufferInstInfo>();
const auto texel = ir.LoadBufferFormat(inst.Arg(0), inst.Arg(1), inst_info);
const auto swizzled = ApplySwizzle(ir, texel, buffer.DstSelect());
inst.ReplaceUsesWith(swizzled);
}
}
void PatchImageInterpretation(IR::Block& block, IR::Inst& inst, Info& info) {
const auto binding = inst.Arg(0).U32();
const auto image_res = info.images[binding & 0xFFFF];
const auto image = image_res.GetSharp(info);
if (!image.Valid() || !image_res.IsStorage(image)) {
// Don't need to swizzle invalid or non-storage image.
return;
}
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
if (inst.GetOpcode() == IR::Opcode::ImageWrite) {
inst.SetArg(4, ApplySwizzle(ir, inst.Arg(4), image.DstSelect()));
} else if (inst.GetOpcode() == IR::Opcode::ImageRead) {
const auto inst_info = inst.Flags<IR::TextureInstInfo>();
const auto lod = inst.Arg(2);
const auto ms = inst.Arg(3);
const auto texel =
ir.ImageRead(inst.Arg(0), inst.Arg(1), lod.IsEmpty() ? IR::U32{} : IR::U32{lod},
ms.IsEmpty() ? IR::U32{} : IR::U32{ms}, inst_info);
const auto swizzled = ApplySwizzle(ir, texel, image.DstSelect());
inst.ReplaceUsesWith(swizzled);
inst.SetArg(2, lod);
inst.SetArg(3, ms);
auto texel = inst.Arg(4);
if (is_storage) {
// Storage image requires shader swizzle.
texel = ApplySwizzle(ir, texel, image.DstSelect());
}
const auto converted =
ApplyWriteNumberConversionVec4(ir, texel, image.GetNumberConversion());
inst.SetArg(4, converted);
}
}
void PatchDataRingInstruction(IR::Block& block, IR::Inst& inst, Info& info,
Descriptors& descriptors) {
// Insert gds binding in the shader if it doesn't exist already.
// The buffer is used for append/consume counters.
constexpr static AmdGpu::Buffer GdsSharp{.base_address = 1};
const u32 binding = descriptors.Add(BufferResource{
.used_types = IR::Type::U32,
.inline_cbuf = GdsSharp,
.is_gds_buffer = true,
.is_written = true,
});
const auto pred = [](const IR::Inst* inst) -> std::optional<const IR::Inst*> {
if (inst->GetOpcode() == IR::Opcode::GetUserData) {
return inst;
}
return std::nullopt;
};
// Attempt to deduce the GDS address of counter at compile time.
const u32 gds_addr = [&] {
const IR::Value& gds_offset = inst.Arg(0);
if (gds_offset.IsImmediate()) {
// Nothing to do, offset is known.
return gds_offset.U32() & 0xFFFF;
}
const auto result = IR::BreadthFirstSearch(&inst, pred);
ASSERT_MSG(result, "Unable to track M0 source");
// M0 must be set by some user data register.
const IR::Inst* prod = gds_offset.InstRecursive();
const u32 ud_reg = u32(result.value()->Arg(0).ScalarReg());
u32 m0_val = info.user_data[ud_reg] >> 16;
if (prod->GetOpcode() == IR::Opcode::IAdd32) {
m0_val += prod->Arg(1).U32();
}
return m0_val & 0xFFFF;
}();
// Patch instruction.
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
inst.SetArg(0, ir.Imm32(gds_addr >> 2));
inst.SetArg(1, ir.Imm32(binding));
}
void ResourceTrackingPass(IR::Program& program) {
// Iterate resource instructions and patch them after finding the sharp.
auto& info = program.info;
// Pass 1: Track resource sharps
Descriptors descriptors{info};
for (IR::Block* const block : program.blocks) {
for (IR::Inst& inst : block->Instructions()) {
if (IsBufferInstruction(inst)) {
PatchBufferInstruction(*block, inst, info, descriptors);
continue;
}
if (IsTextureBufferInstruction(inst)) {
PatchTextureBufferInstruction(*block, inst, info, descriptors);
continue;
}
if (IsImageInstruction(inst)) {
PatchImageInstruction(*block, inst, info, descriptors);
continue;
}
if (IsDataRingInstruction(inst)) {
PatchDataRingInstruction(*block, inst, info, descriptors);
PatchBufferSharp(*block, inst, info, descriptors);
} else if (IsTextureBufferInstruction(inst)) {
PatchTextureBufferSharp(*block, inst, info, descriptors);
} else if (IsImageInstruction(inst)) {
PatchImageSharp(*block, inst, info, descriptors);
} else if (IsDataRingInstruction(inst)) {
PatchDataRingAccess(*block, inst, info, descriptors);
}
}
}
// Second pass to reinterpret format read/write where needed, since we now know
// the bindings and their properties.
// Pass 2: Patch instruction args
for (IR::Block* const block : program.blocks) {
for (IR::Inst& inst : block->Instructions()) {
if (IsTextureBufferInstruction(inst)) {
PatchTextureBufferInterpretation(*block, inst, info);
continue;
}
if (IsImageInstruction(inst)) {
PatchImageInterpretation(*block, inst, info);
if (IsBufferInstruction(inst)) {
PatchBufferArgs(*block, inst, info);
} else if (IsTextureBufferInstruction(inst)) {
PatchTextureBufferArgs(*block, inst, info);
} else if (IsImageInstruction(inst)) {
PatchImageArgs(*block, inst, info);
}
}
}

