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shader_recompiler: basic implementation of BUFFER_STORE_FORMAT_ (#431)
* shader_recompiler: basic implementation of buffer store w\ fmt conversion * added `Format16` dfmt
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@@ -82,6 +82,10 @@ OPCODE(StoreBufferF32, Void, Opaq
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OPCODE(StoreBufferF32x2, Void, Opaque, Opaque, F32x2, )
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OPCODE(StoreBufferF32x3, Void, Opaque, Opaque, F32x3, )
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OPCODE(StoreBufferF32x4, Void, Opaque, Opaque, F32x4, )
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OPCODE(StoreBufferFormatF32, Void, Opaque, Opaque, F32, )
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OPCODE(StoreBufferFormatF32x2, Void, Opaque, Opaque, F32x2, )
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OPCODE(StoreBufferFormatF32x3, Void, Opaque, Opaque, F32x3, )
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OPCODE(StoreBufferFormatF32x4, Void, Opaque, Opaque, F32x4, )
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OPCODE(StoreBufferU32, Void, Opaque, Opaque, U32, )
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// Vector utility
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