mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-08-04 08:22:32 +00:00
clang-format
This commit is contained in:
parent
1a8f177526
commit
9c81f8e2f2
@ -5,38 +5,38 @@
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#include "fstream"
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#include "iostream"
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#include "map"
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#include "unordered_map"
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#include "list"
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#include "map"
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#include "sstream"
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#include "string"
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#include "unordered_map"
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#include "vector"
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#include "SDL3/SDL_events.h"
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#include "SDL3/SDL_timer.h"
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#include "common/config.h"
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#include "common/elf_info.h"
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#include "common/io_file.h"
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#include "common/path_util.h"
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#include "common/version.h"
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#include "common/elf_info.h"
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#include "input/controller.h"
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namespace Input {
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/*
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Project structure:
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n to m connection between inputs and outputs
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Keyup and keydown events update a dynamic list* of u32 'flags' (what is currently in the list is 'pressed')
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On every event, after flag updates, we check for every input binding -> controller output pair if all their flags are 'on'
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If not, disable; if so, enable them.
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For axes, we gather their data into a struct cumulatively from all inputs,
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then after we checked all of those, we update them all at once.
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Wheel inputs generate a timer that doesn't turn off their outputs automatically, but push a userevent to do so.
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Keyup and keydown events update a dynamic list* of u32 'flags' (what is currently in the list is
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'pressed') On every event, after flag updates, we check for every input binding -> controller output
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pair if all their flags are 'on' If not, disable; if so, enable them. For axes, we gather their data
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into a struct cumulatively from all inputs, then after we checked all of those, we update them all
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at once. Wheel inputs generate a timer that doesn't turn off their outputs automatically, but push a
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userevent to do so.
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What structs are needed?
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InputBinding(key1, key2, key3)
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ControllerOutput(button, axis) - we only need a const array of these, and one of the attr-s is always 0
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BindingConnection(inputBinding (member), controllerOutput (ref to the array element))
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ControllerOutput(button, axis) - we only need a const array of these, and one of the attr-s is
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always 0 BindingConnection(inputBinding (member), controllerOutput (ref to the array element))
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*/
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// Flags and values for varying purposes
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@ -50,7 +50,6 @@ std::list<std::pair<u32, bool>> pressed_keys;
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std::list<u32> toggled_keys;
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std::list<BindingConnection> connections = std::list<BindingConnection>();
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ControllerOutput output_array[] = {
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// Button mappings
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ControllerOutput(OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_TRIANGLE),
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@ -71,20 +70,15 @@ ControllerOutput output_array[] = {
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ControllerOutput(OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_RIGHT),
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// Axis mappings
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ControllerOutput(0, Input::Axis::LeftX),
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ControllerOutput(0, Input::Axis::LeftY),
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ControllerOutput(0, Input::Axis::RightX),
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ControllerOutput(0, Input::Axis::RightY),
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ControllerOutput(0, Input::Axis::TriggerLeft),
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ControllerOutput(0, Input::Axis::TriggerRight),
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ControllerOutput(0, Input::Axis::LeftX), ControllerOutput(0, Input::Axis::LeftY),
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ControllerOutput(0, Input::Axis::RightX), ControllerOutput(0, Input::Axis::RightY),
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ControllerOutput(0, Input::Axis::TriggerLeft), ControllerOutput(0, Input::Axis::TriggerRight),
