Merge branch 'shadps4-emu:main' into main

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zemzema 2025-06-12 14:40:11 +02:00 committed by GitHub
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36 changed files with 4864 additions and 489 deletions

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@ -870,6 +870,7 @@ set(SHADER_RECOMPILER src/shader_recompiler/exception.h
src/shader_recompiler/ir/passes/ring_access_elimination.cpp
src/shader_recompiler/ir/passes/shader_info_collection_pass.cpp
src/shader_recompiler/ir/passes/shared_memory_barrier_pass.cpp
src/shader_recompiler/ir/passes/shared_memory_simplify_pass.cpp
src/shader_recompiler/ir/passes/shared_memory_to_storage_pass.cpp
src/shader_recompiler/ir/passes/ssa_rewrite_pass.cpp
src/shader_recompiler/ir/abstract_syntax_list.cpp
@ -1054,6 +1055,10 @@ set(QT_GUI src/qt_gui/about_dialog.cpp
src/qt_gui/settings_dialog.h
src/qt_gui/settings_dialog.ui
src/qt_gui/main.cpp
src/qt_gui/gui_settings.cpp
src/qt_gui/gui_settings.h
src/qt_gui/settings.cpp
src/qt_gui/settings.h
${EMULATOR}
${RESOURCE_FILES}
${TRANSLATIONS}

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@ -36,7 +36,7 @@ SPDX-License-Identifier: GPL-2.0-or-later
**shadPS4** is an early **PlayStation 4** emulator for **Windows**, **Linux** and **macOS** written in C++.
If you encounter problems or have doubts, do not hesitate to look at the [**Quickstart**](https://github.com/shadps4-emu/shadPS4/blob/main/documents/Quickstart/Quickstart.md).\
If you encounter problems or have doubts, do not hesitate to look at the [**Quickstart**](https://github.com/shadps4-emu/shadPS4/wiki/I.-Quick-start-%5BUsers%5D).\
To verify that a game works, you can look at [**shadPS4 Game Compatibility**](https://github.com/shadps4-emu/shadps4-game-compatibility).\
To discuss shadPS4 development, suggest ideas or to ask for help, join our [**Discord server**](https://discord.gg/bFJxfftGW6).\
To get the latest news, go to our [**X (Twitter)**](https://x.com/shadps4) or our [**website**](https://shadps4.net/).\
@ -124,8 +124,8 @@ Keyboard and mouse inputs can be customized in the settings menu by clicking the
# Firmware files
shadPS4 can load some PlayStation 4 firmware files, these must be dumped from your legally owned PlayStation 4 console.\
The following firmware modules are supported and must be placed in shadPS4's `user/sys_modules` folder.
shadPS4 can load some PlayStation 4 firmware files, these must be dumped from your legally owned PlayStation 4 console.
The following firmware modules are supported and must be placed in shadPS4's `sys_modules` folder.
<div align="center">
@ -139,7 +139,6 @@ The following firmware modules are supported and must be placed in shadPS4's `us
> [!Caution]
> The above modules are required to run the games properly and must be extracted from your PlayStation 4.\
> **We do not provide any information or support on how to do this**.
@ -148,7 +147,7 @@ The following firmware modules are supported and must be placed in shadPS4's `us
- [**georgemoralis**](https://github.com/georgemoralis)
- [**psucien**](https://github.com/psucien)
- [**viniciuslrangel**](https://github.com/viniciuslrangel)
- [**roamic**](https://github.com/vladmikhalin)
- [**roamic**](https://github.com/roamic)
- [**squidbus**](https://github.com/squidbus)
- [**frodo**](https://github.com/baggins183)
- [**Stephen Miller**](https://github.com/StevenMiller123)
@ -158,7 +157,7 @@ Logo is done by [**Xphalnos**](https://github.com/Xphalnos)
# Contributing
If you want to contribute, please look the [**CONTRIBUTING.md**](https://github.com/shadps4-emu/shadPS4/blob/main/CONTRIBUTING.md) file.\
If you want to contribute, please read the [**CONTRIBUTING.md**](https://github.com/shadps4-emu/shadPS4/blob/main/CONTRIBUTING.md) file.\
Open a PR and we'll check it :)
# Translations

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@ -33,9 +33,7 @@ namespace Config {
static bool isNeo = false;
static bool isDevKit = false;
static bool playBGM = false;
static bool isTrophyPopupDisabled = false;
static int BGMvolume = 50;
static bool enableDiscordRPC = false;
static u32 screenWidth = 1280;
static u32 screenHeight = 720;
@ -43,7 +41,6 @@ static s32 gpuId = -1; // Vulkan physical device index. Set to negative for auto
static std::string logFilter;
static std::string logType = "sync";
static std::string userName = "shadPS4";
static std::string updateChannel;
static std::string chooseHomeTab;
static std::string backButtonBehavior = "left";
static bool useSpecialPad = false;
@ -52,8 +49,6 @@ static bool isMotionControlsEnabled = true;
static bool isDebugDump = false;
static bool isShaderDebug = false;
static bool isShowSplash = false;
static bool isAutoUpdate = false;
static bool isAlwaysShowChangelog = false;
static std::string isSideTrophy = "right";
static bool isNullGpu = false;
static bool shouldCopyGPUBuffers = false;
@ -86,27 +81,13 @@ static std::vector<GameInstallDir> settings_install_dirs = {};
std::vector<bool> install_dirs_enabled = {};
std::filesystem::path settings_addon_install_dir = {};
std::filesystem::path save_data_path = {};
u32 main_window_geometry_x = 400;
u32 main_window_geometry_y = 400;
u32 main_window_geometry_w = 1280;
u32 main_window_geometry_h = 720;
u32 mw_themes = 0;
u32 m_icon_size = 36;
u32 m_icon_size_grid = 69;
u32 m_slider_pos = 0;
u32 m_slider_pos_grid = 0;
u32 m_table_mode = 0;
u32 m_window_size_W = 1280;
u32 m_window_size_H = 720;
std::vector<std::string> m_elf_viewer;
std::vector<std::string> m_recent_files;
std::string emulator_language = "en_US";
static int backgroundImageOpacity = 50;
static bool showBackgroundImage = true;
static bool isFullscreen = false;
static std::string fullscreenMode = "Windowed";
static bool isHDRAllowed = false;
static bool showLabelsUnderIcons = true;
// Language
u32 m_language = 1; // english
@ -176,14 +157,6 @@ bool getIsFullscreen() {
return isFullscreen;
}
bool getShowLabelsUnderIcons() {
return showLabelsUnderIcons;
}
bool setShowLabelsUnderIcons() {
return false;
}
std::string getFullscreenMode() {
return fullscreenMode;
}
@ -192,14 +165,6 @@ bool getisTrophyPopupDisabled() {
return isTrophyPopupDisabled;
}
bool getPlayBGM() {
return playBGM;
}
int getBGMvolume() {
return BGMvolume;
}
bool getEnableDiscordRPC() {
return enableDiscordRPC;
}
@ -240,10 +205,6 @@ std::string getUserName() {
return userName;
}
std::string getUpdateChannel() {
return updateChannel;
}
std::string getChooseHomeTab() {
return chooseHomeTab;
}
@ -276,14 +237,6 @@ bool showSplash() {
return isShowSplash;
}
bool autoUpdate() {
return isAutoUpdate;
}
bool alwaysShowChangelog() {
return isAlwaysShowChangelog;
}
std::string sideTrophy() {
return isSideTrophy;
}
@ -384,14 +337,6 @@ void setShowSplash(bool enable) {
isShowSplash = enable;
}
void setAutoUpdate(bool enable) {
isAutoUpdate = enable;
}
void setAlwaysShowChangelog(bool enable) {
isAlwaysShowChangelog = enable;
}
void setSideTrophy(std::string side) {
isSideTrophy = side;
}
@ -431,9 +376,6 @@ void setVblankDiv(u32 value) {
void setIsFullscreen(bool enable) {
isFullscreen = enable;
}
static void setShowLabelsUnderIcons(bool enable) {
showLabelsUnderIcons = enable;
}
void setFullscreenMode(std::string mode) {
fullscreenMode = mode;
@ -443,14 +385,6 @@ void setisTrophyPopupDisabled(bool disable) {
isTrophyPopupDisabled = disable;
}
void setPlayBGM(bool enable) {
playBGM = enable;
}
void setBGMvolume(int volume) {
BGMvolume = volume;
}
void setEnableDiscordRPC(bool enable) {
enableDiscordRPC = enable;
}
@ -490,9 +424,6 @@ void setUserName(const std::string& type) {
userName = type;
}
void setUpdateChannel(const std::string& type) {
updateChannel = type;
}
void setChooseHomeTab(const std::string& type) {
chooseHomeTab = type;
}
@ -521,13 +452,6 @@ void setCheckCompatibilityOnStartup(bool use) {
checkCompatibilityOnStartup = use;
}
void setMainWindowGeometry(u32 x, u32 y, u32 w, u32 h) {
main_window_geometry_x = x;
main_window_geometry_y = y;
main_window_geometry_w = w;
main_window_geometry_h = h;
}
bool addGameInstallDir(const std::filesystem::path& dir, bool enabled) {
for (const auto& install_dir : settings_install_dirs) {
if (install_dir.path == dir) {
@ -564,34 +488,6 @@ void setMainWindowTheme(u32 theme) {
mw_themes = theme;
}
void setIconSize(u32 size) {
m_icon_size = size;
}
void setIconSizeGrid(u32 size) {
m_icon_size_grid = size;
}
void setSliderPosition(u32 pos) {
m_slider_pos = pos;
}
void setSliderPositionGrid(u32 pos) {
m_slider_pos_grid = pos;
}
void setTableMode(u32 mode) {
m_table_mode = mode;
}
void setMainWindowWidth(u32 width) {
m_window_size_W = width;
}
void setMainWindowHeight(u32 height) {
m_window_size_H = height;
}
void setElfViewer(const std::vector<std::string>& elfList) {
m_elf_viewer.resize(elfList.size());
m_elf_viewer = elfList;
@ -621,22 +517,6 @@ void setSaveDataPath(const std::filesystem::path& path) {
save_data_path = path;
}
u32 getMainWindowGeometryX() {
return main_window_geometry_x;
}
u32 getMainWindowGeometryY() {
return main_window_geometry_y;
}
u32 getMainWindowGeometryW() {
return main_window_geometry_w;
}
u32 getMainWindowGeometryH() {
return main_window_geometry_h;
}
const std::vector<std::filesystem::path> getGameInstallDirs() {
std::vector<std::filesystem::path> enabled_dirs;
for (const auto& dir : settings_install_dirs) {
@ -667,34 +547,6 @@ u32 getMainWindowTheme() {
return mw_themes;
}
u32 getIconSize() {
return m_icon_size;
}
u32 getIconSizeGrid() {
return m_icon_size_grid;
}
u32 getSliderPosition() {
return m_slider_pos;
}
u32 getSliderPositionGrid() {
return m_slider_pos_grid;
}
u32 getTableMode() {
return m_table_mode;
}
u32 getMainWindowWidth() {
return m_window_size_W;
}
u32 getMainWindowHeight() {
return m_window_size_H;
}
std::vector<std::string> getElfViewer() {
return m_elf_viewer;
}
@ -715,22 +567,6 @@ bool getSeparateLogFilesEnabled() {
return isSeparateLogFilesEnabled;
}
int getBackgroundImageOpacity() {
return backgroundImageOpacity;
}
void setBackgroundImageOpacity(int opacity) {
backgroundImageOpacity = std::clamp(opacity, 0, 100);
}
bool getShowBackgroundImage() {
return showBackgroundImage;
}
void setShowBackgroundImage(bool show) {
showBackgroundImage = show;
}
bool getPSNSignedIn() {
return isPSNSignedIn;
}
@ -764,23 +600,14 @@ void load(const std::filesystem::path& path) {
isNeo = toml::find_or<bool>(general, "isPS4Pro", false);
isDevKit = toml::find_or<bool>(general, "isDevKit", false);
isPSNSignedIn = toml::find_or<bool>(general, "isPSNSignedIn", false);
playBGM = toml::find_or<bool>(general, "playBGM", false);
isTrophyPopupDisabled = toml::find_or<bool>(general, "isTrophyPopupDisabled", false);
trophyNotificationDuration =
toml::find_or<double>(general, "trophyNotificationDuration", 5.0);
BGMvolume = toml::find_or<int>(general, "BGMvolume", 50);
enableDiscordRPC = toml::find_or<bool>(general, "enableDiscordRPC", true);
logFilter = toml::find_or<std::string>(general, "logFilter", "");
logType = toml::find_or<std::string>(general, "logType", "sync");
userName = toml::find_or<std::string>(general, "userName", "shadPS4");
if (Common::g_is_release) {
updateChannel = toml::find_or<std::string>(general, "updateChannel", "Release");
} else {
updateChannel = toml::find_or<std::string>(general, "updateChannel", "Nightly");
}
isShowSplash = toml::find_or<bool>(general, "showSplash", true);
isAutoUpdate = toml::find_or<bool>(general, "autoUpdate", false);
isAlwaysShowChangelog = toml::find_or<bool>(general, "alwaysShowChangelog", false);
isSideTrophy = toml::find_or<std::string>(general, "sideTrophy", "right");
compatibilityData = toml::find_or<bool>(general, "compatibilityEnabled", false);
checkCompatibilityOnStartup =
@ -841,13 +668,7 @@ void load(const std::filesystem::path& path) {
const toml::value& gui = data.at("GUI");
load_game_size = toml::find_or<bool>(gui, "loadGameSizeEnabled", true);
m_icon_size = toml::find_or<int>(gui, "iconSize", 0);
m_icon_size_grid = toml::find_or<int>(gui, "iconSizeGrid", 0);
m_slider_pos = toml::find_or<int>(gui, "sliderPos", 0);
m_slider_pos_grid = toml::find_or<int>(gui, "sliderPosGrid", 0);
mw_themes = toml::find_or<int>(gui, "theme", 0);
m_window_size_W = toml::find_or<int>(gui, "mw_width", 0);
m_window_size_H = toml::find_or<int>(gui, "mw_height", 0);
const auto install_dir_array =
toml::find_or<std::vector<std::u8string>>(gui, "installDirs", {});
@ -872,16 +693,9 @@ void load(const std::filesystem::path& path) {
save_data_path = toml::find_fs_path_or(gui, "saveDataPath", {});
settings_addon_install_dir = toml::find_fs_path_or(gui, "addonInstallDir", {});
main_window_geometry_x = toml::find_or<int>(gui, "geometry_x", 0);
main_window_geometry_y = toml::find_or<int>(gui, "geometry_y", 0);
main_window_geometry_w = toml::find_or<int>(gui, "geometry_w", 0);
main_window_geometry_h = toml::find_or<int>(gui, "geometry_h", 0);
m_elf_viewer = toml::find_or<std::vector<std::string>>(gui, "elfDirs", {});
m_recent_files = toml::find_or<std::vector<std::string>>(gui, "recentFiles", {});
m_table_mode = toml::find_or<int>(gui, "gameTableMode", 0);
emulator_language = toml::find_or<std::string>(gui, "emulatorLanguage", "en_US");
backgroundImageOpacity = toml::find_or<int>(gui, "backgroundImageOpacity", 50);
showBackgroundImage = toml::find_or<bool>(gui, "showBackgroundImage", true);
}
if (data.contains("Settings")) {
@ -897,9 +711,10 @@ void load(const std::filesystem::path& path) {
// Check if the loaded language is in the allowed list
const std::vector<std::string> allowed_languages = {
"ar_SA", "da_DK", "de_DE", "el_GR", "en_US", "es_ES", "fa_IR", "fi_FI", "fr_FR", "hu_HU",
"id_ID", "it_IT", "ja_JP", "ko_KR", "lt_LT", "nb_NO", "nl_NL", "pl_PL", "pt_BR", "pt_PT",
"ro_RO", "ru_RU", "sq_AL", "sv_SE", "tr_TR", "uk_UA", "vi_VN", "zh_CN", "zh_TW"};
"ar_SA", "da_DK", "de_DE", "el_GR", "en_US", "es_ES", "fa_IR", "fi_FI",
"fr_FR", "hu_HU", "id_ID", "it_IT", "ja_JP", "ko_KR", "lt_LT", "nb_NO",
"nl_NL", "pl_PL", "pt_BR", "pt_PT", "ro_RO", "ru_RU", "sq_AL", "sv_SE",
"tr_TR", "uk_UA", "vi_VN", "zh_CN", "zh_TW", "ca_ES", "sr_CS"};
if (std::find(allowed_languages.begin(), allowed_languages.end(), emulator_language) ==
allowed_languages.end()) {
@ -966,17 +781,12 @@ void save(const std::filesystem::path& path) {
data["General"]["isPSNSignedIn"] = isPSNSignedIn;
data["General"]["isTrophyPopupDisabled"] = isTrophyPopupDisabled;
data["General"]["trophyNotificationDuration"] = trophyNotificationDuration;
data["General"]["playBGM"] = playBGM;
data["General"]["BGMvolume"] = BGMvolume;
data["General"]["enableDiscordRPC"] = enableDiscordRPC;
data["General"]["logFilter"] = logFilter;
data["General"]["logType"] = logType;
data["General"]["userName"] = userName;
data["General"]["updateChannel"] = updateChannel;
data["General"]["chooseHomeTab"] = chooseHomeTab;
data["General"]["showSplash"] = isShowSplash;
data["General"]["autoUpdate"] = isAutoUpdate;
data["General"]["alwaysShowChangelog"] = isAlwaysShowChangelog;
data["General"]["sideTrophy"] = isSideTrophy;
data["General"]["compatibilityEnabled"] = compatibilityData;
data["General"]["checkCompatibilityOnStartup"] = checkCompatibilityOnStartup;
@ -1046,8 +856,6 @@ void save(const std::filesystem::path& path) {
data["GUI"]["addonInstallDir"] =
std::string{fmt::UTF(settings_addon_install_dir.u8string()).data};
data["GUI"]["emulatorLanguage"] = emulator_language;
data["GUI"]["backgroundImageOpacity"] = backgroundImageOpacity;
data["GUI"]["showBackgroundImage"] = showBackgroundImage;
data["Settings"]["consoleLanguage"] = m_language;
// Sorting of TOML sections
@ -1082,18 +890,7 @@ void saveMainWindow(const std::filesystem::path& path) {
fmt::print("Saving new configuration file {}\n", fmt::UTF(path.u8string()));
}
data["GUI"]["mw_width"] = m_window_size_W;
data["GUI"]["mw_height"] = m_window_size_H;
data["GUI"]["theme"] = mw_themes;
data["GUI"]["iconSize"] = m_icon_size;
data["GUI"]["sliderPos"] = m_slider_pos;
data["GUI"]["iconSizeGrid"] = m_icon_size_grid;
data["GUI"]["sliderPosGrid"] = m_slider_pos_grid;
data["GUI"]["gameTableMode"] = m_table_mode;
data["GUI"]["geometry_x"] = main_window_geometry_x;
data["GUI"]["geometry_y"] = main_window_geometry_y;
data["GUI"]["geometry_w"] = main_window_geometry_w;
data["GUI"]["geometry_h"] = main_window_geometry_h;
data["GUI"]["elfDirs"] = m_elf_viewer;
data["GUI"]["recentFiles"] = m_recent_files;
@ -1112,19 +909,13 @@ void setDefaultValues() {
isPSNSignedIn = false;
isFullscreen = false;
isTrophyPopupDisabled = false;
playBGM = false;
BGMvolume = 50;
enableDiscordRPC = true;
screenWidth = 1280;
screenHeight = 720;
logFilter = "";
logType = "sync";
userName = "shadPS4";
if (Common::g_is_release) {
updateChannel = "Release";
} else {
updateChannel = "Nightly";
}
chooseHomeTab = "General";
cursorState = HideCursorState::Idle;
cursorHideTimeout = 5;
@ -1135,8 +926,6 @@ void setDefaultValues() {
isDebugDump = false;
isShaderDebug = false;
isShowSplash = false;
isAutoUpdate = false;
isAlwaysShowChangelog = false;
isSideTrophy = "right";
isNullGpu = false;
shouldDumpShaders = false;
@ -1153,8 +942,6 @@ void setDefaultValues() {
gpuId = -1;
compatibilityData = false;
checkCompatibilityOnStartup = false;
backgroundImageOpacity = 50;
showBackgroundImage = true;
}
constexpr std::string_view GetDefaultKeyboardConfig() {

