mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-08-04 16:32:39 +00:00
Merge remote-tracking branch 'origin/main'
This commit is contained in:
commit
ab94b58de0
@ -106,6 +106,36 @@ git_describe(GIT_DESC --always --long --dirty)
|
||||
git_branch_name(GIT_BRANCH)
|
||||
string(TIMESTAMP BUILD_DATE "%Y-%m-%d %H:%M:%S")
|
||||
|
||||
# Try to get the upstream remote and branch
|
||||
execute_process(
|
||||
COMMAND git rev-parse --abbrev-ref --symbolic-full-name @{u}
|
||||
OUTPUT_VARIABLE GIT_REMOTE_NAME
|
||||
RESULT_VARIABLE GIT_BRANCH_RESULT
|
||||
ERROR_QUIET
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
)
|
||||
|
||||
# Default to origin if there's no upstream set or if the command failed
|
||||
if (GIT_BRANCH_RESULT OR GIT_REMOTE_NAME STREQUAL "")
|
||||
set(GIT_REMOTE_NAME "origin")
|
||||
else()
|
||||
# Extract remote name if the output contains a remote/branch format
|
||||
string(FIND "${GIT_REMOTE_NAME}" "/" INDEX)
|
||||
if (INDEX GREATER -1)
|
||||
string(SUBSTRING "${GIT_REMOTE_NAME}" 0 "${INDEX}" GIT_REMOTE_NAME)
|
||||
else()
|
||||
# If no remote is present (only a branch name), default to origin
|
||||
set(GIT_REMOTE_NAME "origin")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Get remote link
|
||||
execute_process(
|
||||
COMMAND git config --get remote.${GIT_REMOTE_NAME}.url
|
||||
OUTPUT_VARIABLE GIT_REMOTE_URL
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||||
)
|
||||
|
||||
configure_file("${CMAKE_CURRENT_SOURCE_DIR}/src/common/scm_rev.cpp.in" "${CMAKE_CURRENT_BINARY_DIR}/src/common/scm_rev.cpp" @ONLY)
|
||||
|
||||
find_package(Boost 1.84.0 CONFIG)
|
||||
|
@ -6,14 +6,18 @@
|
||||
#define GIT_REV "@GIT_REV@"
|
||||
#define GIT_BRANCH "@GIT_BRANCH@"
|
||||
#define GIT_DESC "@GIT_DESC@"
|
||||
#define GIT_REMOTE_NAME "@GIT_REMOTE_NAME@"
|
||||
#define GIT_REMOTE_URL "@GIT_REMOTE_URL@"
|
||||
#define BUILD_DATE "@BUILD_DATE@"
|
||||
|
||||
namespace Common {
|
||||
|
||||
const char g_scm_rev[] = GIT_REV;
|
||||
const char g_scm_branch[] = GIT_BRANCH;
|
||||
const char g_scm_desc[] = GIT_DESC;
|
||||
const char g_scm_date[] = BUILD_DATE;
|
||||
const char g_scm_rev[] = GIT_REV;
|
||||
const char g_scm_branch[] = GIT_BRANCH;
|
||||
const char g_scm_desc[] = GIT_DESC;
|
||||
const char g_scm_remote_name[] = GIT_REMOTE_NAME;
|
||||
const char g_scm_remote_url[] = GIT_REMOTE_URL;
|
||||
const char g_scm_date[] = BUILD_DATE;
|
||||
|
||||
} // namespace
|
||||
|
||||
|
@ -8,6 +8,8 @@ namespace Common {
|
||||
extern const char g_scm_rev[];
|
||||
extern const char g_scm_branch[];
|
||||
extern const char g_scm_desc[];
|
||||
extern const char g_scm_remote_name[];
|
||||
extern const char g_scm_remote_url[];
|
||||
extern const char g_scm_date[];
|
||||
|
||||
} // namespace Common
|
||||
|
@ -57,6 +57,7 @@ Emulator::Emulator() {
|
||||
LOG_INFO(Loader, "Revision {}", Common::g_scm_rev);
|
||||
LOG_INFO(Loader, "Branch {}", Common::g_scm_branch);
|
||||
LOG_INFO(Loader, "Description {}", Common::g_scm_desc);
|
||||
LOG_INFO(Loader, "Remote {}", Common::g_scm_remote_url);
|
||||
|
||||
LOG_INFO(Config, "General LogType: {}", Config::getLogType());
|
||||
LOG_INFO(Config, "General isNeo: {}", Config::isNeoModeConsole());
|
||||
@ -199,8 +200,16 @@ void Emulator::Run(const std::filesystem::path& file, const std::vector<std::str
|
||||
if (Common::isRelease) {
|
||||
window_title = fmt::format("shadPS4 v{} | {}", Common::VERSION, game_title);
|
||||
} else {
|
||||
window_title = fmt::format("shadPS4 v{} {} {} | {}", Common::VERSION, Common::g_scm_branch,
|
||||
Common::g_scm_desc, game_title);
|
||||
std::string remote_url(Common::g_scm_remote_url);
|
||||
if (remote_url == "https://github.com/shadps4-emu/shadPS4.git" ||
|
||||
remote_url.length() == 0) {
|
||||
window_title = fmt::format("shadPS4 v{} {} {} | {}", Common::VERSION,
|
||||
Common::g_scm_branch, Common::g_scm_desc, game_title);
|
||||
} else {
|
||||
std::string remote_host = remote_url.substr(19, remote_url.rfind('/') - 19);
|
||||
window_title = fmt::format("shadPS4 v{} {}/{} {} | {}", Common::VERSION, remote_host,
|
||||
Common::g_scm_branch, Common::g_scm_desc, game_title);
|
||||
}
|
||||
}
|
||||
window = std::make_unique<Frontend::WindowSDL>(
|
||||
Config::getScreenWidth(), Config::getScreenHeight(), controller, window_title);
|
||||
|
@ -61,8 +61,16 @@ bool MainWindow::Init() {
|
||||
if (Common::isRelease) {
|
||||
window_title = fmt::format("shadPS4 v{}", Common::VERSION);
|
||||
} else {
|
||||
window_title = fmt::format("shadPS4 v{} {} {}", Common::VERSION, Common::g_scm_branch,
|
||||
Common::g_scm_desc);
|
||||
std::string remote_url(Common::g_scm_remote_url);
|
||||
if (remote_url == "https://github.com/shadps4-emu/shadPS4.git" ||
|
||||
remote_url.length() == 0) {
|
||||
window_title = fmt::format("shadPS4 v{} {} {}", Common::VERSION, Common::g_scm_branch,
|
||||
Common::g_scm_desc);
|
||||
} else {
|
||||
std::string remote_host = remote_url.substr(19, remote_url.rfind('/') - 19);
|
||||
