Merge branch 'main' into sepup-minorfix2

This commit is contained in:
georgemoralis 2024-10-17 11:48:48 +03:00 committed by GitHub
commit aefd0887e0
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56 changed files with 2885 additions and 284 deletions

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@ -47,9 +47,15 @@ else()
message(FATAL_ERROR "Unsupported CPU architecture: ${BASE_ARCHITECTURE}")
endif()
if (APPLE AND ARCHITECTURE STREQUAL "x86_64")
if (APPLE AND ARCHITECTURE STREQUAL "x86_64" AND CMAKE_SYSTEM_PROCESSOR STREQUAL "arm64")
# Exclude ARM homebrew path to avoid conflicts when cross compiling.
list(APPEND CMAKE_IGNORE_PREFIX_PATH "/opt/homebrew")
# Need to reconfigure pkg-config to use the right architecture library paths.
# It's not ideal to override these but otherwise the build breaks just by having pkg-config installed.
set(ENV{PKG_CONFIG_DIR} "")
set(ENV{PKG_CONFIG_LIBDIR} "${CMAKE_SYSROOT}/usr/lib/pkgconfig:${CMAKE_SYSROOT}/usr/share/pkgconfig:${CMAKE_SYSROOT}/usr/local/lib/pkgconfig:${CMAKE_SYSROOT}/usr/local/share/pkgconfig")
set(ENV{PKG_CONFIG_SYSROOT_DIR} ${CMAKE_SYSROOT})
endif()
# This function should be passed a list of all files in a target. It will automatically generate file groups
@ -432,6 +438,8 @@ set(COMMON src/common/logging/backend.cpp
src/common/version.h
src/common/ntapi.h
src/common/ntapi.cpp
src/common/number_utils.h
src/common/number_utils.cpp
src/common/memory_patcher.h
src/common/memory_patcher.cpp
src/common/scm_rev.cpp
@ -771,7 +779,7 @@ endif()
create_target_directory_groups(shadps4)
target_link_libraries(shadps4 PRIVATE magic_enum::magic_enum fmt::fmt toml11::toml11 tsl::robin_map xbyak::xbyak Tracy::TracyClient RenderDoc::API FFmpeg::ffmpeg Dear_ImGui gcn)
target_link_libraries(shadps4 PRIVATE magic_enum::magic_enum fmt::fmt toml11::toml11 tsl::robin_map xbyak::xbyak Tracy::TracyClient RenderDoc::API FFmpeg::ffmpeg Dear_ImGui gcn half)
target_link_libraries(shadps4 PRIVATE Boost::headers GPUOpen::VulkanMemoryAllocator sirit Vulkan::Headers xxHash::xxhash Zydis::Zydis glslang::SPIRV glslang::glslang SDL3::SDL3 pugixml::pugixml)
target_compile_definitions(shadps4 PRIVATE IMGUI_USER_CONFIG="imgui/imgui_config.h")
@ -794,9 +802,6 @@ if (APPLE)
# Replacement for std::chrono::time_zone
target_link_libraries(shadps4 PRIVATE date::date-tz)
# Half float conversions for F16C patches
target_link_libraries(shadps4 PRIVATE half)
endif()
if (NOT ENABLE_QT_GUI)

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@ -141,11 +141,11 @@ if (WIN32)
target_compile_options(sirit PUBLIC "-Wno-error=unused-command-line-argument")
endif()
if (APPLE)
# half
add_library(half INTERFACE)
target_include_directories(half INTERFACE half/include)
# half
add_library(half INTERFACE)
target_include_directories(half INTERFACE half/include)
if (APPLE)
# date
if (NOT TARGET date::date-tz)
option(BUILD_TZ_LIB "" ON)

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@ -81,7 +81,9 @@
#pragma pack(1)
template <std::size_t Position, std::size_t Bits, typename T>
struct BitField {
private:
using Type = T;
// UnderlyingType is T for non-enum types and the underlying type of T if
// T is an enumeration. Note that T is wrapped within an enable_if in the
// former case to workaround compile errors which arise when using
@ -92,7 +94,6 @@ private:
// We store the value as the unsigned type to avoid undefined behaviour on value shifting
using StorageType = std::make_unsigned_t<UnderlyingType>;
public:
/// Constants to allow limited introspection of fields if needed
static constexpr std::size_t position = Position;
static constexpr std::size_t bits = Bits;

161
src/common/number_utils.cpp Normal file
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@ -0,0 +1,161 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <array>
#include <half.hpp>
#include "common/number_utils.h"
#include "video_core/amdgpu/pixel_format.h"
#include "video_core/amdgpu/types.h"
#define UF11_EXPONENT_SHIFT 6
#define UF10_EXPONENT_SHIFT 5
#define RGB9E5_MANTISSA_BITS 9
#define RGB9E5_EXP_BIAS 1
#define F32_INFINITY 0x7f800000
namespace NumberUtils {
float Uf11ToF32(u16 val) {
union {
float f;
u32 ui;
} f32;
int exponent = (val & 0x07c0) >> UF11_EXPONENT_SHIFT;
int mantissa = (val & 0x003f);
f32.f = 0.0;
if (exponent == 0) {
if (mantissa != 0) {
const float scale = 1.0 / (1 << 20);
f32.f = scale * mantissa;
}
} else if (exponent == 31) {
f32.ui = F32_INFINITY | mantissa;
} else {
float scale, decimal;
exponent -= 15;
if (exponent < 0) {
scale = 1.0f / (1 << -exponent);
} else {
scale = (float)(1 << exponent);
}
decimal = 1.0f + (float)mantissa / 64;
f32.f = scale * decimal;
}
return f32.f;
}
float Uf10ToF32(u16 val) {
union {
float f;
u32 ui;
} f32;
int exponent = (val & 0x03e0) >> UF10_EXPONENT_SHIFT;
int mantissa = (val & 0x001f);
f32.f = 0.0;
if (exponent == 0) {
if (mantissa != 0) {
const float scale = 1.0 / (1 << 19);
f32.f = scale * mantissa;
}
} else if (exponent == 31) {
f32.ui = F32_INFINITY | mantissa;
} else {
float scale, decimal;
exponent -= 15;
if (exponent < 0) {
scale = 1.0f / (1 << -exponent);
} else {
scale = (float)(1 << exponent);
}
decimal = 1.0f + (float)mantissa / 32;
f32.f = scale * decimal;
}
return f32.f;
}
float Uf16ToF32(u16 val) {
return half_float::half_cast<float>(reinterpret_cast<half_float::half&>(val));
}
float U2ToUnorm(u8 val) {
static constexpr auto c = 1.0f / 3.0f;
return float(val * c);
}
float S2ToSnorm(s8 val) {
static constexpr auto c = 1.0f / 1.0f;
return float(val * c);
}
float U4ToUnorm(u8 val) {
static constexpr auto c = 1.0f / 15.0f;
return float(val * c);
}
float S4ToSnorm(s8 val) {
static constexpr auto c = 1.0f / 7.0f;
return float(val * c);
}
float U5ToUnorm(u8 val) {
static constexpr auto c = 1.0f / 31.0f;
return float(val * c);
}
float S5ToSnorm(s8 val) {
static constexpr auto c = 1.0f / 15.0f;
return float(val * c);
}
float U6ToUnorm(u8 val) {
static constexpr auto c = 1.0f / 63.0f;
return float(val * c);
}
float S6ToSnorm(s8 val) {
static constexpr auto c = 1.0f / 31.0f;
return float(val * c);
}
float U8ToUnorm(u8 val) {
static constexpr auto c = 1.0f / 255.0f;
return float(val * c);
}
float S8ToSnorm(s8 val) {
static constexpr auto c = 1.0f / 127.0f;
return float(val * c);
}
float U10ToUnorm(u16 val) {
static constexpr auto c = 1.0f / 1023.0f;
return float(val * c);
}
float S10ToSnorm(s16 val) {
static constexpr auto c = 1.0f / 511.0f;
return float(val * c);
}
float U16ToUnorm(u16 val) {
static constexpr auto c = 1.0f / 65535.0f;
return float(val * c);
}
float S16ToSnorm(s16 val) {
static constexpr auto c = 1.0f / 32767.0f;
return float(val * c);
}
} // namespace NumberUtils

28
src/common/number_utils.h Normal file
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@ -0,0 +1,28 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/types.h"
namespace NumberUtils {
float Uf11ToF32(u16 val);
float Uf10ToF32(u16 val);
float Uf16ToF32(u16 val);
float U2ToUnorm(u8 val);
float S2ToSnorm(s8 val);
float U4ToUnorm(u8 val);
float S4ToSnorm(s8 val);
float U5ToUnorm(u8 val);
float S5ToSnorm(s8 val);
float U6ToUnorm(u8 val);
float S6ToSnorm(s8 val);
float U8ToUnorm(u8 val);
float S8ToSnorm(s8 val);
float U10ToUnorm(u16 val);
float S10ToSnorm(s16 val);
float U16ToUnorm(u16 val);
float S16ToSnorm(s16 val);
} // namespace NumberUtils