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@ -26,25 +26,18 @@ bool GetLoadGameSizeEnabled();
std::filesystem::path GetSaveDataPath();
void setLoadGameSizeEnabled(bool enable);
bool getIsFullscreen();
bool getShowLabelsUnderIcons();
bool setShowLabelsUnderIcons();
std::string getFullscreenMode();
bool isNeoModeConsole();
bool isDevKitConsole();
bool getPlayBGM();
int getBGMvolume();
bool getisTrophyPopupDisabled();
bool getEnableDiscordRPC();
bool getCompatibilityEnabled();
bool getCheckCompatibilityOnStartup();
int getBackgroundImageOpacity();
bool getShowBackgroundImage();
bool getPSNSignedIn();
std::string getLogFilter();
std::string getLogType();
std::string getUserName();
std::string getUpdateChannel();
std::string getChooseHomeTab();
s16 getCursorState();
@ -69,8 +62,6 @@ bool allowHDR();
bool debugDump();
bool collectShadersForDebug();
bool showSplash();
bool autoUpdate();
bool alwaysShowChangelog();
std::string sideTrophy();
bool nullGpu();
bool copyGPUCmdBuffers();
@ -83,8 +74,6 @@ u32 vblankDiv();
void setDebugDump(bool enable);
void setCollectShaderForDebug(bool enable);
void setShowSplash(bool enable);
void setAutoUpdate(bool enable);
void setAlwaysShowChangelog(bool enable);
void setSideTrophy(std::string side);
void setNullGpu(bool enable);
void setAllowHDR(bool enable);
@ -97,21 +86,16 @@ void setScreenHeight(u32 height);
void setIsFullscreen(bool enable);
void setFullscreenMode(std::string mode);
void setisTrophyPopupDisabled(bool disable);
void setPlayBGM(bool enable);
void setBGMvolume(int volume);
void setEnableDiscordRPC(bool enable);
void setLanguage(u32 language);
void setNeoMode(bool enable);
void setUserName(const std::string& type);
void setUpdateChannel(const std::string& type);
void setChooseHomeTab(const std::string& type);
void setGameInstallDirs(const std::vector<std::filesystem::path>& dirs_config);
void setAllGameInstallDirs(const std::vector<GameInstallDir>& dirs_config);
void setSaveDataPath(const std::filesystem::path& path);
void setCompatibilityEnabled(bool use);
void setCheckCompatibilityOnStartup(bool use);
void setBackgroundImageOpacity(int opacity);
void setShowBackgroundImage(bool show);
void setPSNSignedIn(bool sign);
void setCursorState(s16 cursorState);
@ -141,38 +125,19 @@ void setVkHostMarkersEnabled(bool enable);
void setVkGuestMarkersEnabled(bool enable);
// Gui
void setMainWindowGeometry(u32 x, u32 y, u32 w, u32 h);
bool addGameInstallDir(const std::filesystem::path& dir, bool enabled = true);
void removeGameInstallDir(const std::filesystem::path& dir);
void setGameInstallDirEnabled(const std::filesystem::path& dir, bool enabled);
void setAddonInstallDir(const std::filesystem::path& dir);
void setMainWindowTheme(u32 theme);
void setIconSize(u32 size);
void setIconSizeGrid(u32 size);
void setSliderPosition(u32 pos);
void setSliderPositionGrid(u32 pos);
void setTableMode(u32 mode);
void setMainWindowWidth(u32 width);
void setMainWindowHeight(u32 height);
void setElfViewer(const std::vector<std::string>& elfList);
void setRecentFiles(const std::vector<std::string>& recentFiles);
void setEmulatorLanguage(std::string language);
u32 getMainWindowGeometryX();
u32 getMainWindowGeometryY();
u32 getMainWindowGeometryW();
u32 getMainWindowGeometryH();
const std::vector<std::filesystem::path> getGameInstallDirs();
const std::vector<bool> getGameInstallDirsEnabled();
std::filesystem::path getAddonInstallDir();
u32 getMainWindowTheme();
u32 getIconSize();
u32 getIconSizeGrid();
u32 getSliderPosition();
u32 getSliderPositionGrid();
u32 getTableMode();
u32 getMainWindowWidth();
u32 getMainWindowHeight();
std::vector<std::string> getElfViewer();
std::vector<std::string> getRecentFiles();
std::string getEmulatorLanguage();

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@ -99,8 +99,8 @@ s32 PS4_SYSV_ABI sceKernelReleaseDirectMemory(u64 start, size_t len) {
s32 PS4_SYSV_ABI sceKernelAvailableDirectMemorySize(u64 searchStart, u64 searchEnd,
size_t alignment, u64* physAddrOut,
size_t* sizeOut) {
LOG_WARNING(Kernel_Vmm, "called searchStart = {:#x}, searchEnd = {:#x}, alignment = {:#x}",
searchStart, searchEnd, alignment);
LOG_INFO(Kernel_Vmm, "called searchStart = {:#x}, searchEnd = {:#x}, alignment = {:#x}",
searchStart, searchEnd, alignment);
if (physAddrOut == nullptr || sizeOut == nullptr) {
return ORBIS_KERNEL_ERROR_EINVAL;
@ -287,7 +287,7 @@ s32 PS4_SYSV_ABI sceKernelMtypeprotect(const void* addr, u64 size, s32 mtype, s3
int PS4_SYSV_ABI sceKernelDirectMemoryQuery(u64 offset, int flags, OrbisQueryInfo* query_info,
size_t infoSize) {
LOG_WARNING(Kernel_Vmm, "called offset = {:#x}, flags = {:#x}", offset, flags);
LOG_INFO(Kernel_Vmm, "called offset = {:#x}, flags = {:#x}", offset, flags);
auto* memory = Core::Memory::Instance();
return memory->DirectMemoryQuery(offset, flags == 1, query_info);
}

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@ -44,11 +44,14 @@ s32 VdecDecoder::Decode(const OrbisVideodec2InputData& inputData,
OrbisVideodec2FrameBuffer& frameBuffer,
OrbisVideodec2OutputInfo& outputInfo) {
frameBuffer.isAccepted = false;
outputInfo.thisSize = sizeof(OrbisVideodec2OutputInfo);
outputInfo.isValid = false;
outputInfo.isErrorFrame = true;
outputInfo.pictureCount = 0;
outputInfo.frameFormat = 0;
// Only set frameFormat if the game uses the newer struct version.
if (outputInfo.thisSize == sizeof(OrbisVideodec2OutputInfo)) {
outputInfo.frameFormat = 0;
}
if (!inputData.auData) {
return ORBIS_VIDEODEC2_ERROR_ACCESS_UNIT_POINTER;
@ -107,7 +110,6 @@ s32 VdecDecoder::Decode(const OrbisVideodec2InputData& inputData,
outputInfo.frameWidth = frame->width;
outputInfo.frameHeight = frame->height;
outputInfo.framePitch = frame->linesize[0];
outputInfo.framePitchInBytes = frame->linesize[0];
outputInfo.frameBufferSize = frameBuffer.frameBufferSize;
outputInfo.frameBuffer = frameBuffer.frameBuffer;
@ -115,6 +117,11 @@ s32 VdecDecoder::Decode(const OrbisVideodec2InputData& inputData,
outputInfo.isErrorFrame = false;
outputInfo.pictureCount = 1; // TODO: 2 pictures for interlaced video
// Only set framePitchInBytes if the game uses the newer struct version.
if (outputInfo.thisSize == sizeof(OrbisVideodec2OutputInfo)) {
outputInfo.framePitchInBytes = frame->linesize[0];
}
if (outputInfo.isValid) {
OrbisVideodec2AvcPictureInfo pictureInfo = {};
@ -142,11 +149,14 @@ s32 VdecDecoder::Decode(const OrbisVideodec2InputData& inputData,
s32 VdecDecoder::Flush(OrbisVideodec2FrameBuffer& frameBuffer,
OrbisVideodec2OutputInfo& outputInfo) {
frameBuffer.isAccepted = false;
outputInfo.thisSize = sizeof(OrbisVideodec2OutputInfo);
outputInfo.isValid = false;
outputInfo.isErrorFrame = true;
outputInfo.pictureCount = 0;
outputInfo.frameFormat = 0;
// Only set frameFormat if the game uses the newer struct version.
if (outputInfo.thisSize == sizeof(OrbisVideodec2OutputInfo)) {
outputInfo.frameFormat = 0;
}
AVFrame* frame = av_frame_alloc();
if (!frame) {
@ -178,7 +188,6 @@ s32 VdecDecoder::Flush(OrbisVideodec2FrameBuffer& frameBuffer,
outputInfo.frameWidth = frame->width;
outputInfo.frameHeight = frame->height;
outputInfo.framePitch = frame->linesize[0];
outputInfo.framePitchInBytes = frame->linesize[0];
outputInfo.frameBufferSize = frameBuffer.frameBufferSize;
outputInfo.frameBuffer = frameBuffer.frameBuffer;
@ -186,6 +195,11 @@ s32 VdecDecoder::Flush(OrbisVideodec2FrameBuffer& frameBuffer,
outputInfo.isErrorFrame = false;
outputInfo.pictureCount = 1; // TODO: 2 pictures for interlaced video
// Only set framePitchInBytes if the game uses the newer struct version.
if (outputInfo.thisSize == sizeof(OrbisVideodec2OutputInfo)) {
outputInfo.framePitchInBytes = frame->linesize[0];
}
// FIXME: Should we add picture info here too?
}

