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Implement shader resource tables (#1165)
* Implement shader resource tables * fix after rebase + squash * address some review comments * fix pipeline_common * cleanup debug stuff * switch to using single codegenerator
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@@ -62,7 +62,7 @@ void EmitSetVectorRegister(EmitContext& ctx);
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void EmitSetGotoVariable(EmitContext& ctx);
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void EmitGetGotoVariable(EmitContext& ctx);
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void EmitSetScc(EmitContext& ctx);
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Id EmitReadConst(EmitContext& ctx);
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Id EmitReadConst(EmitContext& ctx, IR::Inst* inst);
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Id EmitReadConstBuffer(EmitContext& ctx, u32 handle, Id index);
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Id EmitLoadBufferU32(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address);
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Id EmitLoadBufferU32x2(EmitContext& ctx, IR::Inst* inst, u32 handle, Id address);
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