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ControllerOutput(LEFTJOYSTICK_HALFMODE),
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ControllerOutput(RIGHTJOYSTICK_HALFMODE),
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ControllerOutput(LEFTJOYSTICK_HALFMODE), ControllerOutput(RIGHTJOYSTICK_HALFMODE),
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ControllerOutput(KEY_TOGGLE),
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// End marker to signify the end of the array
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ControllerOutput(0, Input::Axis::AxisMax)
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};
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ControllerOutput(0, Input::Axis::AxisMax)};
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// We had to go through 3 files of indirection just to update a flag
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void toggleMouseEnabled() {
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@ -113,9 +107,12 @@ InputBinding getBindingFromString(std::string& line) {
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}
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// Assign values to keys if all tokens were valid
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if (tokens.size() > 0) key1 = string_to_keyboard_key_map.at(tokens[0]);
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if (tokens.size() > 1) key2 = string_to_keyboard_key_map.at(tokens[1]);
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if (tokens.size() > 2) key3 = string_to_keyboard_key_map.at(tokens[2]);
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if (tokens.size() > 0)
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key1 = string_to_keyboard_key_map.at(tokens[0]);
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if (tokens.size() > 1)
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key2 = string_to_keyboard_key_map.at(tokens[1]);
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if (tokens.size() > 2)
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key3 = string_to_keyboard_key_map.at(tokens[2]);
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return InputBinding(key1, key2, key3);
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}
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@ -124,7 +121,7 @@ InputBinding getBindingFromString(std::string& line) {
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ControllerOutput* getOutputPointer(const ControllerOutput& parsed) {
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// i wonder how long until someone notices this or I get rid of it
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for (int i = 0; i[output_array] != ControllerOutput(0, Axis::AxisMax); i++) {
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if(i[output_array] == parsed) {
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if (i[output_array] == parsed) {
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return &output_array[i];
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}
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}
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@ -136,7 +133,7 @@ void parseInputConfig(const std::string game_id = "") {
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const auto config_file = Config::getFoolproofKbmConfigFile(game_id);
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// todo: change usages of this to getFoolproofKbmConfigFile (in the gui)
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if(game_id == "") {
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if (game_id == "") {
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return;
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}
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@ -165,7 +162,8 @@ void parseInputConfig(const std::string game_id = "") {
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// Split the line by '='
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std::size_t equal_pos = line.find('=');
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if (equal_pos == std::string::npos) {
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LOG_ERROR(Input, "Invalid format at line: {}, data: \"{}\", skipping line.", lineCount, line);
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LOG_ERROR(Input, "Invalid format at line: {}, data: \"{}\", skipping line.", lineCount,
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line);
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continue;
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}
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@ -173,7 +171,6 @@ void parseInputConfig(const std::string game_id = "") {
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std::string input_string = line.substr(equal_pos + 1);
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std::size_t comma_pos = input_string.find(',');
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// special check for mouse to joystick input
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if (output_string == "mouse_to_joystick") {
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if (input_string == "left") {
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@ -190,31 +187,34 @@ void parseInputConfig(const std::string game_id = "") {
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if (comma_pos != std::string::npos) {
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// handle key-to-key toggling (separate list?)
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InputBinding toggle_keys = getBindingFromString(input_string);
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if(toggle_keys.keyCount() != 2) {
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LOG_ERROR(Input, "Syntax error: Please provide exactly 2 keys: "
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"first is the toggler, the second is the key to toggle: {}", line);
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if (toggle_keys.keyCount() != 2) {
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LOG_ERROR(Input,
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"Syntax error: Please provide exactly 2 keys: "
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"first is the toggler, the second is the key to toggle: {}",
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line);