window_title = fmt::format("shadPS4 v{} {}/{} {}", Common::VERSION, remote_host,
|
||||
Common::g_scm_branch, Common::g_scm_desc);
|
||||
}
|
||||
}
|
||||
setWindowTitle(QString::fromStdString(window_title));
|
||||
this->show();
|
||||
|
@ -108,9 +108,6 @@
|
||||
<property name="title">
|
||||
<string>Emulator</string>
|
||||
</property>
|
||||
<property name="alignment">
|
||||
<set>Qt::AlignmentFlag::AlignBottom|Qt::AlignmentFlag::AlignLeading|Qt::AlignmentFlag::AlignLeft</set>
|
||||
</property>
|
||||
<property name="flat">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
|
@ -52,7 +52,7 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>Select which directory you want to install to.</source>
|
||||
<translation>Select which directory you want to install to.</translation>
|
||||
<translation>Wählen Sie das Verzeichnis aus, in das Sie installieren möchten.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
@ -105,7 +105,11 @@
|
||||
<translation>Spielordner öffnen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Open Save Data Folder</source>
|
||||
<source>Open Update Folder</source>
|
||||
<translation>Öffne Update-Ordner</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Open Save Data Folder</source>
|
||||
<translation>Speicherordner öffnen</translation>
|
||||
</message>
|
||||
<message>
|
||||
@ -130,35 +134,39 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>Delete...</source>
|
||||
<translation>Delete...</translation>
|
||||
<translation>Löschen...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Delete Game</source>
|
||||
<translation>Delete Game</translation>
|
||||
<translation>Lösche Spiel</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Delete Update</source>
|
||||
<translation>Delete Update</translation>
|
||||
</message>
|
||||
<translation>Lösche Aktualisierung</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Delete Save Data</source>
|
||||
<translation>Lösche Speicherdaten</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Delete DLC</source>
|
||||
<translation>Delete DLC</translation>
|
||||
<translation>Lösche DLC</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Compatibility...</source>
|
||||
<translation>Compatibility...</translation>
|
||||
<translation>Kompatibilität...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Update database</source>
|
||||
<translation>Update database</translation>
|
||||
<translation>Aktualisiere Datenbank</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>View report</source>
|
||||
<translation>View report</translation>
|
||||
<translation>Bericht ansehen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Submit a report</source>
|
||||
<translation>Submit a report</translation>
|
||||
<translation>Einen Bericht einreichen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Shortcut creation</source>
|
||||
@ -182,23 +190,23 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>Game</source>
|
||||
<translation>Game</translation>
|
||||
<translation>Spiel</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>requiresEnableSeparateUpdateFolder_MSG</source>
|
||||
<translation>This feature requires the 'Enable Separate Update Folder' config option to work. If you want to use this feature, please enable it.</translation>
|
||||
<translation>Damit diese Funktion funktioniert, ist die Konfigurationsoption „Separaten Update-Ordner aktivieren“ erforderlich. Wenn Sie diese Funktion nutzen möchten, aktivieren Sie sie bitte.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>This game has no update to delete!</source>
|
||||
<translation>This game has no update to delete!</translation>
|
||||
<translation>Dieses Spiel hat keine Aktualisierung zum löschen!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Update</source>
|
||||
<translation>Update</translation>
|
||||
<translation>Aktualisieren</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>This game has no DLC to delete!</source>
|
||||
<translation>This game has no DLC to delete!</translation>
|
||||
<translation>Dieses Spiel hat kein DLC zum aktualisieren!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>DLC</source>
|
||||
@ -206,11 +214,11 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>Delete %1</source>
|
||||
<translation>Delete %1</translation>
|
||||
<translation>Lösche %1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Are you sure you want to delete %1's %2 directory?</source>
|
||||
<translation>Are you sure you want to delete %1's %2 directory?</translation>
|
||||
<translation>Sind Sie sicher dass Sie %1 %2 Ordner löschen wollen?</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
@ -249,7 +257,7 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>Open shadPS4 Folder</source>
|
||||
<translation>Open shadPS4 Folder</translation>
|
||||
<translation>Öffne shadPS4 Ordner</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Exit</source>
|
||||
@ -305,7 +313,7 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>Download Cheats/Patches</source>