View File

@ -4,7 +4,7 @@
#pragma once
#include "shader_recompiler/ir/ir_emitter.h"
#include "video_core/amdgpu/resource.h"
#include "video_core/amdgpu/types.h"
namespace Shader::IR {
@ -21,4 +21,66 @@ inline Value ApplySwizzle(IREmitter& ir, const Value& vector, const AmdGpu::Comp
return swizzled;
}
/// Applies a number conversion in the read direction.
inline F32 ApplyReadNumberConversion(IREmitter& ir, const F32& value,
const AmdGpu::NumberConversion& conversion) {
switch (conversion) {
case AmdGpu::NumberConversion::None:
return value;
case AmdGpu::NumberConversion::UintToUscaled:
return ir.ConvertUToF(32, 32, ir.BitCast<U32>(value));
case AmdGpu::NumberConversion::SintToSscaled:
return ir.ConvertSToF(32, 32, ir.BitCast<U32>(value));
case AmdGpu::NumberConversion::UnormToUbnorm:
// Convert 0...1 to -1...1
return ir.FPSub(ir.FPMul(value, ir.Imm32(2.f)), ir.Imm32(1.f));
default:
UNREACHABLE();
}
}
inline Value ApplyReadNumberConversionVec4(IREmitter& ir, const Value& value,
const AmdGpu::NumberConversion& conversion) {
if (conversion == AmdGpu::NumberConversion::None) {
return value;
}
const auto x = ApplyReadNumberConversion(ir, F32{ir.CompositeExtract(value, 0)}, conversion);
const auto y = ApplyReadNumberConversion(ir, F32{ir.CompositeExtract(value, 1)}, conversion);
const auto z = ApplyReadNumberConversion(ir, F32{ir.CompositeExtract(value, 2)}, conversion);
const auto w = ApplyReadNumberConversion(ir, F32{ir.CompositeExtract(value, 3)}, conversion);
return ir.CompositeConstruct(x, y, z, w);
}
/// Applies a number conversion in the write direction.
inline F32 ApplyWriteNumberConversion(IREmitter& ir, const F32& value,
const AmdGpu::NumberConversion& conversion) {
switch (conversion) {
case AmdGpu::NumberConversion::None:
return value;
case AmdGpu::NumberConversion::UintToUscaled:
// Need to return float type to maintain IR semantics.
return ir.BitCast<F32>(U32{ir.ConvertFToU(32, value)});
case AmdGpu::NumberConversion::SintToSscaled:
// Need to return float type to maintain IR semantics.
return ir.BitCast<F32>(U32{ir.ConvertFToS(32, value)});
case AmdGpu::NumberConversion::UnormToUbnorm:
// Convert -1...1 to 0...1
return ir.FPDiv(ir.FPAdd(value, ir.Imm32(1.f)), ir.Imm32(2.f));
default:
UNREACHABLE();
}
}
inline Value ApplyWriteNumberConversionVec4(IREmitter& ir, const Value& value,
const AmdGpu::NumberConversion& conversion) {
if (conversion == AmdGpu::NumberConversion::None) {
return value;
}
const auto x = ApplyWriteNumberConversion(ir, F32{ir.CompositeExtract(value, 0)}, conversion);
const auto y = ApplyWriteNumberConversion(ir, F32{ir.CompositeExtract(value, 1)}, conversion);
const auto z = ApplyWriteNumberConversion(ir, F32{ir.CompositeExtract(value, 2)}, conversion);
const auto w = ApplyWriteNumberConversion(ir, F32{ir.CompositeExtract(value, 3)}, conversion);
return ir.CompositeConstruct(x, y, z, w);
}
} // namespace Shader::IR

