mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-12-10 13:48:40 +00:00
even more settings
This commit is contained in:
@@ -152,7 +152,6 @@ static ConfigEntry<u32> windowWidth(1280);
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static ConfigEntry<u32> windowHeight(720);
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static ConfigEntry<u32> windowHeight(720);
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static ConfigEntry<u32> internalScreenWidth(1280);
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static ConfigEntry<u32> internalScreenWidth(1280);
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static ConfigEntry<u32> internalScreenHeight(720);
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static ConfigEntry<u32> internalScreenHeight(720);
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static ConfigEntry<bool> isNullGpu(false);
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static ConfigEntry<bool> shouldCopyGPUBuffers(false);
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static ConfigEntry<bool> shouldCopyGPUBuffers(false);
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static ConfigEntry<bool> readbacksEnabled(false);
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static ConfigEntry<bool> readbacksEnabled(false);
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static ConfigEntry<bool> readbackLinearImagesEnabled(false);
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static ConfigEntry<bool> readbackLinearImagesEnabled(false);
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@@ -160,8 +159,6 @@ static ConfigEntry<bool> directMemoryAccessEnabled(false);
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static ConfigEntry<bool> shouldDumpShaders(false);
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static ConfigEntry<bool> shouldDumpShaders(false);
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static ConfigEntry<bool> shouldPatchShaders(false);
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static ConfigEntry<bool> shouldPatchShaders(false);
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static ConfigEntry<u32> vblankFrequency(60);
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static ConfigEntry<u32> vblankFrequency(60);
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static ConfigEntry<string> fullscreenMode("Windowed");
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static ConfigEntry<string> presentMode("Mailbox");
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static ConfigEntry<bool> isHDRAllowed(false);
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static ConfigEntry<bool> isHDRAllowed(false);
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static ConfigEntry<bool> fsrEnabled(false);
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static ConfigEntry<bool> fsrEnabled(false);
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static ConfigEntry<bool> rcasEnabled(true);
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static ConfigEntry<bool> rcasEnabled(true);
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@@ -179,7 +176,6 @@ static ConfigEntry<bool> rdocEnable(false);
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// Debug
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// Debug
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static ConfigEntry<bool> isFpsColor(true);
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static ConfigEntry<bool> isFpsColor(true);
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static ConfigEntry<bool> logEnabled(true);
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// GUI
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// GUI
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static std::vector<GameInstallDir> settings_install_dirs = {};
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static std::vector<GameInstallDir> settings_install_dirs = {};
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@@ -239,10 +235,6 @@ int* GetControllerCustomColor() {
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return controllerCustomColorRGB;
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return controllerCustomColorRGB;
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}
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}
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bool getLoggingEnabled() {
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return logEnabled.get();
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}
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void SetControllerCustomColor(int r, int b, int g) {
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void SetControllerCustomColor(int r, int b, int g) {
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controllerCustomColorRGB[0] = r;
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controllerCustomColorRGB[0] = r;
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controllerCustomColorRGB[1] = b;
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controllerCustomColorRGB[1] = b;
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@@ -268,14 +260,6 @@ void setVolumeSlider(int volumeValue, bool is_game_specific) {
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volumeSlider.set(volumeValue, is_game_specific);
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volumeSlider.set(volumeValue, is_game_specific);
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}
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}
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string getFullscreenMode() {
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return fullscreenMode.get();