|
||||
<translation>Cheats / Patches herunterladen</translation>
|
||||
<translation>Cheats/Patches herunterladen</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Dump Game List</source>
|
||||
@ -313,7 +321,7 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>PKG Viewer</source>
|
||||
<translation>PKG-Ansicht</translation>
|
||||
<translation>PKG-Anschauer</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Search...</source>
|
||||
@ -329,11 +337,11 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>Game List Icons</source>
|
||||
<translation>Game List Icons</translation>
|
||||
<translation>Spiellisten-Symbole</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Game List Mode</source>
|
||||
<translation>Spiellisten-Symoble</translation>
|
||||
<translation>Spiellisten-Modus</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Settings</source>
|
||||
@ -373,7 +381,7 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>toolBar</source>
|
||||
<translation>toolBar</translation>
|
||||
<translation>Werkzeugleiste</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Game List</source>
|
||||
@ -461,7 +469,7 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>Would you like to install DLC: %1?</source>
|
||||
<translation>Willst du den DLC installieren: %1?</translation>
|
||||
<translation>Willst du das DLC installieren: %1?</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>DLC already installed:</source>
|
||||
@ -513,7 +521,11 @@
|
||||
<context>
|
||||
<name>SettingsDialog</name>
|
||||
<message>
|
||||
<source>Settings</source>
|
||||
<source>Save Data Path</source>
|
||||
<translation>Speicherdaten-Pfad</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Settings</source>
|
||||
<translation>Einstellungen</translation>
|
||||
</message>
|
||||
<message>
|
||||
@ -546,7 +558,7 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Separate Update Folder</source>
|
||||
<translation>Enable Separate Update Folder</translation>
|
||||
<translation>Separaten Update-Ordner aktivieren</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Default tab when opening settings</source>
|
||||
@ -554,7 +566,7 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>Show Game Size In List</source>
|
||||
<translation>Zeigen Sie die Spielgröße in der Liste</translation>
|
||||
<translation>Zeige Spielgröße in der Liste</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Show Splash</source>
|
||||
@ -574,11 +586,11 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>Trophy Key</source>
|
||||
<translation>Trophy Key</translation>
|
||||
<translation>Trophäenschlüssel</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Trophy</source>
|
||||
<translation>Trophy</translation>
|
||||
<translation>Trophäe</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Logger</source>
|
||||
@ -599,6 +611,10 @@
|
||||
<message>
|
||||
<source>Input</source>
|
||||
<translation>Eingabe</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Motion Controls</source>
|
||||
<translation>Aktiviere Bewegungssteuerung</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Cursor</source>
|
||||
@ -702,23 +718,23 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Crash Diagnostics</source>
|
||||
<translation>Enable Crash Diagnostics</translation>
|
||||
<translation>Absturz-Diagnostik aktivieren</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Collect Shaders</source>
|
||||
<translation>Collect Shaders</translation>
|
||||
<translation>Sammle Shader</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Copy GPU Buffers</source>
|
||||
<translation>Copy GPU Buffers</translation>
|
||||
<translation>Kopiere GPU Puffer</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Host Debug Markers</source>
|
||||
<translation>Host Debug Markers</translation>
|
||||
<translation>Host-Debug-Markierer</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Guest Debug Markers</source>
|
||||
<translation>Guest Debug Markers</translation>
|
||||
<translation>Guest-Debug-Markierer</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Update</source>
|
||||
@ -742,11 +758,11 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>Title Music</source>
|
||||
<translation>Title Music</translation>
|
||||
<translation>Titelmusik</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Disable Trophy Pop-ups</source>
|
||||
<translation>Disable Trophy Pop-ups</translation>
|
||||
<translation>Deaktiviere Trophäen Pop-ups</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Play title music</source>
|
||||
@ -754,19 +770,19 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>Update Compatibility Database On Startup</source>
|
||||
<translation>Update Compatibility Database On Startup</translation>
|
||||
<translation>Aktualisiere Kompatibilitätsdatenbank beim Start</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Game Compatibility</source>
|
||||
<translation>Game Compatibility</translation>
|
||||