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@ -102,6 +102,10 @@ void DebugStateImpl::RequestFrameDump(s32 count) {
gnm_frame_dump_request_count = count;
frame_dump_list.clear();
frame_dump_list.resize(count);
const auto f = gnm_frame_count.load() + 1;
for (size_t i = 0; i < count; ++i) {
frame_dump_list[i].frame_id = f + i;
}
waiting_submit_pause = true;
}
@ -139,7 +143,7 @@ void DebugStateImpl::PushQueueDump(QueueDump dump) {
}
void DebugStateImpl::PushRegsDump(uintptr_t base_addr, uintptr_t header_addr,
const AmdGpu::Liverpool::Regs& regs) {
const AmdGpu::Liverpool::Regs& regs, bool is_compute) {
std::scoped_lock lock{frame_dump_list_mutex};
const auto it = waiting_reg_dumps.find(header_addr);
if (it == waiting_reg_dumps.end()) {
@ -150,6 +154,14 @@ void DebugStateImpl::PushRegsDump(uintptr_t base_addr, uintptr_t header_addr,
waiting_reg_dumps_dbg.erase(waiting_reg_dumps_dbg.find(header_addr));
auto& dump = frame.regs[header_addr - base_addr];
dump.regs = regs;
if (is_compute) {
dump.is_compute = true;
const auto& cs = dump.regs.cs_program;
dump.cs_data = ComputerShaderDump{
.cs_program = cs,
.code = std::vector<u32>{cs.Code().begin(), cs.Code().end()},
};
} else {
for (int i = 0; i < RegDump::MaxShaderStages; i++) {
if (regs.stage_enable.IsStageEnabled(i)) {
auto stage = regs.ProgramForStage(i);
@ -162,4 +174,5 @@ void DebugStateImpl::PushRegsDump(uintptr_t base_addr, uintptr_t header_addr,
}
}
}
}
}

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@ -36,9 +36,9 @@ class FrameGraph;
namespace DebugStateType {
enum class QueueType {
acb,
dcb,
ccb,
dcb = 0,
ccb = 1,
acb = 2,
};
struct QueueDump {
@ -54,13 +54,21 @@ struct ShaderDump {
std::vector<u32> code{};
};
struct ComputerShaderDump {
Vulkan::Liverpool::ComputeProgram cs_program{};
std::vector<u32> code{};
};
struct RegDump {
bool is_compute{false};
static constexpr size_t MaxShaderStages = 5;
Vulkan::Liverpool::Regs regs{};
std::array<ShaderDump, MaxShaderStages> stages{};
ComputerShaderDump cs_data{};
};
struct FrameDump {
u32 frame_id;
std::vector<QueueDump> queues;
std::unordered_map<uintptr_t, RegDump> regs; // address -> reg dump
};
@ -143,7 +151,7 @@ public:
void PushQueueDump(QueueDump dump);
void PushRegsDump(uintptr_t base_addr, uintptr_t header_addr,
const AmdGpu::Liverpool::Regs& regs);
const AmdGpu::Liverpool::Regs& regs, bool is_compute = false);
};
} // namespace DebugStateType

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@ -0,0 +1,8 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
R"(
* If you hold shift, you can move the window without docking it.
* You don't need to close every window you open. When a parent window is closed, all its children will be closed too.
* If you want to inspect or compare more than 1 frame dump without undocking, there's a option to keep showing opened popups even when in hide/minimize the frame dump window.
* To use the disassembly viewer, you need to set up a cli to use a external disassembler and use "{src}" as a placeholder for the source code file, e.g. dis.exe --some-opt "{src}"
)"

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@ -31,6 +31,12 @@ static float debug_popup_timing = 3.0f;
static bool just_opened_options = false;
// clang-format off
static std::string help_text =
#include "help.txt"
;
// clang-format on
void L::DrawMenuBar() {
const auto& ctx = *GImGui;
const auto& io = ctx.IO;
@ -38,6 +44,7 @@ void L::DrawMenuBar() {
auto isSystemPaused = DebugState.IsGuestThreadsPaused();
bool open_popup_options = false;
bool open_popup_help = false;
if (BeginMainMenuBar()) {
if (BeginMenu("Options")) {
@ -60,6 +67,7 @@ void L::DrawMenuBar() {
ImGui::EndMenu();
}
open_popup_options = MenuItem("Options");
open_popup_help = MenuItem("Help & Tips");
ImGui::EndMenu();
}
EndMainMenuBar();
@ -84,6 +92,9 @@ void L::DrawMenuBar() {
OpenPopup("GPU Tools Options");
just_opened_options = true;
}
if (open_popup_help) {
OpenPopup("HelpTips");
}
}
void L::DrawAdvanced() {
@ -154,25 +165,49 @@ void L::DrawAdvanced() {
if (BeginPopupModal("GPU Tools Options", &close_popup_options,
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings)) {
static char disassembly_cli[512];
static bool frame_dump_render_on_collapse;
if (just_opened_options) {
just_opened_options = false;
auto s = Options.disassembly_cli.copy(disassembly_cli, sizeof(disassembly_cli) - 1);
disassembly_cli[s] = '\0';
frame_dump_render_on_collapse = Options.frame_dump_render_on_collapse;
}
InputText("Shader disassembler: ", disassembly_cli, sizeof(disassembly_cli));
if (IsItemHovered()) {
SetTooltip(R"(Command to disassemble shaders. Example "dis.exe" --raw "{src}")");
}
Checkbox("Show frame dump popups even when collapsed", &frame_dump_render_on_collapse);
if (IsItemHovered()) {
SetTooltip("When a frame dump is collapsed, it will keep\n"
"showing all opened popups related to it");
}
if (Button("Save")) {
Options.disassembly_cli = disassembly_cli;
Options.frame_dump_render_on_collapse = frame_dump_render_on_collapse;
SaveIniSettingsToDisk(io.IniFilename);
CloseCurrentPopup();
}
EndPopup();
}
if (BeginPopup("HelpTips", ImGuiWindowFlags_AlwaysAutoResize |
ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoMove)) {
CentralizeWindow();
PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2{10.0f});
PushTextWrapPos(600.0f);
const char* begin = help_text.data();
TextUnformatted(begin, begin + help_text.size());
PopTextWrapPos();
PopStyleVar();
EndPopup();
}
}
void L::DrawSimple() {

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@ -11,14 +11,20 @@ TOptions Options;
void LoadOptionsConfig(const char* line) {
char str[512];
int i;
if (sscanf(line, "disassembly_cli=%511[^\n]", str) == 1) {
Options.disassembly_cli = str;
return;
}
if (sscanf(line, "frame_dump_render_on_collapse=%d", &i) == 1) {
Options.frame_dump_render_on_collapse = i != 0;
return;
}
}
void SerializeOptionsConfig(ImGuiTextBuffer* buf) {
buf->appendf("disassembly_cli=%s\n", Options.disassembly_cli.c_str());
buf->appendf("frame_dump_render_on_collapse=%d\n", Options.frame_dump_render_on_collapse);
}
} // namespace Core::Devtools

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@ -10,7 +10,8 @@ struct ImGuiTextBuffer;
namespace Core::Devtools {
struct TOptions {
std::string disassembly_cli;
std::string disassembly_cli{};
bool frame_dump_render_on_collapse{false};
};
extern TOptions Options;