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}
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std::string getPresentMode() {
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return presentMode.get();
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}
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s16 getCursorState() {
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s16 getCursorState() {
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return cursorState.get();
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return cursorState.get();
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}
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}
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@@ -312,7 +296,6 @@ u32 getInternalScreenHeight() {
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return internalScreenHeight.get();
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return internalScreenHeight.get();
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}
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}
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string getUserName() {
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string getUserName() {
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return userName.get();
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return userName.get();
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}
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}
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@@ -329,10 +312,6 @@ bool getIsMotionControlsEnabled() {
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return isMotionControlsEnabled.get();
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return isMotionControlsEnabled.get();
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}
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}
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bool nullGpu() {
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return isNullGpu.get();
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}
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bool copyGPUCmdBuffers() {
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bool copyGPUCmdBuffers() {
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return shouldCopyGPUBuffers.get();
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return shouldCopyGPUBuffers.get();
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}
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}
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@@ -365,10 +344,6 @@ bool fpsColor() {
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return isFpsColor.get();
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return isFpsColor.get();
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}
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}
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bool isLoggingEnabled() {
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return logEnabled.get();
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}
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u32 vblankFreq() {
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u32 vblankFreq() {
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if (vblankFrequency.get() < 60) {
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if (vblankFrequency.get() < 60) {
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vblankFrequency = 60;
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vblankFrequency = 60;
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@@ -432,14 +407,6 @@ void setInternalScreenHeight(u32 height) {
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internalScreenHeight.base_value = height;
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internalScreenHeight.base_value = height;
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}
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}
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void setLoggingEnabled(bool enable, bool is_game_specific) {
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logEnabled.set(enable, is_game_specific);
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}
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void setNullGpu(bool enable, bool is_game_specific) {
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isNullGpu.set(enable, is_game_specific);
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}
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void setAllowHDR(bool enable, bool is_game_specific) {
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void setAllowHDR(bool enable, bool is_game_specific) {
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isHDRAllowed.set(enable, is_game_specific);
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isHDRAllowed.set(enable, is_game_specific);
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}
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}
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@@ -488,14 +455,6 @@ void setVblankFreq(u32 value, bool is_game_specific) {
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vblankFrequency.set(value, is_game_specific);
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vblankFrequency.set(value, is_game_specific);
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}
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}
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void setFullscreenMode(string mode, bool is_game_specific) {
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fullscreenMode.set(mode, is_game_specific);
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}
