added socket creation

This commit is contained in:
georgemoralis 2024-12-28 22:08:30 +02:00
parent 5d5118f12f
commit aed5853242
3 changed files with 61 additions and 8 deletions

View File

@ -1,17 +1,33 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <common/singleton.h>
#include <core/libraries/libs.h>
#include "net.h"
namespace Libraries::Kernel {
int PS4_SYSV_ABI posix_socket(int domain, int type, int protocol) {}
int PS4_SYSV_ABI posix_connect(int sockfd, const struct sockaddr* addr, socklen_t addrlen) {}
u32 PS4_SYSV_ABI posix_htonl(u32 hostlong) {}
u16 PS4_SYSV_ABI posix_htons(u16 hostshort) {}
int PS4_SYSV_ABI posix_bind(int sockfd, const struct sockaddr* addr, socklen_t addrlen) {}
int PS4_SYSV_ABI posix_listen(int sockfd, int backlog) {}
int PS4_SYSV_ABI posix_accept(int sockfd, struct sockaddr* addr, socklen_t* addrlen) {}
int PS4_SYSV_ABI posix_socket(int domain, int type, int protocol) {
auto* socket = Common::Singleton<NetPosixInternal>::Instance();
return socket->create_socket(domain, type, protocol);
}
int PS4_SYSV_ABI posix_connect(int sockfd, const struct sockaddr* addr, socklen_t addrlen) {
return 0;
}
u32 PS4_SYSV_ABI posix_htonl(u32 hostlong) {
return htonl(hostlong);
}
u16 PS4_SYSV_ABI posix_htons(u16 hostshort) {
return htons(hostshort);
}
int PS4_SYSV_ABI posix_bind(int sockfd, const struct sockaddr* addr, socklen_t addrlen) {
return 0;
}
int PS4_SYSV_ABI posix_listen(int sockfd, int backlog) {
return 0;
}
int PS4_SYSV_ABI posix_accept(int sockfd, struct sockaddr* addr, socklen_t* addrlen) {
return 0;
}
void RegisterNet(Core::Loader::SymbolsResolver* sym) {
LIB_FUNCTION("XVL8So3QJUk", "libkernel", 1, "libkernel", 1, 1, posix_connect);
@ -22,4 +38,12 @@ void RegisterNet(Core::Loader::SymbolsResolver* sym) {
LIB_FUNCTION("pxnCmagrtao", "libkernel", 1, "libkernel", 1, 1, posix_listen);
LIB_FUNCTION("3e+4Iv7IJ8U", "libkernel", 1, "libkernel", 1, 1, posix_accept);
}
int NetPosixInternal::create_socket(int domain, int type, int protocol) {
s_socket sock = socket(domain, type, protocol);
auto id = ++next_id;
socks.emplace(id, sock);
return id;
}
} // namespace Libraries::Kernel

View File

@ -8,10 +8,18 @@
#include "common/types.h"
#ifdef WIN32
#include <WS2tcpip.h>
#define WIN32_LEAN_AND_MEAN
#define _WINSOCK_DEPRECATED_NO_WARNINGS
#include <Ws2tcpip.h>
#include <iphlpapi.h>
#include <winsock2.h>
typedef SOCKET s_socket;
#else
#include <sys/socket.h>
typedef int s_socket;
#endif
#include <mutex>
#include <map>
namespace Common {
class NativeClock;
@ -32,4 +40,18 @@ int PS4_SYSV_ABI posix_accept(int sockfd, struct sockaddr* addr, socklen_t* addr
void RegisterNet(Core::Loader::SymbolsResolver* sym);
class NetPosixInternal {
public:
explicit NetPosixInternal() = default;
~NetPosixInternal() = default;
int create_socket(int domain, int type, int protocol);
public:
s_socket sock;
std::mutex m_mutex;
typedef std::map<int, s_socket> NetSockets;
NetSockets socks;
int next_id = 0;
};
} // namespace Libraries::Kernel

View File

@ -16,6 +16,9 @@
#ifdef ENABLE_DISCORD_RPC
#include "common/discord_rpc_handler.h"
#endif
#ifdef _WIN32
#include <WinSock2.h>
#endif
#include "common/elf_info.h"
#include "common/ntapi.h"
#include "common/path_util.h"
@ -49,6 +52,10 @@ Emulator::Emulator() {
#ifdef _WIN32
Common::NtApi::Initialize();
SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
// need to init this in order for winsock2 to work
WORD versionWanted = MAKEWORD(2, 2);
WSADATA wsaData;
WSAStartup(versionWanted, &wsaData);
#endif
// Start logger.