diff --git a/src/qt_gui/translations/ko_KR.ts b/src/qt_gui/translations/ko_KR.ts index 1f5b5a952..b344e0b5d 100644 --- a/src/qt_gui/translations/ko_KR.ts +++ b/src/qt_gui/translations/ko_KR.ts @@ -242,7 +242,7 @@ Can't apply cheats before the game is started - Can't apply cheats before the game is started. + Can't apply cheats before the game is started Close @@ -1553,7 +1553,7 @@ Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.\nThis can be manually created by adding the extracted update to the game folder with the name "CUSA00000-UPDATE" where the CUSA ID matches the game's ID. - Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management. + Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.\nThis can be manually created by adding the extracted update to the game folder with the name "CUSA00000-UPDATE" where the CUSA ID matches the game's ID. Show Splash Screen:\nShows the game's splash screen (a special image) while the game is starting. @@ -1577,7 +1577,7 @@ Log Filter:\nFilters the log to only print specific information.\nExamples: "Core:Trace" "Lib.Pad:Debug Common.Filesystem:Error" "*:Critical"\nLevels: Trace, Debug, Info, Warning, Error, Critical - in this order, a specific level silences all levels preceding it in the list and logs every level after it. - Log Filter:\nFilters the log to only print specific information.\nExamples: "Core:Trace" "Lib.Pad:Debug Common.Filesystem:Error" "*:Critical" Levels: Trace, Debug, Info, Warning, Error, Critical - in this order, a specific level silences all levels preceding it in the list and logs every level after it. + Log Filter:\nFilters the log to only print specific information.\nExamples: "Core:Trace" "Lib.Pad:Debug Common.Filesystem:Error" "*:Critical"\nLevels: Trace, Debug, Info, Warning, Error, Critical - in this order, a specific level silences all levels preceding it in the list and logs every level after it. Update:\nRelease: Official versions released every month that may be very outdated, but are more reliable and tested.\nNightly: Development versions that have all the latest features and fixes, but may contain bugs and are less stable. @@ -1601,7 +1601,7 @@ Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself. - Set a time for the mouse to disappear after being after being idle. + Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself. Back Button Behavior:\nSets the controller's back button to emulate tapping the specified position on the PS4 touchpad. @@ -1689,11 +1689,11 @@ Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation. - Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state. This will reduce performance and likely change the behavior of emulation. + Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation. Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation. - Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks. This will reduce performance and likely change the behavior of emulation. + Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation. Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.