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shader_recompiler: More instructions
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@@ -257,6 +257,7 @@ OPCODE(ConvertF32S32, F32, U32,
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OPCODE(ConvertF32U32, F32, U32, )
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OPCODE(ConvertF64S32, F64, U32, )
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OPCODE(ConvertF64U32, F64, U32, )
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OPCODE(ConvertF32U16, F32, U16, )
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// Image operations
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OPCODE(ImageSampleImplicitLod, F32x4, Opaque, Opaque, Opaque, Opaque, )
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