View File

@ -222,6 +222,7 @@ PAddr MemoryManager::Allocate(PAddr search_start, PAddr search_end, size_t size,
auto& area = CarveDmemArea(mapping_start, size)->second;
area.memory_type = memory_type;
area.is_free = false;
MergeAdjacent(dmem_map, dmem_area);
return mapping_start;
}

View File

@ -75,6 +75,9 @@ struct DirectMemoryArea {
if (base + size != next.base) {
return false;
}
if (memory_type != next.memory_type) {
return false;
}
if (is_free != next.is_free) {
return false;
}

View File

@ -47,6 +47,7 @@ int main(int argc, char* argv[]) {
" -f, --fullscreen <true|false> Specify window initial fullscreen "
"state. Does not overwrite the config file.\n"
" --add-game-folder <folder> Adds a new game folder to the config.\n"
" --set-addon-folder <folder> Sets the addon folder to the config.\n"
" -h, --help Display this help message\n";
exit(0);
}},
@ -116,7 +117,24 @@ int main(int argc, char* argv[]) {
std::cout << "Game folder successfully saved.\n";
exit(0);
}},
};
{"--set-addon-folder", [&](int& i) {
if (++i >= argc) {
std::cerr << "Error: Missing argument for --add-addon-folder\n";
exit(1);
}
std::string config_dir(argv[i]);
std::filesystem::path config_path = std::filesystem::path(config_dir);
std::error_code discard;
if (!std::filesystem::exists(config_path, discard)) {
std::cerr << "Error: File does not exist: " << config_path << "\n";
exit(1);
}
Config::setAddonInstallDir(config_path);
Config::save(Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "config.toml");
std::cout << "Addon folder successfully saved.\n";
exit(0);
}}};
if (argc == 1) {
int dummy = 0; // one does not simply pass 0 directly

View File

@ -28,8 +28,10 @@
using namespace Common::FS;
CheckUpdate::CheckUpdate(const bool showMessage, QWidget* parent)
: QDialog(parent), networkManager(new QNetworkAccessManager(this)) {
CheckUpdate::CheckUpdate(std::shared_ptr<gui_settings> gui_settings, const bool showMessage,
QWidget* parent)
: QDialog(parent), m_gui_settings(std::move(gui_settings)),
networkManager(new QNetworkAccessManager(this)) {
setWindowTitle(tr("Auto Updater"));
setFixedSize(0, 0);
CheckForUpdates(showMessage);
@ -43,7 +45,7 @@ void CheckUpdate::CheckForUpdates(const bool showMessage) {
bool checkName = true;
while (checkName) {
updateChannel = QString::fromStdString(Config::getUpdateChannel());
updateChannel = m_gui_settings->GetValue(gui::gen_updateChannel).toString();
if (updateChannel == "Nightly") {
url = QUrl("https://api.github.com/repos/shadps4-emu/shadPS4/releases");
checkName = false;
@ -52,12 +54,10 @@ void CheckUpdate::CheckForUpdates(const bool showMessage) {
checkName = false;
} else {
if (Common::g_is_release) {
Config::setUpdateChannel("Release");
m_gui_settings->SetValue(gui::gen_updateChannel, "Release");
} else {
Config::setUpdateChannel("Nightly");
m_gui_settings->SetValue(gui::gen_updateChannel, "Nightly");
}
const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
Config::save(config_dir / "config.toml");
}
}
@ -198,7 +198,7 @@ void CheckUpdate::setupUI(const QString& downloadUrl, const QString& latestDate,
titleLayout->addWidget(titleLabel);
layout->addLayout(titleLayout);
QString updateChannel = QString::fromStdString(Config::getUpdateChannel());
QString updateChannel = m_gui_settings->GetValue(gui::gen_updateChannel).toString();
QString updateText = QString("<p><b>" + tr("Update Channel") + ": </b>" + updateChannel +
"<br>"
@ -273,7 +273,7 @@ void CheckUpdate::setupUI(const QString& downloadUrl, const QString& latestDate,
}
});
if (Config::alwaysShowChangelog()) {
if (m_gui_settings->GetValue(gui::gen_showChangeLog).toBool()) {
requestChangelog(currentRev, latestRev, downloadUrl, latestDate, currentDate);
textField->setVisible(true);
toggleButton->setText(tr("Hide Changelog"));
@ -290,14 +290,14 @@ void CheckUpdate::setupUI(const QString& downloadUrl, const QString& latestDate,
connect(noButton, &QPushButton::clicked, this, [this]() { close(); });
autoUpdateCheckBox->setChecked(Config::autoUpdate());
autoUpdateCheckBox->setChecked(m_gui_settings->GetValue(gui::gen_checkForUpdates).toBool());
#if (QT_VERSION < QT_VERSION_CHECK(6, 7, 0))
connect(autoUpdateCheckBox, &QCheckBox::stateChanged, this, [](int state) {
connect(autoUpdateCheckBox, &QCheckBox::stateChanged, this, [this](int state) {
#else
connect(autoUpdateCheckBox, &QCheckBox::checkStateChanged, this, [](Qt::CheckState state) {
connect(autoUpdateCheckBox, &QCheckBox::checkStateChanged, this, [this](Qt::CheckState state) {
#endif
const auto user_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
Config::setAutoUpdate(state == Qt::Checked);
m_gui_settings->SetValue(gui::gen_checkForUpdates, (state == Qt::Checked));
Config::save(user_dir / "config.toml");
});

View File

@ -8,12 +8,14 @@
#include <QDialog>
#include <QNetworkAccessManager>
#include <QPushButton>
#include "gui_settings.h"
class CheckUpdate : public QDialog {
Q_OBJECT
public:
explicit CheckUpdate(const bool showMessage, QWidget* parent = nullptr);
explicit CheckUpdate(std::shared_ptr<gui_settings> gui_settings, const bool showMessage,
QWidget* parent = nullptr);
~CheckUpdate();
private slots:
@ -35,6 +37,7 @@ private:
QString updateDownloadUrl;
QNetworkAccessManager* networkManager;
std::shared_ptr<gui_settings> m_gui_settings;
};
#endif // CHECKUPDATE_H

View File

@ -5,11 +5,13 @@
#include "game_grid_frame.h"
#include "qt_gui/compatibility_info.h"
GameGridFrame::GameGridFrame(std::shared_ptr<GameInfoClass> game_info_get,
GameGridFrame::GameGridFrame(std::shared_ptr<gui_settings> gui_settings,
std::shared_ptr<GameInfoClass> game_info_get,
std::shared_ptr<CompatibilityInfoClass> compat_info_get,
QWidget* parent)
: QTableWidget(parent), m_game_info(game_info_get), m_compat_info(compat_info_get) {
icon_size = Config::getIconSizeGrid();
: QTableWidget(parent), m_gui_settings(std::move(gui_settings)), m_game_info(game_info_get),
m_compat_info(compat_info_get) {
icon_size = m_gui_settings->GetValue(gui::gg_icon_size).toInt();
windowWidth = parent->width();
this->setShowGrid(false);
this->setEditTriggers(QAbstractItemView::NoEditTriggers);
@ -74,7 +76,7 @@ void GameGridFrame::onCurrentCellChanged(int currentRow, int currentColumn, int
}
void GameGridFrame::PlayBackgroundMusic(QString path) {
if (path.isEmpty() || !Config::getPlayBGM()) {
if (path.isEmpty() || !m_gui_settings->GetValue(gui::gl_playBackgroundMusic).toBool()) {
BackgroundMusicPlayer::getInstance().stopMusic();
return;
}
@ -91,7 +93,8 @@ void GameGridFrame::PopulateGameGrid(QVector<GameInfo> m_games_search, bool from
else
m_games_ = m_game_info->m_games;
m_games_shared = std::make_shared<QVector<GameInfo>>(m_games_);
icon_size = Config::getIconSizeGrid(); // update icon size for resize event.
icon_size =
m_gui_settings->GetValue(gui::gg_icon_size).toInt(); // update icon size for resize event.
int gamesPerRow = windowWidth / (icon_size + 20); // 2 x cell widget border size.
int row = 0;
@ -118,7 +121,7 @@ void GameGridFrame::PopulateGameGrid(QVector<GameInfo> m_games_search, bool from
layout->addWidget(name_label);
// Resizing of font-size.
float fontSize = (Config::getIconSizeGrid() / 5.5f);
float fontSize = (m_gui_settings->GetValue(gui::gg_icon_size).toInt() / 5.5f);
QString styleSheet =
QString("color: white; font-weight: bold; font-size: %1px;").arg(fontSize);
name_label->setStyleSheet(styleSheet);
@ -168,7 +171,7 @@ void GameGridFrame::SetGridBackgroundImage(int row, int column) {
}
// If background images are hidden, clear the background image
if (!Config::getShowBackgroundImage()) {
if (!m_gui_settings->GetValue(gui::gl_showBackgroundImage).toBool()) {
backgroundImage = QImage();
m_last_opacity = -1; // Reset opacity tracking when disabled
m_current_game_path.clear(); // Reset current game path
@ -177,7 +180,7 @@ void GameGridFrame::SetGridBackgroundImage(int row, int column) {
}
const auto& game = (*m_games_shared)[itemID];
const int opacity = Config::getBackgroundImageOpacity();
const int opacity = m_gui_settings->GetValue(gui::gl_backgroundImageOpacity).toInt();
// Recompute if opacity changed or we switched to a different game
if (opacity != m_last_opacity || game.pic_path != m_current_game_path) {
@ -195,7 +198,8 @@ void GameGridFrame::SetGridBackgroundImage(int row, int column) {
void GameGridFrame::RefreshGridBackgroundImage() {
QPalette palette;
if (!backgroundImage.isNull() && Config::getShowBackgroundImage()) {
if (!backgroundImage.isNull() &&
m_gui_settings->GetValue(gui::gl_showBackgroundImage).toBool()) {
QSize widgetSize = size();
QPixmap scaledPixmap =
QPixmap::fromImage(backgroundImage)

View File

@ -11,6 +11,7 @@
#include "game_info.h"
#include "game_list_utils.h"
#include "gui_context_menus.h"
#include "gui_settings.h"
#include "qt_gui/compatibility_info.h"
class GameGridFrame : public QTableWidget {
@ -37,9 +38,11 @@ private:
bool validCellSelected = false;
int m_last_opacity = -1; // Track last opacity to avoid unnecessary recomputation
std::filesystem::path m_current_game_path; // Track current game path to detect changes
std::shared_ptr<gui_settings> m_gui_settings;
public:
explicit GameGridFrame(std::shared_ptr<GameInfoClass> game_info_get,
explicit GameGridFrame(std::shared_ptr<gui_settings> gui_settings,
std::shared_ptr<GameInfoClass> game_info_get,
std::shared_ptr<CompatibilityInfoClass> compat_info_get,
QWidget* parent = nullptr);
void PopulateGameGrid(QVector<GameInfo> m_games, bool fromSearch);

View File

@ -9,11 +9,13 @@
#include "game_list_frame.h"
#include "game_list_utils.h"
GameListFrame::GameListFrame(std::shared_ptr<GameInfoClass> game_info_get,
GameListFrame::GameListFrame(std::shared_ptr<gui_settings> gui_settings,
std::shared_ptr<GameInfoClass> game_info_get,
std::shared_ptr<CompatibilityInfoClass> compat_info_get,
QWidget* parent)
: QTableWidget(parent), m_game_info(game_info_get), m_compat_info(compat_info_get) {
icon_size = Config::getIconSize();
: QTableWidget(parent), m_gui_settings(std::move(gui_settings)), m_game_info(game_info_get),
m_compat_info(compat_info_get) {
icon_size = m_gui_settings->GetValue(gui::gl_icon_size).toInt();
this->setShowGrid(false);
this->setEditTriggers(QAbstractItemView::NoEditTriggers);
this->setSelectionBehavior(QAbstractItemView::SelectRows);
@ -97,7 +99,7 @@ void GameListFrame::onCurrentCellChanged(int currentRow, int currentColumn, int
}
void GameListFrame::PlayBackgroundMusic(QTableWidgetItem* item) {
if (!item || !Config::getPlayBGM()) {
if (!item || !m_gui_settings->GetValue(gui::gl_playBackgroundMusic).toBool()) {
BackgroundMusicPlayer::getInstance().stopMusic();
return;
}
@ -172,7 +174,7 @@ void GameListFrame::SetListBackgroundImage(QTableWidgetItem* item) {
}
// If background images are hidden, clear the background image
if (!Config::getShowBackgroundImage()) {
if (!m_gui_settings->GetValue(gui::gl_showBackgroundImage).toBool()) {
backgroundImage = QImage();
m_last_opacity = -1; // Reset opacity tracking when disabled
m_current_game_path.clear(); // Reset current game path
@ -181,7 +183,7 @@ void GameListFrame::SetListBackgroundImage(QTableWidgetItem* item) {
}
const auto& game = m_game_info->m_games[item->row()];
const int opacity = Config::getBackgroundImageOpacity();
const int opacity = m_gui_settings->GetValue(gui::gl_backgroundImageOpacity).toInt();
// Recompute if opacity changed or we switched to a different game
if (opacity != m_last_opacity || game.pic_path != m_current_game_path) {
@ -200,7 +202,8 @@ void GameListFrame::SetListBackgroundImage(QTableWidgetItem* item) {
void GameListFrame::RefreshListBackgroundImage() {
QPalette palette;
if (!backgroundImage.isNull() && Config::getShowBackgroundImage()) {
if (!backgroundImage.isNull() &&
m_gui_settings->GetValue(gui::gl_showBackgroundImage).toBool()) {
QSize widgetSize = size();
QPixmap scaledPixmap =
QPixmap::fromImage(backgroundImage)

