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https://github.com/shadps4-emu/shadPS4.git
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qt: save gui settings to separate file (#2984)
* initial save classes for gui save file * fixup * some more settings passed to the new saving file * even more variables parsing * more settings * fixup * more settings * more settings * clang fix * fixed wrong setting * more setting * more setting * added ca_ES * rename to general_settings * added set-addon-folder in main * fixup * fixup2 * added sr_CS * Update CMakeLists.txt --------- Co-authored-by: kalaposfos13 <153381648+kalaposfos13@users.noreply.github.com>
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20
src/main.cpp
20
src/main.cpp
@@ -47,6 +47,7 @@ int main(int argc, char* argv[]) {
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" -f, --fullscreen <true|false> Specify window initial fullscreen "
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"state. Does not overwrite the config file.\n"
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" --add-game-folder <folder> Adds a new game folder to the config.\n"
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" --set-addon-folder <folder> Sets the addon folder to the config.\n"
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" -h, --help Display this help message\n";
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exit(0);
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}},
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@@ -116,7 +117,24 @@ int main(int argc, char* argv[]) {
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std::cout << "Game folder successfully saved.\n";
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exit(0);
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}},
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};
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{"--set-addon-folder", [&](int& i) {
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if (++i >= argc) {
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std::cerr << "Error: Missing argument for --add-addon-folder\n";
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exit(1);
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}
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std::string config_dir(argv[i]);
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std::filesystem::path config_path = std::filesystem::path(config_dir);
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std::error_code discard;
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if (!std::filesystem::exists(config_path, discard)) {
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std::cerr << "Error: File does not exist: " << config_path << "\n";
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exit(1);
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}
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Config::setAddonInstallDir(config_path);
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Config::save(Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "config.toml");
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std::cout << "Addon folder successfully saved.\n";
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exit(0);
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}}};
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if (argc == 1) {
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int dummy = 0; // one does not simply pass 0 directly
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