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shader_recompiler: More instructions
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@@ -221,6 +221,7 @@ using F32 = TypedValue<Type::F32>;
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using F64 = TypedValue<Type::F64>;
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using U32F32 = TypedValue<Type::U32 | Type::F32>;
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using U32U64 = TypedValue<Type::U32 | Type::U64>;
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using U16U32U64 = TypedValue<Type::U16 | Type::U32 | Type::U64>;
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using F32F64 = TypedValue<Type::F32 | Type::F64>;
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using F16F32F64 = TypedValue<Type::F16 | Type::F32 | Type::F64>;
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using UAny = TypedValue<Type::U8 | Type::U16 | Type::U32 | Type::U64>;
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