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shader_recompiler: Add buffer offset calculation when swizzle is enabled. (#834)
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@@ -269,6 +269,8 @@ Id EmitIMul32(EmitContext& ctx, Id a, Id b);
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Id EmitIMul64(EmitContext& ctx, Id a, Id b);
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Id EmitSDiv32(EmitContext& ctx, Id a, Id b);
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Id EmitUDiv32(EmitContext& ctx, Id a, Id b);
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Id EmitSMod32(EmitContext& ctx, Id a, Id b);
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Id EmitUMod32(EmitContext& ctx, Id a, Id b);
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Id EmitINeg32(EmitContext& ctx, Id value);
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Id EmitINeg64(EmitContext& ctx, Id value);
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Id EmitIAbs32(EmitContext& ctx, Id value);
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