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continue;
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}
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ControllerOutput* toggle_out = getOutputPointer(ControllerOutput(KEY_TOGGLE));
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BindingConnection toggle_connection = BindingConnection(InputBinding(toggle_keys.key2), toggle_out, toggle_keys.key3);
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BindingConnection toggle_connection =
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BindingConnection(InputBinding(toggle_keys.key2), toggle_out, toggle_keys.key3);
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connections.insert(connections.end(), toggle_connection);
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continue;
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}
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LOG_ERROR(Input, "Invalid format at line: {}, data: \"{}\", skipping line.", lineCount, line);
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LOG_ERROR(Input, "Invalid format at line: {}, data: \"{}\", skipping line.", lineCount,
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line);
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continue;
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}
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if (output_string == "mouse_movement_params") {
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std::stringstream ss(input_string);
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char comma; // To hold the comma separators between the floats
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ss >> mouse_deadzone_offset >> comma
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>> mouse_speed >> comma
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>> mouse_speed_offset;
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ss >> mouse_deadzone_offset >> comma >> mouse_speed >> comma >> mouse_speed_offset;
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// Check for invalid input (in case there's an unexpected format)
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if (ss.fail()) {
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LOG_ERROR(Input, "Failed to parse mouse movement parameters from line: {}", line);
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} else {
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//LOG_DEBUG(Input, "Mouse movement parameters parsed: {} {} {}", mouse_deadzone_offset, mouse_speed, mouse_speed_offset);
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// LOG_DEBUG(Input, "Mouse movement parameters parsed: {} {} {}",
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// mouse_deadzone_offset, mouse_speed, mouse_speed_offset);
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}
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continue;
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@ -226,22 +226,27 @@ void parseInputConfig(const std::string game_id = "") {
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auto button_it = string_to_cbutton_map.find(output_string);
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auto axis_it = string_to_axis_map.find(output_string);
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if(binding.isEmpty()) {
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LOG_DEBUG(Input, "Invalid format at line: {}, data: \"{}\", skipping line.", lineCount, line);
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if (binding.isEmpty()) {
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LOG_DEBUG(Input, "Invalid format at line: {}, data: \"{}\", skipping line.", lineCount,
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line);
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continue;
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}
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if (button_it != string_to_cbutton_map.end()) {
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connection = BindingConnection(binding, getOutputPointer(ControllerOutput(button_it->second)));
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connection =
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BindingConnection(binding, getOutputPointer(ControllerOutput(button_it->second)));
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connections.insert(connections.end(), connection);
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} else if (axis_it != string_to_axis_map.end()) {
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connection = BindingConnection(binding, getOutputPointer(ControllerOutput(0, axis_it->second.axis)), axis_it->second.value);
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connection = BindingConnection(
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binding, getOutputPointer(ControllerOutput(0, axis_it->second.axis)),
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axis_it->second.value);
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connections.insert(connections.end(), connection);
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} else {
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LOG_DEBUG(Input, "Invalid format at line: {}, data: \"{}\", skipping line.", lineCount, line);
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LOG_DEBUG(Input, "Invalid format at line: {}, data: \"{}\", skipping line.", lineCount,
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line);
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continue;
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}
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//LOG_INFO(Input, "Succesfully parsed line {}", lineCount);
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// LOG_INFO(Input, "Succesfully parsed line {}", lineCount);
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}
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file.close();
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connections.sort();
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@ -266,7 +271,7 @@ u32 getMouseWheelEvent(const SDL_Event& event) {
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}
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u32 InputBinding::getInputIDFromEvent(const SDL_Event& e) {
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switch(e.type) {
