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vulkan: do not use VK_EXT_extended_dynamic_state (#2880)
fixes Bloodborne crashing on RX 580
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@ -177,8 +177,8 @@ void BufferCache::BindVertexBuffers(const Vulkan::GraphicsPipeline& pipeline) {
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if (instance.IsVertexInputDynamicState()) {
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cmdbuf.bindVertexBuffers(0, num_buffers, host_buffers.data(), host_offsets.data());
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} else {
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cmdbuf.bindVertexBuffers2EXT(0, num_buffers, host_buffers.data(), host_offsets.data(),
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host_sizes.data(), host_strides.data());
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cmdbuf.bindVertexBuffers2(0, num_buffers, host_buffers.data(), host_offsets.data(),
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host_sizes.data(), host_strides.data());
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}
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}
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