mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-07-27 04:25:12 +00:00
move gamefolder to elfinfo
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parent
6fcefc95e7
commit
9b754ae117
@ -71,6 +71,7 @@ class ElfInfo {
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PSFAttributes psf_attributes{};
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std::filesystem::path splash_path{};
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std::filesystem::path game_folder{};
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public:
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static constexpr u32 FW_15 = 0x1500000;
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@ -123,6 +124,10 @@ public:
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[[nodiscard]] const std::filesystem::path& GetSplashPath() const {
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return splash_path;
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}
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[[nodiscard]] const std::filesystem::path& GetGameFolder() const {
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return game_folder;
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}
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};
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} // namespace Common
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@ -12,9 +12,6 @@
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using namespace ImGui;
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namespace Core::Devtools::Widget {
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std::filesystem::path ModuleList::game_folder;
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void ModuleList::Draw() {
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SetNextWindowSize({550.0f, 600.0f}, ImGuiCond_FirstUseEver);
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if (!Begin("Module List", &open)) {
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@ -8,7 +8,7 @@
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#include <mutex>
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#include <string>
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#include <vector>
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#include "common/elf_info.h"
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#include "common/path_util.h"
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namespace Core::Devtools::Widget {
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@ -21,12 +21,6 @@ public:
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void Draw();
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bool open = false;
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static std::filesystem::path game_folder;
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static void SetGameFolder(const std::filesystem::path& path) {
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game_folder = path;
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}
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static bool IsSystemModule(const std::filesystem::path& path) {
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const auto sys_modules_path = Common::FS::GetUserPath(Common::FS::PathType::SysModuleDir);
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@ -40,7 +34,7 @@ public:
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}
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static bool IsSystemModule(const std::string& name) {
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const auto game_modules_path = game_folder / "sce_module";
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const auto game_modules_path = Common::ElfInfo::Instance().GetGameFolder() / "sce_module";
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const auto prx_path = game_modules_path / name;
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if (!std::filesystem::exists(prx_path)) {
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@ -76,8 +76,6 @@ void Emulator::Run(const std::filesystem::path& file, const std::vector<std::str
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}
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}
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Core::Devtools::Widget::ModuleList::SetGameFolder(game_folder);
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// Applications expect to be run from /app0 so mount the file's parent path as app0.
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auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
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mnt->Mount(game_folder, "/app0", true);
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@ -191,6 +189,8 @@ void Emulator::Run(const std::filesystem::path& file, const std::vector<std::str
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game_info.splash_path = pic1_path;
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}
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game_info.game_folder = game_folder;
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std::string game_title = fmt::format("{} - {} <{}>", id, title, app_version);
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std::string window_title = "";
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if (Common::g_is_release) {
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