View File

@ -180,6 +180,7 @@ struct FragmentRuntimeInfo {
std::array<PsInput, 32> inputs;
struct PsColorBuffer {
AmdGpu::NumberFormat num_format;
AmdGpu::NumberConversion num_conversion;
AmdGpu::CompMapping swizzle;
auto operator<=>(const PsColorBuffer&) const noexcept = default;

View File

@ -32,6 +32,7 @@ struct BufferSpecialization {
struct TextureBufferSpecialization {
bool is_integer = false;
AmdGpu::CompMapping dst_select{};
AmdGpu::NumberConversion num_conversion{};
auto operator<=>(const TextureBufferSpecialization&) const = default;
};
@ -41,6 +42,7 @@ struct ImageSpecialization {
bool is_integer = false;
bool is_storage = false;
AmdGpu::CompMapping dst_select{};
AmdGpu::NumberConversion num_conversion{};
auto operator<=>(const ImageSpecialization&) const = default;
};
@ -107,6 +109,7 @@ struct StageSpecialization {
[](auto& spec, const auto& desc, AmdGpu::Buffer sharp) {
spec.is_integer = AmdGpu::IsInteger(sharp.GetNumberFmt());
spec.dst_select = sharp.DstSelect();
spec.num_conversion = sharp.GetNumberConversion();
});
ForEachSharp(binding, images, info->images,
[](auto& spec, const auto& desc, AmdGpu::Image sharp) {
@ -116,6 +119,7 @@ struct StageSpecialization {
if (spec.is_storage) {
spec.dst_select = sharp.DstSelect();
}
spec.num_conversion = sharp.GetNumberConversion();
});
ForEachSharp(binding, fmasks, info->fmasks,
[](auto& spec, const auto& desc, AmdGpu::Image sharp) {

View File

@ -20,9 +20,9 @@
#include "common/types.h"
#include "common/unique_function.h"
#include "shader_recompiler/params.h"
#include "types.h"
#include "video_core/amdgpu/pixel_format.h"
#include "video_core/amdgpu/resource.h"
#include "video_core/amdgpu/types.h"
namespace Vulkan {
class Rasterizer;
@ -902,6 +902,10 @@ struct Liverpool {
: info.number_type.Value());
}
[[nodiscard]] NumberConversion GetNumberConversion() const {
return MapNumberConversion(info.number_type);
}
[[nodiscard]] CompMapping Swizzle() const {
// clang-format off
static constexpr std::array<std::array<CompMapping, 4>, 4> mrt_swizzles{{
@ -938,7 +942,7 @@ struct Liverpool {
const auto swap_idx = static_cast<u32>(info.comp_swap.Value());
const auto components_idx = NumComponents(info.format) - 1;
const auto mrt_swizzle = mrt_swizzles[swap_idx][components_idx];
return RemapComponents(info.format, mrt_swizzle);
return RemapSwizzle(info.format, mrt_swizzle);
}
};

View File

@ -100,7 +100,7 @@ std::string_view NameOf(NumberFormat fmt) {
return "Srgb";
case NumberFormat::Ubnorm:
return "Ubnorm";
case NumberFormat::UbnromNz:
case NumberFormat::UbnormNz:
return "UbnormNz";
case NumberFormat::Ubint:
return "Ubint";

