diff --git a/src/qt_gui/translations/ko_KR.ts b/src/qt_gui/translations/ko_KR.ts
index 1f5b5a952..b344e0b5d 100644
--- a/src/qt_gui/translations/ko_KR.ts
+++ b/src/qt_gui/translations/ko_KR.ts
@@ -242,7 +242,7 @@
Can't apply cheats before the game is started
- Can't apply cheats before the game is started.
+ Can't apply cheats before the game is startedClose
@@ -1553,7 +1553,7 @@
Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.\nThis can be manually created by adding the extracted update to the game folder with the name "CUSA00000-UPDATE" where the CUSA ID matches the game's ID.
- Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.
+ Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.\nThis can be manually created by adding the extracted update to the game folder with the name "CUSA00000-UPDATE" where the CUSA ID matches the game's ID.Show Splash Screen:\nShows the game's splash screen (a special image) while the game is starting.
@@ -1577,7 +1577,7 @@
Log Filter:\nFilters the log to only print specific information.\nExamples: "Core:Trace" "Lib.Pad:Debug Common.Filesystem:Error" "*:Critical"\nLevels: Trace, Debug, Info, Warning, Error, Critical - in this order, a specific level silences all levels preceding it in the list and logs every level after it.
- Log Filter:\nFilters the log to only print specific information.\nExamples: "Core:Trace" "Lib.Pad:Debug Common.Filesystem:Error" "*:Critical" Levels: Trace, Debug, Info, Warning, Error, Critical - in this order, a specific level silences all levels preceding it in the list and logs every level after it.
+ Log Filter:\nFilters the log to only print specific information.\nExamples: "Core:Trace" "Lib.Pad:Debug Common.Filesystem:Error" "*:Critical"\nLevels: Trace, Debug, Info, Warning, Error, Critical - in this order, a specific level silences all levels preceding it in the list and logs every level after it.Update:\nRelease: Official versions released every month that may be very outdated, but are more reliable and tested.\nNightly: Development versions that have all the latest features and fixes, but may contain bugs and are less stable.
@@ -1601,7 +1601,7 @@
Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself.
- Set a time for the mouse to disappear after being after being idle.
+ Hide Idle Cursor Timeout:\nThe duration (seconds) after which the cursor that has been idle hides itself.Back Button Behavior:\nSets the controller's back button to emulate tapping the specified position on the PS4 touchpad.
@@ -1689,11 +1689,11 @@
Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.
- Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state. This will reduce performance and likely change the behavior of emulation.
+ Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.
- Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks. This will reduce performance and likely change the behavior of emulation.
+ Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.