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void setPresentMode(std::string mode, bool is_game_specific) {
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presentMode.set(mode, is_game_specific);
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}
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void setCursorState(s16 newCursorState, bool is_game_specific) {
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void setCursorState(s16 newCursorState, bool is_game_specific) {
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cursorState.set(newCursorState, is_game_specific);
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cursorState.set(newCursorState, is_game_specific);
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}
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}
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@@ -657,7 +616,6 @@ void load(const std::filesystem::path& path, bool is_game_specific) {
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windowHeight.setFromToml(gpu, "screenHeight", is_game_specific);
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windowHeight.setFromToml(gpu, "screenHeight", is_game_specific);
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internalScreenWidth.setFromToml(gpu, "internalScreenWidth", is_game_specific);
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internalScreenWidth.setFromToml(gpu, "internalScreenWidth", is_game_specific);
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internalScreenHeight.setFromToml(gpu, "internalScreenHeight", is_game_specific);
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internalScreenHeight.setFromToml(gpu, "internalScreenHeight", is_game_specific);
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isNullGpu.setFromToml(gpu, "nullGpu", is_game_specific);
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shouldCopyGPUBuffers.setFromToml(gpu, "copyGPUBuffers", is_game_specific);
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shouldCopyGPUBuffers.setFromToml(gpu, "copyGPUBuffers", is_game_specific);
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readbacksEnabled.setFromToml(gpu, "readbacks", is_game_specific);
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readbacksEnabled.setFromToml(gpu, "readbacks", is_game_specific);
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readbackLinearImagesEnabled.setFromToml(gpu, "readbackLinearImages", is_game_specific);
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readbackLinearImagesEnabled.setFromToml(gpu, "readbackLinearImages", is_game_specific);
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@@ -665,8 +623,6 @@ void load(const std::filesystem::path& path, bool is_game_specific) {
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shouldDumpShaders.setFromToml(gpu, "dumpShaders", is_game_specific);
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shouldDumpShaders.setFromToml(gpu, "dumpShaders", is_game_specific);
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shouldPatchShaders.setFromToml(gpu, "patchShaders", is_game_specific);
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shouldPatchShaders.setFromToml(gpu, "patchShaders", is_game_specific);
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vblankFrequency.setFromToml(gpu, "vblankFrequency", is_game_specific);
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vblankFrequency.setFromToml(gpu, "vblankFrequency", is_game_specific);
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fullscreenMode.setFromToml(gpu, "FullscreenMode", is_game_specific);
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presentMode.setFromToml(gpu, "presentMode", is_game_specific);
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isHDRAllowed.setFromToml(gpu, "allowHDR", is_game_specific);
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isHDRAllowed.setFromToml(gpu, "allowHDR", is_game_specific);
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fsrEnabled.setFromToml(gpu, "fsrEnabled", is_game_specific);
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fsrEnabled.setFromToml(gpu, "fsrEnabled", is_game_specific);
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rcasEnabled.setFromToml(gpu, "rcasEnabled", is_game_specific);
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rcasEnabled.setFromToml(gpu, "rcasEnabled", is_game_specific);
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@@ -691,7 +647,6 @@ void load(const std::filesystem::path& path, bool is_game_specific) {
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const toml::value& debug = data.at("Debug");
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const toml::value& debug = data.at("Debug");
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isFpsColor.setFromToml(debug, "FPSColor", is_game_specific);
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isFpsColor.setFromToml(debug, "FPSColor", is_game_specific);
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logEnabled.setFromToml(debug, "logEnabled", is_game_specific);
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current_version = toml::find_or<std::string>(debug, "ConfigVersion", current_version);
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current_version = toml::find_or<std::string>(debug, "ConfigVersion", current_version);
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}
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}
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@@ -807,14 +762,11 @@ void save(const std::filesystem::path& path, bool is_game_specific) {
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windowWidth.setTomlValue(data, "GPU", "screenWidth", is_game_specific);
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windowWidth.setTomlValue(data, "GPU", "screenWidth", is_game_specific);
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windowHeight.setTomlValue(data, "GPU", "screenHeight", is_game_specific);
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windowHeight.setTomlValue(data, "GPU", "screenHeight", is_game_specific);
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isNullGpu.setTomlValue(data, "GPU", "nullGpu", is_game_specific);
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shouldCopyGPUBuffers.setTomlValue(data, "GPU", "copyGPUBuffers", is_game_specific);
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shouldCopyGPUBuffers.setTomlValue(data, "GPU", "copyGPUBuffers", is_game_specific);
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readbacksEnabled.setTomlValue(data, "GPU", "readbacks", is_game_specific);
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readbacksEnabled.setTomlValue(data, "GPU", "readbacks", is_game_specific);
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readbackLinearImagesEnabled.setTomlValue(data, "GPU", "readbackLinearImages", is_game_specific);
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readbackLinearImagesEnabled.setTomlValue(data, "GPU", "readbackLinearImages", is_game_specific);
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shouldDumpShaders.setTomlValue(data, "GPU", "dumpShaders", is_game_specific);
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shouldDumpShaders.setTomlValue(data, "GPU", "dumpShaders", is_game_specific);
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vblankFrequency.setTomlValue(data, "GPU", "vblankFrequency", is_game_specific);
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vblankFrequency.setTomlValue(data, "GPU", "vblankFrequency", is_game_specific);
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fullscreenMode.setTomlValue(data, "GPU", "FullscreenMode", is_game_specific);
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presentMode.setTomlValue(data, "GPU", "presentMode", is_game_specific);
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isHDRAllowed.setTomlValue(data, "GPU", "allowHDR", is_game_specific);
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isHDRAllowed.setTomlValue(data, "GPU", "allowHDR", is_game_specific);
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fsrEnabled.setTomlValue(data, "GPU", "fsrEnabled", is_game_specific);
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fsrEnabled.setTomlValue(data, "GPU", "fsrEnabled", is_game_specific);
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rcasEnabled.setTomlValue(data, "GPU", "rcasEnabled", is_game_specific);
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rcasEnabled.setTomlValue(data, "GPU", "rcasEnabled", is_game_specific);
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@@ -830,8 +782,6 @@ void save(const std::filesystem::path& path, bool is_game_specific) {
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vkGuestMarkers.setTomlValue(data, "Vulkan", "guestMarkers", is_game_specific);
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vkGuestMarkers.setTomlValue(data, "Vulkan", "guestMarkers", is_game_specific);
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rdocEnable.setTomlValue(data, "Vulkan", "rdocEnable", is_game_specific);
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rdocEnable.setTomlValue(data, "Vulkan", "rdocEnable", is_game_specific);
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logEnabled.setTomlValue(data, "Debug", "logEnabled", is_game_specific);
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m_language.setTomlValue(data, "Settings", "consoleLanguage", is_game_specific);
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m_language.setTomlValue(data, "Settings", "consoleLanguage", is_game_specific);
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if (!is_game_specific) {
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if (!is_game_specific) {
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@@ -918,12 +868,9 @@ void setDefaultValues(bool is_game_specific) {
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// GS - GPU
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// GS - GPU
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windowWidth.set(1280, is_game_specific);
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windowWidth.set(1280, is_game_specific);
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windowHeight.set(720, is_game_specific);
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windowHeight.set(720, is_game_specific);
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isNullGpu.set(false, is_game_specific);
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shouldCopyGPUBuffers.set(false, is_game_specific);
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shouldCopyGPUBuffers.set(false, is_game_specific);
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shouldDumpShaders.set(false, is_game_specific);
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shouldDumpShaders.set(false, is_game_specific);
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vblankFrequency.set(60, is_game_specific);
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vblankFrequency.set(60, is_game_specific);
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fullscreenMode.set("Windowed", is_game_specific);
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presentMode.set("Mailbox", is_game_specific);
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isHDRAllowed.set(false, is_game_specific);
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isHDRAllowed.set(false, is_game_specific);