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switch (e.type) {
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case SDL_EVENT_KEY_DOWN:
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case SDL_EVENT_KEY_UP:
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return e.key.key;
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@ -288,7 +293,7 @@ void ControllerOutput::setControllerOutputController(GameController* c) {
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void toggleKeyInList(u32 key) {
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auto it = std::find(toggled_keys.begin(), toggled_keys.end(), key);
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if(it == toggled_keys.end()) {
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if (it == toggled_keys.end()) {
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toggled_keys.insert(toggled_keys.end(), key);
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LOG_DEBUG(Input, "Added {} to toggled keys", key);
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} else {
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@ -299,7 +304,7 @@ void toggleKeyInList(u32 key) {
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void ControllerOutput::update(bool pressed, u32 param) {
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float touchpad_x = 0;
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if(button != 0){
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if (button != 0) {
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switch (button) {
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case OrbisPadButtonDataOffset::ORBIS_PAD_BUTTON_TOUCH_PAD:
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touchpad_x = Config::getBackButtonBehavior() == "left" ? 0.25f
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@ -315,7 +320,7 @@ void ControllerOutput::update(bool pressed, u32 param) {
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rightjoystick_halfmode = pressed;
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break;
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case KEY_TOGGLE:
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if(pressed) {
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if (pressed) {
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toggleKeyInList(param);
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}
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break;
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@ -354,8 +359,8 @@ void ControllerOutput::update(bool pressed, u32 param) {
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void ControllerOutput::addUpdate(bool pressed, u32 param) {
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float touchpad_x = 0;
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if(button != 0){
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if(!pressed) {
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if (button != 0) {
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if (!pressed) {
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return;
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}
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switch (button) {
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@ -373,7 +378,7 @@ void ControllerOutput::addUpdate(bool pressed, u32 param) {
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rightjoystick_halfmode = pressed;
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break;
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case KEY_TOGGLE:
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if(pressed) {
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if (pressed) {
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toggleKeyInList(param);
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}
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break;
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@ -403,7 +408,8 @@ void ControllerOutput::addUpdate(bool pressed, u32 param) {
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}
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axis_value = SDL_clamp((pressed ? (int)param : 0) * multiplier + axis_value, -127, 127);
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controller->Axis(0, axis, GetAxis(-0x80, 0x80, axis_value));
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//LOG_INFO(Input, "Axis value delta: {} final value: {}", (pressed ? a_value : 0), axis_value);
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// LOG_INFO(Input, "Axis value delta: {} final value: {}", (pressed ? a_value : 0),
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// axis_value);
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} else {
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LOG_DEBUG(Input, "Controller output with no values detected!");
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}
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@ -412,7 +418,8 @@ void ControllerOutput::addUpdate(bool pressed, u32 param) {
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void updatePressedKeys(u32 value, bool is_pressed) {
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if (is_pressed) {
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// Find the correct position for insertion to maintain order
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auto it = std::lower_bound(pressed_keys.begin(), pressed_keys.end(), value,
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auto it =
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std::lower_bound(pressed_keys.begin(), pressed_keys.end(), value,
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[](const std::pair<u32, bool>& pk, u32 v) { return pk.first < v; });
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// Insert only if 'value' is not already in the list
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@ -421,7 +428,8 @@ void updatePressedKeys(u32 value, bool is_pressed) {
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}
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} else {
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// Remove 'value' from the list if it's not pressed
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auto it = std::find_if(pressed_keys.begin(), pressed_keys.end(),
