[ci skip] Qt GUI: Update Translation. (#3444)

Co-authored-by: georgemoralis <4313123+georgemoralis@users.noreply.github.com>
This commit is contained in:
georgemoralis
2025-08-22 17:33:43 +03:00
committed by GitHub
parent 709a9ac0c8
commit 975166e5e1

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@@ -1986,10 +1986,6 @@
<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
</message>
<message>
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
</message>
<message>
<source>Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</source>
<translation>Enable Readbacks:\nEnable GPU memory readbacks and writebacks.\nThis is required for proper behavior in some games.\nMight cause stability and/or performance issues.</translation>
@@ -2182,6 +2178,10 @@
<source>Enable Controller Background Input:\nAllow shadPS4 to detect controller inputs when the game window is not in focus.</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
<translation type="unfinished"></translation>
</message>
</context>
<context>
<name>TrophyViewer</name>