View File

@ -17,11 +17,13 @@
#include "game_info.h"
#include "game_list_utils.h"
#include "gui_context_menus.h"
#include "gui_settings.h"
class GameListFrame : public QTableWidget {
Q_OBJECT
public:
explicit GameListFrame(std::shared_ptr<GameInfoClass> game_info_get,
explicit GameListFrame(std::shared_ptr<gui_settings> gui_settings,
std::shared_ptr<GameInfoClass> game_info_get,
std::shared_ptr<CompatibilityInfoClass> compat_info_get,
QWidget* parent = nullptr);
Q_SIGNALS:
@ -48,6 +50,7 @@ private:
QTableWidgetItem* m_current_item = nullptr;
int m_last_opacity = -1; // Track last opacity to avoid unnecessary recomputation
std::filesystem::path m_current_game_path; // Track current game path to detect changes
std::shared_ptr<gui_settings> m_gui_settings;
public:
void PopulateGameList(bool isInitialPopulation = true);

View File

@ -0,0 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "gui_settings.h"
gui_settings::gui_settings(QObject* parent) : settings(parent) {
m_settings = std::make_unique<QSettings>(ComputeSettingsDir() + "qt_ui.ini",
QSettings::Format::IniFormat, parent);
}

46
src/qt_gui/gui_settings.h Normal file
View File

@ -0,0 +1,46 @@
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <QWindow>
#include "settings.h"
namespace gui {
// categories
const QString general_settings = "general_settings";
const QString main_window = "main_window";
const QString game_list = "game_list";
const QString game_grid = "game_grid";
// general
const gui_value gen_checkForUpdates = gui_value(general_settings, "checkForUpdates", false);
const gui_value gen_showChangeLog = gui_value(general_settings, "showChangeLog", false);
const gui_value gen_updateChannel = gui_value(general_settings, "updateChannel", "Release");
// main window settings
const gui_value mw_geometry = gui_value(main_window, "geometry", QByteArray());
const gui_value mw_showLabelsUnderIcons = gui_value(main_window, "showLabelsUnderIcons", true);
// game list settings
const gui_value gl_mode = gui_value(game_list, "tableMode", 0);
const gui_value gl_icon_size = gui_value(game_list, "icon_size", 36);
const gui_value gl_slider_pos = gui_value(game_list, "slider_pos", 0);
const gui_value gl_showBackgroundImage = gui_value(game_list, "showBackgroundImage", true);
const gui_value gl_backgroundImageOpacity = gui_value(game_list, "backgroundImageOpacity", 50);
const gui_value gl_playBackgroundMusic = gui_value(game_list, "playBackgroundMusic", true);
const gui_value gl_backgroundMusicVolume = gui_value(game_list, "backgroundMusicVolume", 50);
// game grid settings
const gui_value gg_icon_size = gui_value(game_grid, "icon_size", 69);
const gui_value gg_slider_pos = gui_value(game_grid, "slider_pos", 0);
} // namespace gui
class gui_settings : public settings {
Q_OBJECT
public:
explicit gui_settings(QObject* parent = nullptr);
~gui_settings() override = default;
};

View File

@ -32,6 +32,9 @@ MainWindow::MainWindow(QWidget* parent) : QMainWindow(parent), ui(new Ui::MainWi
ui->setupUi(this);
installEventFilter(this);
setAttribute(Qt::WA_DeleteOnClose);
m_gui_settings = std::make_shared<gui_settings>();
ui->toggleLabelsAct->setChecked(
m_gui_settings->GetValue(gui::mw_showLabelsUnderIcons).toBool());
}
MainWindow::~MainWindow() {
@ -139,7 +142,7 @@ void MainWindow::PauseGame() {
void MainWindow::toggleLabelsUnderIcons() {
bool showLabels = ui->toggleLabelsAct->isChecked();
Config::setShowLabelsUnderIcons();
m_gui_settings->SetValue(gui::mw_showLabelsUnderIcons, showLabels);
UpdateToolbarLabels();
if (isGameRunning) {
UpdateToolbarButtons();
@ -290,21 +293,21 @@ void MainWindow::CreateDockWindows() {
setCentralWidget(phCentralWidget);
m_dock_widget.reset(new QDockWidget(tr("Game List"), this));
m_game_list_frame.reset(new GameListFrame(m_game_info, m_compat_info, this));
m_game_list_frame.reset(new GameListFrame(m_gui_settings, m_game_info, m_compat_info, this));
m_game_list_frame->setObjectName("gamelist");
m_game_grid_frame.reset(new GameGridFrame(m_game_info, m_compat_info, this));
m_game_grid_frame.reset(new GameGridFrame(m_gui_settings, m_game_info, m_compat_info, this));
m_game_grid_frame->setObjectName("gamegridlist");
m_elf_viewer.reset(new ElfViewer(this));
m_elf_viewer->setObjectName("elflist");
int table_mode = Config::getTableMode();
int table_mode = m_gui_settings->GetValue(gui::gl_mode).toInt();
int slider_pos = 0;
if (table_mode == 0) { // List
m_game_grid_frame->hide();
m_elf_viewer->hide();
m_game_list_frame->show();
m_dock_widget->setWidget(m_game_list_frame.data());
slider_pos = Config::getSliderPosition();
slider_pos = m_gui_settings->GetValue(gui::gl_slider_pos).toInt();
ui->sizeSlider->setSliderPosition(slider_pos); // set slider pos at start;
isTableList = true;
} else if (table_mode == 1) { // Grid
@ -312,7 +315,7 @@ void MainWindow::CreateDockWindows() {
m_elf_viewer->hide();
m_game_grid_frame->show();
m_dock_widget->setWidget(m_game_grid_frame.data());
slider_pos = Config::getSliderPositionGrid();
slider_pos = m_gui_settings->GetValue(gui::gg_slider_pos).toInt();
ui->sizeSlider->setSliderPosition(slider_pos); // set slider pos at start;
isTableList = false;
} else {
@ -356,11 +359,11 @@ void MainWindow::LoadGameLists() {
#ifdef ENABLE_UPDATER
void MainWindow::CheckUpdateMain(bool checkSave) {
if (checkSave) {
if (!Config::autoUpdate()) {
if (!m_gui_settings->GetValue(gui::gen_checkForUpdates).toBool()) {
return;
}
}
auto checkUpdate = new CheckUpdate(false);
auto checkUpdate = new CheckUpdate(m_gui_settings, false);
checkUpdate->exec();
}
#endif
@ -380,13 +383,13 @@ void MainWindow::CreateConnects() {
m_game_list_frame->icon_size =
48 + value; // 48 is the minimum icon size to use due to text disappearing.
m_game_list_frame->ResizeIcons(48 + value);
Config::setIconSize(48 + value);
Config::setSliderPosition(value);
m_gui_settings->SetValue(gui::gl_icon_size, 48 + value);
m_gui_settings->SetValue(gui::gl_slider_pos, value);
} else {
m_game_grid_frame->icon_size = 69 + value;
m_game_grid_frame->PopulateGameGrid(m_game_info->m_games, false);
Config::setIconSizeGrid(69 + value);
Config::setSliderPositionGrid(value);
m_gui_settings->SetValue(gui::gg_icon_size, 69 + value);
m_gui_settings->SetValue(gui::gg_slider_pos, value);
}
});
@ -404,7 +407,7 @@ void MainWindow::CreateConnects() {
&MainWindow::StartGame);
connect(ui->configureAct, &QAction::triggered, this, [this]() {
auto settingsDialog = new SettingsDialog(m_compat_info, this);
auto settingsDialog = new SettingsDialog(m_gui_settings, m_compat_info, this);
connect(settingsDialog, &SettingsDialog::LanguageChanged, this,
&MainWindow::OnLanguageChanged);
@ -418,7 +421,8 @@ void MainWindow::CreateConnects() {
connect(settingsDialog, &SettingsDialog::BackgroundOpacityChanged, this,
[this](int opacity) {
Config::setBackgroundImageOpacity(opacity);
m_gui_settings->SetValue(gui::gl_backgroundImageOpacity,
std::clamp(opacity, 0, 100));
if (m_game_list_frame) {
QTableWidgetItem* current = m_game_list_frame->GetCurrentItem();
if (current) {
@ -437,7 +441,7 @@ void MainWindow::CreateConnects() {
});
connect(ui->settingsButton, &QPushButton::clicked, this, [this]() {
auto settingsDialog = new SettingsDialog(m_compat_info, this);
auto settingsDialog = new SettingsDialog(m_gui_settings, m_compat_info, this);
connect(settingsDialog, &SettingsDialog::LanguageChanged, this,
&MainWindow::OnLanguageChanged);
@ -451,7 +455,8 @@ void MainWindow::CreateConnects() {
connect(settingsDialog, &SettingsDialog::BackgroundOpacityChanged, this,
[this](int opacity) {
Config::setBackgroundImageOpacity(opacity);
m_gui_settings->SetValue(gui::gl_backgroundImageOpacity,
std::clamp(opacity, 0, 100));
if (m_game_list_frame) {
QTableWidgetItem* current = m_game_list_frame->GetCurrentItem();
if (current) {
@ -481,7 +486,7 @@ void MainWindow::CreateConnects() {
#ifdef ENABLE_UPDATER
connect(ui->updaterAct, &QAction::triggered, this, [this]() {
auto checkUpdate = new CheckUpdate(true);
auto checkUpdate = new CheckUpdate(m_gui_settings, true);
checkUpdate->exec();
});
#endif
@ -496,13 +501,13 @@ void MainWindow::CreateConnects() {
m_game_list_frame->icon_size =
36; // 36 is the minimum icon size to use due to text disappearing.
ui->sizeSlider->setValue(0); // icone_size - 36
Config::setIconSize(36);
Config::setSliderPosition(0);
m_gui_settings->SetValue(gui::gl_icon_size, 36);
m_gui_settings->SetValue(gui::gl_slider_pos, 0);
} else {
m_game_grid_frame->icon_size = 69;
ui->sizeSlider->setValue(0); // icone_size - 36
Config::setIconSizeGrid(69);
Config::setSliderPositionGrid(0);
m_gui_settings->SetValue(gui::gg_icon_size, 69);
m_gui_settings->SetValue(gui::gg_slider_pos, 9);
m_game_grid_frame->PopulateGameGrid(m_game_info->m_games, false);
}
});
@ -511,13 +516,13 @@ void MainWindow::CreateConnects() {
if (isTableList) {
m_game_list_frame->icon_size = 64;
ui->sizeSlider->setValue(28);
Config::setIconSize(64);
Config::setSliderPosition(28);
m_gui_settings->SetValue(gui::gl_icon_size, 64);
m_gui_settings->SetValue(gui::gl_slider_pos, 28);
} else {
m_game_grid_frame->icon_size = 97;
ui->sizeSlider->setValue(28);
Config::setIconSizeGrid(97);
Config::setSliderPositionGrid(28);
m_gui_settings->SetValue(gui::gg_icon_size, 97);
m_gui_settings->SetValue(gui::gg_slider_pos, 28);
m_game_grid_frame->PopulateGameGrid(m_game_info->m_games, false);
}
});
@ -526,13 +531,13 @@ void MainWindow::CreateConnects() {
if (isTableList) {
m_game_list_frame->icon_size = 128;
ui->sizeSlider->setValue(92);
Config::setIconSize(128);
Config::setSliderPosition(92);
m_gui_settings->SetValue(gui::gl_icon_size, 128);
m_gui_settings->SetValue(gui::gl_slider_pos, 92);
} else {
m_game_grid_frame->icon_size = 161;
ui->sizeSlider->setValue(92);
Config::setIconSizeGrid(161);
Config::setSliderPositionGrid(92);
m_gui_settings->SetValue(gui::gg_icon_size, 161);
m_gui_settings->SetValue(gui::gg_slider_pos, 92);
m_game_grid_frame->PopulateGameGrid(m_game_info->m_games, false);
}
});
@ -541,13 +546,13 @@ void MainWindow::CreateConnects() {
if (isTableList) {
m_game_list_frame->icon_size = 256;
ui->sizeSlider->setValue(220);
Config::setIconSize(256);
Config::setSliderPosition(220);
m_gui_settings->SetValue(gui::gl_icon_size, 256);
m_gui_settings->SetValue(gui::gl_slider_pos, 220);
} else {
m_game_grid_frame->icon_size = 256;
ui->sizeSlider->setValue(220);
Config::setIconSizeGrid(256);
Config::setSliderPositionGrid(220);
m_gui_settings->SetValue(gui::gg_icon_size, 256);
m_gui_settings->SetValue(gui::gg_slider_pos, 220);
m_game_grid_frame->PopulateGameGrid(m_game_info->m_games, false);
}
});
@ -563,8 +568,8 @@ void MainWindow::CreateConnects() {
m_game_list_frame->PopulateGameList();
}
isTableList = true;
Config::setTableMode(0);
int slider_pos = Config::getSliderPosition();
m_gui_settings->SetValue(gui::gl_mode, 0);
int slider_pos = m_gui_settings->GetValue(gui::gl_slider_pos).toInt();
ui->sizeSlider->setEnabled(true);
ui->sizeSlider->setSliderPosition(slider_pos);
ui->mw_searchbar->setText("");
@ -582,8 +587,8 @@ void MainWindow::CreateConnects() {
m_game_grid_frame->PopulateGameGrid(m_game_info->m_games, false);
}
isTableList = false;
Config::setTableMode(1);
int slider_pos_grid = Config::getSliderPositionGrid();
m_gui_settings->SetValue(gui::gl_mode, 1);
int slider_pos_grid = m_gui_settings->GetValue(gui::gg_slider_pos).toInt();
ui->sizeSlider->setEnabled(true);
ui->sizeSlider->setSliderPosition(slider_pos_grid);
ui->mw_searchbar->setText("");
@ -598,7 +603,7 @@ void MainWindow::CreateConnects() {
m_elf_viewer->show();
isTableList = false;
ui->sizeSlider->setDisabled(true);
Config::setTableMode(2);
m_gui_settings->SetValue(gui::gl_mode, 2);
SetLastIconSizeBullet();
});
@ -840,7 +845,7 @@ void MainWindow::CreateConnects() {
void MainWindow::StartGame() {
BackgroundMusicPlayer::getInstance().stopMusic();
QString gamePath = "";
int table_mode = Config::getTableMode();
int table_mode = m_gui_settings->GetValue(gui::gl_mode).toInt();
if (table_mode == 0) {
if (m_game_list_frame->currentItem()) {
int itemID = m_game_list_frame->currentItem()->row();
@ -925,25 +930,25 @@ void MainWindow::RefreshGameTable() {
}
void MainWindow::ConfigureGuiFromSettings() {
setGeometry(Config::getMainWindowGeometryX(), Config::getMainWindowGeometryY(),
Config::getMainWindowGeometryW(), Config::getMainWindowGeometryH());
if (!restoreGeometry(m_gui_settings->GetValue(gui::mw_geometry).toByteArray())) {
// By default, set the window to 70% of the screen
resize(QGuiApplication::primaryScreen()->availableSize() * 0.7);
}
ui->showGameListAct->setChecked(true);
if (Config::getTableMode() == 0) {
int table_mode = m_gui_settings->GetValue(gui::gl_mode).toInt();
if (table_mode == 0) {
ui->setlistModeListAct->setChecked(true);
} else if (Config::getTableMode() == 1) {
} else if (table_mode == 1) {
ui->setlistModeGridAct->setChecked(true);
} else if (Config::getTableMode() == 2) {
} else if (table_mode == 2) {
ui->setlistElfAct->setChecked(true);
}
BackgroundMusicPlayer::getInstance().setVolume(Config::getBGMvolume());
BackgroundMusicPlayer::getInstance().setVolume(
m_gui_settings->GetValue(gui::gl_backgroundMusicVolume).toInt());
}
void MainWindow::SaveWindowState() const {
Config::setMainWindowWidth(this->width());
Config::setMainWindowHeight(this->height());
Config::setMainWindowGeometry(this->geometry().x(), this->geometry().y(),
this->geometry().width(), this->geometry().height());
void MainWindow::SaveWindowState() {
m_gui_settings->SetValue(gui::mw_geometry, saveGeometry(), false);
}
void MainWindow::BootGame() {
@ -1024,8 +1029,8 @@ void MainWindow::SetLastUsedTheme() {
void MainWindow::SetLastIconSizeBullet() {
// set QAction bullet point if applicable
int lastSize = Config::getIconSize();
int lastSizeGrid = Config::getIconSizeGrid();
int lastSize = m_gui_settings->GetValue(gui::gl_icon_size).toInt();
int lastSizeGrid = m_gui_settings->GetValue(gui::gg_icon_size).toInt();
if (isTableList) {
switch (lastSize) {
case 36:
@ -1195,7 +1200,7 @@ bool MainWindow::eventFilter(QObject* obj, QEvent* event) {
if (event->type() == QEvent::KeyPress) {
QKeyEvent* keyEvent = static_cast<QKeyEvent*>(event);
if (keyEvent->key() == Qt::Key_Enter || keyEvent->key() == Qt::Key_Return) {
auto tblMode = Config::getTableMode();
auto tblMode = m_gui_settings->GetValue(gui::gl_mode).toInt();
if (tblMode != 2 && (tblMode != 1 || m_game_grid_frame->IsValidCellSelected())) {
StartGame();
return true;