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@ -1173,7 +1173,7 @@ CmdListViewer::CmdListViewer(DebugStateType::FrameDump* _frame_dump,
}
}
void CmdListViewer::Draw() {
void CmdListViewer::Draw(bool only_batches_view) {
const auto& ctx = *GetCurrentContext();
if (batch_view.open) {
@ -1188,6 +1188,10 @@ void CmdListViewer::Draw() {
++it;
}
if (only_batches_view) {
return;
}
if (cmdb_view.Open) {
MemoryEditor::Sizes s;
cmdb_view.CalcSizes(s, cmdb_size, cmdb_addr);
@ -1228,7 +1232,7 @@ void CmdListViewer::Draw() {
Text("size : %04llX", cmdb_size);
Separator();
if (TreeNode("Batches")) {
{
int tree_depth = 0;
int tree_depth_show = 0;
@ -1283,9 +1287,10 @@ void CmdListViewer::Draw() {
auto const* pm4_hdr =
reinterpret_cast<PM4Header const*>(cmdb_addr + batch.start_addr);
bool ignore_header = false;
char batch_hdr[128];
if (batch.type == static_cast<AmdGpu::PM4ItOpcode>(0xFF)) {
snprintf(batch_hdr, sizeof(batch_hdr), "State batch");
ignore_header = true;
} else if (!batch.marker.empty()) {
snprintf(batch_hdr, sizeof(batch_hdr), "%08llX: batch-%03d %s | %s",
cmdb_addr + batch.start_addr, batch.id,
@ -1309,22 +1314,35 @@ void CmdListViewer::Draw() {
auto data = frame_dump->regs.at(batch.command_addr);
if (GetIO().KeyShift) {
auto& pop = extra_batch_view.emplace_back();
pop.SetData(data, batch_id);
pop.SetData(data, name, batch_id);
pop.open = true;
} else {
batch_view.SetData(data, batch_id);
if (batch_view.open &&
this->last_selected_batch == static_cast<int>(batch_id)) {
batch_view.open = false;
} else {
this->last_selected_batch = static_cast<int>(batch_id);
batch_view.SetData(data, name, batch_id);
if (!batch_view.open || !batch_view.moved) {
batch_view.open = true;
const auto pos = GetItemRectMax() + ImVec2{5.0f, 0.0f};
batch_view.SetPos(pos);
}
}
}
}
};
bool show_batch_content = true;
if (group_batches) {
if (group_batches && !ignore_header) {
show_batch_content =
CollapsingHeader(batch_hdr, ImGuiTreeNodeFlags_AllowOverlap);
SameLine(GetContentRegionAvail().x - 40.0f);
if (Button("->", {40.0f, 0.0f})) {
const char* text =
last_selected_batch == static_cast<int>(batch_id) && batch_view.open ? "X"
: "->";
if (Button(text, {40.0f, 0.0f})) {
open_batch_view();
}
}
@ -1332,7 +1350,7 @@ void CmdListViewer::Draw() {
if (show_batch_content) {
auto processed_size = 0ull;
auto bb = ctx.LastItemData.Rect;
if (group_batches) {
if (group_batches && !ignore_header) {
Indent();
}
auto const batch_sz = batch.end_addr - batch.start_addr;
@ -1354,7 +1372,12 @@ void CmdListViewer::Draw() {
if (!group_batches) {
if (IsDrawCall(op)) {
SameLine(GetContentRegionAvail().x - 40.0f);
if (Button("->", {40.0f, 0.0f})) {
const char* text =
last_selected_batch == static_cast<int>(batch_id) &&
batch_view.open
? "X"
: "->";
if (Button(text, {40.0f, 0.0f})) {
open_batch_view();
}
}
@ -1426,7 +1449,7 @@ void CmdListViewer::Draw() {
processed_size += processed_len;
}
if (group_batches) {
if (group_batches && !ignore_header) {
Unindent();
};
bb = {{0.0f, bb.Max.y}, ctx.LastItemData.Rect.Max};
@ -1450,8 +1473,6 @@ void CmdListViewer::Draw() {
PopID();
highlight_batch = current_highlight_batch;
TreePop();
}
}
EndChild();

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@ -53,6 +53,8 @@ class CmdListViewer {
u32 highlight_batch{~0u};
RegView batch_view;
int last_selected_batch{-1};
std::vector<RegView> extra_batch_view;
static void OnNop(AmdGpu::PM4Type3Header const* header, u32 const* body);
@ -68,7 +70,7 @@ public:
explicit CmdListViewer(DebugStateType::FrameDump* frame_dump, const std::vector<u32>& cmd_list,
uintptr_t base_addr = 0, std::string name = "");
void Draw();
void Draw(bool only_batches_view = false);
};
} // namespace Core::Devtools::Widget

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@ -4,15 +4,16 @@
#pragma once
#include <string>
#include <type_traits>
#include <variant>
#include <magic_enum.hpp>
#include "common/bit_field.h"
#include "common/types.h"
#include "video_core/amdgpu/pm4_opcodes.h"
namespace Core::Devtools::Widget {
/*
* Generic PM4 header
*/
@ -57,16 +58,24 @@ void DrawRow(const char* text, const char* fmt, Args... args) {
ImGui::TextUnformatted(buf);
}
template <typename T, typename V = u32>
void DrawEnumRow(const char* text, T value) {
DrawRow(text, "%X (%s)", V(value), magic_enum::enum_name(value).data());
template <typename T>
void DrawValueRow(const char* text, T value) {
if constexpr (std::is_enum_v<T>) {
return DrawRow(text, "%X (%s)", value, magic_enum::enum_name(value).data());
} else if constexpr (std::is_integral_v<T>) {
return DrawRow(text, "%X", value);
} else if constexpr (std::is_base_of_v<BitField<T::position, T::bits, typename T::Type>, T>) {
return DrawValueRow(text, value.Value());
} else {
static_assert(false, "Unsupported type");
}
}
template <typename V, typename... Extra>
void DrawMultipleRow(const char* text, const char* fmt, V arg, Extra&&... extra_args) {
DrawRow(text, fmt, arg);
void DrawValueRowList(const char* text, V arg, Extra&&... extra_args) {
DrawValueRow(text, arg);
if constexpr (sizeof...(extra_args) > 0) {
DrawMultipleRow(std::forward<Extra>(extra_args)...);
DrawValueRowList(std::forward<Extra>(extra_args)...);
}
}

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@ -7,6 +7,7 @@
#include <magic_enum.hpp>
#include "common/io_file.h"
#include "core/devtools/options.h"
#include "frame_dump.h"
#include "imgui_internal.h"
#include "imgui_memory_editor.h"
@ -45,11 +46,14 @@ FrameDumpViewer::FrameDumpViewer(const FrameDump& _frame_dump)
selected_submit_num = 0;
selected_queue_num2 = 0;
has_queue_type.fill(false);
cmd_list_viewer.reserve(frame_dump->queues.size());
for (const auto& cmd : frame_dump->queues) {
const auto fname =
fmt::format("{}_{}_{:02}_{:02}", id, magic_enum::enum_name(selected_queue_type),
selected_submit_num, selected_queue_num2);
if (!cmd.data.empty()) {
has_queue_type[static_cast<s32>(cmd.type)] = true;
}
const auto fname = fmt::format("F{} {}_{:02}_{:02}", frame_dump->frame_id,
magic_enum::enum_name(cmd.type), cmd.submit_num, cmd.num2);
cmd_list_viewer.emplace_back(frame_dump.get(), cmd.data, cmd.base_addr, fname);
if (cmd.type == QueueType::dcb && cmd.submit_num == 0 && cmd.num2 == 0) {
selected_cmd = static_cast<s32>(cmd_list_viewer.size() - 1);
@ -64,9 +68,28 @@ void FrameDumpViewer::Draw() {
return;
}
const auto try_select = [&, this] {
const auto it = std::ranges::find_if(frame_dump->queues, [&](const auto& cmd) {
return cmd.type == selected_queue_type &&
(selected_submit_num == -1 || cmd.submit_num == selected_submit_num) &&
(selected_queue_num2 == -1 || cmd.num2 == selected_queue_num2);
});
if (it != frame_dump->queues.end()) {
selected_cmd = static_cast<s32>(std::distance(frame_dump->queues.begin(), it));
selected_submit_num = static_cast<s32>(frame_dump->queues[selected_cmd].submit_num);
selected_queue_num2 = static_cast<s32>(frame_dump->queues[selected_cmd].num2);
}
};
bool is_showing = Options.frame_dump_render_on_collapse;
bool is_collapsed = true;
char name[32];
snprintf(name, sizeof(name), "Frame #%d dump", id);
snprintf(name, sizeof(name), "Frame #%d dump", frame_dump->frame_id);
if (Begin(name, &is_open, ImGuiWindowFlags_NoSavedSettings)) {
is_showing = true;
is_collapsed = false;
if (IsWindowAppearing()) {
auto window = GetCurrentWindow();
static ImGuiID dock_id = ImHashStr("FrameDumpDock");
@ -79,12 +102,15 @@ void FrameDumpViewer::Draw() {
if (BeginCombo("##select_queue_type", magic_enum::enum_name(selected_queue_type).data(),
ImGuiComboFlags_WidthFitPreview)) {
bool selected = false;
#define COMBO(x) C_V(magic_enum::enum_name(x).data(), x, selected_queue_type, selected)
COMBO(QueueType::acb)
#define COMBO(x) \
if (has_queue_type[static_cast<s32>(x)]) \
C_V(magic_enum::enum_name(x).data(), x, selected_queue_type, selected)
COMBO(QueueType::dcb);
COMBO(QueueType::ccb);
COMBO(QueueType::acb);
if (selected) {
selected_submit_num = selected_queue_num2 = -1;
try_select();
}
EndCombo();
}
@ -111,9 +137,9 @@ void FrameDumpViewer::Draw() {
SameLine();
if (BeginCombo("##select_submit_num", small_int_to_str(selected_submit_num).data(),
ImGuiComboFlags_WidthFitPreview)) {
std::array<bool, 32> available_submits{};
std::array<bool, 32> available_submits{false};
for (const auto& cmd : frame_dump->queues) {
if (cmd.type == selected_queue_type) {
if (cmd.type == selected_queue_type && !cmd.data.empty()) {
available_submits[cmd.submit_num] = true;
}
}
@ -128,6 +154,7 @@ void FrameDumpViewer::Draw() {
}
if (selected) {
selected_queue_num2 = -1;
try_select();
}
EndCombo();
}
@ -136,9 +163,10 @@ void FrameDumpViewer::Draw() {
SameLine();
if (BeginCombo("##select_queue_num2", small_int_to_str(selected_queue_num2).data(),
ImGuiComboFlags_WidthFitPreview)) {
std::array<bool, 32> available_queues{};
std::array<bool, 32> available_queues{false};
for (const auto& cmd : frame_dump->queues) {
if (cmd.type == selected_queue_type && cmd.submit_num == selected_submit_num) {
if (cmd.type == selected_queue_type && cmd.submit_num == selected_submit_num &&
!cmd.data.empty()) {
available_queues[cmd.num2] = true;
}
}
@ -152,21 +180,14 @@ void FrameDumpViewer::Draw() {
}
}
if (selected) {
const auto it = std::ranges::find_if(frame_dump->queues, [&](const auto& cmd) {
return cmd.type == selected_queue_type &&
cmd.submit_num == selected_submit_num && cmd.num2 == selected_queue_num2;
});
if (it != frame_dump->queues.end()) {
selected_cmd = static_cast<s32>(std::distance(frame_dump->queues.begin(), it));
}
try_select();
}
EndCombo();
}
EndGroup();
if (selected_cmd != -1) {
cmd_list_viewer[selected_cmd].Draw();
}
if (is_showing && selected_cmd != -1) {
cmd_list_viewer[selected_cmd].Draw(is_collapsed);
}
End();
}

View File

@ -20,6 +20,7 @@ class FrameDumpViewer {
int id;
std::vector<CmdListViewer> cmd_list_viewer;
std::array<bool, 3> has_queue_type;
DebugStateType::QueueType selected_queue_type;
s32 selected_submit_num;

View File

@ -9,6 +9,7 @@
#include "cmd_list.h"
#include "common.h"
#include "imgui/imgui_std.h"
using namespace ImGui;
using magic_enum::enum_name;
@ -21,13 +22,13 @@ void RegPopup::DrawColorBuffer(const AmdGpu::Liverpool::ColorBuffer& buffer) {
// clang-format off
DrawMultipleRow(
"BASE_ADDR", "%X", buffer.base_address,
"PITCH.TILE_MAX", "%X", buffer.pitch.tile_max,
"PITCH.FMASK_TILE_MAX", "%X", buffer.pitch.fmask_tile_max,
"SLICE.TILE_MAX", "%X", buffer.slice.tile_max,
"VIEW.SLICE_START", "%X", buffer.view.slice_start,
"VIEW.SLICE_MAX", "%X", buffer.view.slice_max
DrawValueRowList(
"BASE_ADDR", buffer.base_address,
"PITCH.TILE_MAX", buffer.pitch.tile_max,
"PITCH.FMASK_TILE_MAX", buffer.pitch.fmask_tile_max,
"SLICE.TILE_MAX", buffer.slice.tile_max,
"VIEW.SLICE_START", buffer.view.slice_start,
"VIEW.SLICE_MAX", buffer.view.slice_max
);
TableNextRow();
@ -49,31 +50,25 @@ void RegPopup::DrawColorBuffer(const AmdGpu::Liverpool::ColorBuffer& buffer) {
}
TableNextRow();
DrawMultipleRow(
"CMASK_BASE_EXT", "%X", buffer.cmask_base_address,
"FMASK_BASE_EXT", "%X", buffer.fmask_base_address,
"FMASK_SLICE.TILE_MAX", "%X", buffer.fmask_slice.tile_max,
"CLEAR_WORD0", "%X", buffer.clear_word0,
"CLEAR_WORD1", "%X", buffer.clear_word1
DrawValueRowList(
"CMASK_BASE_EXT", buffer.cmask_base_address,
"FMASK_BASE_EXT", buffer.fmask_base_address,
"FMASK_SLICE.TILE_MAX", buffer.fmask_slice.tile_max,
"CLEAR_WORD0", buffer.clear_word0,
"CLEAR_WORD1", buffer.clear_word1,
"Pitch()", buffer.Pitch(),
"Height()", buffer.Height(),
"Address()", buffer.Address(),
"CmaskAddress", buffer.CmaskAddress(),
"FmaskAddress", buffer.FmaskAddress(),
"NumSamples()", buffer.NumSamples(),
"NumSlices()", buffer.NumSlices(),
"GetColorSliceSize()", buffer.GetColorSliceSize(),
"GetTilingMode()", buffer.GetTilingMode(),
"IsTiled()", buffer.IsTiled(),
"NumFormat()", buffer.NumFormat()
);
DrawMultipleRow(
"Pitch()", "%X", buffer.Pitch(),
"Height()", "%X", buffer.Height(),
"Address()", "%X", buffer.Address(),
"CmaskAddress", "%X", buffer.CmaskAddress(),
"FmaskAddress", "%X", buffer.FmaskAddress(),
"NumSamples()", "%X", buffer.NumSamples(),
"NumSlices()", "%X", buffer.NumSlices(),
"GetColorSliceSize()", "%X", buffer.GetColorSliceSize()
);
auto tiling_mode = buffer.GetTilingMode();
auto num_format = buffer.NumFormat();
DrawEnumRow("GetTilingMode()", tiling_mode);
DrawRow("IsTiled()", "%X", buffer.IsTiled());
DrawEnumRow("NumFormat()", num_format);
// clang-format on
EndTable();
@ -89,37 +84,34 @@ void RegPopup::DrawDepthBuffer(const DepthBuffer& depth_data) {
TableNextRow();
// clang-format off
DrawEnumRow("Z_INFO.FORMAT", depth_buffer.z_info.format.Value());
DrawMultipleRow(
"Z_INFO.NUM_SAMPLES", "%X", depth_buffer.z_info.num_samples,
"Z_INFO.TILE_SPLIT", "%X", depth_buffer.z_info.tile_split,
"Z_INFO.TILE_MODE_INDEX", "%X", depth_buffer.z_info.tile_mode_index,
"Z_INFO.DECOMPRESS_ON_N_ZPLANES", "%X", depth_buffer.z_info.decompress_on_n_zplanes,
"Z_INFO.ALLOW_EXPCLEAR", "%X", depth_buffer.z_info.allow_expclear,
"Z_INFO.READ_SIZE", "%X", depth_buffer.z_info.read_size,
"Z_INFO.TILE_SURFACE_EN", "%X", depth_buffer.z_info.tile_surface_en,
"Z_INFO.CLEAR_DISALLOWED", "%X", depth_buffer.z_info.clear_disallowed,
"Z_INFO.ZRANGE_PRECISION", "%X", depth_buffer.z_info.zrange_precision
);
DrawEnumRow("STENCIL_INFO.FORMAT", depth_buffer.stencil_info.format.Value());
DrawMultipleRow(
"Z_READ_BASE", "%X", depth_buffer.z_read_base,
"STENCIL_READ_BASE", "%X", depth_buffer.stencil_read_base,
"Z_WRITE_BASE", "%X", depth_buffer.z_write_base,
"STENCIL_WRITE_BASE", "%X", depth_buffer.stencil_write_base,
"DEPTH_SIZE.PITCH_TILE_MAX", "%X", depth_buffer.depth_size.pitch_tile_max,
"DEPTH_SIZE.HEIGHT_TILE_MAX", "%X", depth_buffer.depth_size.height_tile_max,
"DEPTH_SLICE.TILE_MAX", "%X", depth_buffer.depth_slice.tile_max,
"Pitch()", "%X", depth_buffer.Pitch(),
"Height()", "%X", depth_buffer.Height(),
"Address()", "%X", depth_buffer.Address(),
"NumSamples()", "%X", depth_buffer.NumSamples(),
"NumBits()", "%X", depth_buffer.NumBits(),
"GetDepthSliceSize()", "%X", depth_buffer.GetDepthSliceSize()
DrawValueRowList(
"Z_INFO.FORMAT", depth_buffer.z_info.format,
"Z_INFO.NUM_SAMPLES", depth_buffer.z_info.num_samples,
"Z_INFO.TILE_SPLIT", depth_buffer.z_info.tile_split,
"Z_INFO.TILE_MODE_INDEX", depth_buffer.z_info.tile_mode_index,
"Z_INFO.DECOMPRESS_ON_N_ZPLANES", depth_buffer.z_info.decompress_on_n_zplanes,
"Z_INFO.ALLOW_EXPCLEAR", depth_buffer.z_info.allow_expclear,
"Z_INFO.READ_SIZE", depth_buffer.z_info.read_size,
"Z_INFO.TILE_SURFACE_EN", depth_buffer.z_info.tile_surface_en,
"Z_INFO.CLEAR_DISALLOWED", depth_buffer.z_info.clear_disallowed,
"Z_INFO.ZRANGE_PRECISION", depth_buffer.z_info.zrange_precision,
"STENCIL_INFO.FORMAT", depth_buffer.stencil_info.format,
"Z_READ_BASE", depth_buffer.z_read_base,
"STENCIL_READ_BASE", depth_buffer.stencil_read_base,
"Z_WRITE_BASE", depth_buffer.z_write_base,
"STENCIL_WRITE_BASE", depth_buffer.stencil_write_base,
"DEPTH_SIZE.PITCH_TILE_MAX", depth_buffer.depth_size.pitch_tile_max,
"DEPTH_SIZE.HEIGHT_TILE_MAX", depth_buffer.depth_size.height_tile_max,
"DEPTH_SLICE.TILE_MAX", depth_buffer.depth_slice.tile_max,
"Pitch()", depth_buffer.Pitch(),
"Height()", depth_buffer.Height(),
"Address()", depth_buffer.Address(),
"NumSamples()", depth_buffer.NumSamples(),
"NumBits()", depth_buffer.NumBits(),
"GetDepthSliceSize()", depth_buffer.GetDepthSliceSize()
);
// clang-format on
EndTable();
}
SeparatorText("Depth control");
@ -127,19 +119,17 @@ void RegPopup::DrawDepthBuffer(const DepthBuffer& depth_data) {
TableNextRow();
// clang-format off
DrawMultipleRow(
"STENCIL_ENABLE", "%X", depth_control.stencil_enable,
"DEPTH_ENABLE", "%X", depth_control.depth_enable,
"DEPTH_WRITE_ENABLE", "%X", depth_control.depth_write_enable,
"DEPTH_BOUNDS_ENABLE", "%X", depth_control.depth_bounds_enable
);
DrawEnumRow("DEPTH_FUNC", depth_control.depth_func.Value());
DrawRow("BACKFACE_ENABLE", "%X", depth_control.backface_enable);
DrawEnumRow("STENCIL_FUNC", depth_control.stencil_ref_func.Value());
DrawEnumRow("STENCIL_FUNC_BF", depth_control.stencil_bf_func.Value());
DrawMultipleRow(
"ENABLE_COLOR_WRITES_ON_DEPTH_FAIL", "%X", depth_control.enable_color_writes_on_depth_fail,
"DISABLE_COLOR_WRITES_ON_DEPTH_PASS", "%X", depth_control.disable_color_writes_on_depth_pass
DrawValueRowList(
"STENCIL_ENABLE", depth_control.stencil_enable,
"DEPTH_ENABLE", depth_control.depth_enable,
"DEPTH_WRITE_ENABLE", depth_control.depth_write_enable,
"DEPTH_BOUNDS_ENABLE", depth_control.depth_bounds_enable,
"DEPTH_FUNC", depth_control.depth_func,
"BACKFACE_ENABLE", depth_control.backface_enable,
"STENCIL_FUNC", depth_control.stencil_ref_func,
"STENCIL_FUNC_BF", depth_control.stencil_bf_func,
"ENABLE_COLOR_WRITES_ON_DEPTH_FAIL", depth_control.enable_color_writes_on_depth_fail,
"DISABLE_COLOR_WRITES_ON_DEPTH_PASS", depth_control.disable_color_writes_on_depth_pass
);
// clang-format on
@ -152,24 +142,45 @@ RegPopup::RegPopup() {
id = unique_id++;
}
void RegPopup::SetData(AmdGpu::Liverpool::ColorBuffer color_buffer, u32 batch_id, u32 cb_id) {
void RegPopup::SetData(const std::string& base_title, AmdGpu::Liverpool::ColorBuffer color_buffer,
u32 cb_id) {
this->data = color_buffer;
this->title = fmt::format("Batch #{} CB #{}", batch_id, cb_id);
this->title = fmt::format("{}/CB #{}", base_title, cb_id);
}
void RegPopup::SetData(AmdGpu::Liverpool::DepthBuffer depth_buffer,
AmdGpu::Liverpool::DepthControl depth_control, u32 batch_id) {
void RegPopup::SetData(const std::string& base_title, AmdGpu::Liverpool::DepthBuffer depth_buffer,
AmdGpu::Liverpool::DepthControl depth_control) {
this->data = std::make_tuple(depth_buffer, depth_control);
this->title = fmt::format("Batch #{} Depth", batch_id);
this->title = fmt::format("{}/Depth", base_title);
}
void RegPopup::SetPos(ImVec2 pos, bool auto_resize) {
char name[128];
snprintf(name, sizeof(name), "%s###reg_popup_%d", title.c_str(), id);
Begin(name, &open, flags);
SetWindowPos(pos);
if (auto_resize) {
if (std::holds_alternative<AmdGpu::Liverpool::ColorBuffer>(data)) {
SetWindowSize({365.0f, 520.0f});
KeepWindowInside();
} else if (std::holds_alternative<DepthBuffer>(data)) {
SetWindowSize({404.0f, 543.0f});
KeepWindowInside();
}
}
last_pos = GetWindowPos();
moved = false;
End();
}
void RegPopup::Draw() {
char name[128];
snprintf(name, sizeof(name), "%s###reg_popup_%d", title.c_str(), id);
if (Begin(name, &open, flags)) {
if (GetWindowPos() != last_pos) {
moved = true;
}
SetNextWindowSize({250.0f, 300.0f}, ImGuiCond_FirstUseEver);
if (Begin(name, &open, ImGuiWindowFlags_NoSavedSettings)) {
if (const auto* buffer = std::get_if<AmdGpu::Liverpool::ColorBuffer>(&data)) {
DrawColorBuffer(*buffer);
} else if (const auto* depth_data = std::get_if<DepthBuffer>(&data)) {
@ -178,5 +189,4 @@ void RegPopup::Draw() {
}
End();
}
} // namespace Core::Devtools::Widget

View File

@ -5,6 +5,8 @@
#include <variant>
#include <imgui.h>
#include "common/types.h"
#include "video_core/renderer_vulkan/liverpool_to_vk.h"
@ -12,25 +14,31 @@ namespace Core::Devtools::Widget {
class RegPopup {
int id;
ImGuiWindowFlags flags{ImGuiWindowFlags_NoSavedSettings};
using DepthBuffer = std::tuple<AmdGpu::Liverpool::DepthBuffer, AmdGpu::Liverpool::DepthControl>;
ImVec2 last_pos;
std::variant<AmdGpu::Liverpool::ColorBuffer, DepthBuffer> data;
std::string title{};
void DrawColorBuffer(const AmdGpu::Liverpool::ColorBuffer& buffer);
static void DrawColorBuffer(const AmdGpu::Liverpool::ColorBuffer& buffer);
void DrawDepthBuffer(const DepthBuffer& depth_data);
static void DrawDepthBuffer(const DepthBuffer& depth_data);
public:
bool open = false;
bool moved = false;
RegPopup();
void SetData(AmdGpu::Liverpool::ColorBuffer color_buffer, u32 batch_id, u32 cb_id);
void SetData(const std::string& base_title, AmdGpu::Liverpool::ColorBuffer color_buffer,
u32 cb_id);
void SetData(AmdGpu::Liverpool::DepthBuffer depth_buffer,
AmdGpu::Liverpool::DepthControl depth_control, u32 batch_id);
void SetData(const std::string& base_title, AmdGpu::Liverpool::DepthBuffer depth_buffer,
AmdGpu::Liverpool::DepthControl depth_control);
void SetPos(ImVec2 pos, bool auto_resize = false);
void Draw();
};

View File

@ -11,6 +11,7 @@
#include "common.h"
#include "common/io_file.h"
#include "core/devtools/options.h"
#include "imgui/imgui_std.h"
#include "imgui_internal.h"
#include "reg_view.h"
@ -22,6 +23,8 @@
using namespace ImGui;
using magic_enum::enum_name;
constexpr auto depth_id = 0xF3;
static std::optional<std::string> exec_cli(const char* cli) {
std::array<char, 64> buffer{};
std::string output;
@ -40,7 +43,16 @@ static std::optional<std::string> exec_cli(const char* cli) {
namespace Core::Devtools::Widget {
void RegView::ProcessShader(int shader_id) {
auto shader = data.stages[shader_id];
std::vector<u32> shader_code;
Vulkan::Liverpool::UserData user_data;
if (data.is_compute) {
shader_code = data.cs_data.code;
user_data = data.cs_data.cs_program.user_data;
} else {
const auto& s = data.stages[shader_id];
shader_code = s.code;
user_data = s.user_data.user_data;
}
std::string shader_dis;
@ -57,7 +69,7 @@ void RegView::ProcessShader(int shader_id) {
} else {
cli.replace(pos, src_arg.size(), "\"" + bin_path.string() + "\"");
Common::FS::IOFile file(bin_path, Common::FS::FileAccessMode::Write);
file.Write(shader.code);
file.Write(shader_code);
file.Close();
auto result = exec_cli(cli.c_str());
@ -73,8 +85,9 @@ void RegView::ProcessShader(int shader_id) {
MemoryEditor hex_view;
hex_view.Open = true;
hex_view.ReadOnly = true;
hex_view.Cols = 16;
hex_view.Cols = 8;
hex_view.OptShowAscii = false;
hex_view.OptShowOptions = false;
TextEditor dis_view;
dis_view.SetPalette(TextEditor::GetDarkPalette());
@ -84,7 +97,7 @@ void RegView::ProcessShader(int shader_id) {
ShaderCache cache{
.hex_view = hex_view,
.dis_view = dis_view,
.user_data = shader.user_data.user_data,
.user_data = user_data,
};
shader_decomp.emplace(shader_id, std::move(cache));
}
@ -95,34 +108,64 @@ void RegView::SelectShader(int id) {
}
}
void RegView::DrawRegs() {
void RegView::DrawComputeRegs() {
const auto& cs = data.cs_data.cs_program;
if (BeginTable("CREGS", 2, ImGuiTableFlags_Borders)) {
TableNextRow();
// clang-format off
DrawValueRowList(
"DISPATCH_INITIATOR", cs.dispatch_initiator,
"DIM_X", cs.dim_x,
"DIM_Y", cs.dim_y,
"DIM_Z", cs.dim_z,
"START_X", cs.start_x,
"START_Y", cs.start_y,
"START_Z", cs.start_z,
"NUM_THREAD_X.FULL", cs.num_thread_x.full,
"NUM_THREAD_X.PARTIAL", cs.num_thread_x.partial,
"NUM_THREAD_Y.FULL", cs.num_thread_y.full,
"NUM_THREAD_Y.PARTIAL", cs.num_thread_y.partial,
"NUM_THREAD_Z.FULL", cs.num_thread_z.full,
"NUM_THREAD_Z.PARTIAL", cs.num_thread_z.partial,
"MAX_WAVE_ID", cs.max_wave_id,
"SETTINGS.NUM_VGPRS", cs.settings.num_vgprs,
"SETTINGS.NUM_SGPRS", cs.settings.num_sgprs,
"SETTINGS.NUM_USER_REGS", cs.settings.num_user_regs,
"SETTINGS.TGID_ENABLE", cs.settings.tgid_enable,
"SETTINGS.LDS_DWORDS", cs.settings.lds_dwords,
"RESOURCE_LIMITS", cs.resource_limits
);
// clang-format on
EndTable();
}
}
void RegView::DrawGraphicsRegs() {
const auto& regs = data.regs;
if (BeginTable("REGS", 2, ImGuiTableFlags_Borders)) {
TableNextRow();
auto& s = regs.screen_scissor;
DrawRow("Scissor", "(%d, %d, %d, %d)", s.top_left_x, s.top_left_y, s.bottom_right_x,
s.bottom_right_y);
auto cc_mode = regs.color_control.mode.Value();
DrawRow("Color control", "%X (%s)", cc_mode, enum_name(cc_mode).data());
DrawValueRow("Primitive type", regs.primitive_type);
const auto open_new_popup = [&](int cb, auto... args) {
const auto pos = GetItemRectMax() + ImVec2(5.0f, 0.0f);
if (GetIO().KeyShift) {
auto& pop = extra_reg_popup.emplace_back();
pop.SetData(args...);
pop.SetData(title, args...);
pop.open = true;
pop.SetPos(pos, true);
} else if (last_selected_cb == cb && default_reg_popup.open) {
default_reg_popup.open = false;
} else {
last_selected_cb = cb;
default_reg_popup.SetData(args...);
if (!default_reg_popup.open) {
default_reg_popup.SetData(title, args...);
if (!default_reg_popup.open || !default_reg_popup.moved) {
default_reg_popup.open = true;
auto popup_pos =
GetCurrentContext()->LastItemData.Rect.Max + ImVec2(5.0f, 0.0f);
SetNextWindowPos(popup_pos, ImGuiCond_Always);
default_reg_popup.Draw();
default_reg_popup.SetPos(pos, true);
}
}
};
@ -142,7 +185,7 @@ void RegView::DrawRegs() {
} else {
const char* text = last_selected_cb == cb && default_reg_popup.open ? "x" : "->";
if (SmallButton(text)) {
open_new_popup(cb, buffer, batch_id, cb);
open_new_popup(cb, buffer, cb);
}
}
@ -156,13 +199,30 @@ void RegView::DrawRegs() {
if (regs.depth_buffer.Address() == 0 || !regs.depth_control.depth_enable) {
TextUnformatted("N/A");
} else {
constexpr auto depth_id = 0xF3;
const char* text = last_selected_cb == depth_id && default_reg_popup.open ? "x" : "->";
if (SmallButton(text)) {
open_new_popup(depth_id, regs.depth_buffer, regs.depth_control, batch_id);
open_new_popup(depth_id, regs.depth_buffer, regs.depth_control);
}
}
auto& s = regs.screen_scissor;
DrawRow("Scissor", "(%d, %d, %d, %d)", s.top_left_x, s.top_left_y, s.bottom_right_x,
s.bottom_right_y);
DrawValueRow("Color control", regs.color_control.mode);
DrawRow("Primitive restart", "%X (IDX: %X)", regs.enable_primitive_restart & 1,
regs.primitive_restart_index);
// clang-format off
DrawValueRowList(
"Polygon mode", regs.polygon_control.PolyMode(),
"Cull mode", regs.polygon_control.CullingMode(),
"Clip Space", regs.clipper_control.clip_space,
"Front face", regs.polygon_control.front_face,
"Num Samples", regs.aa_config.NumSamples()
);
// clang-format on
EndTable();
}
}
@ -172,9 +232,9 @@ RegView::RegView() {
id = unique_id++;
char name[128];
snprintf(name, sizeof(name), "BatchView###reg_dump_%d", id);
snprintf(name, sizeof(name), "###reg_dump_%d", id);
SetNextWindowPos({400.0f, 200.0f});
SetNextWindowSize({450.0f, 500.0f});
SetNextWindowSize({290.0f, 435.0f});
ImGuiID root_dock_id;
Begin(name);
{
@ -188,7 +248,7 @@ RegView::RegView() {
ImGuiID up1, down1;
DockBuilderRemoveNodeChildNodes(root_dock_id);
DockBuilderSplitNode(root_dock_id, ImGuiDir_Up, 0.2f, &up1, &down1);
DockBuilderSplitNode(root_dock_id, ImGuiDir_Up, 0.19f, &up1, &down1);
snprintf(name, sizeof(name), "User data###reg_dump_%d/user_data", id);
DockBuilderDockWindow(name, up1);
@ -202,35 +262,68 @@ RegView::RegView() {
DockBuilderFinish(root_dock_id);
}
void RegView::SetData(DebugStateType::RegDump data, u32 batch_id) {
this->data = std::move(data);
void RegView::SetData(DebugStateType::RegDump _data, const std::string& base_title, u32 batch_id) {
this->data = std::move(_data);
this->batch_id = batch_id;
this->title = fmt::format("{}/Batch {}", base_title, batch_id);
// clear cache
selected_shader = -1;
shader_decomp.clear();
if (data.is_compute) {
selected_shader = -2;
last_selected_cb = -1;
default_reg_popup.open = false;
ProcessShader(-2);
} else {
const auto& regs = data.regs;
if (selected_shader >= 0 && !regs.stage_enable.IsStageEnabled(selected_shader)) {
selected_shader = -1;
}
if (default_reg_popup.open) {
default_reg_popup.open = false;
if (last_selected_cb == depth_id) {
const auto& has_depth =
regs.depth_buffer.Address() != 0 && regs.depth_control.depth_enable;
if (has_depth) {
default_reg_popup.SetData(title, regs.depth_buffer, regs.depth_control);
default_reg_popup.open = true;
}
} else if (last_selected_cb >= 0 &&
last_selected_cb < AmdGpu::Liverpool::NumColorBuffers) {
const auto& buffer = regs.color_buffers[last_selected_cb];
const bool has_cb = buffer && regs.color_target_mask.GetMask(last_selected_cb);
if (has_cb) {
default_reg_popup.SetData(title, buffer, last_selected_cb);
default_reg_popup.open = true;
}
}
}
}
extra_reg_popup.clear();
}
void RegView::Draw() {
void RegView::SetPos(ImVec2 pos) {
char name[128];
snprintf(name, sizeof(name), "BatchView %u###reg_dump_%d", batch_id, id);
snprintf(name, sizeof(name), "%s###reg_dump_%d", title.c_str(), id);
Begin(name, &open, ImGuiWindowFlags_MenuBar);
SetWindowPos(pos);
KeepWindowInside();
last_pos = GetWindowPos();
moved = false;
End();
}
void RegView::Draw() {
char name[128];
snprintf(name, sizeof(name), "%s###reg_dump_%d", title.c_str(), id);
if (Begin(name, &open, ImGuiWindowFlags_MenuBar)) {
if (GetWindowPos() != last_pos) {
moved = true;
}
const char* names[] = {"vs", "ps", "gs", "es", "hs", "ls"};
if (BeginMenuBar()) {
if (BeginMenu("Stage")) {
for (int i = 0; i < DebugStateType::RegDump::MaxShaderStages; i++) {
if (data.regs.stage_enable.IsStageEnabled(i)) {
bool selected = selected_shader == i;
if (Selectable(names[i], &selected)) {
SelectShader(i);
}
}
}
ImGui::EndMenu();
}
if (BeginMenu("Windows")) {
Checkbox("Registers", &show_registers);
Checkbox("User data", &show_user_data);
@ -240,11 +333,31 @@ void RegView::Draw() {
EndMenuBar();
}
if (!data.is_compute &&
BeginChild("STAGES", {},
ImGuiChildFlags_AlwaysAutoResize | ImGuiChildFlags_AutoResizeY)) {
for (int i = 0; i < DebugStateType::RegDump::MaxShaderStages; i++) {
if (data.regs.stage_enable.IsStageEnabled(i)) {
const bool selected = selected_shader == i;
if (selected) {
PushStyleColor(ImGuiCol_Button, ImVec4{1.0f, 0.7f, 0.7f, 1.0f});
}
if (Button(names[i], {40.0f, 40.0f})) {
SelectShader(i);
}
if (selected) {
PopStyleColor();
}
}
SameLine();
}
EndChild();
}
}
char dock_name[64];
snprintf(dock_name, sizeof(dock_name), "BatchView###reg_dump_%d/dock_space", id);
auto root_dock_id = ImHashStr(dock_name);
DockSpace(root_dock_id);
}
End();
auto get_shader = [&]() -> ShaderCache* {
@ -257,10 +370,11 @@ void RegView::Draw() {
if (show_user_data) {
snprintf(name, sizeof(name), "User data###reg_dump_%d/user_data", id);
if (Begin(name, &show_user_data)) {
if (Begin(name, &show_user_data, ImGuiWindowFlags_NoScrollbar)) {
auto shader = get_shader();
if (!shader) {
Text("Select a stage");
Text("Stage not selected");
} else {
shader->hex_view.DrawContents(shader->user_data.data(), shader->user_data.size());
}
@ -273,7 +387,7 @@ void RegView::Draw() {
if (Begin(name, &show_disassembly)) {
auto shader = get_shader();
if (!shader) {
Text("Select a stage");
Text("Stage not selected");
} else {
shader->dis_view.Render("Disassembly", GetContentRegionAvail());
}
@ -284,7 +398,11 @@ void RegView::Draw() {
if (show_registers) {
snprintf(name, sizeof(name), "Regs###reg_dump_%d/regs", id);
if (Begin(name, &show_registers)) {
DrawRegs();
if (data.is_compute) {
DrawComputeRegs();
} else {
DrawGraphicsRegs();
}
}
End();
}