View File

@ -11,96 +11,6 @@
namespace AmdGpu {
enum class CompSwizzle : u32 {
Zero = 0,
One = 1,
Red = 4,
Green = 5,
Blue = 6,
Alpha = 7,
};
struct CompMapping {
CompSwizzle r : 3;
CompSwizzle g : 3;
CompSwizzle b : 3;
CompSwizzle a : 3;
auto operator<=>(const CompMapping& other) const = default;
template <typename T>
[[nodiscard]] std::array<T, 4> Apply(const std::array<T, 4>& data) const {
return {
ApplySingle(data, r),
ApplySingle(data, g),
ApplySingle(data, b),
ApplySingle(data, a),
};
}
private:
template <typename T>
T ApplySingle(const std::array<T, 4>& data, const CompSwizzle swizzle) const {
switch (swizzle) {
case CompSwizzle::Zero:
return T(0);
case CompSwizzle::One:
return T(1);
case CompSwizzle::Red:
return data[0];
case CompSwizzle::Green:
return data[1];
case CompSwizzle::Blue:
return data[2];
case CompSwizzle::Alpha:
return data[3];
default:
UNREACHABLE();
}
}
};
inline DataFormat RemapDataFormat(const DataFormat format) {
switch (format) {
case DataFormat::Format11_11_10:
return DataFormat::Format10_11_11;
case DataFormat::Format10_10_10_2:
return DataFormat::Format2_10_10_10;
case DataFormat::Format5_5_5_1:
return DataFormat::Format1_5_5_5;
default:
return format;
}
}
inline NumberFormat RemapNumberFormat(const NumberFormat format) {
return format;
}
inline CompMapping RemapComponents(const DataFormat format, const CompMapping components) {
switch (format) {
case DataFormat::Format11_11_10: {
CompMapping result;
result.r = components.b;
result.g = components.g;
result.b = components.r;
result.a = components.a;
return result;
}
case DataFormat::Format10_10_10_2:
case DataFormat::Format5_5_5_1: {
CompMapping result;
result.r = components.a;
result.g = components.b;
result.b = components.g;
result.a = components.r;
return result;
}
default:
return components;
}
}
// Table 8.5 Buffer Resource Descriptor [Sea Islands Series Instruction Set Architecture]
struct Buffer {
u64 base_address : 44;
@ -140,7 +50,7 @@ struct Buffer {
.b = CompSwizzle(dst_sel_z),
.a = CompSwizzle(dst_sel_w),
};
return RemapComponents(DataFormat(data_format), dst_sel);
return RemapSwizzle(DataFormat(data_format), dst_sel);
}
NumberFormat GetNumberFmt() const noexcept {
@ -151,6 +61,10 @@ struct Buffer {
return RemapDataFormat(DataFormat(data_format));
}
NumberConversion GetNumberConversion() const noexcept {
return MapNumberConversion(NumberFormat(num_format));
}
u32 GetStride() const noexcept {
return stride;
}
@ -305,7 +219,7 @@ struct Image {
.b = CompSwizzle(dst_sel_z),
.a = CompSwizzle(dst_sel_w),
};
return RemapComponents(DataFormat(data_format), dst_sel);
return RemapSwizzle(DataFormat(data_format), dst_sel);
}
u32 Pitch() const {
@ -354,6 +268,10 @@ struct Image {
return RemapNumberFormat(NumberFormat(num_format));
}
NumberConversion GetNumberConversion() const noexcept {
return MapNumberConversion(NumberFormat(num_format));
}
TilingMode GetTilingMode() const {
if (tiling_index >= 0 && tiling_index <= 7) {
return tiling_index == 5 ? TilingMode::Texture_MicroTiled

