vulkan: do not use VK_EXT_extended_dynamic_state

fixes Bloodborne crashing on RX 580
This commit is contained in:
oltolm 2025-05-04 11:32:37 +02:00
parent 17b6343f18
commit a2e07b3dca

View File

@ -177,8 +177,8 @@ void BufferCache::BindVertexBuffers(const Vulkan::GraphicsPipeline& pipeline) {
if (instance.IsVertexInputDynamicState()) {
cmdbuf.bindVertexBuffers(0, num_buffers, host_buffers.data(), host_offsets.data());
} else {
cmdbuf.bindVertexBuffers2EXT(0, num_buffers, host_buffers.data(), host_offsets.data(),
host_sizes.data(), host_strides.data());
cmdbuf.bindVertexBuffers2(0, num_buffers, host_buffers.data(), host_offsets.data(),
host_sizes.data(), host_strides.data());
}
}