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shader_recompiler/frontend: fix IMAGE_GATHER4_C_LZ format
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@@ -3602,8 +3602,8 @@ constexpr std::array<InstFormat, 112> InstructionFormatMIMG = {{
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{InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Undefined,
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ScalarType::Undefined},
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// 79 = IMAGE_GATHER4_C_LZ
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{InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Undefined,
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ScalarType::Undefined},
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{InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Uint32,
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ScalarType::Uint32},
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// 80 = IMAGE_GATHER4_O
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{InstClass::VectorMemImgSmp, InstCategory::VectorMemory, 4, 1, ScalarType::Undefined,
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ScalarType::Undefined},
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