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video_core: Initial implementation of pipeline cache (#3816)
* Initial implementation * Fix for crash caused by stale stages data; cosmetics applied * Someone mentioned the assert * Async blob writer * Fix for memory leak * Remain stuff * Async changed to `packaged_task`
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@@ -24,6 +24,7 @@ enum class PathType {
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MetaDataDir, // Where game metadata (e.g. trophies and menu backgrounds) is stored.
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CustomTrophy, // Where custom files for trophies are stored.
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CustomConfigs, // Where custom files for different games are stored.
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CacheDir, // Where pipeline and shader cache is stored.
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};
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constexpr auto PORTABLE_DIR = "user";
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@@ -42,6 +43,7 @@ constexpr auto PATCHES_DIR = "patches";
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constexpr auto METADATA_DIR = "game_data";
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constexpr auto CUSTOM_TROPHY = "custom_trophy";
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constexpr auto CUSTOM_CONFIGS = "custom_configs";
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constexpr auto CACHE_DIR = "cache";
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// Filenames
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constexpr auto LOG_FILE = "shad_log.txt";
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