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video_core: Initial implementation of pipeline cache (#3816)
* Initial implementation * Fix for crash caused by stale stages data; cosmetics applied * Someone mentioned the assert * Async blob writer * Fix for memory leak * Remain stuff * Async changed to `packaged_task`
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@@ -94,7 +94,11 @@ void setVkGuestMarkersEnabled(bool enable, bool is_game_specific = false);
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bool getEnableDiscordRPC();
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void setEnableDiscordRPC(bool enable);
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bool isRdocEnabled();
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bool isPipelineCacheEnabled();
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bool isPipelineCacheArchived();
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void setRdocEnabled(bool enable, bool is_game_specific = false);
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void setPipelineCacheEnabled(bool enable, bool is_game_specific = false);
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void setPipelineCacheArchived(bool enable, bool is_game_specific = false);
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std::string getLogType();
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void setLogType(const std::string& type, bool is_game_specific = false);
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std::string getLogFilter();
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