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shader_recompiler: Add more instructions and fix a few thinhs
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@@ -15,7 +15,7 @@ OPCODE(Epilogue, Void,
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OPCODE(Discard, Void, )
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// Constant memory operations
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OPCODE(ReadConst, U32, U64, U32, )
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OPCODE(ReadConst, U32, U32x2, U32, )
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OPCODE(ReadConstBuffer, F32, Opaque, U32, )
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OPCODE(ReadConstBufferU32, U32, Opaque, U32, )
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