<translation>Spielkompatibilität</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Display Compatibility Data</source>
|
||||
<translation>Display Compatibility Data</translation>
|
||||
<translation>Zeige Kompatibilitätsdaten</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Update Compatibility Database</source>
|
||||
<translation>Update Compatibility Database</translation>
|
||||
<translation>Aktualisiere Kompatibilitätsdatenbank</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Volume</source>
|
||||
@ -810,7 +826,7 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>separateUpdatesCheckBox</source>
|
||||
<translation>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.</translation>
|
||||
<translation>Separaten Update-Ordner aktivieren:\nErmöglicht die Installation von Spielaktualiserungen in einem separaten Ordner zur einfachen Verwaltung.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>showSplashCheckBox</source>
|
||||
@ -830,7 +846,7 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>TrophyKey</source>
|
||||
<translation>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
|
||||
<translation>Trophäenschlüssel:\nSchlüssel zum Entschlüsseln von Trophäen. Muss von Ihrer gejailbreakten Konsole abgerufen werden.\nDarf nur Hex-Zeichen enthalten.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>logTypeGroupBox</source>
|
||||
@ -850,7 +866,7 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>disableTrophycheckBox</source>
|
||||
<translation>Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).</translation>
|
||||
<translation>Trophäen-Popups deaktivieren:\nDeaktivieren Sie Trophäenbenachrichtigungen im Spiel. Der Trophäenfortschritt kann weiterhin mit dem Trophäen-Viewer verfolgt werden (klicken Sie mit der rechten Maustaste auf das Spiel im Hauptfenster)..</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>hideCursorGroupBox</source>
|
||||
@ -866,15 +882,15 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>enableCompatibilityCheckBox</source>
|
||||
<translation>Display Compatibility Data:\nDisplays game compatibility information in table view. Enable "Update Compatibility On Startup" to get up-to-date information.</translation>
|
||||
<translation>Kompatibilitätsdaten anzeigen:\nZeigt Spielkompatibilitätsinformationen in Tabellenansicht an. Aktivieren Sie „Aktualisiere Kompatibilitätsdatenbank beim Start“, um aktuelle Informationen zu erhalten.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>checkCompatibilityOnStartupCheckBox</source>
|
||||
<translation>Update Compatibility On Startup:\nAutomatically update the compatibility database when shadPS4 starts.</translation>
|
||||
<translation>Kompatibilität beim Start aktualisieren:\nAktualisiert die Kompatibilitätsdatenbank automatisch, wenn shadPS4 startet.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>updateCompatibilityButton</source>
|
||||
<translation>Update Compatibility Database:\nImmediately update the compatibility database.</translation>
|
||||
<translation>Aktualisiere Kompatibilitätsdatenbank:\nAktualisiere sofort die Kompatibilitätsdatenbank.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Never</source>
|
||||
@ -954,30 +970,30 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>collectShaderCheckBox</source>
|
||||
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
<translation>Shader sammeln:\nSie müssen diese Option aktivieren, um Shader mit dem Debug-Menü (Strg + F10) bearbeiten zu können.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>crashDiagnosticsCheckBox</source>
|
||||
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
<translation>Absturzdiagnose:\nErstellt eine .yaml-Datei mit Informationen über den Vulkan-Status zum Zeitpunkt des Absturzes.\nNützlich zum Debuggen von „Gerät verloren“-Fehlern. Wenn Sie dies aktiviert haben, sollten Sie Host- UND Gast-Debug-Markierungen aktivieren.\nFunktioniert nicht auf Intel-GPUs.\nDamit dies funktioniert, müssen Vulkan Validationsschichten aktiviert und das Vulkan SDK installiert sein.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>copyGPUBuffersCheckBox</source>
|
||||
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
|
||||
<translation>GPU-Puffer kopieren:\nUmgeht Race-Bedingungen mit GPU-Übermittlungen.\nKann bei PM4-Abstürzen vom Typ 0 hilfreich sein oder auch nicht.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>hostMarkersCheckBox</source>
|
||||
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
<translation>Host-Debug-Marker:\nFügt emulatorseitige Informationen wie Marker für bestimmte AMDGPU-Befehle rund um Vulkan-Befehle ein und gibt Ressourcen-Debug-Namen an.\nWenn Sie dies aktiviert haben, sollten Sie die Absturzdiagnose aktivieren.\nNützlich für Programme wie RenderDoc.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>guestMarkersCheckBox</source>
|
||||
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
