fix formatting and add the handle check to scePadRead

This commit is contained in:
WujekFoliarz 2025-05-29 21:14:46 +02:00
parent 5378022215
commit aa4f032006

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@ -322,9 +322,8 @@ int PS4_SYSV_ABI scePadRead(s32 handle, OrbisPadData* pData, s32 num) {
pData[i].angularVelocity.x = states[i].angularVelocity.x; pData[i].angularVelocity.x = states[i].angularVelocity.x;
pData[i].angularVelocity.y = states[i].angularVelocity.y; pData[i].angularVelocity.y = states[i].angularVelocity.y;
pData[i].angularVelocity.z = states[i].angularVelocity.z; pData[i].angularVelocity.z = states[i].angularVelocity.z;
pData[i].orientation = {0.0f, 0.0f, 0.0f, 1.0f};
if (engine) { if (engine && handle == 1) {
const auto gyro_poll_rate = engine->GetAccelPollRate(); const auto gyro_poll_rate = engine->GetAccelPollRate();
if (gyro_poll_rate != 0.0f) { if (gyro_poll_rate != 0.0f) {
auto now = std::chrono::steady_clock::now(); auto now = std::chrono::steady_clock::now();
@ -345,6 +344,7 @@ int PS4_SYSV_ABI scePadRead(s32 handle, OrbisPadData* pData, s32 num) {
pData[i].touchData.touchNum = pData[i].touchData.touchNum =
(states[i].touchpad[0].state ? 1 : 0) + (states[i].touchpad[1].state ? 1 : 0); (states[i].touchpad[0].state ? 1 : 0) + (states[i].touchpad[1].state ? 1 : 0);
if (handle == 1) {
if (controller->GetTouchCount() >= 127) { if (controller->GetTouchCount() >= 127) {
controller->SetTouchCount(0); controller->SetTouchCount(0);
} }
@ -378,6 +378,10 @@ int PS4_SYSV_ABI scePadRead(s32 handle, OrbisPadData* pData, s32 num) {
states[i].touchpad[0].ID = controller->GetTouchCount(); states[i].touchpad[0].ID = controller->GetTouchCount();
states[i].touchpad[1].ID = controller->GetSecondaryTouchCount(); states[i].touchpad[1].ID = controller->GetSecondaryTouchCount();
} }
} else {
states[i].touchpad[0].ID = 1;
states[i].touchpad[1].ID = 2;
}
pData[i].touchData.touch[0].x = states[i].touchpad[0].x; pData[i].touchData.touch[0].x = states[i].touchpad[0].x;
pData[i].touchData.touch[0].y = states[i].touchpad[0].y; pData[i].touchData.touch[0].y = states[i].touchpad[0].y;
@ -429,6 +433,7 @@ int PS4_SYSV_ABI scePadReadState(s32 handle, OrbisPadData* pData) {
pData->leftStick.x = state.axes[static_cast<int>(Input::Axis::LeftX)]; pData->leftStick.x = state.axes[static_cast<int>(Input::Axis::LeftX)];
pData->leftStick.y = state.axes[static_cast<int>(Input::Axis::LeftY)]; pData->leftStick.y = state.axes[static_cast<int>(Input::Axis::LeftY)];
pData->rightStick.x = state.axes[static_cast<int>(Input::Axis::RightX)]; pData->rightStick.x = state.axes[static_cast<int>(Input::Axis::RightX)];
pData->rightStick.x = state.axes[static_cast<int>(Input::Axis::RightX)];
pData->rightStick.y = state.axes[static_cast<int>(Input::Axis::RightY)]; pData->rightStick.y = state.axes[static_cast<int>(Input::Axis::RightY)];
pData->analogButtons.l2 = state.axes[static_cast<int>(Input::Axis::TriggerLeft)]; pData->analogButtons.l2 = state.axes[static_cast<int>(Input::Axis::TriggerLeft)];
pData->analogButtons.r2 = state.axes[static_cast<int>(Input::Axis::TriggerRight)]; pData->analogButtons.r2 = state.axes[static_cast<int>(Input::Axis::TriggerRight)];