View File

@ -20,6 +20,7 @@
#include "game_info.h"
#include "game_list_frame.h"
#include "game_list_utils.h"
#include "gui_settings.h"
#include "main_window_themes.h"
#include "main_window_ui.h"
@ -41,7 +42,7 @@ public:
private Q_SLOTS:
void ConfigureGuiFromSettings();
void SaveWindowState() const;
void SaveWindowState();
void SearchGameTable(const QString& text);
void ShowGameList();
void RefreshGameTable();
@ -102,6 +103,7 @@ private:
std::make_shared<CompatibilityInfoClass>();
QTranslator* translator;
std::shared_ptr<gui_settings> m_gui_settings;
protected:
bool eventFilter(QObject* obj, QEvent* event) override;

View File

@ -107,7 +107,6 @@ public:
toggleLabelsAct = new QAction(MainWindow);
toggleLabelsAct->setObjectName("toggleLabelsAct");
toggleLabelsAct->setCheckable(true);
toggleLabelsAct->setChecked(Config::getShowLabelsUnderIcons());
setIconSizeTinyAct = new QAction(MainWindow);
setIconSizeTinyAct->setObjectName("setIconSizeTinyAct");

77
src/qt_gui/settings.cpp Normal file
View File

@ -0,0 +1,77 @@
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <common/path_util.h>
#include "settings.h"
settings::settings(QObject* parent) : QObject(parent), m_settings_dir(ComputeSettingsDir()) {}
settings::~settings() {
sync();
}
void settings::sync() {
if (m_settings) {
m_settings->sync();
}
}
QString settings::GetSettingsDir() const {
return m_settings_dir.absolutePath();
}
QString settings::ComputeSettingsDir() {
const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
return QString::fromStdString(config_dir.string() + "/");
}
void settings::RemoveValue(const QString& key, const QString& name, bool sync) const {
if (m_settings) {
m_settings->beginGroup(key);
m_settings->remove(name);
m_settings->endGroup();
if (sync) {
m_settings->sync();
}
}
}
void settings::RemoveValue(const gui_value& entry, bool sync) const {
RemoveValue(entry.key, entry.name, sync);
}
QVariant settings::GetValue(const QString& key, const QString& name, const QVariant& def) const {
return m_settings ? m_settings->value(key + "/" + name, def) : def;
}
QVariant settings::GetValue(const gui_value& entry) const {
return GetValue(entry.key, entry.name, entry.def);
}
void settings::SetValue(const gui_value& entry, const QVariant& value, bool sync) const {
SetValue(entry.key, entry.name, value, sync);
}
void settings::SetValue(const QString& key, const QVariant& value, bool sync) const {
if (m_settings) {
m_settings->setValue(key, value);
if (sync) {
m_settings->sync();
}
}
}
void settings::SetValue(const QString& key, const QString& name, const QVariant& value,
bool sync) const {
if (m_settings) {
m_settings->beginGroup(key);
m_settings->setValue(name, value);
m_settings->endGroup();
if (sync) {
m_settings->sync();
}
}
}

55
src/qt_gui/settings.h Normal file
View File

@ -0,0 +1,55 @@
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <QDir>
#include <QSettings>
#include <QString>
#include <QVariant>
struct gui_value {
QString key;
QString name;
QVariant def;
gui_value() {}
gui_value(const QString& k, const QString& n, const QVariant& d) : key(k), name(n), def(d) {}
bool operator==(const gui_value& rhs) const noexcept {
return key == rhs.key && name == rhs.name && def == rhs.def;
}
};
class settings : public QObject {
Q_OBJECT
public:
explicit settings(QObject* parent = nullptr);
~settings();
void sync();
QString GetSettingsDir() const;
QVariant GetValue(const QString& key, const QString& name, const QVariant& def) const;
QVariant GetValue(const gui_value& entry) const;
public Q_SLOTS:
/** Remove entry */
void RemoveValue(const QString& key, const QString& name, bool sync = true) const;
void RemoveValue(const gui_value& entry, bool sync = true) const;
/** Write value to entry */
void SetValue(const gui_value& entry, const QVariant& value, bool sync = true) const;
void SetValue(const QString& key, const QVariant& value, bool sync = true) const;
void SetValue(const QString& key, const QString& name, const QVariant& value,
bool sync = true) const;
protected:
static QString ComputeSettingsDir();
std::unique_ptr<QSettings> m_settings;
QDir m_settings_dir;
};

View File

@ -71,9 +71,10 @@ int bgm_volume_backup;
static std::vector<QString> m_physical_devices;
SettingsDialog::SettingsDialog(std::shared_ptr<CompatibilityInfoClass> m_compat_info,
SettingsDialog::SettingsDialog(std::shared_ptr<gui_settings> gui_settings,
std::shared_ptr<CompatibilityInfoClass> m_compat_info,
QWidget* parent)
: QDialog(parent), ui(new Ui::SettingsDialog) {
: QDialog(parent), ui(new Ui::SettingsDialog), m_gui_settings(std::move(gui_settings)) {
ui->setupUi(this);
ui->tabWidgetSettings->setUsesScrollButtons(false);
@ -147,6 +148,7 @@ SettingsDialog::SettingsDialog(std::shared_ptr<CompatibilityInfoClass> m_compat_
Config::save(config_dir / "config.toml");
} else if (button == ui->buttonBox->button(QDialogButtonBox::RestoreDefaults)) {
Config::setDefaultValues();
setDefaultValues();
Config::save(config_dir / "config.toml");
LoadValuesFromConfig();
} else if (button == ui->buttonBox->button(QDialogButtonBox::Close)) {
@ -175,28 +177,34 @@ SettingsDialog::SettingsDialog(std::shared_ptr<CompatibilityInfoClass> m_compat_
{
#ifdef ENABLE_UPDATER
#if (QT_VERSION < QT_VERSION_CHECK(6, 7, 0))
connect(ui->updateCheckBox, &QCheckBox::stateChanged, this,
[](int state) { Config::setAutoUpdate(state == Qt::Checked); });
connect(ui->updateCheckBox, &QCheckBox::stateChanged, this, [this](int state) {
m_gui_settings->SetValue(gui::gen_checkForUpdates, state == Qt::Checked);
});
connect(ui->changelogCheckBox, &QCheckBox::stateChanged, this,
[](int state) { Config::setAlwaysShowChangelog(state == Qt::Checked); });
connect(ui->changelogCheckBox, &QCheckBox::stateChanged, this, [this](int state) {
m_gui_settings->SetValue(gui::gen_showChangeLog, state == Qt::Checked);
});
#else
connect(ui->updateCheckBox, &QCheckBox::checkStateChanged, this,
[](Qt::CheckState state) { Config::setAutoUpdate(state == Qt::Checked); });
[this](Qt::CheckState state) {
m_gui_settings->SetValue(gui::gen_checkForUpdates, state == Qt::Checked);
});
connect(ui->changelogCheckBox, &QCheckBox::checkStateChanged, this,
[](Qt::CheckState state) { Config::setAlwaysShowChangelog(state == Qt::Checked); });
[this](Qt::CheckState state) {
m_gui_settings->SetValue(gui::gen_showChangeLog, state == Qt::Checked);
});
#endif
connect(ui->updateComboBox, &QComboBox::currentTextChanged, this,
[this](const QString& channel) {
if (channelMap.contains(channel)) {
Config::setUpdateChannel(channelMap.value(channel).toStdString());
m_gui_settings->SetValue(gui::gen_updateChannel, channelMap.value(channel));
}
});
connect(ui->checkUpdateButton, &QPushButton::clicked, this, []() {
auto checkUpdate = new CheckUpdate(true);
connect(ui->checkUpdateButton, &QPushButton::clicked, this, [this]() {
auto checkUpdate = new CheckUpdate(m_gui_settings, true);
checkUpdate->exec();
});
#else
@ -235,12 +243,12 @@ SettingsDialog::SettingsDialog(std::shared_ptr<CompatibilityInfoClass> m_compat_
[](const QString& hometab) { Config::setChooseHomeTab(hometab.toStdString()); });
#if (QT_VERSION < QT_VERSION_CHECK(6, 7, 0))
connect(ui->showBackgroundImageCheckBox, &QCheckBox::stateChanged, this, [](int state) {
connect(ui->showBackgroundImageCheckBox, &QCheckBox::stateChanged, this, [this](int state) {
#else
connect(ui->showBackgroundImageCheckBox, &QCheckBox::checkStateChanged, this,
[](Qt::CheckState state) {
[this](Qt::CheckState state) {
#endif
Config::setShowBackgroundImage(state == Qt::Checked);
m_gui_settings->SetValue(gui::gl_showBackgroundImage, state == Qt::Checked);
});
}
@ -505,7 +513,7 @@ void SettingsDialog::LoadValuesFromConfig() {
ui->changelogCheckBox->setChecked(
toml::find_or<bool>(data, "General", "alwaysShowChangelog", false));
QString updateChannel = QString::fromStdString(Config::getUpdateChannel());
QString updateChannel = m_gui_settings->GetValue(gui::gen_updateChannel).toString();
ui->updateComboBox->setCurrentText(
channelMap.key(updateChannel != "Release" && updateChannel != "Nightly"
? (Common::g_is_release ? "Release" : "Nightly")
@ -536,11 +544,14 @@ void SettingsDialog::LoadValuesFromConfig() {
ui->removeFolderButton->setEnabled(!ui->gameFoldersListWidget->selectedItems().isEmpty());
ResetInstallFolders();
ui->backgroundImageOpacitySlider->setValue(Config::getBackgroundImageOpacity());
ui->showBackgroundImageCheckBox->setChecked(Config::getShowBackgroundImage());
ui->backgroundImageOpacitySlider->setValue(
m_gui_settings->GetValue(gui::gl_backgroundImageOpacity).toInt());
ui->showBackgroundImageCheckBox->setChecked(
m_gui_settings->GetValue(gui::gl_showBackgroundImage).toBool());
backgroundImageOpacitySlider_backup = Config::getBackgroundImageOpacity();
bgm_volume_backup = Config::getBGMvolume();
backgroundImageOpacitySlider_backup =
m_gui_settings->GetValue(gui::gl_backgroundImageOpacity).toInt();
bgm_volume_backup = m_gui_settings->GetValue(gui::gl_backgroundMusicVolume).toInt();
}
void SettingsDialog::InitializeEmulatorLanguages() {
@ -754,8 +765,7 @@ void SettingsDialog::UpdateSettings() {
} else if (ui->radioButton_Bottom->isChecked()) {
Config::setSideTrophy("bottom");
}
Config::setPlayBGM(ui->playBGMCheckBox->isChecked());
m_gui_settings->SetValue(gui::gl_playBackgroundMusic, ui->playBGMCheckBox->isChecked());
Config::setAllowHDR(ui->enableHDRCheckBox->isChecked());
Config::setLogType(logTypeMap.value(ui->logTypeComboBox->currentText()).toStdString());
Config::setLogFilter(ui->logFilterLineEdit->text().toStdString());
@ -764,7 +774,7 @@ void SettingsDialog::UpdateSettings() {
Config::setCursorState(ui->hideCursorComboBox->currentIndex());
Config::setCursorHideTimeout(ui->idleTimeoutSpinBox->value());
Config::setGpuId(ui->graphicsAdapterBox->currentIndex() - 1);
Config::setBGMvolume(ui->BGMVolumeSlider->value());
m_gui_settings->SetValue(gui::gl_backgroundMusicVolume, ui->BGMVolumeSlider->value());
Config::setLanguage(languageIndexes[ui->consoleLanguageComboBox->currentIndex()]);
Config::setEnableDiscordRPC(ui->discordRPCCheckbox->isChecked());
Config::setScreenWidth(ui->widthSpinBox->value());
@ -784,16 +794,19 @@ void SettingsDialog::UpdateSettings() {
Config::setVkCrashDiagnosticEnabled(ui->crashDiagnosticsCheckBox->isChecked());
Config::setCollectShaderForDebug(ui->collectShaderCheckBox->isChecked());
Config::setCopyGPUCmdBuffers(ui->copyGPUBuffersCheckBox->isChecked());
Config::setAutoUpdate(ui->updateCheckBox->isChecked());
Config::setAlwaysShowChangelog(ui->changelogCheckBox->isChecked());
Config::setUpdateChannel(channelMap.value(ui->updateComboBox->currentText()).toStdString());
m_gui_settings->SetValue(gui::gen_checkForUpdates, ui->updateCheckBox->isChecked());
m_gui_settings->SetValue(gui::gen_showChangeLog, ui->changelogCheckBox->isChecked());
m_gui_settings->SetValue(gui::gen_updateChannel,
channelMap.value(ui->updateComboBox->currentText()));
Config::setChooseHomeTab(
chooseHomeTabMap.value(ui->chooseHomeTabComboBox->currentText()).toStdString());
Config::setCompatibilityEnabled(ui->enableCompatibilityCheckBox->isChecked());
Config::setCheckCompatibilityOnStartup(ui->checkCompatibilityOnStartupCheckBox->isChecked());
Config::setBackgroundImageOpacity(ui->backgroundImageOpacitySlider->value());
m_gui_settings->SetValue(gui::gl_backgroundImageOpacity,
std::clamp(ui->backgroundImageOpacitySlider->value(), 0, 100));
emit BackgroundOpacityChanged(ui->backgroundImageOpacitySlider->value());
Config::setShowBackgroundImage(ui->showBackgroundImageCheckBox->isChecked());
m_gui_settings->SetValue(gui::gl_showBackgroundImage,
ui->showBackgroundImageCheckBox->isChecked());
std::vector<Config::GameInstallDir> dirs_with_states;
for (int i = 0; i < ui->gameFoldersListWidget->count(); i++) {
@ -862,3 +875,16 @@ void SettingsDialog::ResetInstallFolders() {
Config::setAllGameInstallDirs(settings_install_dirs_config);
}
}
void SettingsDialog::setDefaultValues() {
m_gui_settings->SetValue(gui::gl_showBackgroundImage, true);
m_gui_settings->SetValue(gui::gl_backgroundImageOpacity, 50);
m_gui_settings->SetValue(gui::gl_playBackgroundMusic, false);
m_gui_settings->SetValue(gui::gl_backgroundMusicVolume, 50);
m_gui_settings->SetValue(gui::gen_checkForUpdates, false);
m_gui_settings->SetValue(gui::gen_showChangeLog, false);
if (Common::g_is_release) {
m_gui_settings->SetValue(gui::gen_updateChannel, "Release");
} else {
m_gui_settings->SetValue(gui::gen_updateChannel, "Nightly");
}
}