View File

@ -5,6 +5,7 @@
#include <string_view>
#include <fmt/format.h>
#include "common/assert.h"
#include "common/types.h"
namespace AmdGpu {
@ -177,11 +178,130 @@ enum class NumberFormat : u32 {
Float = 7,
Srgb = 9,
Ubnorm = 10,
UbnromNz = 11,
UbnormNz = 11,
Ubint = 12,
Ubscaled = 13,
};
enum class CompSwizzle : u32 {
Zero = 0,
One = 1,
Red = 4,
Green = 5,
Blue = 6,
Alpha = 7,
};
enum class NumberConversion : u32 {
None,
UintToUscaled,
SintToSscaled,
UnormToUbnorm,
};
struct CompMapping {
CompSwizzle r : 3;
CompSwizzle g : 3;
CompSwizzle b : 3;
CompSwizzle a : 3;
auto operator<=>(const CompMapping& other) const = default;
template <typename T>
[[nodiscard]] std::array<T, 4> Apply(const std::array<T, 4>& data) const {
return {
ApplySingle(data, r),
ApplySingle(data, g),
ApplySingle(data, b),
ApplySingle(data, a),
};
}
private:
template <typename T>
T ApplySingle(const std::array<T, 4>& data, const CompSwizzle swizzle) const {
switch (swizzle) {
case CompSwizzle::Zero:
return T(0);
case CompSwizzle::One:
return T(1);
case CompSwizzle::Red:
return data[0];
case CompSwizzle::Green:
return data[1];
case CompSwizzle::Blue:
return data[2];
case CompSwizzle::Alpha:
return data[3];
default:
UNREACHABLE();
}
}
};
inline DataFormat RemapDataFormat(const DataFormat format) {
switch (format) {
case DataFormat::Format11_11_10:
return DataFormat::Format10_11_11;
case DataFormat::Format10_10_10_2:
return DataFormat::Format2_10_10_10;
case DataFormat::Format5_5_5_1:
return DataFormat::Format1_5_5_5;
default:
return format;
}
}
inline NumberFormat RemapNumberFormat(const NumberFormat format) {
switch (format) {
case NumberFormat::Uscaled:
return NumberFormat::Uint;
case NumberFormat::Sscaled:
return NumberFormat::Sint;
case NumberFormat::Ubnorm:
return NumberFormat::Unorm;
default:
return format;
}
}
inline CompMapping RemapSwizzle(const DataFormat format, const CompMapping swizzle) {
switch (format) {
case DataFormat::Format11_11_10: {
CompMapping result;
result.r = swizzle.b;
result.g = swizzle.g;
result.b = swizzle.r;
result.a = swizzle.a;
return result;
}
case DataFormat::Format10_10_10_2:
case DataFormat::Format5_5_5_1: {
CompMapping result;
result.r = swizzle.a;
result.g = swizzle.b;
result.b = swizzle.g;
result.a = swizzle.r;
return result;
}
default:
return swizzle;
}
}
inline NumberConversion MapNumberConversion(const NumberFormat format) {
switch (format) {
case NumberFormat::Uscaled:
return NumberConversion::UintToUscaled;
case NumberFormat::Sscaled:
return NumberConversion::SintToSscaled;
case NumberFormat::Ubnorm:
return NumberConversion::UnormToUbnorm;
default:
return NumberConversion::None;
}
}
} // namespace AmdGpu
template <>

