mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-08-05 08:52:36 +00:00
Inlined adding elements to connections list
This commit is contained in:
parent
aafabf2038
commit
9c1326f003
@ -257,11 +257,11 @@ void ParseInputConfig(const std::string game_id = "") {
|
|||||||
line);
|
line);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
ControllerOutput* toggle_out = &*std::ranges::find(
|
connections.emplace_back(BindingConnection(
|
||||||
output_array, ControllerOutput((OrbisPadButtonDataOffset)KEY_TOGGLE));
|
InputBinding(toggle_keys.keys[0]),
|
||||||
BindingConnection toggle_connection = BindingConnection(
|
&*std::ranges::find(output_array,
|
||||||
InputBinding(toggle_keys.keys[0]), toggle_out, 0, toggle_keys.keys[1]);
|
ControllerOutput((OrbisPadButtonDataOffset)KEY_TOGGLE)),
|
||||||
connections.insert(connections.end(), toggle_connection);
|
0, toggle_keys.keys[1]));
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
LOG_WARNING(Input, "Invalid format at line: {}, data: \"{}\", skipping line.",
|
LOG_WARNING(Input, "Invalid format at line: {}, data: \"{}\", skipping line.",
|
||||||
@ -282,7 +282,6 @@ void ParseInputConfig(const std::string game_id = "") {
|
|||||||
|
|
||||||
// normal cases
|
// normal cases
|
||||||
InputBinding binding = GetBindingFromString(input_string);
|
InputBinding binding = GetBindingFromString(input_string);
|
||||||
BindingConnection connection(InputID(), nullptr);
|
|
||||||
auto button_it = string_to_cbutton_map.find(output_string);
|
auto button_it = string_to_cbutton_map.find(output_string);
|
||||||
auto axis_it = string_to_axis_map.find(output_string);
|
auto axis_it = string_to_axis_map.find(output_string);
|
||||||
|
|
||||||
@ -292,9 +291,8 @@ void ParseInputConfig(const std::string game_id = "") {
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if (button_it != string_to_cbutton_map.end()) {
|
if (button_it != string_to_cbutton_map.end()) {
|
||||||
connection = BindingConnection(
|
connections.emplace_back(BindingConnection(
|
||||||
binding, &*std::ranges::find(output_array, ControllerOutput(button_it->second)));
|
binding, &*std::ranges::find(output_array, ControllerOutput(button_it->second))));
|
||||||
connections.insert(connections.end(), connection);
|
|
||||||
|
|
||||||
} else if (axis_it != string_to_axis_map.end()) {
|
} else if (axis_it != string_to_axis_map.end()) {
|
||||||
int value_to_set = binding.keys[2].type == InputType::Axis ? 0
|
int value_to_set = binding.keys[2].type == InputType::Axis ? 0
|
||||||
@ -302,12 +300,11 @@ void ParseInputConfig(const std::string game_id = "") {
|
|||||||
axis_it->second.axis == Axis::TriggerRight)
|
axis_it->second.axis == Axis::TriggerRight)
|
||||||
? 127
|
? 127
|
||||||
: axis_it->second.value;
|
: axis_it->second.value;
|
||||||
connection = BindingConnection(
|
connections.emplace_back(BindingConnection(
|
||||||
binding,
|
binding,
|
||||||
&*std::ranges::find(output_array, ControllerOutput(OrbisPadButtonDataOffset::None,
|
&*std::ranges::find(output_array, ControllerOutput(OrbisPadButtonDataOffset::None,
|
||||||
axis_it->second.axis)),
|
axis_it->second.axis)),
|
||||||
value_to_set);
|
value_to_set));
|
||||||
connections.insert(connections.end(), connection);
|
|
||||||
} else {
|
} else {
|
||||||
LOG_WARNING(Input, "Invalid format at line: {}, data: \"{}\", skipping line.",
|
LOG_WARNING(Input, "Invalid format at line: {}, data: \"{}\", skipping line.",
|
||||||
lineCount, line);
|
lineCount, line);
|
||||||
|
Loading…
Reference in New Issue
Block a user