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Implement shader resource tables (#1165)
* Implement shader resource tables * fix after rebase + squash * address some review comments * fix pipeline_common * cleanup debug stuff * switch to using single codegenerator
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@@ -14,6 +14,8 @@ public:
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DecoderImpl();
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~DecoderImpl();
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std::string disassembleInst(ZydisDecodedInstruction& inst, ZydisDecodedOperand* operands,
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u64 address);
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void printInst(ZydisDecodedInstruction& inst, ZydisDecodedOperand* operands, u64 address);
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void printInstruction(void* code, u64 address);
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ZyanStatus decodeInstruction(ZydisDecodedInstruction& inst, ZydisDecodedOperand* operands,
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