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https://github.com/shadps4-emu/shadPS4.git
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* Remove SceKernelInternalMemory mapping Contrary to my initial beliefs, this is very much a hack. * Unreachable for unpatched code This will always infinitely loop, making logs extremely large. * Update linker.cpp
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@@ -790,11 +790,12 @@ static bool PatchesIllegalInstructionHandler(void* context) {
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Common::Decoder::Instance()->decodeInstruction(instruction, operands, code_address);
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if (ZYAN_SUCCESS(status) && instruction.mnemonic == ZydisMnemonic::ZYDIS_MNEMONIC_UD2)
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[[unlikely]] {
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UNREACHABLE_MSG("ud2 at code address {:#x}", (u64)code_address);
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UNREACHABLE_MSG("ud2 at code address {:#x}", reinterpret_cast<u64>(code_address));
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}
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LOG_ERROR(Core, "Failed to patch address {:x} -- mnemonic: {}", (u64)code_address,
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ZYAN_SUCCESS(status) ? ZydisMnemonicGetString(instruction.mnemonic)
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: "Failed to decode");
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UNREACHABLE_MSG("Failed to patch address {:x} -- mnemonic: {}",
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reinterpret_cast<u64>(code_address),
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ZYAN_SUCCESS(status) ? ZydisMnemonicGetString(instruction.mnemonic)
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: "Failed to decode");
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}
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}
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@@ -104,17 +104,6 @@ void Linker::Execute(const std::vector<std::string>& args) {
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memory->SetupMemoryRegions(fmem_size, use_extended_mem1, use_extended_mem2);
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// Simulate sceKernelInternalMemory mapping, a mapping usually performed during libkernel init.
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// Due to the large size of this mapping, failing to emulate it causes issues in some titles.
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// This mapping belongs in the system reserved area, which starts at address 0x880000000.
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static constexpr VAddr KernelAllocBase = 0x880000000ULL;
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static constexpr s64 InternalMemorySize = 0x1000000;
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void* addr_out{reinterpret_cast<void*>(KernelAllocBase)};
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s32 ret = Libraries::Kernel::sceKernelMapNamedFlexibleMemory(&addr_out, InternalMemorySize, 3,
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0, "SceKernelInternalMemory");
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ASSERT_MSG(ret == 0, "Unable to perform sceKernelInternalMemory mapping");
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main_thread.Run([this, module, &args](std::stop_token) {
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Common::SetCurrentThreadName("GAME_MainThread");
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if (auto& ipc = IPC::Instance()) {
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