Initialize V0 to PrimitiveId in hull shader

This commit is contained in:
Frodo Baggins 2024-12-30 10:42:13 -08:00
parent dd3f24614b
commit a3016ee07d

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@ -124,12 +124,12 @@ void Translator::EmitPrologue() {
}
break;
case LogicalStage::TessellationControl: {
ir.SetVectorReg(IR::VectorReg::V0, ir.GetAttributeU32(IR::Attribute::PrimitiveId));
// Should be laid out like:
// [0:8]: patch id within VGT
// [8:12]: output control point id
ir.SetVectorReg(IR::VectorReg::V1,
ir.GetAttributeU32(IR::Attribute::PackedHullInvocationInfo));
// TODO PrimitiveId is probably V2 but haven't seen it yet
break;
}
case LogicalStage::TessellationEval: