Added bindable key to hold for switching from looking to the sides to rolling

This commit is contained in:
kalaposfos13 2025-06-19 22:18:47 +02:00
parent 32edcd4301
commit add437158b
4 changed files with 16 additions and 0 deletions

View File

@ -66,6 +66,7 @@ auto output_array = std::array{
ControllerOutput(LEFTJOYSTICK_HALFMODE),
ControllerOutput(RIGHTJOYSTICK_HALFMODE),
ControllerOutput(KEY_TOGGLE),
ControllerOutput(MOUSE_GYRO_ROLL_MODE),
// Button mappings
ControllerOutput(SDL_GAMEPAD_BUTTON_NORTH), // Triangle
@ -534,6 +535,9 @@ void ControllerOutput::FinalizeUpdate() {
// to do it, and it would be inconvenient to force it here, when AddUpdate does the job just
// fine, and a toggle doesn't have to checked against every input that's bound to it, it's
// enough that one is pressed
case MOUSE_GYRO_ROLL_MODE:
SetMouseGyroRollMode(new_button_state);
break;
default: // is a normal key (hopefully)
controller->CheckButton(0, SDLGamepadToOrbisButton(button), new_button_state);
break;

View File

@ -35,6 +35,7 @@
#define BACK_BUTTON 0x00040000
#define KEY_TOGGLE 0x00200000
#define MOUSE_GYRO_ROLL_MODE 0x00400000
#define SDL_UNMAPPED UINT32_MAX - 1
@ -114,6 +115,7 @@ const std::map<std::string, u32> string_to_cbutton_map = {
{"lpaddle_low", SDL_GAMEPAD_BUTTON_LEFT_PADDLE2},
{"rpaddle_high", SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1},
{"rpaddle_low", SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2},
{"mouse_gyro_roll_mode", MOUSE_GYRO_ROLL_MODE},
};
const std::map<std::string, AxisMapping> string_to_axis_map = {

View File

@ -14,6 +14,7 @@ namespace Input {
int mouse_joystick_binding = 0;
float mouse_deadzone_offset = 0.5, mouse_speed = 1, mouse_speed_offset = 0.1250;
bool mouse_gyro_roll_mode = false;
Uint32 mouse_polling_id = 0;
MouseMode mouse_mode = MouseMode::Off;
@ -38,6 +39,10 @@ void SetMouseParams(float mdo, float ms, float mso) {
mouse_speed_offset = mso;
}
void SetMouseGyroRollMode(bool mode) {
mouse_gyro_roll_mode = mode;
}
void EmulateJoystick(GameController* controller, u32 interval) {
Axis axis_x, axis_y;
@ -80,6 +85,10 @@ void EmulateGyro(GameController* controller, u32 interval) {
SDL_GetRelativeMouseState(&d_x, &d_y);
controller->Acceleration(1, constant_down_accel);
float gyro_from_mouse[3] = {-d_y / 100, -d_x / 100, 0.0f};
if (mouse_gyro_roll_mode) {
gyro_from_mouse[1] = 0.0f;
gyro_from_mouse[2] = -d_x / 100;
}
controller->Gyro(1, gyro_from_mouse);
}

View File

@ -17,6 +17,7 @@ enum MouseMode {
bool ToggleMouseModeTo(MouseMode m);
void SetMouseToJoystick(int joystick);
void SetMouseParams(float mouse_deadzone_offset, float mouse_speed, float mouse_speed_offset);
void SetMouseGyroRollMode(bool mode);
void EmulateJoystick(GameController* controller, u32 interval);
void EmulateGyro(GameController* controller, u32 interval);