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https://github.com/shadps4-emu/shadPS4.git
synced 2025-08-05 17:02:40 +00:00
added socket creation
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@ -1,17 +1,33 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <common/singleton.h>
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#include <core/libraries/libs.h>
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#include "net.h"
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namespace Libraries::Kernel {
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int PS4_SYSV_ABI posix_socket(int domain, int type, int protocol) {}
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int PS4_SYSV_ABI posix_connect(int sockfd, const struct sockaddr* addr, socklen_t addrlen) {}
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u32 PS4_SYSV_ABI posix_htonl(u32 hostlong) {}
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u16 PS4_SYSV_ABI posix_htons(u16 hostshort) {}
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int PS4_SYSV_ABI posix_bind(int sockfd, const struct sockaddr* addr, socklen_t addrlen) {}
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int PS4_SYSV_ABI posix_listen(int sockfd, int backlog) {}
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int PS4_SYSV_ABI posix_accept(int sockfd, struct sockaddr* addr, socklen_t* addrlen) {}
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int PS4_SYSV_ABI posix_socket(int domain, int type, int protocol) {
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auto* socket = Common::Singleton<NetPosixInternal>::Instance();
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return socket->create_socket(domain, type, protocol);
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}
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int PS4_SYSV_ABI posix_connect(int sockfd, const struct sockaddr* addr, socklen_t addrlen) {
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return 0;
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}
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u32 PS4_SYSV_ABI posix_htonl(u32 hostlong) {
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return htonl(hostlong);
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}
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u16 PS4_SYSV_ABI posix_htons(u16 hostshort) {
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return htons(hostshort);
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}
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int PS4_SYSV_ABI posix_bind(int sockfd, const struct sockaddr* addr, socklen_t addrlen) {
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return 0;
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}
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int PS4_SYSV_ABI posix_listen(int sockfd, int backlog) {
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return 0;
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}
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int PS4_SYSV_ABI posix_accept(int sockfd, struct sockaddr* addr, socklen_t* addrlen) {
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return 0;
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}
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void RegisterNet(Core::Loader::SymbolsResolver* sym) {
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LIB_FUNCTION("XVL8So3QJUk", "libkernel", 1, "libkernel", 1, 1, posix_connect);
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@ -22,4 +38,12 @@ void RegisterNet(Core::Loader::SymbolsResolver* sym) {
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LIB_FUNCTION("pxnCmagrtao", "libkernel", 1, "libkernel", 1, 1, posix_listen);
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LIB_FUNCTION("3e+4Iv7IJ8U", "libkernel", 1, "libkernel", 1, 1, posix_accept);
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}
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int NetPosixInternal::create_socket(int domain, int type, int protocol) {
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s_socket sock = socket(domain, type, protocol);
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auto id = ++next_id;
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socks.emplace(id, sock);
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return id;
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}
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} // namespace Libraries::Kernel
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@ -8,10 +8,18 @@
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#include "common/types.h"
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#ifdef WIN32
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#include <WS2tcpip.h>
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#define WIN32_LEAN_AND_MEAN
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#define _WINSOCK_DEPRECATED_NO_WARNINGS
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#include <Ws2tcpip.h>
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#include <iphlpapi.h>
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#include <winsock2.h>
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typedef SOCKET s_socket;
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#else
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#include <sys/socket.h>
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typedef int s_socket;
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#endif
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#include <mutex>
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#include <map>
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namespace Common {
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class NativeClock;
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@ -32,4 +40,18 @@ int PS4_SYSV_ABI posix_accept(int sockfd, struct sockaddr* addr, socklen_t* addr
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void RegisterNet(Core::Loader::SymbolsResolver* sym);
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class NetPosixInternal {
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public:
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explicit NetPosixInternal() = default;
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~NetPosixInternal() = default;
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int create_socket(int domain, int type, int protocol);
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public:
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s_socket sock;
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std::mutex m_mutex;
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typedef std::map<int, s_socket> NetSockets;
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NetSockets socks;
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int next_id = 0;
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};
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} // namespace Libraries::Kernel
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@ -16,6 +16,9 @@
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#ifdef ENABLE_DISCORD_RPC
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#include "common/discord_rpc_handler.h"
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#endif
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#ifdef _WIN32
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#include <WinSock2.h>
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#endif
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#include "common/elf_info.h"
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#include "common/ntapi.h"
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#include "common/path_util.h"
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@ -49,6 +52,10 @@ Emulator::Emulator() {
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#ifdef _WIN32
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Common::NtApi::Initialize();
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SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
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// need to init this in order for winsock2 to work
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WORD versionWanted = MAKEWORD(2, 2);
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WSADATA wsaData;
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WSAStartup(versionWanted, &wsaData);
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#endif
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// Start logger.
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