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fsrEnabled.set(true, is_game_specific);
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fsrEnabled.set(true, is_game_specific);
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rcasEnabled.set(true, is_game_specific);
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rcasEnabled.set(true, is_game_specific);
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@@ -939,9 +886,6 @@ void setDefaultValues(bool is_game_specific) {
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vkGuestMarkers.set(false, is_game_specific);
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vkGuestMarkers.set(false, is_game_specific);
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rdocEnable.set(false, is_game_specific);
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rdocEnable.set(false, is_game_specific);
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// GS - Debug
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logEnabled.set(true, is_game_specific);
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// GS - Settings
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// GS - Settings
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m_language.set(1, is_game_specific);
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m_language.set(1, is_game_specific);
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@@ -33,10 +33,6 @@ int getVolumeSlider();
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void setVolumeSlider(int volumeValue, bool is_game_specific = false);
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void setVolumeSlider(int volumeValue, bool is_game_specific = false);
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std::string getTrophyKey();
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std::string getTrophyKey();
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void setTrophyKey(std::string key);
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void setTrophyKey(std::string key);
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std::string getFullscreenMode();
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void setFullscreenMode(std::string mode, bool is_game_specific = false);
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std::string getPresentMode();
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void setPresentMode(std::string mode, bool is_game_specific = false);
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u32 getWindowWidth();
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u32 getWindowWidth();
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u32 getWindowHeight();
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u32 getWindowHeight();
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void setWindowWidth(u32 width, bool is_game_specific = false);
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void setWindowWidth(u32 width, bool is_game_specific = false);
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@@ -47,8 +43,6 @@ void setInternalScreenWidth(u32 width);
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void setInternalScreenHeight(u32 height);
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void setInternalScreenHeight(u32 height);
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bool allowHDR();
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bool allowHDR();
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void setAllowHDR(bool enable, bool is_game_specific = false);
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void setAllowHDR(bool enable, bool is_game_specific = false);
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bool nullGpu();
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void setNullGpu(bool enable, bool is_game_specific = false);
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bool copyGPUCmdBuffers();
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bool copyGPUCmdBuffers();
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void setCopyGPUCmdBuffers(bool enable, bool is_game_specific = false);
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void setCopyGPUCmdBuffers(bool enable, bool is_game_specific = false);
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bool readbacks();
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bool readbacks();
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@@ -101,8 +95,6 @@ std::string getDefaultControllerID();
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void setDefaultControllerID(std::string id);
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void setDefaultControllerID(std::string id);
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bool getBackgroundControllerInput();
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bool getBackgroundControllerInput();
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void setBackgroundControllerInput(bool enable, bool is_game_specific = false);
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void setBackgroundControllerInput(bool enable, bool is_game_specific = false);
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bool getLoggingEnabled();
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void setLoggingEnabled(bool enable, bool is_game_specific = false);
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bool getFsrEnabled();
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bool getFsrEnabled();
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void setFsrEnabled(bool enable, bool is_game_specific = false);
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void setFsrEnabled(bool enable, bool is_game_specific = false);
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bool getRcasEnabled();