<translation>Gast-Debug-Markierer:\nFügt alle Debug-Markierer, die das Spiel selbst hinzugefügt hat, in den Befehlspuffer ein.\nWenn Sie dies aktiviert haben, sollten Sie die Absturzdiagnose aktivieren.\nNützlich für Programme wie RenderDoc.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>CheatsPatches</name>
|
||||
<message>
|
||||
<source>Cheats / Patches for </source>
|
||||
<translation>Cheats / Patches for </translation>
|
||||
<translation>Cheats / Patches für </translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>defaultTextEdit_MSG</source>
|
||||
@ -1165,7 +1181,7 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>Failed to open file:</source>
|
||||
<translation>Fehler beim Öffnen der Datei:</translation>
|
||||
<translation>Öffnung der Datei fehlgeschlagen:</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>XML ERROR:</source>
|
||||
@ -1212,7 +1228,7 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>Compatibility</source>
|
||||
<translation>Compatibility</translation>
|
||||
<translation>Kompatibilität</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Region</source>
|
||||
@ -1240,7 +1256,7 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>Never Played</source>
|
||||
<translation>Never Played</translation>
|
||||
<translation>Niemals gespielt</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>h</source>
|
||||
@ -1256,27 +1272,27 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>Compatibility is untested</source>
|
||||
<translation>Compatibility is untested</translation>
|
||||
<translation>Kompatibilität wurde noch nicht getested</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Game does not initialize properly / crashes the emulator</source>
|
||||
<translation>Game does not initialize properly / crashes the emulator</translation>
|
||||
<translation>Das Spiel wird nicht richtig initialisiert / stürzt den Emulator ab</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Game boots, but only displays a blank screen</source>
|
||||
<translation>Game boots, but only displays a blank screen</translation>
|
||||
<translation>Spiel startet, aber zeigt nur einen blanken Bildschirm</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Game displays an image but does not go past the menu</source>
|
||||
<translation>Game displays an image but does not go past the menu</translation>
|
||||
<translation>Spiel zeigt ein Bild aber geht nicht über das Menü hinaus</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Game has game-breaking glitches or unplayable performance</source>
|
||||
<translation>Game has game-breaking glitches or unplayable performance</translation>
|
||||
<translation>Spiel hat spiel-brechende Störungen oder unspielbare Leistung</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Game can be completed with playable performance and no major glitches</source>
|
||||
<translation>Game can be completed with playable performance and no major glitches</translation>
|
||||
<translation>Spiel kann mit spielbarer Leistung und keinen großen Störungen abgeschlossen werden</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
@ -1405,4 +1421,4 @@
|
||||
<translation>TB</translation>
|
||||
</message>
|
||||
</context>
|
||||
</TS>
|
||||
</TS>
|
||||
|
@ -702,23 +702,23 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Crash Diagnostics</source>
|
||||
<translation>Enable Crash Diagnostics</translation>
|
||||
<translation>Activer le diagnostic de crash</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Collect Shaders</source>
|
||||
<translation>Collect Shaders</translation>
|
||||
<translation>Collecter les shaders</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Copy GPU Buffers</source>
|
||||
<translation>Copy GPU Buffers</translation>
|
||||
<translation>Copier la mémoire tampon GPU</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Host Debug Markers</source>
|
||||
<translation>Host Debug Markers</translation>
|
||||
<translation>Marqueur de débogage hôte</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Guest Debug Markers</source>
|
||||
<translation>Guest Debug Markers</translation>
|
||||
<translation>Marqueur de débogage invité</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Update</source>
|
||||
@ -954,30 +954,30 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>collectShaderCheckBox</source>
|
||||
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
<translation>Collecter les Shaders:\nVous devez activer cette option pour modifier les shaders avec le menu de débogage (Ctrl + F10).</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>crashDiagnosticsCheckBox</source>
|
||||
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
<translation>Diagnostic de crash:\nCrée un fichier .yaml avec des informations sur l'état de Vulkan au moment du crash.\nUtile pour déboguer les erreurs "Device lost". Si cette option est activée, vous devez aussi activer Marqueur de débogage hôte ET invité.\nNe marche pas pour les GPUs Intel.\nVous devez activer le Vulkan Validation Layers ainsi que le Vulkan SDK pour que cela fonctionne.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>copyGPUBuffersCheckBox</source>
|
||||
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
|
||||
<translation>Copier la mémoire tampon GPU:\nContourne les conditions de course impliquant des soumissions GPU.\nPeut aider ou non en cas de crash PM4 type 0.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>hostMarkersCheckBox</source>
|
||||
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
<translation>Marqueur de débogage hôte:\nInsère des informations côté émulateur telles que des marqueurs pour des commandes spécifiques AMDGPU autour des commandes Vulkan, ainsi que donner les noms de débogages des ressources.\nSi cette option est activée, vous devriez activer "Diagnostic de crash".\nUtile pour des programmes comme RenderDoc.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>guestMarkersCheckBox</source>
|
||||
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
<translation>Marqueur de débogage invité:\nInsère tous les marqueurs de débogage que le jeu a ajouté a la commande mémoire tampon.\nSi cette option est activée, vous devriez activer "Diagnostic de crash".\nUtile pour des programmes comme RenderDoc.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>CheatsPatches</name>
|
||||
<message>
|
||||
<source>Cheats / Patches for </source>
|
||||
<translation>Cheats/Patchs pour </translation>
|
||||
<translation>Cheats / Patchs pour </translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>defaultTextEdit_MSG</source>
|
||||
|
@ -146,19 +146,19 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>Compatibility...</source>
|
||||
<translation>Compatibility...</translation>
|
||||
<translation>Compatibilità...</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Update database</source>
|
||||
<translation>Update database</translation>
|
||||
<translation>Aggiorna database</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>View report</source>
|
||||
<translation>View report</translation>
|
||||
<translation>Visualizza rapporto</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Submit a report</source>
|
||||
<translation>Submit a report</translation>
|
||||
<translation>Invia rapporto</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Shortcut creation</source>
|
||||
@ -194,7 +194,7 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>Update</source>
|
||||
<translation>Update</translation>
|
||||
<translation>Aggiornamento</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>This game has no DLC to delete!</source>
|
||||
@ -249,7 +249,7 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>Open shadPS4 Folder</source>
|
||||
<translation>Open shadPS4 Folder</translation>
|
||||
<translation>Apri Cartella shadps4</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Exit</source>
|
||||
@ -574,11 +574,11 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>Trophy Key</source>
|
||||
<translation>Trophy Key</translation>
|
||||
<translation>Chiave Trofei</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Trophy</source>
|
||||
<translation>Trophy</translation>
|
||||
<translation>Trofei</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Logger</source>
|
||||
@ -702,23 +702,23 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Crash Diagnostics</source>
|
||||
<translation>Enable Crash Diagnostics</translation>
|
||||
<translation>Abilita Diagnostica Crash</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Collect Shaders</source>
|
||||
<translation>Collect Shaders</translation>
|
||||
<translation>Raccogli Shaders</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Copy GPU Buffers</source>
|
||||
<translation>Copy GPU Buffers</translation>
|
||||
<translation>Copia Buffer GPU </translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Host Debug Markers</source>
|
||||
<translation>Host Debug Markers</translation>
|
||||
<translation>Marcatori di Debug dell'Host </translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Guest Debug Markers</source>
|
||||
<translation>Guest Debug Markers</translation>
|
||||
<translation>Marcatori di Debug del Guest </translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Update</source>
|
||||
@ -742,7 +742,7 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>Title Music</source>
|
||||
<translation>Title Music</translation>
|
||||
<translation>Musica del Titolo</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Disable Trophy Pop-ups</source>
|
||||
@ -774,7 +774,7 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>Audio Backend</source>
|
||||
<translation>Audio Backend</translation>
|
||||
<translation>Backend Audio</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Save</source>
|
||||
@ -830,7 +830,7 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>TrophyKey</source>
|
||||
<translation>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
|
||||
<translation>Chiave Trofei:\nChiave utilizzata per la decrittazione dei trofei. Deve essere estratta dalla vostra console con jailbreak.\nDeve contenere solo caratteri esadecimali.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>logTypeGroupBox</source>
