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https://github.com/shadps4-emu/shadPS4.git
synced 2025-08-06 17:32:40 +00:00
add configuration option to enable compatibility data
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parent
2e5c2e03fd
commit
9a9becdce8
@ -64,6 +64,8 @@ static bool vkCrashDiagnostic = false;
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static s16 cursorState = HideCursorState::Idle;
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static s16 cursorState = HideCursorState::Idle;
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static int cursorHideTimeout = 5; // 5 seconds (default)
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static int cursorHideTimeout = 5; // 5 seconds (default)
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static bool separateupdatefolder = false;
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static bool separateupdatefolder = false;
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static bool compatibilityData = false;
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static bool checkCompatibilityOnStartup = false;
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// Gui
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// Gui
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std::vector<std::filesystem::path> settings_install_dirs = {};
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std::vector<std::filesystem::path> settings_install_dirs = {};
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@ -224,6 +226,14 @@ bool getSeparateUpdateEnabled() {
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return separateupdatefolder;
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return separateupdatefolder;
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}
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}
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bool getCompatibilityEnabled() {
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return compatibilityData;
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}
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bool getCheckCompatibilityOnStartup() {
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return checkCompatibilityOnStartup;
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}
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void setGpuId(s32 selectedGpuId) {
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void setGpuId(s32 selectedGpuId) {
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gpuId = selectedGpuId;
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gpuId = selectedGpuId;
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}
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}
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@ -344,6 +354,14 @@ void setSeparateUpdateEnabled(bool use) {
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separateupdatefolder = use;
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separateupdatefolder = use;
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}
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}
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void setCompatibilityEnabled(bool use) {
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compatibilityData = use;
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}
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void setCheckCompatibilityOnStartup(bool use) {
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checkCompatibilityOnStartup = use;
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}
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void setMainWindowGeometry(u32 x, u32 y, u32 w, u32 h) {
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void setMainWindowGeometry(u32 x, u32 y, u32 w, u32 h) {
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main_window_geometry_x = x;
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main_window_geometry_x = x;
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main_window_geometry_y = y;
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main_window_geometry_y = y;
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@ -544,6 +562,8 @@ void load(const std::filesystem::path& path) {
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isShowSplash = toml::find_or<bool>(general, "showSplash", true);
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isShowSplash = toml::find_or<bool>(general, "showSplash", true);
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isAutoUpdate = toml::find_or<bool>(general, "autoUpdate", false);
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isAutoUpdate = toml::find_or<bool>(general, "autoUpdate", false);
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separateupdatefolder = toml::find_or<bool>(general, "separateUpdateEnabled", false);
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separateupdatefolder = toml::find_or<bool>(general, "separateUpdateEnabled", false);
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compatibilityData = toml::find_or<bool>(general, "compatibilityEnabled", false);
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checkCompatibilityOnStartup = toml::find_or<bool>(general, "checkCompatibilityOnStartup", false);
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}
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}
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if (data.contains("Input")) {
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if (data.contains("Input")) {
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@ -656,6 +676,8 @@ void save(const std::filesystem::path& path) {
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data["General"]["showSplash"] = isShowSplash;
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data["General"]["showSplash"] = isShowSplash;
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data["General"]["autoUpdate"] = isAutoUpdate;
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data["General"]["autoUpdate"] = isAutoUpdate;
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data["General"]["separateUpdateEnabled"] = separateupdatefolder;
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data["General"]["separateUpdateEnabled"] = separateupdatefolder;
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data["General"]["compatibilityEnabled"] = compatibilityData;
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data["General"]["checkCompatibilityOnStartup"] = checkCompatibilityOnStartup;
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data["Input"]["cursorState"] = cursorState;
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data["Input"]["cursorState"] = cursorState;
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data["Input"]["cursorHideTimeout"] = cursorHideTimeout;
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data["Input"]["cursorHideTimeout"] = cursorHideTimeout;
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data["Input"]["backButtonBehavior"] = backButtonBehavior;
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data["Input"]["backButtonBehavior"] = backButtonBehavior;
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@ -775,6 +797,8 @@ void setDefaultValues() {
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m_language = 1;
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m_language = 1;
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gpuId = -1;
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gpuId = -1;
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separateupdatefolder = false;
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separateupdatefolder = false;
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compatibilityData = false;
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checkCompatibilityOnStartup = false;
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}
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}
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} // namespace Config
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} // namespace Config
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@ -21,6 +21,8 @@ bool getPlayBGM();
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int getBGMvolume();
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int getBGMvolume();
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bool getEnableDiscordRPC();
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bool getEnableDiscordRPC();
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bool getSeparateUpdateEnabled();
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bool getSeparateUpdateEnabled();
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bool getCompatibilityEnabled();
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bool getCheckCompatibilityOnStartup();
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std::string getLogFilter();
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std::string getLogFilter();
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std::string getLogType();
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std::string getLogType();
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@ -69,6 +71,8 @@ void setUserName(const std::string& type);
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void setUpdateChannel(const std::string& type);
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void setUpdateChannel(const std::string& type);
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void setSeparateUpdateEnabled(bool use);
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void setSeparateUpdateEnabled(bool use);
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void setGameInstallDirs(const std::vector<std::filesystem::path>& settings_install_dirs_config);
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void setGameInstallDirs(const std::vector<std::filesystem::path>& settings_install_dirs_config);
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void setCompatibilityEnabled(bool use);
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void setCheckCompatibilityOnStartup(bool use);
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void setCursorState(s16 cursorState);
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void setCursorState(s16 cursorState);
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void setCursorHideTimeout(int newcursorHideTimeout);
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void setCursorHideTimeout(int newcursorHideTimeout);
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@ -81,8 +81,10 @@ GameListFrame::GameListFrame(std::shared_ptr<GameInfoClass> game_info_get,
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}
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}
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});
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});
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// Disable status column for now
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// Do not show status column if it is not enabled
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this->setColumnHidden(2, true);
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if (!Config::getCompatibilityEnabled()) {
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this->setColumnHidden(2, true);
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}
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}
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}
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void GameListFrame::onCurrentCellChanged(int currentRow, int currentColumn, int previousRow,
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void GameListFrame::onCurrentCellChanged(int currentRow, int currentColumn, int previousRow,
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@ -185,7 +185,9 @@ void MainWindow::CreateDockWindows() {
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void MainWindow::LoadGameLists() {
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void MainWindow::LoadGameLists() {
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// Update compatibility database
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// Update compatibility database
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// m_compat_info->UpdateCompatibilityDatabase(this);
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if (Config::getCheckCompatibilityOnStartup()) {
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m_compat_info->UpdateCompatibilityDatabase(this);
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}
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// Get game info from game folders.
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// Get game info from game folders.
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m_game_info->GetGameInfo(this);
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m_game_info->GetGameInfo(this);
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if (isTableList) {
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if (isTableList) {
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