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@ -308,14 +308,13 @@ public:
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bool operator<(const BindingConnection& other) const {
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// a button is a higher priority than an axis, as buttons can influence axes
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// (e.g. joystick_halfmode)
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if( output->isButton() && other.output->isAxis()) {
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if (output->isButton() && other.output->isAxis()) {
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return true;
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}
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if (binding < other.binding) {
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return true;
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}
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return false;
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}
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};
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