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https://github.com/shadps4-emu/shadPS4.git
synced 2025-07-23 18:45:36 +00:00
Added bindable key to hold for switching from looking to the sides to rolling
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@ -66,6 +66,7 @@ auto output_array = std::array{
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ControllerOutput(LEFTJOYSTICK_HALFMODE),
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ControllerOutput(RIGHTJOYSTICK_HALFMODE),
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ControllerOutput(KEY_TOGGLE),
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ControllerOutput(MOUSE_GYRO_ROLL_MODE),
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// Button mappings
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ControllerOutput(SDL_GAMEPAD_BUTTON_NORTH), // Triangle
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@ -534,6 +535,9 @@ void ControllerOutput::FinalizeUpdate() {
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// to do it, and it would be inconvenient to force it here, when AddUpdate does the job just
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// fine, and a toggle doesn't have to checked against every input that's bound to it, it's
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// enough that one is pressed
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case MOUSE_GYRO_ROLL_MODE:
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SetMouseGyroRollMode(new_button_state);
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break;
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default: // is a normal key (hopefully)
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controller->CheckButton(0, SDLGamepadToOrbisButton(button), new_button_state);
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break;
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@ -35,6 +35,7 @@
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#define BACK_BUTTON 0x00040000
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#define KEY_TOGGLE 0x00200000
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#define MOUSE_GYRO_ROLL_MODE 0x00400000
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#define SDL_UNMAPPED UINT32_MAX - 1
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@ -114,6 +115,7 @@ const std::map<std::string, u32> string_to_cbutton_map = {
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{"lpaddle_low", SDL_GAMEPAD_BUTTON_LEFT_PADDLE2},
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{"rpaddle_high", SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1},
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{"rpaddle_low", SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2},
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{"mouse_gyro_roll_mode", MOUSE_GYRO_ROLL_MODE},
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};
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const std::map<std::string, AxisMapping> string_to_axis_map = {
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@ -14,6 +14,7 @@ namespace Input {
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int mouse_joystick_binding = 0;
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float mouse_deadzone_offset = 0.5, mouse_speed = 1, mouse_speed_offset = 0.1250;
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bool mouse_gyro_roll_mode = false;
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Uint32 mouse_polling_id = 0;
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MouseMode mouse_mode = MouseMode::Off;
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@ -38,6 +39,10 @@ void SetMouseParams(float mdo, float ms, float mso) {
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mouse_speed_offset = mso;
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}
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void SetMouseGyroRollMode(bool mode) {
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mouse_gyro_roll_mode = mode;
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}
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void EmulateJoystick(GameController* controller, u32 interval) {
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Axis axis_x, axis_y;
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@ -80,6 +85,10 @@ void EmulateGyro(GameController* controller, u32 interval) {
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SDL_GetRelativeMouseState(&d_x, &d_y);
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controller->Acceleration(1, constant_down_accel);
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float gyro_from_mouse[3] = {-d_y / 100, -d_x / 100, 0.0f};
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if (mouse_gyro_roll_mode) {
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gyro_from_mouse[1] = 0.0f;
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gyro_from_mouse[2] = -d_x / 100;
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}
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controller->Gyro(1, gyro_from_mouse);
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}
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@ -17,6 +17,7 @@ enum MouseMode {
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bool ToggleMouseModeTo(MouseMode m);
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void SetMouseToJoystick(int joystick);
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void SetMouseParams(float mouse_deadzone_offset, float mouse_speed, float mouse_speed_offset);
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void SetMouseGyroRollMode(bool mode);
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void EmulateJoystick(GameController* controller, u32 interval);
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void EmulateGyro(GameController* controller, u32 interval);
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