View File

@ -18,8 +18,10 @@ struct ShaderCache {
class RegView {
int id;
std::string title;
DebugStateType::RegDump data;
u32 batch_id{~0u};
ImVec2 last_pos;
std::unordered_map<int, ShaderCache> shader_decomp;
int selected_shader{-1};
@ -35,14 +37,19 @@ class RegView {
void SelectShader(int shader_id);
void DrawRegs();
void DrawComputeRegs();
void DrawGraphicsRegs();
public:
bool open = false;
bool moved = false;
RegView();
void SetData(DebugStateType::RegDump data, u32 batch_id);
void SetData(DebugStateType::RegDump data, const std::string& base_title, u32 batch_id);
void SetPos(ImVec2 pos);
void Draw();
};

View File

@ -245,7 +245,7 @@ void ImeDialogUi::Draw() {
window_size = {500.0f, 150.0f};
}
CentralizeWindow();
CentralizeNextWindow();
SetNextWindowSize(window_size);
SetNextWindowCollapsed(false);

View File

@ -987,8 +987,12 @@ int PS4_SYSV_ABI sceNpGetNpReachabilityState() {
}
int PS4_SYSV_ABI sceNpGetOnlineId(s32 userId, OrbisNpOnlineId* onlineId) {
LOG_DEBUG(Lib_NpManager, "called returned sign out");
return ORBIS_NP_ERROR_SIGNED_OUT;
LOG_DEBUG(Lib_NpManager, "userId {}", userId);
std::string name = Config::getUserName();
// Fill the unused stuffs to 0
memset(onlineId, 0, sizeof(*onlineId));
strcpy(onlineId->data, name.c_str());
return ORBIS_OK;
}
int PS4_SYSV_ABI sceNpGetParentalControlInfo() {

View File

@ -31,7 +31,7 @@ inline void CentralizeNextWindow() {
}
inline void CentralizeWindow() {
const auto display_size = GetIO().DisplaySize;
const auto display_size = GetIO().DisplaySize - GetCurrentWindowRead()->SizeFull;
SetWindowPos(display_size / 2.0f);
}
@ -41,7 +41,7 @@ inline void KeepWindowInside(ImVec2 display_size = GetIO().DisplaySize) {
SetWindowPos(ImMax(cur_pos, ImVec2(0.0f, 0.0f)));
return;
}
const auto cur_size = GetWindowSize();
const auto cur_size = GetCurrentWindowRead()->SizeFull;
const auto bottom_right = cur_pos + cur_size;
if (bottom_right.x > display_size.x || bottom_right.y > display_size.y) {
const auto max_pos = display_size - cur_size;

View File

@ -300,12 +300,8 @@ public:
if (selected == deleteUpdate) {
if (!Config::getSeparateUpdateEnabled()) {
QMessageBox::critical(
nullptr, tr("Error"),
QString(tr("This feature requires the 'Enable Separate Update Folder' "
"config option "
"to work. If you want to use this feature, please enable it and "
"make sure a separated update is installed.")));
QMessageBox::critical(nullptr, tr("Error"),
QString(tr("requiresEnableSeparateUpdateFolder_MSG")));
error = true;
} else if (!std::filesystem::exists(
Common::FS::PathFromQString(game_update_path))) {

View File

@ -127,15 +127,15 @@ SettingsDialog::SettingsDialog(std::span<const QString> physical_devices, QWidge
connect(ui->fullscreenCheckBox, &QCheckBox::stateChanged, this,
[](int val) { Config::setFullscreenMode(val); });
connect(ui->separateUpdatesCheckBox, &QCheckBox::stateChanged, this,
[](int val) { Config::setSeparateUpdateEnabled(val); });
connect(ui->showSplashCheckBox, &QCheckBox::stateChanged, this,
[](int val) { Config::setShowSplash(val); });
connect(ui->ps4proCheckBox, &QCheckBox::stateChanged, this,
[](int val) { Config::setNeoMode(val); });
connect(ui->separateUpdatesCheckBox, &QCheckBox::stateChanged, this,
[](int val) { Config::setSeparateUpdateEnabled(val); });
connect(ui->logTypeComboBox, &QComboBox::currentTextChanged, this,
[](const QString& text) { Config::setLogType(text.toStdString()); });
@ -270,10 +270,10 @@ SettingsDialog::SettingsDialog(std::span<const QString> physical_devices, QWidge
ui->consoleLanguageGroupBox->installEventFilter(this);
ui->emulatorLanguageGroupBox->installEventFilter(this);
ui->fullscreenCheckBox->installEventFilter(this);
ui->separateUpdatesCheckBox->installEventFilter(this);
ui->showSplashCheckBox->installEventFilter(this);
ui->ps4proCheckBox->installEventFilter(this);
ui->discordRPCCheckbox->installEventFilter(this);
ui->separateUpdatesCheckBox->installEventFilter(this);
ui->userName->installEventFilter(this);
ui->logTypeGroupBox->installEventFilter(this);
ui->logFilter->installEventFilter(this);
@ -327,12 +327,12 @@ void SettingsDialog::LoadValuesFromConfig() {
ui->BGMVolumeSlider->setValue((Config::getBGMvolume()));
ui->discordRPCCheckbox->setChecked(Config::getEnableDiscordRPC());
ui->fullscreenCheckBox->setChecked(Config::isFullscreenMode());
ui->separateUpdatesCheckBox->setChecked(Config::getSeparateUpdateEnabled());
ui->showSplashCheckBox->setChecked(Config::showSplash());
ui->ps4proCheckBox->setChecked(Config::isNeoMode());
ui->logTypeComboBox->setCurrentText(QString::fromStdString(Config::getLogType()));
ui->logFilterLineEdit->setText(QString::fromStdString(Config::getLogFilter()));
ui->userNameLineEdit->setText(QString::fromStdString(Config::getUserName()));
ui->separateUpdatesCheckBox->setChecked(Config::getSeparateUpdateEnabled());
ui->debugDump->setChecked(Config::debugDump());
ui->vkValidationCheckBox->setChecked(Config::vkValidationEnabled());
@ -436,14 +436,14 @@ void SettingsDialog::updateNoteTextEdit(const QString& elementName) {
text = tr("emulatorLanguageGroupBox");
} else if (elementName == "fullscreenCheckBox") {
text = tr("fullscreenCheckBox");
} else if (elementName == "separateUpdatesCheckBox") {
text = tr("separateUpdatesCheckBox");
} else if (elementName == "showSplashCheckBox") {
text = tr("showSplashCheckBox");
} else if (elementName == "ps4proCheckBox") {
text = tr("ps4proCheckBox");
} else if (elementName == "discordRPCCheckbox") {
text = tr("discordRPCCheckbox");
} else if (elementName == "separateUpdatesCheckBox") {
text = tr("separateUpdatesCheckBox");
} else if (elementName == "userName") {
text = tr("userName");
} else if (elementName == "logTypeGroupBox") {

