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Fix some compiler problems with ds3 (#1793)
- Implement S_CMOVK_I32 - Handle Isoline abstract patch type
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@@ -398,8 +398,8 @@ void HullShaderTransform(IR::Program& program, RuntimeInfo& runtime_info) {
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// communicated to the driver.
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// The layout seems to be implied by the type of the abstract domain.
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switch (runtime_info.hs_info.tess_type) {
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case AmdGpu::TessellationType::Quad:
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ASSERT(gcn_factor_idx < 6);
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case AmdGpu::TessellationType::Isoline:
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ASSERT(gcn_factor_idx < 2);
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return IR::PatchFactor(gcn_factor_idx);
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case AmdGpu::TessellationType::Triangle:
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ASSERT(gcn_factor_idx < 4);
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@@ -407,9 +407,11 @@ void HullShaderTransform(IR::Program& program, RuntimeInfo& runtime_info) {
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return IR::Patch::TessellationLodInteriorU;
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}
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return IR::PatchFactor(gcn_factor_idx);
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case AmdGpu::TessellationType::Quad:
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ASSERT(gcn_factor_idx < 6);
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return IR::PatchFactor(gcn_factor_idx);
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default:
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// Point domain types haven't been seen so far
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UNREACHABLE_MSG("Unhandled tess type");
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UNREACHABLE();
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}
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};
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