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auto it =
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std::find_if(pressed_keys.begin(), pressed_keys.end(),
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[value](const std::pair<u32, bool>& pk) { return pk.first == value; });
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if (it != pressed_keys.end()) {
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pressed_keys.erase(it); // Remove the key entirely from the list
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@ -435,9 +443,12 @@ bool isInputActive(const InputBinding& i) {
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bool* flag2 = nullptr;
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bool* flag3 = nullptr;
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bool key1_pressed = std::find(toggled_keys.begin(), toggled_keys.end(), i.key1) != toggled_keys.end();
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bool key2_pressed = std::find(toggled_keys.begin(), toggled_keys.end(), i.key2) != toggled_keys.end();
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bool key3_pressed = std::find(toggled_keys.begin(), toggled_keys.end(), i.key3) != toggled_keys.end();
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bool key1_pressed =
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std::find(toggled_keys.begin(), toggled_keys.end(), i.key1) != toggled_keys.end();
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bool key2_pressed =
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std::find(toggled_keys.begin(), toggled_keys.end(), i.key2) != toggled_keys.end();
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bool key3_pressed =
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std::find(toggled_keys.begin(), toggled_keys.end(), i.key3) != toggled_keys.end();
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// First pass: locate each key and save pointers to their flags if found
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for (auto& entry : pressed_keys) {
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@ -461,41 +472,48 @@ bool isInputActive(const InputBinding& i) {
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return false;
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}
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// Check if all flags are already true, which indicates this input is overridden (only if the key is not 0)
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if ((i.key1 == 0 || (flag1 && *flag1)) &&
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(i.key2 == 0 || (flag2 && *flag2)) &&
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// Check if all flags are already true, which indicates this input is overridden (only if the
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// key is not 0)
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if ((i.key1 == 0 || (flag1 && *flag1)) && (i.key2 == 0 || (flag2 && *flag2)) &&
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(i.key3 == 0 || (flag3 && *flag3))) {
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return false; // This input is overridden by another input
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}
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// Set flags to true only after confirming all keys are present and not overridden
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if (flag1 && !key1_pressed) *flag1 = true;
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if (flag2 && !key2_pressed) *flag2 = true;
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if (flag3 && !key3_pressed) *flag3 = true;
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if (flag1 && !key1_pressed)
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*flag1 = true;
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if (flag2 && !key2_pressed)
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*flag2 = true;
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if (flag3 && !key3_pressed)
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*flag3 = true;
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LOG_DEBUG(Input, "A valid held input is found: {}, flag ptrs: {} {} {}", i.toString(), fmt::ptr(flag1), fmt::ptr(flag2), fmt::ptr(flag3));
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LOG_DEBUG(Input, "A valid held input is found: {}, flag ptrs: {} {} {}", i.toString(),
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fmt::ptr(flag1), fmt::ptr(flag2), fmt::ptr(flag3));
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return true;
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}
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void activateOutputsFromInputs() {
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LOG_DEBUG(Input, "Starting input scan...");
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// reset everything
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for(auto it = connections.begin(); it != connections.end(); it++) {
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for (auto it = connections.begin(); it != connections.end(); it++) {
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if (it->output) {
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it->output->update(false, 0);
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} else {
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LOG_DEBUG(Input, "Null output in BindingConnection at position {}", std::distance(connections.begin(), it));
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LOG_DEBUG(Input, "Null output in BindingConnection at position {}",
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std::distance(connections.begin(), it));
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}
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}
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for (auto it : pressed_keys) {
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it.second = false;
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}
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// iterates over the connections, and updates them depending on whether the corresponding input trio is found
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for(auto it = connections.begin(); it != connections.end(); it++) {
