sceAudio3dTerminate

My First Gran Turismo® (CUSA49696) uses this while initializing it's audio system. Without it, the game spams errored sceAudio3dInitialize calls.
This commit is contained in:
Stephen Miller 2025-07-15 05:51:40 -05:00
parent b68ca43166
commit aaf845e7df

View File

@ -526,7 +526,11 @@ s32 PS4_SYSV_ABI sceAudio3dStrError() {
}
s32 PS4_SYSV_ABI sceAudio3dTerminate() {
LOG_ERROR(Lib_Audio3d, "(STUBBED) called");
LOG_INFO(Lib_Audio3d, "called");
if (!state) {
return ORBIS_AUDIO3D_ERROR_NOT_READY;
}
state.release();
return ORBIS_OK;
}