|
||||
@ -850,7 +850,7 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>disableTrophycheckBox</source>
|
||||
<translation>Disable Trophy Pop-ups:\nDisable in-game trophy notifications. Trophy progress can still be tracked using the Trophy Viewer (right-click the game in the main window).</translation>
|
||||
<translation>Disabilita Notifica Trofei:\nDisabilita notifiche in gioco dei trofei. Il progresso dei Trofei può ancora essere controllato con il Visualizzatore Trofei (clicca tasto destro sul gioco nella finestra principale).</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>hideCursorGroupBox</source>
|
||||
@ -954,30 +954,30 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>collectShaderCheckBox</source>
|
||||
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
<translation>Raccogli Shader:\nBisogna attivare questa opzione per poter modificare gli shader nel menu di debug (Ctrl + F10).</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>crashDiagnosticsCheckBox</source>
|
||||
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
<translation>Diagnostica Crash:\nCrea un file .yaml che contiene informazioni riguardo lo stato del renderer Vulkan nel momento in cui si verifica un crash.\nUtile per poter effettuare il debug degli errori di tipo "Device Lost". Se hai questa opzione attiva dovresti abilitare anche Marcatori di Debug Host e Guest.\nNon è funzionante su GPU Intel.\nVulkan Validation Layers deve essere abilitato e bisogna aver installato l'SDK Vulkan per poter utilizzare questa funzione.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>copyGPUBuffersCheckBox</source>
|
||||
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
|
||||
<translation>Copia Buffer GPU:\nCerca di aggirare le race conditions che riguardano gli invii alla GPU.\nPotrebbe aiutare ad evitare crash che riguardano i PM4 di tipo 0.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>hostMarkersCheckBox</source>
|
||||
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
<translation>Marcatori di Debug dell'Host:\nInserisce nel log informazioni ottenute dall'emulatore come ad esempio marcatori per comandi specifici AMDGPU quando si hanno comandi Vulkan e associa nomi di debug per le risorse.\nSe hai questa opzione abilitata dovresti abilitare anche Diagnostica Crash.\nUtile per programmi come RenderDoc.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>guestMarkersCheckBox</source>
|
||||
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
<translation>Marcatori di Debug del Guest:\nInserisce nel log marcatori di debug che il gioco stesso ha aggiunto al buffer dei comandi.\nSe hai abilitato questa opzione dovresti abilitare anche Diagnostica Crash.\nUtile per programmi come RenderDoc.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>CheatsPatches</name>
|
||||
<message>
|
||||
<source>Cheats / Patches for </source>
|
||||
<translation>Cheats / Patches for </translation>
|
||||
<translation>Cheats / Patch per </translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>defaultTextEdit_MSG</source>
|
||||
@ -1244,7 +1244,7 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>h</source>
|
||||
<translation>h</translation>
|
||||
<translation>o</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>m</source>
|
||||
@ -1405,4 +1405,4 @@
|
||||
<translation>TB</translation>
|
||||
</message>
|
||||
</context>
|
||||
</TS>
|
||||
</TS>
|
||||
|
@ -629,7 +629,7 @@
|
||||
<translation>Grafikk</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Gui</source>
|
||||
<source>GUI</source>
|
||||
<translation>Grensesnitt</translation>
|
||||
</message>
|
||||
<message>
|
||||
@ -680,6 +680,22 @@
|
||||
<source>Remove</source>
|
||||
<translation>Fjern</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Save Data Path</source>
|
||||
<translation>Lagrede datamappe</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Browse</source>
|
||||
<translation>Endre mappe</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>saveDataBox</source>
|
||||
<translation>Lagrede datamappe:\nListe over data shadPS4 lagrer.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>browseButton</source>
|
||||
<translation>Endre mappe:\nEndrer hvilken mappe shadPS4 skal lagre data til.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Debug</source>
|
||||
<translation>Feilretting</translation>
|
||||
@ -690,7 +706,7 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Vulkan Validation Layers</source>
|
||||
<translation>Aktiver Vulkan valideringslag</translation>
|
||||
<translation>Aktiver Vulkan Validation Layers</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Vulkan Synchronization Validation</source>
|
||||
@ -702,23 +718,23 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>Enable Crash Diagnostics</source>
|
||||
<translation>Enable Crash Diagnostics</translation>
|
||||