View File

@ -11,6 +11,7 @@
#include "common/config.h"
#include "common/path_util.h"
#include "gui_settings.h"
#include "qt_gui/compatibility_info.h"
namespace Ui {
@ -20,7 +21,8 @@ class SettingsDialog;
class SettingsDialog : public QDialog {
Q_OBJECT
public:
explicit SettingsDialog(std::shared_ptr<CompatibilityInfoClass> m_compat_info,
explicit SettingsDialog(std::shared_ptr<gui_settings> gui_settings,
std::shared_ptr<CompatibilityInfoClass> m_compat_info,
QWidget* parent = nullptr);
~SettingsDialog();
@ -42,6 +44,7 @@ private:
void OnLanguageChanged(int index);
void OnCursorStateChanged(s16 index);
void closeEvent(QCloseEvent* event) override;
void setDefaultValues();
std::unique_ptr<Ui::SettingsDialog> ui;
@ -52,4 +55,5 @@ private:
int initialHeight;
bool is_saving = false;
std::shared_ptr<gui_settings> m_gui_settings;
};

File diff suppressed because it is too large Load Diff

View File

@ -26,7 +26,7 @@
</message>
<message>
<source>Cheats/Patches are experimental.\nUse with caution.\n\nDownload cheats individually by selecting the repository and clicking the download button.\nIn the Patches tab, you can download all patches at once, choose which ones you want to use, and save your selection.\n\nSince we do not develop the Cheats/Patches,\nplease report issues to the cheat author.\n\nCreated a new cheat? Visit:\n</source>
<translation type="unfinished">Cheats/Patches are experimental.\nUse with caution.\n\nDownload cheats individually by selecting the repository and clicking the download button.\nIn the Patches tab, you can download all patches at once, choose which ones you want to use, and save your selection.\n\nSince we do not develop the Cheats/Patches,\nplease report issues to the cheat author.\n\nCreated a new cheat? Visit:\n</translation>
<translation>تقلبها/پچها آزمایشی هستند.\n با احتیاط استفاده کنید.\n\n با انتخاب مخزن و کلیک روی دکمه دانلود، تقلبها را بهصورت جداگانه دانلود کنید.\n در تب پچها، میتوانید همه پچها را بهطور همزمان دانلود کنید، انتخاب کنید که میخواهید از کدام استفاده کنید و انتخاب خود را ذخیره کنید.\n\n از آنجایی که ما تقلبها/پچها را توسعه نمیدهیم،\n لطفاً مشکلات را به نویسنده تقلب گزارش دهید.\n\n تقلب جدیدی ایجاد کردهاید؟ به این صفحه مراجعه کنید: \n</translation>
</message>
<message>
<source>No Image Available</source>
@ -214,7 +214,7 @@
</message>
<message>
<source>XML ERROR:</source>
<translation type="unfinished">XML ERROR:</translation>
<translation>XML خطای :</translation>
</message>
<message>
<source>Failed to open files.json for writing</source>
@ -407,43 +407,43 @@
<name>ControlSettings</name>
<message>
<source>Configure Controls</source>
<translation type="unfinished">Configure Controls</translation>
<translation>پیکربندی دسته ها</translation>
</message>
<message>
<source>D-Pad</source>
<translation type="unfinished">D-Pad</translation>
<translation>D-Pad</translation>
</message>
<message>
<source>Up</source>
<translation type="unfinished">Up</translation>
<translation>بالا</translation>
</message>
<message>
<source>Left</source>
<translation type="unfinished">Left</translation>
<translation>چپ</translation>
</message>
<message>
<source>Right</source>
<translation type="unfinished">Right</translation>
<translation>راست</translation>
</message>
<message>
<source>Down</source>
<translation type="unfinished">Down</translation>
<translation>پایین</translation>
</message>
<message>
<source>Left Stick Deadzone (def:2 max:127)</source>
<translation type="unfinished">Left Stick Deadzone (def:2 max:127)</translation>
<translation>منطقهی حساس به حرکت چپ (def:2 max:127)</translation>
</message>
<message>
<source>Left Deadzone</source>
<translation type="unfinished">Left Deadzone</translation>
<translation>منطقه مرده چپ</translation>
</message>
<message>
<source>Left Stick</source>
<translation type="unfinished">Left Stick</translation>
<translation>جواستیک چپ</translation>
</message>
<message>
<source>Config Selection</source>
<translation type="unfinished">Config Selection</translation>
<translation>انتخاب پیکربندی</translation>
</message>
<message>
<source>Common Config</source>
@ -451,7 +451,7 @@
</message>
<message>
<source>Use per-game configs</source>
<translation type="unfinished">Use per-game configs</translation>
<translation>از پیکربندیهای مخصوص هر بازی استفاده کنید</translation>
</message>
<message>
<source>L1 / LB</source>
@ -483,7 +483,7 @@
</message>
<message>
<source>R3</source>
<translation type="unfinished">R3</translation>
<translation>R3</translation>
</message>
<message>
<source>Face Buttons</source>
@ -491,7 +491,7 @@
</message>
<message>
<source>Triangle / Y</source>
<translation type="unfinished">Triangle / Y</translation>
<translation>مثلث / Y</translation>
</message>
<message>
<source>Square / X</source>
@ -531,7 +531,7 @@
</message>
<message>
<source>B:</source>
<translation type="unfinished">B:</translation>
<translation>B:</translation>
</message>
<message>
<source>Override Lightbar Color</source>
@ -543,7 +543,7 @@
</message>
<message>
<source>Unable to Save</source>
<translation type="unfinished">Unable to Save</translation>
<translation>ذخیره امکان پذیر نیست</translation>
</message>
<message>
<source>Cannot bind axis values more than once</source>
@ -570,7 +570,7 @@
<name>EditorDialog</name>
<message>
<source>Edit Keyboard + Mouse and Controller input bindings</source>
<translation type="unfinished">Edit Keyboard + Mouse and Controller input bindings</translation>
<translation>تغییر دکمه های کیبرد + ماوس و دسته</translation>
</message>
<message>
<source>Use Per-Game configs</source>
@ -582,7 +582,7 @@
</message>
<message>
<source>Could not open the file for reading</source>
<translation type="unfinished">Could not open the file for reading</translation>
<translation>نمی تواند فایل را برای خواندن باز کند</translation>
</message>
<message>
<source>Could not open the file for writing</source>
@ -602,7 +602,7 @@
</message>
<message>
<source>Do you want to reset your custom default config to the original default config?</source>
<translation type="unfinished">Do you want to reset your custom default config to the original default config?</translation>
<translation>آیا میخواهید پیکربندی سفارشی خود را به پیکربندی پیشفرض اصلی بازگردانید ؟</translation>
</message>
<message>
<source>Do you want to reset this config to your custom default config?</source>
@ -860,7 +860,7 @@
</message>
<message>
<source>View report</source>
<translation type="unfinished">View report</translation>
<translation>مشاهده گزارش</translation>
</message>
<message>
<source>Submit a report</source>
@ -916,11 +916,11 @@
</message>
<message>
<source>Delete Save Data</source>
<translation type="unfinished">Delete Save Data</translation>
<translation>پاک کردن داده های ذخیره شده</translation>
</message>
<message>
<source>This game has no update folder to open!</source>
<translation type="unfinished">This game has no update folder to open!</translation>
<translation>این بازی هیچ پوشهی بهروزرسانی برای باز کردن ندارد!</translation>
</message>
<message>
<source>No log file found for this game!</source>
@ -948,7 +948,7 @@
</message>
<message>
<source>SFO Viewer for </source>
<translation type="unfinished">SFO Viewer for </translation>
<translation>SFO مشاهده </translation>
</message>
</context>
<context>
@ -986,7 +986,7 @@
</message>
<message>
<source>Up</source>
<translation type="unfinished">Up</translation>
<translation/>
</message>
<message>
<source>unmapped</source>
@ -1058,7 +1058,7 @@
</message>
<message>
<source>Touchpad Click</source>
<translation type="unfinished">Touchpad Click</translation>
<translation>کلیک روی تاچپد</translation>
</message>
<message>
<source>Mouse to Joystick</source>
@ -1078,7 +1078,7 @@
</message>
<message>
<source>Mouse Movement Parameters</source>
<translation type="unfinished">Mouse Movement Parameters</translation>
<translation/>
</message>
<message>
<source>note: click Help Button/Special Keybindings for more information</source>
@ -1102,7 +1102,7 @@
</message>
<message>
<source>Cross</source>
<translation type="unfinished">Cross</translation>
<translation>ضربدر</translation>
</message>
<message>
<source>Right Analog Halfmode</source>
@ -1122,7 +1122,7 @@
</message>
<message>
<source>Copy from Common Config</source>
<translation type="unfinished">Copy from Common Config</translation>
<translation>کپی از پیکربندی مشترک</translation>
</message>
<message>
<source>Deadzone Offset (def 0.50):</source>
@ -1130,23 +1130,23 @@
</message>
<message>
<source>Speed Multiplier (def 1.0):</source>
<translation type="unfinished">Speed Multiplier (def 1.0):</translation>
<translation>ضریب سرعت (def 1.0):</translation>
</message>
<message>
<source>Common Config Selected</source>
<translation type="unfinished">Common Config Selected</translation>
<translation>پیکربندی مشترک انتخاب شده</translation>
</message>
<message>
<source>This button copies mappings from the Common Config to the currently selected profile, and cannot be used when the currently selected profile is the Common Config.</source>
<translation type="unfinished">This button copies mappings from the Common Config to the currently selected profile, and cannot be used when the currently selected profile is the Common Config.</translation>
<translation>این دکمه نگاشتها را از پیکربندی مشترک به پروفایل انتخابشدهی فعلی کپی میکند و وقتی پروفایل انتخابشدهی فعلی پیکربندی مشترک باشد، نمیتوان از آن استفاده کرد.</translation>
</message>
<message>
<source>Copy values from Common Config</source>
<translation type="unfinished">Copy values from Common Config</translation>
<translation>کپی کردن مقادیر از پیکربندی مشترک</translation>
</message>
<message>
<source>Do you want to overwrite existing mappings with the mappings from the Common Config?</source>
<translation type="unfinished">Do you want to overwrite existing mappings with the mappings from the Common Config?</translation>
<translation>آیا میخواهید نگاشتهای موجود را با نگاشتهای پیکربندی مشترک جایگزین کنید؟</translation>
</message>
<message>
<source>Unable to Save</source>
@ -1170,7 +1170,7 @@
</message>
<message>
<source>Save</source>
<translation type="unfinished">Save</translation>
<translation>ذخیرهسازی</translation>
</message>
<message>
<source>Apply</source>
@ -1213,7 +1213,7 @@
</message>
<message>
<source>Open shadPS4 Folder</source>
<translation type="unfinished">Open shadPS4 Folder</translation>
<translation>پوشه shadPS4 را باز کنید</translation>
</message>
<message>
<source>Exit</source>
@ -1624,7 +1624,7 @@
</message>
<message>
<source>Collect Shaders</source>
<translation type="unfinished">Collect Shaders</translation>
<translation>جمع آوری شیدرها</translation>
</message>
<message>
<source>Copy GPU Buffers</source>
@ -1664,7 +1664,7 @@
</message>
<message>
<source>Title Music</source>
<translation type="unfinished">Title Music</translation>
<translation/>
</message>
<message>
<source>Disable Trophy Notification</source>
@ -1728,7 +1728,7 @@
</message>
<message>
<source>Console Language:\nSets the language that the PS4 game uses.\nIt&apos;s recommended to set this to a language the game supports, which will vary by region.</source>
<translation type="unfinished">Console Language:\nSets the language that the PS4 game uses.\nIt&apos;s recommended to set this to a language the game supports, which will vary by region.</translation>
<translation>زبان کنسول:\nزبانی را که بازی PS4 استفاده میکند تنظیم میکند.\nتوصیه میشود این را روی زبانی که بازی پشتیبانی میکند تنظیم کنید، که بسته به منطقه متفاوت خواهد بود.</translation>
</message>
<message>
<source>Emulator Language:\nSets the language of the emulator&apos;s user interface.</source>
@ -1748,7 +1748,7 @@
</message>
<message>
<source>Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</source>
<translation type="unfinished">Trophy Key:\nKey used to decrypt trophies. Must be obtained from your jailbroken console.\nMust contain only hex characters.</translation>
<translation>کلید تروفی:\و کلیدی که برای رمزگشایی تروفیها استفاده میشود. باید از کنسول جیلبریک شده شما دریافت شود.\باید فقط شامل کاراکترهای هگز باشد.</translation>
</message>
<message>
<source>Log Type:\nSets whether to synchronize the output of the log window for performance. May have adverse effects on emulation.</source>
@ -1756,7 +1756,7 @@
</message>
<message>
<source>Log Filter:\nFilters the log to only print specific information.\nExamples: &quot;Core:Trace&quot; &quot;Lib.Pad:Debug Common.Filesystem:Error&quot; &quot;*:Critical&quot;\nLevels: Trace, Debug, Info, Warning, Error, Critical - in this order, a specific level silences all levels preceding it in the list and logs every level after it.</source>
<translation type="unfinished">Log Filter:\nFilters the log to only print specific information.\nExamples: &quot;Core:Trace&quot; &quot;Lib.Pad:Debug Common.Filesystem:Error&quot; &quot;*:Critical&quot;\nLevels: Trace, Debug, Info, Warning, Error, Critical - in this order, a specific level silences all levels preceding it in the list and logs every level after it.</translation>
<translation>فیلتر گزارش:\nگزارش را فیلتر میکند تا فقط اطلاعات خاصی چاپ شود.\nمثالها: &quot;هسته:ردیابی&quot; &quot;Lib.Pad:اشکال‌زدایی Common.Filesystem:خطا&quot; &quot;*:بحرانی&quot;\nسطوح: ردیابی، اشکالزدایی، اطلاعات، هشدار، خطا، بحرانی - به این ترتیب، یک سطح خاص تمام سطوح قبل از خود را در لیست بیصدا میکند و هر سطح بعد از خود را ثبت میکند.</translation>
</message>
<message>
<source>Update:\nRelease: Official versions released every month that may be very outdated, but are more reliable and tested.\nNightly: Development versions that have all the latest features and fixes, but may contain bugs and are less stable.</source>
@ -1764,7 +1764,7 @@
</message>
<message>
<source>Background Image:\nControl the opacity of the game background image.</source>
<translation type="unfinished">Background Image:\nControl the opacity of the game background image.</translation>
<translation>تصویر پس‌زمینه: میزان شفافیت تصویر پسزمینه بازی را کنترل کنید.</translation>
</message>
<message>
<source>Play Title Music:\nIf a game supports it, enable playing special music when selecting the game in the GUI.</source>
@ -1844,11 +1844,11 @@
</message>
<message>
<source>Enable Null GPU:\nFor the sake of technical debugging, disables game rendering as if there were no graphics card.</source>
<translation type="unfinished">Enable Null GPU:\nFor the sake of technical debugging, disables game rendering as if there were no graphics card.</translation>
<translation>فعال کردن پردازنده گرافیکی خالی:\برای رفع اشکال فنی، رندر بازی را طوری غیرفعال کنید که انگار هیچ کارت گرافیکی وجود ندارد.</translation>
</message>
<message>
<source>Enable HDR:\nEnables HDR in games that support it.\nYour monitor must have support for the BT2020 PQ color space and the RGB10A2 swapchain format.</source>
<translation type="unfinished">Enable HDR:\nEnables HDR in games that support it.\nYour monitor must have support for the BT2020 PQ color space and the RGB10A2 swapchain format.</translation>
<translation>فعال کردن HDR و :\n این گزینه HDR را در بازیهایی که از آن پشتیبانی میکنند فعال میکند.\n مانیتور شما باید از فضای رنگی BT2020 PQ و فرمت swapchain RGB10A2 پشتیبانی کند.</translation>
</message>
<message>
<source>Game Folders:\nThe list of folders to check for installed games.</source>
@ -1860,7 +1860,7 @@
</message>
<message>
<source>Remove:\nRemove a folder from the list.</source>
<translation>حذف:\nیک پوشه را از لیست حذف کنید.</translation>
<translation>حذف:\n یک پوشه را از لیست حذف کنید.</translation>
</message>
<message>
<source>Enable Debug Dumping:\nSaves the import and export symbols and file header information of the currently running PS4 program to a directory.</source>
@ -1868,11 +1868,11 @@
</message>
<message>
<source>Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation type="unfinished">Enable Vulkan Validation Layers:\nEnables a system that validates the state of the Vulkan renderer and logs information about its internal state.\nThis will reduce performance and likely change the behavior of emulation.</translation>
<translation>فعال کردن لایههای اعتبارسنجی Vulkan: \nسیستمی را فعال میکند که وضعیت رندرکننده Vulkan را اعتبارسنجی کرده و اطلاعات مربوط به وضعیت داخلی آن را ثبت میکند.\n این کار باعث کاهش عملکرد و احتمالاً تغییر رفتار شبیهسازی میشود.</translation>
</message>
<message>
<source>Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</source>
<translation type="unfinished">Enable Vulkan Synchronization Validation:\nEnables a system that validates the timing of Vulkan rendering tasks.\nThis will reduce performance and likely change the behavior of emulation.</translation>
<translation>فعال کردن اعتبارسنجی همگامسازی Vulkan: \nسیستمی را فعال میکند که زمانبندی وظایف رندر Vulkan را اعتبارسنجی میکند.\n این کار باعث کاهش عملکرد و احتمالاً تغییر رفتار شبیهسازی میشود.</translation>
</message>
<message>
<source>Enable RenderDoc Debugging:\nIf enabled, the emulator will provide compatibility with Renderdoc to allow capture and analysis of the currently rendered frame.</source>
@ -1880,7 +1880,7 @@
</message>
<message>
<source>Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</source>
<translation type="unfinished">Collect Shaders:\nYou need this enabled to edit shaders with the debug menu (Ctrl + F10).</translation>
<translation>جمعآوری سایهزنها:\n برای ویرایش سایهزنها با منوی اشکالزدایی (Ctrl + F10) باید این گزینه فعال باشد.</translation>
</message>
<message>
<source>Crash Diagnostics:\nCreates a .yaml file with info about the Vulkan state at the time of crashing.\nUseful for debugging &apos;Device lost&apos; errors. If you have this enabled, you should enable Host AND Guest Debug Markers.\nDoes not work on Intel GPUs.\nYou need Vulkan Validation Layers enabled and the Vulkan SDK for this to work.</source>
@ -1912,7 +1912,7 @@
</message>
<message>
<source>Nightly</source>
<translation type="unfinished">Nightly</translation>
<translation>اخرین نسخه شبانه</translation>
</message>
<message>
<source>Set the volume of the background music.</source>
@ -1936,7 +1936,7 @@
</message>
<message>
<source>sync</source>
<translation type="unfinished">sync</translation>
<translation>همزمان</translation>
</message>
<message>
<source>Auto Select</source>
@ -2000,7 +2000,7 @@
</message>
<message>
<source>Right</source>
<translation type="unfinished">Right</translation>
<translation>راست</translation>
</message>
<message>
<source>Top</source>
@ -2032,7 +2032,7 @@
</message>
<message>
<source>%1 already exists</source>
<translation type="unfinished">%1 already exists</translation>
<translation>%1 از قبل وجود دارد</translation>
</message>
<message>
<source>Portable user folder created</source>
@ -2044,7 +2044,7 @@
</message>
<message>
<source>Open the custom trophy images/sounds folder:\nYou can add custom images to the trophies and an audio.\nAdd the files to custom_trophy with the following names:\ntrophy.wav OR trophy.mp3, bronze.png, gold.png, platinum.png, silver.png\nNote: The sound will only work in QT versions.</source>
<translation type="unfinished">Open the custom trophy images/sounds folder:\nYou can add custom images to the trophies and an audio.\nAdd the files to custom_trophy with the following names:\ntrophy.wav OR trophy.mp3, bronze.png, gold.png, platinum.png, silver.png\nNote: The sound will only work in QT versions.</translation>
<translation>پوشه تصاویر/صداهای تروفی سفارشی را باز کنید:\n شما میتوانید تصاویر و صدای سفارشی به تروفیها اضافه کنید.\n فایلها را با نامهای زیر به custom_trophy اضافه کنید:\ntrophy.wav یا trophy.mp3، bronze.png، gold.png، platinum.png، silver.png \nتوجه: صدا فقط در نسخههای QT کار میکند.</translation>
</message>
<message>
<source> * Unsupported Vulkan Version</source>
@ -2075,7 +2075,7 @@
</message>
<message>
<source>Show Hidden Trophies</source>
<translation type="unfinished">Show Hidden Trophies</translation>
<translation>نمایش جوایز مخفی</translation>
</message>
</context>
</TS>

