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@ -89,7 +89,6 @@ u32 mw_themes = 0;
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std::vector<std::string> m_elf_viewer;
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std::vector<std::string> m_recent_files;
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std::string emulator_language = "en_US";
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static int backgroundImageOpacity = 50;
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static bool isFullscreen = false;
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static std::string fullscreenMode = "Windowed";
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static bool isHDRAllowed = false;
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@ -611,14 +610,6 @@ bool getSeparateLogFilesEnabled() {
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return isSeparateLogFilesEnabled;
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}
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int getBackgroundImageOpacity() {
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return backgroundImageOpacity;
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}
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void setBackgroundImageOpacity(int opacity) {
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backgroundImageOpacity = std::clamp(opacity, 0, 100);
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}
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void load(const std::filesystem::path& path) {
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// If the configuration file does not exist, create it and return
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std::error_code error;
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@ -748,7 +739,6 @@ void load(const std::filesystem::path& path) {
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m_elf_viewer = toml::find_or<std::vector<std::string>>(gui, "elfDirs", {});
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m_recent_files = toml::find_or<std::vector<std::string>>(gui, "recentFiles", {});
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emulator_language = toml::find_or<std::string>(gui, "emulatorLanguage", "en_US");
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backgroundImageOpacity = toml::find_or<int>(gui, "backgroundImageOpacity", 50);
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}
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if (data.contains("Settings")) {
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@ -912,7 +902,6 @@ void save(const std::filesystem::path& path) {
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data["GUI"]["addonInstallDir"] =
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std::string{fmt::UTF(settings_addon_install_dir.u8string()).data};
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data["GUI"]["emulatorLanguage"] = emulator_language;
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data["GUI"]["backgroundImageOpacity"] = backgroundImageOpacity;
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data["Settings"]["consoleLanguage"] = m_language;
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// Sorting of TOML sections
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@ -1006,7 +995,6 @@ void setDefaultValues() {
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gpuId = -1;
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compatibilityData = false;
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checkCompatibilityOnStartup = false;
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backgroundImageOpacity = 50;
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}
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constexpr std::string_view GetDefaultKeyboardConfig() {
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@ -35,7 +35,6 @@ bool getisTrophyPopupDisabled();
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bool getEnableDiscordRPC();
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bool getCompatibilityEnabled();
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bool getCheckCompatibilityOnStartup();
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int getBackgroundImageOpacity();
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std::string getLogFilter();
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std::string getLogType();
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@ -106,7 +105,6 @@ void setAllGameInstallDirs(const std::vector<GameInstallDir>& dirs_config);
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void setSaveDataPath(const std::filesystem::path& path);
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void setCompatibilityEnabled(bool use);
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void setCheckCompatibilityOnStartup(bool use);
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void setBackgroundImageOpacity(int opacity);
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void setCursorState(s16 cursorState);
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void setCursorHideTimeout(int newcursorHideTimeout);
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@ -180,7 +180,7 @@ void GameGridFrame::SetGridBackgroundImage(int row, int column) {
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}
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const auto& game = (*m_games_shared)[itemID];
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const int opacity = Config::getBackgroundImageOpacity();
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const int opacity = m_gui_settings->GetValue(gui::gl_backgroundImageOpacity).toInt();
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// Recompute if opacity changed or we switched to a different game
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if (opacity != m_last_opacity || game.pic_path != m_current_game_path) {
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@ -183,7 +183,7 @@ void GameListFrame::SetListBackgroundImage(QTableWidgetItem* item) {
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}
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const auto& game = m_game_info->m_games[item->row()];
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const int opacity = Config::getBackgroundImageOpacity();
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const int opacity = m_gui_settings->GetValue(gui::gl_backgroundImageOpacity).toInt();
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// Recompute if opacity changed or we switched to a different game
