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QT: Fix search in Grid mode
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3ed1c31678
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@ -49,6 +49,9 @@ void GameInfoClass::GetGameInfo(QWidget* parent) {
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return readGameInfo(Common::FS::PathFromQString(path));
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}).results();
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// used to retrieve values after performing a search
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m_games_backup = m_games;
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// Progress bar, please be patient :)
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QProgressDialog dialog(tr("Loading game list, please wait :3"), tr("Cancel"), 0, 0, parent);
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dialog.setWindowTitle(tr("Loading..."));
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@ -17,6 +17,7 @@ public:
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~GameInfoClass();
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void GetGameInfo(QWidget* parent = nullptr);
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QVector<GameInfo> m_games;
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QVector<GameInfo> m_games_backup;
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static bool CompareStrings(GameInfo& a, GameInfo& b) {
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std::string name_a = a.name, name_b = b.name;
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@ -659,6 +659,10 @@ void MainWindow::StartGame() {
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}
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void MainWindow::SearchGameTable(const QString& text) {
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m_game_info->m_games = m_game_info->m_games_backup;
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m_game_grid_frame->PopulateGameGrid(m_game_info->m_games, false);
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m_game_list_frame->PopulateGameList();
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if (isTableList) {
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for (int row = 0; row < m_game_list_frame->rowCount(); row++) {
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QString game_name = QString::fromStdString(m_game_info->m_games[row].name);
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@ -674,6 +678,7 @@ void MainWindow::SearchGameTable(const QString& text) {
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}
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}
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std::sort(filteredGames.begin(), filteredGames.end(), m_game_info->CompareStrings);
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m_game_info->m_games = filteredGames;
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m_game_grid_frame->PopulateGameGrid(filteredGames, true);
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}
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}
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