<translation>Aktiver krasjdiagnostikk</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Collect Shaders</source>
|
||||
<translation>Collect Shaders</translation>
|
||||
<translation>Lagre skyggeleggere</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Copy GPU Buffers</source>
|
||||
<translation>Copy GPU Buffers</translation>
|
||||
<translation>Kopier GPU-buffere</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Host Debug Markers</source>
|
||||
<translation>Host Debug Markers</translation>
|
||||
<translation>Vertsfeilsøkingsmarkører</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Guest Debug Markers</source>
|
||||
<translation>Guest Debug Markers</translation>
|
||||
<translation>Gjestefeilsøkingsmarkører</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Update</source>
|
||||
@ -742,7 +758,7 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>Title Music</source>
|
||||
<translation>Title Music</translation>
|
||||
<translation>Tittelmusikk</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Disable Trophy Pop-ups</source>
|
||||
@ -926,7 +942,7 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>gameFoldersBox</source>
|
||||
<translation>Spillmapper:\nListen over mapper som brukes for å se etter installerte spill.</translation>
|
||||
<translation>Spillmapper:\nListe over mapper som brukes for å se etter installerte spill.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>addFolderButton</source>
|
||||
@ -942,7 +958,7 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>vkValidationCheckBox</source>
|
||||
<translation>Aktiver Vulkan valideringslag:\nAktiverer et system som validerer tilstanden til Vulkan-gjengiveren og logger informasjon om dens indre tilstand. Dette vil redusere ytelsen og sannsynligvis endre etterlignerens atferd.</translation>
|
||||
<translation>Aktiver Vulkan Validation Layers:\nAktiverer et system som validerer tilstanden til Vulkan-gjengiveren og logger informasjon om dens indre tilstand. Dette vil redusere ytelsen og sannsynligvis endre etterlignerens atferd.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>vkSyncValidationCheckBox</source>
|
||||
@ -954,23 +970,23 @@
|
||||
</message>
|
||||
<message>
|
||||
<source>collectShaderCheckBox</source>
|
||||
<translation>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
|
||||
<translation>Lagre skyggeleggere:\nDu trenger dette aktivert for å redigere skyggeleggerne med feilsøkingsmenyen (Ctrl + F10).</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>crashDiagnosticsCheckBox</source>
|
||||
<translation>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging 'Device lost' errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</translation>
|
||||
<translation>Krasjdiagnostikk:\nOppretter en .yaml-fil med informasjon om Vulkan-tilstanden ved krasj.\nNyttig for feilsøking 'Device lost' feil. Hvis du har dette aktivert, burde du aktivere vert OG gjestefeilsøkingsmarkører.\nFunker ikke med Intel GPU-er.\nDu trenger Vulkan Validation Layers og Vulkan SDK for at dette skal fungere.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>copyGPUBuffersCheckBox</source>
|
||||
<translation>Copy GPU Buffers:\nGets around race conditions involving GPU submits.\nMay or may not help with PM4 type 0 crashes.</translation>
|
||||
<translation>Kopier GPU-buffere:\nKommer rundt løpsforhold som involverer GPU-innsendinger.\nKan muligens hjelpe med PM4 type 0 krasj.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>hostMarkersCheckBox</source>
|
||||
<translation>Host Debug Markers:\nInserts emulator-side information like markers for specific AMDGPU commands around Vulkan commands, as well as giving resources debug names.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
<translation>Vertsfeilsøkingsmarkører:\nSetter inn etterligner-side informasjon som markører for spesifikke AMDGPU-kommandoer rundt Vulkan-kommandoer, i tillegg til å gi ressurser feilrettingsnavn.\nHvis du har dette aktivert, burde du aktivere krasjdiagnostikk.\nNyttig for programmer som RenderDoc.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>guestMarkersCheckBox</source>
|
||||
<translation>Guest Debug Markers:\nInserts any debug markers the game itself has added to the command buffer.\nIf you have this enabled, you should enable Crash Diagnostics.\nUseful for programs like RenderDoc.</translation>
|
||||
<translation>Gjestefeilsøkingsmarkører:\nSetter inn eventuelle feilsøkingsmarkører spillet selv har lagt til kommandobufferen.\nHvis du har dette aktivert, burde du aktivere krasjdiagnostikk.\nNyttig for programmer som RenderDoc.</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
@ -1015,6 +1031,10 @@
|
||||
<source>Delete File</source>
|
||||
<translation>Slett fil</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>Close</source>
|
||||
<translation>Lukk</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>No files selected.</source>
|
||||
<translation>Ingen filer valgt.</translation>
|
||||
|
Loading…
Reference in New Issue
Block a user