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// iterates over the connections, and updates them depending on whether the corresponding input
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// trio is found
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for (auto it = connections.begin(); it != connections.end(); it++) {
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if (it->output) {
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it->output->addUpdate(isInputActive(it->binding), it->parameter);
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} else {
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//LOG_DEBUG(Input, "Null output in BindingConnection at position {}", std::distance(connections.begin(), it));
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// LOG_DEBUG(Input, "Null output in BindingConnection at position {}",
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// std::distance(connections.begin(), it));
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}
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}
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}
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@ -543,4 +561,4 @@ Uint32 mousePolling(void* param, Uint32 id, Uint32 interval) {
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return interval;
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}
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}
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} // namespace Input
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@ -4,14 +4,14 @@
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#pragma once
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#include "array"
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#include "map"
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#include "unordered_set"
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#include "string"
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#include "common/types.h"
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#include "common/logging/log.h"
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#include "common/types.h"
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#include "core/libraries/pad/pad.h"
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#include "fmt/format.h"
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#include "input/controller.h"
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#include "map"
|
||||
#include "string"
|
||||
#include "unordered_set"
|
||||
|
||||
#include "SDL3/SDL_events.h"
|
||||
#include "SDL3/SDL_timer.h"
|
||||
@ -186,26 +186,47 @@ class InputBinding {
|
||||
public:
|
||||
u32 key1, key2, key3;
|
||||
InputBinding(u32 k1 = SDLK_UNKNOWN, u32 k2 = SDLK_UNKNOWN, u32 k3 = SDLK_UNKNOWN) {
|
||||
// we format the keys so comparing them will be very fast, because we will only have to compare 3 sorted elements,
|
||||
// where the only possible duplicate item is 0
|
||||
// we format the keys so comparing them will be very fast, because we will only have to
|
||||
// compare 3 sorted elements, where the only possible duplicate item is 0
|
||||
|
||||
// duplicate entries get changed to one original, one null
|
||||
if(k1 == k2 && k1 != SDLK_UNKNOWN) { k2 = 0; }
|
||||
if(k1 == k3 && k1 != SDLK_UNKNOWN) { k3 = 0; }
|
||||
if(k3 == k2 && k2 != SDLK_UNKNOWN) { k2 = 0; }
|
||||
if (k1 == k2 && k1 != SDLK_UNKNOWN) {
|
||||
k2 = 0;
|
||||
}
|
||||
if (k1 == k3 && k1 != SDLK_UNKNOWN) {
|
||||
k3 = 0;
|
||||
}
|
||||
if (k3 == k2 && k2 != SDLK_UNKNOWN) {
|
||||
k2 = 0;
|
||||
}
|
||||
// this sorts them
|
||||
if (k1 <= k2 && k1 <= k3) {
|
||||
key1 = k1;
|
||||
if (k2 <= k3) { key2 = k2; key3 = k3; }
|
||||
else { key2 = k3; key3 = k2; }
|
||||
if (k2 <= k3) {
|
||||
key2 = k2;
|
||||
key3 = k3;
|
||||
} else {
|
||||
key2 = k3;
|
||||
key3 = k2;
|
||||
}
|
||||
} else if (k2 <= k1 && k2 <= k3) {
|
||||
key1 = k2;
|
||||
if (k1 <= k3) { key2 = k1; key3 = k3; }
|
||||
else { key2 = k3; key3 = k1; }
|
||||
if (k1 <= k3) {
|
||||
key2 = k1;
|
||||
key3 = k3;
|
||||
} else {
|
||||
key2 = k3;
|
||||
key3 = k1;
|
||||
}
|
||||
} else {
|
||||
key1 = k3;
|
||||
if (k1 <= k2) { key2 = k1; key3 = k2; }
|
||||
else { key2 = k2; key3 = k1; }
|
||||
if (k1 <= k2) {
|
||||
key2 = k1;
|
||||
key3 = k2;
|
||||
} else {
|
||||
key2 = k2;
|
||||
key3 = k1;
|
||||
}
|
||||
}
|
||||
}
|
||||
// copy ctor
|
||||
@ -236,10 +257,10 @@ public:
|
||||
|
||||
// returns a u32 based on the event type (keyboard, mouse buttons, or wheel)
|
||||
static u32 getInputIDFromEvent(const SDL_Event& e);
|
||||
|
||||
};
|
||||
class ControllerOutput {
|
||||
static GameController* controller;
|
||||
|
||||
public:
|
||||
static void setControllerOutputController(GameController* c);
|
||||
|
||||
@ -291,13 +312,9 @@ void updatePressedKeys(u32 button, bool is_pressed);
|
||||
|
||||
void activateOutputsFromInputs();
|
||||
|
||||
|
||||
void updateMouse(GameController* controller);
|
||||
|
||||
// Polls the mouse for changes, and simulates joystick movement from it.
|
||||
Uint32 mousePolling(void* param, Uint32 id, Uint32 interval);
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
} // namespace Input
|
@ -8,8 +8,8 @@
|
||||
#include "SDL3/SDL_video.h"
|
||||
#include "common/assert.h"
|
||||
#include "common/config.h"
|
||||
#include "common/version.h"
|
||||
#include "common/elf_info.h"
|
||||
#include "common/version.h"
|
||||
#include "core/libraries/pad/pad.h"
|
||||
#include "imgui/renderer/imgui_core.h"
|
||||
#include "input/controller.h"
|
||||
@ -190,7 +190,7 @@ void WindowSDL::onKeyboardMouseInput(const SDL_Event* event) {
|
||||
}
|
||||
|
||||
// if it's a wheel event, make a timer that turns it off after a set time
|
||||
if(event->type == SDL_EVENT_MOUSE_WHEEL) {
|
||||
if (event->type == SDL_EVENT_MOUSE_WHEEL) {
|
||||
const SDL_Event* copy = new SDL_Event(*event);
|
||||
SDL_AddTimer(33, wheelOffCallback, (void*)copy);
|
||||
}
|
||||
@ -200,7 +200,6 @@ void WindowSDL::onKeyboardMouseInput(const SDL_Event* event) {
|
||||
|
||||
// update bindings
|
||||
Input::activateOutputsFromInputs();
|
||||
|
||||
}
|
||||
|
||||
void WindowSDL::onGamepadEvent(const SDL_Event* event) {
|
||||
|
@ -3,8 +3,8 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "string"
|
||||
#include "common/types.h"
|
||||
#include "string"
|
||||
|
||||
struct SDL_Window;
|
||||
struct SDL_Gamepad;
|
||||
|
Loading…
Reference in New Issue
Block a user