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if (opacity != m_last_opacity || game.pic_path != m_current_game_path) {
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@ -21,6 +21,7 @@ const gui_value gl_mode = gui_value(game_list, "tableMode", 0);
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const gui_value gl_icon_size = gui_value(game_list, "icon_size", 36);
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const gui_value gl_slider_pos = gui_value(game_list, "slider_pos", 0);
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const gui_value gl_showBackgroundImage = gui_value(game_list, "showBackgroundImage", true);
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const gui_value gl_backgroundImageOpacity = gui_value(game_list, "backgroundImageOpacity", 50);
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// game grid settings
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const gui_value gg_icon_size = gui_value(game_grid, "icon_size", 69);
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@ -430,7 +430,8 @@ void MainWindow::CreateConnects() {
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connect(settingsDialog, &SettingsDialog::BackgroundOpacityChanged, this,
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[this](int opacity) {
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Config::setBackgroundImageOpacity(opacity);
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m_gui_settings->SetValue(gui::gl_backgroundImageOpacity,
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std::clamp(opacity, 0, 100));
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if (m_game_list_frame) {
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QTableWidgetItem* current = m_game_list_frame->GetCurrentItem();
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if (current) {
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@ -449,7 +450,7 @@ void MainWindow::CreateConnects() {
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});
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connect(ui->settingsButton, &QPushButton::clicked, this, [this]() {
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auto settingsDialog = new SettingsDialog(m_gui_settings,m_compat_info, this);
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auto settingsDialog = new SettingsDialog(m_gui_settings, m_compat_info, this);
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connect(settingsDialog, &SettingsDialog::LanguageChanged, this,
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&MainWindow::OnLanguageChanged);
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@ -463,7 +464,8 @@ void MainWindow::CreateConnects() {
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connect(settingsDialog, &SettingsDialog::BackgroundOpacityChanged, this,
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[this](int opacity) {
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Config::setBackgroundImageOpacity(opacity);
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m_gui_settings->SetValue(gui::gl_backgroundImageOpacity,
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std::clamp(opacity, 0, 100));
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if (m_game_list_frame) {
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QTableWidgetItem* current = m_game_list_frame->GetCurrentItem();
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if (current) {
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@ -538,11 +538,13 @@ void SettingsDialog::LoadValuesFromConfig() {
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ui->removeFolderButton->setEnabled(!ui->gameFoldersListWidget->selectedItems().isEmpty());
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ResetInstallFolders();
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ui->backgroundImageOpacitySlider->setValue(Config::getBackgroundImageOpacity());
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ui->backgroundImageOpacitySlider->setValue(
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m_gui_settings->GetValue(gui::gl_backgroundImageOpacity).toInt());
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ui->showBackgroundImageCheckBox->setChecked(
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m_gui_settings->GetValue(gui::gl_showBackgroundImage).toBool());
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backgroundImageOpacitySlider_backup = Config::getBackgroundImageOpacity();
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backgroundImageOpacitySlider_backup =
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m_gui_settings->GetValue(gui::gl_backgroundImageOpacity).toInt();
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bgm_volume_backup = Config::getBGMvolume();
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}
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@ -794,7 +796,8 @@ void SettingsDialog::UpdateSettings() {
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chooseHomeTabMap.value(ui->chooseHomeTabComboBox->currentText()).toStdString());
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Config::setCompatibilityEnabled(ui->enableCompatibilityCheckBox->isChecked());
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Config::setCheckCompatibilityOnStartup(ui->checkCompatibilityOnStartupCheckBox->isChecked());
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Config::setBackgroundImageOpacity(ui->backgroundImageOpacitySlider->value());
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m_gui_settings->SetValue(gui::gl_backgroundImageOpacity,
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std::clamp(ui->backgroundImageOpacitySlider->value(), 0, 100));
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emit BackgroundOpacityChanged(ui->backgroundImageOpacitySlider->value());
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m_gui_settings->SetValue(gui::gl_showBackgroundImage,
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ui->showBackgroundImageCheckBox->isChecked());
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@ -868,4 +871,5 @@ void SettingsDialog::ResetInstallFolders() {
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}
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void SettingsDialog::setDefaultValues() {
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m_gui_settings->SetValue(gui::gl_showBackgroundImage, true);
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m_gui_settings->SetValue(gui::gl_backgroundImageOpacity, 50);
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}
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