View File

@ -447,7 +447,7 @@ static constexpr vk::FormatFeatureFlags2 GetNumberFormatFeatureFlags(
case AmdGpu::NumberFormat::Srgb:
return ImageRead | Mrt;
case AmdGpu::NumberFormat::Ubnorm:
case AmdGpu::NumberFormat::UbnromNz:
case AmdGpu::NumberFormat::UbnormNz:
case AmdGpu::NumberFormat::Ubint:
case AmdGpu::NumberFormat::Ubscaled:
return ImageRead;
@ -468,6 +468,7 @@ static constexpr SurfaceFormatInfo CreateSurfaceFormatInfo(const AmdGpu::DataFor
}
std::span<const SurfaceFormatInfo> SurfaceFormats() {
// Uscaled, Sscaled, and Ubnorm formats are automatically remapped and handled in shader.
static constexpr std::array formats{
// Invalid
CreateSurfaceFormatInfo(AmdGpu::DataFormat::FormatInvalid, AmdGpu::NumberFormat::Unorm,
@ -490,7 +491,7 @@ std::span<const SurfaceFormatInfo> SurfaceFormats() {
vk::Format::eUndefined),
CreateSurfaceFormatInfo(AmdGpu::DataFormat::FormatInvalid, AmdGpu::NumberFormat::Ubnorm,
vk::Format::eUndefined),
CreateSurfaceFormatInfo(AmdGpu::DataFormat::FormatInvalid, AmdGpu::NumberFormat::UbnromNz,
CreateSurfaceFormatInfo(AmdGpu::DataFormat::FormatInvalid, AmdGpu::NumberFormat::UbnormNz,
vk::Format::eUndefined),
CreateSurfaceFormatInfo(AmdGpu::DataFormat::FormatInvalid, AmdGpu::NumberFormat::Ubint,
vk::Format::eUndefined),
@ -501,10 +502,6 @@ std::span<const SurfaceFormatInfo> SurfaceFormats() {
vk::Format::eR8Unorm),
CreateSurfaceFormatInfo(AmdGpu::DataFormat::Format8, AmdGpu::NumberFormat::Snorm,
vk::Format::eR8Snorm),
CreateSurfaceFormatInfo(AmdGpu::DataFormat::Format8, AmdGpu::NumberFormat::Uscaled,
vk::Format::eR8Uscaled),
CreateSurfaceFormatInfo(AmdGpu::DataFormat::Format8, AmdGpu::NumberFormat::Sscaled,
vk::Format::eR8Sscaled),
CreateSurfaceFormatInfo(AmdGpu::DataFormat::Format8, AmdGpu::NumberFormat::Uint,
vk::Format::eR8Uint),
CreateSurfaceFormatInfo(AmdGpu::DataFormat::Format8, AmdGpu::NumberFormat::Sint,
@ -516,10 +513,6 @@ std::span<const SurfaceFormatInfo> SurfaceFormats() {
vk::Format::eR16Unorm),
CreateSurfaceFormatInfo(AmdGpu::DataFormat::Format16, AmdGpu::NumberFormat::Snorm,
vk::Format::eR16Snorm),
CreateSurfaceFormatInfo(AmdGpu::DataFormat::Format16, AmdGpu::NumberFormat::Uscaled,
vk::Format::eR16Uscaled),
CreateSurfaceFormatInfo(AmdGpu::DataFormat::Format16, AmdGpu::NumberFormat::Sscaled,
vk::Format::eR16Sscaled),
CreateSurfaceFormatInfo(AmdGpu::DataFormat::Format16, AmdGpu::NumberFormat::Uint,
vk::Format::eR16Uint),
CreateSurfaceFormatInfo(AmdGpu::DataFormat::Format16, AmdGpu::NumberFormat::Sint,
@ -531,10 +524,6 @@ std::span<const SurfaceFormatInfo> SurfaceFormats() {
vk::Format::eR8G8Unorm),
CreateSurfaceFormatInfo(AmdGpu::DataFormat::Format8_8, AmdGpu::NumberFormat::Snorm,
vk::Format::eR8G8Snorm),
CreateSurfaceFormatInfo(AmdGpu::DataFormat::Format8_8, AmdGpu::NumberFormat::Uscaled,
vk::Format::eR8G8Uscaled),
CreateSurfaceFormatInfo(AmdGpu::DataFormat::Format8_8, AmdGpu::NumberFormat::Sscaled,
vk::Format::eR8G8Sscaled),
CreateSurfaceFormatInfo(AmdGpu::DataFormat::Format8_8, AmdGpu::NumberFormat::Uint,
vk::Format::eR8G8Uint),
CreateSurfaceFormatInfo(AmdGpu::DataFormat::Format8_8, AmdGpu::NumberFormat::Sint,
@ -553,10 +542,6 @@ std::span<const SurfaceFormatInfo> SurfaceFormats() {
vk::Format::eR16G16Unorm),
CreateSurfaceFormatInfo(AmdGpu::DataFormat::Format16_16, AmdGpu::NumberFormat::Snorm,
vk::Format::eR16G16Snorm),
CreateSurfaceFormatInfo(AmdGpu::DataFormat::Format16_16, AmdGpu::NumberFormat::Uscaled,
vk::Format::eR16G16Uscaled),
CreateSurfaceFormatInfo(AmdGpu::DataFormat::Format16_16, AmdGpu::NumberFormat::Sscaled,
vk::Format::eR16G16Sscaled),
CreateSurfaceFormatInfo(AmdGpu::DataFormat::Format16_16, AmdGpu::NumberFormat::Uint,
vk::Format::eR16G16Uint),
CreateSurfaceFormatInfo(AmdGpu::DataFormat::Format16_16, AmdGpu::NumberFormat::Sint,
@ -573,10 +558,6 @@ std::span<const SurfaceFormatInfo> SurfaceFormats() {
vk::Format::eA2B10G10R10UnormPack32),
CreateSurfaceFormatInfo(AmdGpu::DataFormat::Format2_10_10_10, AmdGpu::NumberFormat::Snorm,
vk::Format::eA2B10G10R10SnormPack32),
CreateSurfaceFormatInfo(AmdGpu::DataFormat::Format2_10_10_10, AmdGpu::NumberFormat::Uscaled,
vk::Format::eA2B10G10R10UscaledPack32),
CreateSurfaceFormatInfo(AmdGpu::DataFormat::Format2_10_10_10, AmdGpu::NumberFormat::Sscaled,
vk::Format::eA2B10G10R10SscaledPack32),
CreateSurfaceFormatInfo(AmdGpu::DataFormat::Format2_10_10_10, AmdGpu::NumberFormat::Uint,
vk::Format::eA2B10G10R10UintPack32),
CreateSurfaceFormatInfo(AmdGpu::DataFormat::Format2_10_10_10, AmdGpu::NumberFormat::Sint,
@ -586,10 +567,6 @@ std::span<const SurfaceFormatInfo> SurfaceFormats() {
vk::Format::eR8G8B8A8Unorm),
CreateSurfaceFormatInfo(AmdGpu::DataFormat::Format8_8_8_8, AmdGpu::NumberFormat::Snorm,
vk::Format::eR8G8B8A8Snorm),
CreateSurfaceFormatInfo(AmdGpu::DataFormat::Format8_8_8_8, AmdGpu::NumberFormat::Uscaled,
vk::Format::eR8G8B8A8Uscaled),
CreateSurfaceFormatInfo(AmdGpu::DataFormat::Format8_8_8_8, AmdGpu::NumberFormat::Sscaled,
vk::Format::eR8G8B8A8Sscaled),
CreateSurfaceFormatInfo(AmdGpu::DataFormat::Format8_8_8_8, AmdGpu::NumberFormat::Uint,
vk::Format::eR8G8B8A8Uint),
CreateSurfaceFormatInfo(AmdGpu::DataFormat::Format8_8_8_8, AmdGpu::NumberFormat::Sint,
@ -608,10 +585,6 @@ std::span<const SurfaceFormatInfo> SurfaceFormats() {
vk::Format::eR16G16B16A16Unorm),
CreateSurfaceFormatInfo(AmdGpu::DataFormat::Format16_16_16_16, AmdGpu::NumberFormat::Snorm,
vk::Format::eR16G16B16A16Snorm),
CreateSurfaceFormatInfo(AmdGpu::DataFormat::Format16_16_16_16,
AmdGpu::NumberFormat::Uscaled, vk::Format::eR16G16B16A16Uscaled),
CreateSurfaceFormatInfo(AmdGpu::DataFormat::Format16_16_16_16,
AmdGpu::NumberFormat::Sscaled, vk::Format::eR16G16B16A16Sscaled),
CreateSurfaceFormatInfo(AmdGpu::DataFormat::Format16_16_16_16, AmdGpu::NumberFormat::Uint,
vk::Format::eR16G16B16A16Uint),
CreateSurfaceFormatInfo(AmdGpu::DataFormat::Format16_16_16_16, AmdGpu::NumberFormat::Sint,

