Implement shader resource tables (#1165)

* Implement shader resource tables

* fix after rebase + squash

* address some review comments

* fix pipeline_common

* cleanup debug stuff

* switch to using single codegenerator
This commit is contained in:
baggins183
2024-10-31 23:55:53 -07:00
committed by GitHub
parent 7b16085c59
commit 9ec75c3feb
30 changed files with 740 additions and 119 deletions

14
src/common/hash.h Normal file
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/types.h"
[[nodiscard]] inline u64 HashCombine(const u64 seed, const u64 hash) {
return seed ^ (hash + 0x9e3779b9 + (seed << 12) + (seed >> 4));
}
[[nodiscard]] inline u32 HashCombine(const u32 seed, const u32 hash) {
return seed ^ (hash + 0x9e3779b9 + (seed << 6) + (seed >> 2));
}