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bool getRcasEnabled();
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@@ -184,7 +184,8 @@ public:
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|||||||
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|
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void PushEntry(Class log_class, Level log_level, const char* filename, unsigned int line_num,
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void PushEntry(Class log_class, Level log_level, const char* filename, unsigned int line_num,
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const char* function, const char* format, const fmt::format_args& args) {
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const char* function, const char* format, const fmt::format_args& args) {
|
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if (!filter.CheckMessage(log_class, log_level) || !Config::getLoggingEnabled()) {
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if (!filter.CheckMessage(log_class, log_level) ||
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||||||
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!EmulatorSettings::GetInstance()->IsLogEnabled()) {
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return;
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return;
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||||||
}
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}
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@@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
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||||||
// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
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#include <fstream>
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#include <fstream>
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@@ -218,7 +218,10 @@ struct GPUSettings {
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Setting<int> rcas_attenuation{250};
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Setting<int> rcas_attenuation{250};
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// TODO add overrides
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// TODO add overrides
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std::vector<OverrideItem> GetOverrideableFields() const {
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std::vector<OverrideItem> GetOverrideableFields() const {
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return std::vector<OverrideItem>{};
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return std::vector<OverrideItem>{
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||||||
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make_override<GPUSettings>("null_gpu", &GPUSettings::null_gpu),
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make_override<GPUSettings>("full_screen", &GPUSettings::full_screen),
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make_override<GPUSettings>("present_mode", &GPUSettings::present_mode)};
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}
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}
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||||||
};
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};
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NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(GPUSettings, window_width, window_height, internal_screen_width,
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NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(GPUSettings, window_width, window_height, internal_screen_width,
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||||||
@@ -241,7 +244,7 @@ struct VulkanSettings {
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make_override<VulkanSettings>("full_screen", &VulkanSettings::full_screen)};
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make_override<VulkanSettings>("full_screen", &VulkanSettings::full_screen)};
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||||||
}
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}
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||||||
};
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};
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NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(VulkanSettings, gpu_id,full_screen)
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NLOHMANN_DEFINE_TYPE_NON_INTRUSIVE(VulkanSettings, gpu_id, full_screen)
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||||||
// -------------------------------
|
// -------------------------------
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||||||
// User settings
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// User settings
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||||||
// -------------------------------
|
// -------------------------------
|
||||||
@@ -346,6 +349,12 @@ public:
|
|||||||
SETTING_FORWARD_BOOL(m_debug, SeparateLoggingEnabled, separate_logging_enabled)
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SETTING_FORWARD_BOOL(m_debug, SeparateLoggingEnabled, separate_logging_enabled)
|
||||||
SETTING_FORWARD_BOOL(m_debug, DebugDump, debug_dump)
|
SETTING_FORWARD_BOOL(m_debug, DebugDump, debug_dump)
|
||||||
SETTING_FORWARD_BOOL(m_debug, ShaderDump, shader_dump)
|
SETTING_FORWARD_BOOL(m_debug, ShaderDump, shader_dump)
|
||||||
|
SETTING_FORWARD_BOOL(m_debug, LogEnabled, log_enabled)
|
||||||
|
|
||||||
|
// GPU Settings
|
||||||
|
SETTING_FORWARD_BOOL(m_gpu, NullGPU, null_gpu)
|
||||||
|
SETTING_FORWARD(m_gpu, FullScreenMode, full_screen_mode)
|
||||||
|
SETTING_FORWARD(m_gpu, PresentMode, present_mode)
|