View File

@ -32,6 +32,7 @@ struct GraphicsPipelineKey {
u32 num_color_attachments;
std::array<vk::Format, Liverpool::NumColorBuffers> color_formats;
std::array<AmdGpu::NumberFormat, Liverpool::NumColorBuffers> color_num_formats;
std::array<AmdGpu::NumberConversion, Liverpool::NumColorBuffers> color_num_conversions;
std::array<AmdGpu::CompMapping, Liverpool::NumColorBuffers> color_swizzles;
vk::Format depth_format;
vk::Format stencil_format;

View File

@ -168,6 +168,7 @@ const Shader::RuntimeInfo& PipelineCache::BuildRuntimeInfo(Stage stage, LogicalS
for (u32 i = 0; i < Shader::MaxColorBuffers; i++) {
info.fs_info.color_buffers[i] = {
.num_format = graphics_key.color_num_formats[i],
.num_conversion = graphics_key.color_num_conversions[i],
.swizzle = graphics_key.color_swizzles[i],
};
}
@ -302,6 +303,7 @@ bool PipelineCache::RefreshGraphicsKey() {
key.num_color_attachments = 0;
key.color_formats.fill(vk::Format::eUndefined);
key.color_num_formats.fill(AmdGpu::NumberFormat::Unorm);
key.color_num_conversions.fill(AmdGpu::NumberConversion::None);
key.blend_controls.fill({});
key.write_masks.fill({});
key.color_swizzles.fill({});
@ -330,6 +332,7 @@ bool PipelineCache::RefreshGraphicsKey() {
key.color_formats[remapped_cb] =
LiverpoolToVK::SurfaceFormat(col_buf.GetDataFmt(), col_buf.GetNumberFmt());
key.color_num_formats[remapped_cb] = col_buf.GetNumberFmt();
key.color_num_conversions[remapped_cb] = col_buf.GetNumberConversion();
key.color_swizzles[remapped_cb] = col_buf.Swizzle();
}