mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-07-22 10:04:39 +00:00
sceAudio3dTerminate
My First Gran Turismo® (CUSA49696) uses this while initializing it's audio system. Without it, the game spams errored sceAudio3dInitialize calls.
This commit is contained in:
parent
b68ca43166
commit
aaf845e7df
@ -526,7 +526,11 @@ s32 PS4_SYSV_ABI sceAudio3dStrError() {
|
||||
}
|
||||
|
||||
s32 PS4_SYSV_ABI sceAudio3dTerminate() {
|
||||
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
|
||||
LOG_INFO(Lib_Audio3d, "called");
|
||||
if (!state) {
|
||||
return ORBIS_AUDIO3D_ERROR_NOT_READY;
|
||||
}
|
||||
state.release();
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user