||||||
|
|
||||||
// Vulkan settings
|
// Vulkan settings
|
||||||
SETTING_FORWARD(m_vulkan, GpuId, gpu_id)
|
SETTING_FORWARD(m_vulkan, GpuId, gpu_id)
|
||||||
|
|||||||
@@ -209,7 +209,7 @@ void Emulator::Run(std::filesystem::path file, std::vector<std::string> args,
|
|||||||
LOG_INFO(Config, "General isConnectedToNetwork: {}",
|
LOG_INFO(Config, "General isConnectedToNetwork: {}",
|
||||||
EmulatorSettings::GetInstance()->IsConnectedToNetwork());
|
EmulatorSettings::GetInstance()->IsConnectedToNetwork());
|
||||||
LOG_INFO(Config, "General isPsnSignedIn: {}", EmulatorSettings::GetInstance()->IsPSNSignedIn());
|
LOG_INFO(Config, "General isPsnSignedIn: {}", EmulatorSettings::GetInstance()->IsPSNSignedIn());
|
||||||
LOG_INFO(Config, "GPU isNullGpu: {}", Config::nullGpu());
|
LOG_INFO(Config, "GPU isNullGpu: {}", EmulatorSettings::GetInstance()->IsNullGPU());
|
||||||
LOG_INFO(Config, "GPU readbacks: {}", Config::readbacks());
|
LOG_INFO(Config, "GPU readbacks: {}", Config::readbacks());
|
||||||
LOG_INFO(Config, "GPU readbackLinearImages: {}", Config::readbackLinearImages());
|
LOG_INFO(Config, "GPU readbackLinearImages: {}", Config::readbackLinearImages());
|
||||||
LOG_INFO(Config, "GPU directMemoryAccess: {}", Config::directMemoryAccess());
|
LOG_INFO(Config, "GPU directMemoryAccess: {}", Config::directMemoryAccess());
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
#include "SDL3/SDL_events.h"
|
#include "SDL3/SDL_events.h"
|
||||||
@@ -315,8 +315,10 @@ WindowSDL::WindowSDL(s32 width_, s32 height_, Input::GameController* controller_
|
|||||||
error = true;
|
error = true;
|
||||||
}
|
}
|
||||||
if (!error) {
|
if (!error) {
|
||||||
SDL_SetWindowFullscreenMode(
|
SDL_SetWindowFullscreenMode(window, EmulatorSettings::GetInstance()->GetFullScreenMode() ==
|
||||||
window, Config::getFullscreenMode() == "Fullscreen" ? displayMode : NULL);
|
"Fullscreen"
|
||||||
|
? displayMode
|
||||||
|
: NULL);
|
||||||
}
|
}
|
||||||
SDL_SetWindowFullscreen(window, EmulatorSettings::GetInstance()->IsFullScreen());
|
SDL_SetWindowFullscreen(window, EmulatorSettings::GetInstance()->IsFullScreen());
|
||||||
|
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
#include "common/config.h"
|
#include "common/config.h"
|
||||||
@@ -578,7 +578,7 @@ void Presenter::Present(Frame* frame, bool is_reusing_frame) {
|
|||||||
ImGui::SetCursorPos(ImGui::GetCursorStartPos() + offset);
|
ImGui::SetCursorPos(ImGui::GetCursorStartPos() + offset);
|
||||||
ImGui::Image(game_texture, size);
|
ImGui::Image(game_texture, size);
|
||||||
|
|
||||||
if (Config::nullGpu()) {
|
if (EmulatorSettings::GetInstance()->IsNullGPU()) {
|
||||||
Core::Devtools::Layer::DrawNullGpuNotice();
|
Core::Devtools::Layer::DrawNullGpuNotice();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,8 +1,9 @@
|
|||||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
#include "common/config.h"
|
#include "common/config.h"
|
||||||
#include "common/debug.h"
|
#include "common/debug.h"
|
||||||
|
#include "core/emulator_settings.h"
|
||||||
#include "core/memory.h"
|
#include "core/memory.h"
|
||||||
#include "shader_recompiler/runtime_info.h"
|
#include "shader_recompiler/runtime_info.h"
|
||||||
#include "video_core/amdgpu/liverpool.h"
|
#include "video_core/amdgpu/liverpool.h"
|
||||||
@@ -38,7 +39,7 @@ Rasterizer::Rasterizer(const Instance& instance_, Scheduler& scheduler_,
|
|||||||
texture_cache{instance, scheduler, liverpool_, buffer_cache, page_manager},
|
texture_cache{instance, scheduler, liverpool_, buffer_cache, page_manager},
|
||||||
liverpool{liverpool_}, memory{Core::Memory::Instance()},
|
liverpool{liverpool_}, memory{Core::Memory::Instance()},
|
||||||
pipeline_cache{instance, scheduler, liverpool} {
|
pipeline_cache{instance, scheduler, liverpool} {
|
||||||
if (!Config::nullGpu()) {
|
if (!EmulatorSettings::GetInstance()->IsNullGPU()) {
|
||||||
liverpool->BindRasterizer(this);
|
liverpool->BindRasterizer(this);
|
||||||
}
|
}
|
||||||
memory->SetRasterizer(this);
|
memory->SetRasterizer(this);
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
@@ -6,6 +6,7 @@
|
|||||||
#include "common/assert.h"
|
#include "common/assert.h"
|
||||||
#include "common/config.h"
|
#include "common/config.h"
|
||||||
#include "common/logging/log.h"
|
#include "common/logging/log.h"
|
||||||
|
#include "core/emulator_settings.h"
|
||||||
#include "imgui/renderer/imgui_core.h"
|
#include "imgui/renderer/imgui_core.h"
|
||||||
#include "sdl_window.h"
|
#include "sdl_window.h"
|
||||||
#include "video_core/renderer_vulkan/vk_instance.h"
|
#include "video_core/renderer_vulkan/vk_instance.h"
|
||||||
@@ -199,7 +200,7 @@ void Swapchain::FindPresentMode() {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
const auto requested_mode = Config::getPresentMode();
|
const auto requested_mode = EmulatorSettings::GetInstance()->GetPresentMode();
|
||||||
if (requested_mode == "Mailbox") {
|
if (requested_mode == "Mailbox") {
|
||||||
present_mode = vk::PresentModeKHR::eMailbox;
|
present_mode = vk::PresentModeKHR::eMailbox;
|
||||||
} else if (requested_mode == "Fifo") {
|
} else if (requested_mode == "Fifo") {
|
||||||
@@ -208,7 +209,7 @@ void Swapchain::FindPresentMode() {
|
|||||||
present_mode = vk::PresentModeKHR::eImmediate;
|
present_mode = vk::PresentModeKHR::eImmediate;
|
||||||
} else {
|
} else {
|
||||||
LOG_ERROR(Render_Vulkan, "Unknown present mode {}, defaulting to Mailbox.",
|
LOG_ERROR(Render_Vulkan, "Unknown present mode {}, defaulting to Mailbox.",
|
||||||
Config::getPresentMode());
|
EmulatorSettings::GetInstance()->GetPresentMode());
|
||||||
present_mode = vk::PresentModeKHR::eMailbox;
|
present_mode = vk::PresentModeKHR::eMailbox;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user