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https://github.com/shadps4-emu/shadPS4.git
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video_core: Initial implementation of pipeline cache (#3816)
* Initial implementation * Fix for crash caused by stale stages data; cosmetics applied * Someone mentioned the assert * Async blob writer * Fix for memory leak * Remain stuff * Async changed to `packaged_task`
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@@ -191,6 +191,8 @@ static ConfigEntry<bool> vkCrashDiagnostic(false);
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static ConfigEntry<bool> vkHostMarkers(false);
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static ConfigEntry<bool> vkGuestMarkers(false);
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static ConfigEntry<bool> rdocEnable(false);
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static ConfigEntry<bool> pipelineCacheEnable(false);
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static ConfigEntry<bool> pipelineCacheArchive(false);
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// Debug
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static ConfigEntry<bool> isDebugDump(false);
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@@ -452,6 +454,14 @@ bool isRdocEnabled() {
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return rdocEnable.get();
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}
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bool isPipelineCacheEnabled() {
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return pipelineCacheEnable.get();
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}
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bool isPipelineCacheArchived() {
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return pipelineCacheArchive.get();
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}
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bool fpsColor() {
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return isFpsColor.get();
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}
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@@ -603,6 +613,14 @@ void setRdocEnabled(bool enable, bool is_game_specific) {
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rdocEnable.set(enable, is_game_specific);
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}
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void setPipelineCacheEnabled(bool enable, bool is_game_specific) {
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pipelineCacheEnable.set(enable, is_game_specific);
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}
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void setPipelineCacheArchived(bool enable, bool is_game_specific) {
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pipelineCacheArchive.set(enable, is_game_specific);
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}
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void setVblankFreq(u32 value, bool is_game_specific) {
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vblankFrequency.set(value, is_game_specific);
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}
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@@ -939,6 +957,8 @@ void load(const std::filesystem::path& path, bool is_game_specific) {
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vkHostMarkers.setFromToml(vk, "hostMarkers", is_game_specific);
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vkGuestMarkers.setFromToml(vk, "guestMarkers", is_game_specific);
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rdocEnable.setFromToml(vk, "rdocEnable", is_game_specific);
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pipelineCacheEnable.setFromToml(vk, "pipelineCacheEnable", is_game_specific);
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pipelineCacheArchive.setFromToml(vk, "pipelineCacheArchive", is_game_specific);
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}
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string current_version = {};
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@@ -1107,6 +1127,8 @@ void save(const std::filesystem::path& path, bool is_game_specific) {
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vkHostMarkers.setTomlValue(data, "Vulkan", "hostMarkers", is_game_specific);
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vkGuestMarkers.setTomlValue(data, "Vulkan", "guestMarkers", is_game_specific);
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rdocEnable.setTomlValue(data, "Vulkan", "rdocEnable", is_game_specific);
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pipelineCacheEnable.setTomlValue(data, "Vulkan", "pipelineCacheEnable", is_game_specific);
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pipelineCacheArchive.setTomlValue(data, "Vulkan", "pipelineCacheArchive", is_game_specific);
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isDebugDump.setTomlValue(data, "Debug", "DebugDump", is_game_specific);
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isShaderDebug.setTomlValue(data, "Debug", "CollectShader", is_game_specific);
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@@ -1237,6 +1259,8 @@ void setDefaultValues(bool is_game_specific) {
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vkHostMarkers.set(false, is_game_specific);
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vkGuestMarkers.set(false, is_game_specific);
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rdocEnable.set(false, is_game_specific);
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pipelineCacheEnable.set(false, is_game_specific);
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pipelineCacheArchive.set(false, is_game_specific);
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// GS - Debug
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isDebugDump.set(false, is_game_specific);
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