File diff suppressed because it is too large Load Diff

View File

@ -303,7 +303,8 @@ void SetupCapabilities(const Info& info, const Profile& profile, EmitContext& ct
ctx.AddCapability(spv::Capability::PhysicalStorageBufferAddresses);
ctx.AddExtension("SPV_KHR_physical_storage_buffer");
}
if (info.uses_shared && profile.supports_workgroup_explicit_memory_layout) {
const auto shared_type_count = std::popcount(static_cast<u32>(info.shared_types));
if (shared_type_count > 1 && profile.supports_workgroup_explicit_memory_layout) {
ctx.AddExtension("SPV_KHR_workgroup_memory_explicit_layout");
ctx.AddCapability(spv::Capability::WorkgroupMemoryExplicitLayoutKHR);
ctx.AddCapability(spv::Capability::WorkgroupMemoryExplicitLayout16BitAccessKHR);

View File

@ -979,32 +979,46 @@ void EmitContext::DefineImagesAndSamplers() {
}
void EmitContext::DefineSharedMemory() {
if (!info.uses_shared) {
const auto num_types = std::popcount(static_cast<u32>(info.shared_types));
if (num_types == 0) {
return;
}
ASSERT(info.stage == Stage::Compute);
const u32 shared_memory_size = runtime_info.cs_info.shared_memory_size;
const auto make_type = [&](Id element_type, u32 element_size) {
const auto make_type = [&](IR::Type type, Id element_type, u32 element_size,
std::string_view name) {
if (False(info.shared_types & type)) {
// Skip unused shared memory types.
return std::make_tuple(Id{}, Id{}, Id{});
}
const u32 num_elements{Common::DivCeil(shared_memory_size, element_size)};
const Id array_type{TypeArray(element_type, ConstU32(num_elements))};
Decorate(array_type, spv::Decoration::ArrayStride, element_size);
const Id struct_type{TypeStruct(array_type)};
MemberDecorate(struct_type, 0u, spv::Decoration::Offset, 0u);
Decorate(struct_type, spv::Decoration::Block);
const Id pointer = TypePointer(spv::StorageClass::Workgroup, struct_type);
const Id element_pointer = TypePointer(spv::StorageClass::Workgroup, element_type);
const Id variable = AddGlobalVariable(pointer, spv::StorageClass::Workgroup);
Decorate(variable, spv::Decoration::Aliased);
Name(variable, name);
interfaces.push_back(variable);
if (num_types > 1) {
Decorate(struct_type, spv::Decoration::Block);
Decorate(variable, spv::Decoration::Aliased);
}
return std::make_tuple(variable, element_pointer, pointer);
};
std::tie(shared_memory_u16, shared_u16, shared_memory_u16_type) = make_type(U16, 2u);
std::tie(shared_memory_u32, shared_u32, shared_memory_u32_type) = make_type(U32[1], 4u);
std::tie(shared_memory_u64, shared_u64, shared_memory_u64_type) = make_type(U64, 8u);
std::tie(shared_memory_u16, shared_u16, shared_memory_u16_type) =
make_type(IR::Type::U16, U16, 2u, "shared_mem_u16");
std::tie(shared_memory_u32, shared_u32, shared_memory_u32_type) =
make_type(IR::Type::U32, U32[1], 4u, "shared_mem_u32");
std::tie(shared_memory_u64, shared_u64, shared_memory_u64_type) =
make_type(IR::Type::U64, U64, 8u, "shared_mem_u64");
}
Id EmitContext::DefineFloat32ToUfloatM5(u32 mantissa_bits, const std::string_view name) {

View File

@ -214,7 +214,7 @@ struct Info {
bool uses_lane_id{};
bool uses_group_quad{};
bool uses_group_ballot{};
bool uses_shared{};
IR::Type shared_types{};
bool uses_fp16{};
bool uses_fp64{};
bool uses_pack_10_11_11{};

View File

@ -28,6 +28,7 @@ void HullShaderTransform(IR::Program& program, RuntimeInfo& runtime_info);
void DomainShaderTransform(IR::Program& program, RuntimeInfo& runtime_info);
void SharedMemoryBarrierPass(IR::Program& program, const RuntimeInfo& runtime_info,
const Profile& profile);
void SharedMemorySimplifyPass(IR::Program& program, const Profile& profile);
void SharedMemoryToStoragePass(IR::Program& program, const RuntimeInfo& runtime_info,
const Profile& profile);

View File

@ -35,12 +35,28 @@ void Visit(Info& info, const IR::Inst& inst) {
break;
}
case IR::Opcode::LoadSharedU16:
case IR::Opcode::LoadSharedU32:
case IR::Opcode::LoadSharedU64:
case IR::Opcode::WriteSharedU16:
info.shared_types |= IR::Type::U16;
break;
case IR::Opcode::LoadSharedU32:
case IR::Opcode::WriteSharedU32:
case IR::Opcode::SharedAtomicIAdd32:
case IR::Opcode::SharedAtomicISub32:
case IR::Opcode::SharedAtomicSMin32:
case IR::Opcode::SharedAtomicUMin32:
case IR::Opcode::SharedAtomicSMax32:
case IR::Opcode::SharedAtomicUMax32:
case IR::Opcode::SharedAtomicInc32:
case IR::Opcode::SharedAtomicDec32:
case IR::Opcode::SharedAtomicAnd32:
case IR::Opcode::SharedAtomicOr32:
case IR::Opcode::SharedAtomicXor32:
info.shared_types |= IR::Type::U32;
break;
case IR::Opcode::LoadSharedU64:
case IR::Opcode::WriteSharedU64:
info.uses_shared = true;
case IR::Opcode::SharedAtomicIAdd64:
info.shared_types |= IR::Type::U64;
break;
case IR::Opcode::ConvertF16F32:
case IR::Opcode::ConvertF32F16:

View File

@ -0,0 +1,127 @@
// SPDX-FileCopyrightText: Copyright 2025 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "shader_recompiler/ir/ir_emitter.h"
#include "shader_recompiler/ir/program.h"
#include "shader_recompiler/profile.h"
namespace Shader::Optimization {
static bool Requires16BitSharedAtomic(const IR::Inst& inst) {
// Nothing yet
return false;
}
static bool Requires64BitSharedAtomic(const IR::Inst& inst) {
switch (inst.GetOpcode()) {
case IR::Opcode::SharedAtomicIAdd64:
return true;
default:
return false;
}
}
static bool IsNon32BitSharedLoadStore(const IR::Inst& inst) {
switch (inst.GetOpcode()) {
case IR::Opcode::LoadSharedU16:
case IR::Opcode::LoadSharedU64:
case IR::Opcode::WriteSharedU16:
case IR::Opcode::WriteSharedU64:
return true;
default:
return false;
}
}
IR::Type CalculateSpecialSharedAtomicTypes(IR::Program& program) {
IR::Type extra_atomic_types{IR::Type::Void};
for (IR::Block* const block : program.blocks) {
for (IR::Inst& inst : block->Instructions()) {
if (Requires16BitSharedAtomic(inst)) {
extra_atomic_types |= IR::Type::U16;
}
if (Requires64BitSharedAtomic(inst)) {
extra_atomic_types |= IR::Type::U64;
}
}
}
return extra_atomic_types;
}
// Simplifies down U16 and U64 shared memory operations to U32 when aliasing is not supported and
// atomics of the same type are not used.
void SharedMemorySimplifyPass(IR::Program& program, const Profile& profile) {
if (program.info.stage != Stage::Compute || profile.supports_workgroup_explicit_memory_layout) {
return;
}
const auto atomic_types = CalculateSpecialSharedAtomicTypes(program);
if (True(atomic_types & IR::Type::U16) && True(atomic_types & IR::Type::U64)) {
// If both other atomic types are used, there is nothing to do.
return;
}
// Iterate through shared load/store U16/U64 instructions, replacing with
// equivalent U32 ops when the types are not needed for atomics.
for (IR::Block* const block : program.blocks) {
for (IR::Inst& inst : block->Instructions()) {
if (!IsNon32BitSharedLoadStore(inst)) {
continue;
}
IR::IREmitter ir{*block, IR::Block::InstructionList::s_iterator_to(inst)};
const IR::U32 offset{inst.Arg(0)};
if (False(atomic_types & IR::Type::U16)) {
switch (inst.GetOpcode()) {
case IR::Opcode::LoadSharedU16: {
const IR::U32 dword_offset{ir.BitwiseAnd(offset, ir.Imm32(~3U))};
const IR::U32 dword_value{ir.LoadShared(32, false, dword_offset)};
const IR::U32 bit_offset{
ir.IMul(ir.BitwiseAnd(offset, ir.Imm32(2U)), ir.Imm32(8U))};
const IR::U32 value{ir.BitFieldExtract(dword_value, bit_offset, ir.Imm32(16U))};
inst.ReplaceUsesWithAndRemove(ir.UConvert(16, value));
continue;
}
case IR::Opcode::WriteSharedU16: {
const IR::U32 value{ir.UConvert(32, IR::U16{inst.Arg(1)})};
const IR::U32 bit_offset{
ir.IMul(ir.BitwiseAnd(offset, ir.Imm32(2U)), ir.Imm32(8U))};
const IR::U32 dword_offset{ir.BitwiseAnd(offset, ir.Imm32(~3U))};
const IR::U32 dword_value{
ir.LoadShared(32, false, ir.BitwiseAnd(offset, dword_offset))};
const IR::U32 new_dword_value{
ir.BitFieldInsert(dword_value, value, bit_offset, ir.Imm32(16U))};
ir.WriteShared(32, new_dword_value, dword_offset);
inst.Invalidate();
continue;
}
default:
break;
}
}
if (False(atomic_types & IR::Type::U64)) {
switch (inst.GetOpcode()) {
case IR::Opcode::LoadSharedU64: {
const IR::U32 value0{ir.LoadShared(32, false, offset)};
const IR::U32 value1{ir.LoadShared(32, false, ir.IAdd(offset, ir.Imm32(4U)))};
const IR::Value value{ir.PackUint2x32(ir.CompositeConstruct(value0, value1))};
inst.ReplaceUsesWithAndRemove(value);
continue;
}
case IR::Opcode::WriteSharedU64: {
const IR::Value value{ir.UnpackUint2x32(IR::U64{inst.Arg(1)})};
const IR::U32 value0{ir.CompositeExtract(value, 0)};
const IR::U32 value1{ir.CompositeExtract(value, 1)};
ir.WriteShared(32, value0, offset);
ir.WriteShared(32, value1, ir.IAdd(offset, ir.Imm32(4U)));
inst.Invalidate();
continue;
}
default:
break;
}
}
}
}
}
} // namespace Shader::Optimization

View File

@ -34,20 +34,74 @@ static bool IsSharedAccess(const IR::Inst& inst) {
}
}
IR::Type CalculateSharedMemoryTypes(IR::Program& program) {
IR::Type used_types{IR::Type::Void};
for (IR::Block* const block : program.blocks) {
for (IR::Inst& inst : block->Instructions()) {
if (!IsSharedAccess(inst)) {
continue;
}
switch (inst.GetOpcode()) {
case IR::Opcode::LoadSharedU16:
case IR::Opcode::WriteSharedU16:
used_types |= IR::Type::U16;
break;
case IR::Opcode::LoadSharedU32:
case IR::Opcode::WriteSharedU32:
case IR::Opcode::SharedAtomicIAdd32:
case IR::Opcode::SharedAtomicISub32:
case IR::Opcode::SharedAtomicSMin32:
case IR::Opcode::SharedAtomicUMin32:
case IR::Opcode::SharedAtomicSMax32:
case IR::Opcode::SharedAtomicUMax32:
case IR::Opcode::SharedAtomicInc32:
case IR::Opcode::SharedAtomicDec32:
case IR::Opcode::SharedAtomicAnd32:
case IR::Opcode::SharedAtomicOr32:
case IR::Opcode::SharedAtomicXor32:
used_types |= IR::Type::U32;
break;
case IR::Opcode::LoadSharedU64:
case IR::Opcode::WriteSharedU64:
case IR::Opcode::SharedAtomicIAdd64:
used_types |= IR::Type::U64;
break;
default:
break;
}
}
}
return used_types;
}
void SharedMemoryToStoragePass(IR::Program& program, const RuntimeInfo& runtime_info,
const Profile& profile) {
if (program.info.stage != Stage::Compute) {
return;
}
// Only perform the transform if there is shared memory and either host shared memory is
// insufficient or the device does not support VK_KHR_workgroup_memory_explicit_layout
// Run this pass if:
// * There are shared memory instructions.
// * One of the following is true:
// * Requested shared memory size is too large for the host shared memory.
// * Workgroup explicit memory is not supported and multiple shared memory types are used.
const u32 shared_memory_size = runtime_info.cs_info.shared_memory_size;
if (shared_memory_size == 0 || (shared_memory_size <= profile.max_shared_memory_size &&
profile.supports_workgroup_explicit_memory_layout)) {
const auto used_types = CalculateSharedMemoryTypes(program);
if (used_types == IR::Type::Void || (shared_memory_size <= profile.max_shared_memory_size &&
(profile.supports_workgroup_explicit_memory_layout ||
std::popcount(static_cast<u32>(used_types)) == 1))) {
return;
}
// Add a buffer binding for shared memory storage buffer.
const u32 binding = static_cast<u32>(program.info.buffers.size());
IR::Type used_types{};
program.info.buffers.push_back({
.used_types = used_types,
.inline_cbuf = AmdGpu::Buffer::Null(),
.buffer_type = BufferType::SharedMemory,
.is_written = true,
});
for (IR::Block* const block : program.blocks) {
for (IR::Inst& inst : block->Instructions()) {
if (!IsSharedAccess(inst)) {
@ -58,29 +112,21 @@ void SharedMemoryToStoragePass(IR::Program& program, const RuntimeInfo& runtime_
const IR::U32 offset = ir.IMul(ir.GetAttributeU32(IR::Attribute::WorkgroupIndex),
ir.Imm32(shared_memory_size));
const IR::U32 address = ir.IAdd(IR::U32{inst.Arg(0)}, offset);
// Replace shared atomics first
switch (inst.GetOpcode()) {
case IR::Opcode::SharedAtomicIAdd32:
inst.ReplaceUsesWithAndRemove(
ir.BufferAtomicIAdd(handle, address, inst.Arg(1), {}));
used_types |= IR::Type::U32;
continue;
case IR::Opcode::SharedAtomicIAdd64:
inst.ReplaceUsesWithAndRemove(
ir.BufferAtomicIAdd(handle, address, inst.Arg(1), {}));
used_types |= IR::Type::U64;
continue;
case IR::Opcode::SharedAtomicISub32:
inst.ReplaceUsesWithAndRemove(
ir.BufferAtomicISub(handle, address, inst.Arg(1), {}));
used_types |= IR::Type::U32;
continue;
case IR::Opcode::SharedAtomicSMin32:
case IR::Opcode::SharedAtomicUMin32: {
const bool is_signed = inst.GetOpcode() == IR::Opcode::SharedAtomicSMin32;
inst.ReplaceUsesWithAndRemove(
ir.BufferAtomicIMin(handle, address, inst.Arg(1), is_signed, {}));
used_types |= IR::Type::U32;
continue;
}
case IR::Opcode::SharedAtomicSMax32:
@ -88,73 +134,49 @@ void SharedMemoryToStoragePass(IR::Program& program, const RuntimeInfo& runtime_
const bool is_signed = inst.GetOpcode() == IR::Opcode::SharedAtomicSMax32;
inst.ReplaceUsesWithAndRemove(
ir.BufferAtomicIMax(handle, address, inst.Arg(1), is_signed, {}));
used_types |= IR::Type::U32;
continue;
}
case IR::Opcode::SharedAtomicInc32:
inst.ReplaceUsesWithAndRemove(ir.BufferAtomicInc(handle, address, {}));
used_types |= IR::Type::U32;
continue;
case IR::Opcode::SharedAtomicDec32:
inst.ReplaceUsesWithAndRemove(ir.BufferAtomicDec(handle, address, {}));
used_types |= IR::Type::U32;
continue;
case IR::Opcode::SharedAtomicAnd32:
inst.ReplaceUsesWithAndRemove(ir.BufferAtomicAnd(handle, address, inst.Arg(1), {}));
used_types |= IR::Type::U32;
continue;
case IR::Opcode::SharedAtomicOr32:
inst.ReplaceUsesWithAndRemove(ir.BufferAtomicOr(handle, address, inst.Arg(1), {}));
used_types |= IR::Type::U32;
continue;
case IR::Opcode::SharedAtomicXor32:
inst.ReplaceUsesWithAndRemove(ir.BufferAtomicXor(handle, address, inst.Arg(1), {}));
used_types |= IR::Type::U32;
continue;
default:
break;
}
// Replace shared operations.
switch (inst.GetOpcode()) {
case IR::Opcode::LoadSharedU16:
inst.ReplaceUsesWithAndRemove(ir.LoadBufferU16(handle, address, {}));
used_types |= IR::Type::U16;
break;
case IR::Opcode::LoadSharedU32:
inst.ReplaceUsesWithAndRemove(ir.LoadBufferU32(1, handle, address, {}));
used_types |= IR::Type::U32;
break;
case IR::Opcode::LoadSharedU64:
inst.ReplaceUsesWithAndRemove(ir.LoadBufferU64(handle, address, {}));
used_types |= IR::Type::U64;
break;
case IR::Opcode::WriteSharedU16:
ir.StoreBufferU16(handle, address, IR::U16{inst.Arg(1)}, {});
inst.Invalidate();
used_types |= IR::Type::U16;
break;
case IR::Opcode::WriteSharedU32:
ir.StoreBufferU32(1, handle, address, inst.Arg(1), {});
inst.Invalidate();
used_types |= IR::Type::U32;
break;
case IR::Opcode::WriteSharedU64:
ir.StoreBufferU64(handle, address, IR::U64{inst.Arg(1)}, {});
inst.Invalidate();
used_types |= IR::Type::U64;
break;
default:
break;
}
}
}
// Add buffer binding for shared memory storage buffer.
program.info.buffers.push_back({
.used_types = used_types,
.inline_cbuf = AmdGpu::Buffer::Null(),
.buffer_type = BufferType::SharedMemory,
.is_written = true,
});
}
} // namespace Shader::Optimization

View File

@ -78,6 +78,7 @@ IR::Program TranslateProgram(std::span<const u32> code, Pools& pools, Info& info
Shader::Optimization::FlattenExtendedUserdataPass(program);
Shader::Optimization::ResourceTrackingPass(program);
Shader::Optimization::LowerBufferFormatToRaw(program);
Shader::Optimization::SharedMemorySimplifyPass(program, profile);
Shader::Optimization::SharedMemoryToStoragePass(program, runtime_info, profile);
Shader::Optimization::SharedMemoryBarrierPass(program, runtime_info, profile);
Shader::Optimization::IdentityRemovalPass(program.blocks);

View File

@ -23,7 +23,7 @@ static constexpr size_t DataShareBufferSize = 64_KB;
static constexpr size_t StagingBufferSize = 512_MB;
static constexpr size_t UboStreamBufferSize = 128_MB;
static constexpr size_t DownloadBufferSize = 128_MB;
static constexpr size_t DeviceBufferSize = 16_MB;
static constexpr size_t DeviceBufferSize = 128_MB;
static constexpr size_t MaxPageFaults = 1024;
BufferCache::BufferCache(const Vulkan::Instance& instance_, Vulkan::Scheduler& scheduler_,