View File

@ -12,7 +12,7 @@
<x>0</x>
<y>0</y>
<width>854</width>
<height>630</height>
<height>660</height>
</rect>
</property>
<property name="sizePolicy">

View File

@ -140,6 +140,26 @@
<source>Copy All</source>
<translation>نسخ الكل</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="72"/>
<source>Delete...</source>
<translation>Delete...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="73"/>
<source>Delete Game</source>
<translation>Delete Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="74"/>
<source>Delete Update</source>
<translation>Delete Update</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="75"/>
<source>Delete DLC</source>
<translation>Delete DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="195"/>
<source>Shortcut creation</source>
@ -165,6 +185,46 @@
<source>Install PKG</source>
<translation>PKG تثبيت</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="299"/>
<source>Game</source>
<translation>Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="305"/>
<source>requiresEnableSeparateUpdateFolder_MSG</source>
<translation>This feature requires the 'Enable Separate Update Folder' config option to work. If you want to use this feature, please enable it.</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="312"/>
<source>This game has no update to delete!</source>
<translation>This game has no update to delete!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="316"/>
<source>Update</source>
<translation>Update</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="321"/>
<source>This game has no DLC to delete!</source>
<translation>This game has no DLC to delete!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="325"/>
<source>DLC</source>
<translation>DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="332"/>
<source>Delete %1</source>
<translation>Delete %1</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="333"/>
<source>Are you sure you want to delete %1's %2 directory?</source>
<translation>Are you sure you want to delete %1's %2 directory?</translation>
</message>
</context>
<context>
<name>MainWindow</name>
@ -417,6 +477,11 @@
<source>Enable Fullscreen</source>
<translation>تمكين ملء الشاشة</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="140"/>
<source>Enable Separate Update Folder</source>
<translation>Enable Separate Update Folder</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="129"/>
<source>Show Splash</source>
@ -1056,6 +1121,11 @@
<source>fullscreenCheckBox</source>
<translation>تمكين وضع ملء الشاشة:\nيجعل نافذة اللعبة تنتقل تلقائيًا إلى وضع ملء الشاشة.\nيمكن التبديل بالضغط على المفتاح F11.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="293"/>
<source>separateUpdatesCheckBox</source>
<translation>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="295"/>
<source>showSplashCheckBox</source>

View File

@ -140,6 +140,26 @@
<source>Copy All</source>
<translation>Copy All</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="72"/>
<source>Delete...</source>
<translation>Delete...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="73"/>
<source>Delete Game</source>
<translation>Delete Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="74"/>
<source>Delete Update</source>
<translation>Delete Update</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="75"/>
<source>Delete DLC</source>
<translation>Delete DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="195"/>
<source>Shortcut creation</source>
@ -165,6 +185,46 @@
<source>Install PKG</source>
<translation>Install PKG</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="299"/>
<source>Game</source>
<translation>Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="305"/>
<source>requiresEnableSeparateUpdateFolder_MSG</source>
<translation>This feature requires the 'Enable Separate Update Folder' config option to work. If you want to use this feature, please enable it.</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="312"/>
<source>This game has no update to delete!</source>
<translation>This game has no update to delete!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="316"/>
<source>Update</source>
<translation>Update</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="321"/>
<source>This game has no DLC to delete!</source>
<translation>This game has no DLC to delete!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="325"/>
<source>DLC</source>
<translation>DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="332"/>
<source>Delete %1</source>
<translation>Delete %1</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="333"/>
<source>Are you sure you want to delete %1's %2 directory?</source>
<translation>Are you sure you want to delete %1's %2 directory?</translation>
</message>
</context>
<context>
<name>MainWindow</name>
@ -417,6 +477,11 @@
<source>Enable Fullscreen</source>
<translation>Enable Fullscreen</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="140"/>
<source>Enable Separate Update Folder</source>
<translation>Enable Separate Update Folder</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="129"/>
<source>Show Splash</source>
@ -1056,6 +1121,11 @@
<source>fullscreenCheckBox</source>
<translation>Aktiver fuld skærm:\nSætter automatisk spilvinduet i fuld skærm.\nDette kan skiftes ved at trykke F11-tasten.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="293"/>
<source>separateUpdatesCheckBox</source>
<translation>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="295"/>
<source>showSplashCheckBox</source>

View File

@ -140,6 +140,26 @@
<source>Copy All</source>
<translation>Alles kopieren</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="72"/>
<source>Delete...</source>
<translation>Delete...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="73"/>
<source>Delete Game</source>
<translation>Delete Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="74"/>
<source>Delete Update</source>
<translation>Delete Update</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="75"/>
<source>Delete DLC</source>
<translation>Delete DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="195"/>
<source>Shortcut creation</source>
@ -165,6 +185,46 @@
<source>Install PKG</source>
<translation>PKG installieren</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="299"/>
<source>Game</source>
<translation>Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="305"/>
<source>requiresEnableSeparateUpdateFolder_MSG</source>
<translation>This feature requires the 'Enable Separate Update Folder' config option to work. If you want to use this feature, please enable it.</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="312"/>
<source>This game has no update to delete!</source>
<translation>This game has no update to delete!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="316"/>
<source>Update</source>
<translation>Update</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="321"/>
<source>This game has no DLC to delete!</source>
<translation>This game has no DLC to delete!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="325"/>
<source>DLC</source>
<translation>DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="332"/>
<source>Delete %1</source>
<translation>Delete %1</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="333"/>
<source>Are you sure you want to delete %1's %2 directory?</source>
<translation>Are you sure you want to delete %1's %2 directory?</translation>
</message>
</context>
<context>
<name>MainWindow</name>
@ -417,6 +477,11 @@
<source>Enable Fullscreen</source>
<translation>Vollbild aktivieren</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="140"/>
<source>Enable Separate Update Folder</source>
<translation>Enable Separate Update Folder</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="129"/>
<source>Show Splash</source>
@ -1056,6 +1121,11 @@
<source>fullscreenCheckBox</source>
<translation>Vollbildmodus aktivieren:\nSchaltet das Spielfenster automatisch in den Vollbildmodus.\nKann durch Drücken der F11-Taste umgeschaltet werden.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="293"/>
<source>separateUpdatesCheckBox</source>
<translation>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="295"/>
<source>showSplashCheckBox</source>

View File

@ -140,6 +140,26 @@
<source>Copy All</source>
<translation>Copy All</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="72"/>
<source>Delete...</source>
<translation>Delete...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="73"/>
<source>Delete Game</source>
<translation>Delete Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="74"/>
<source>Delete Update</source>
<translation>Delete Update</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="75"/>
<source>Delete DLC</source>
<translation>Delete DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="195"/>
<source>Shortcut creation</source>
@ -165,6 +185,46 @@
<source>Install PKG</source>
<translation>Install PKG</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="299"/>
<source>Game</source>
<translation>Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="305"/>
<source>requiresEnableSeparateUpdateFolder_MSG</source>
<translation>This feature requires the 'Enable Separate Update Folder' config option to work. If you want to use this feature, please enable it.</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="312"/>
<source>This game has no update to delete!</source>
<translation>This game has no update to delete!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="316"/>
<source>Update</source>
<translation>Update</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="321"/>
<source>This game has no DLC to delete!</source>
<translation>This game has no DLC to delete!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="325"/>
<source>DLC</source>
<translation>DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="332"/>
<source>Delete %1</source>
<translation>Delete %1</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="333"/>
<source>Are you sure you want to delete %1's %2 directory?</source>
<translation>Are you sure you want to delete %1's %2 directory?</translation>
</message>
</context>
<context>
<name>MainWindow</name>
@ -417,6 +477,11 @@
<source>Enable Fullscreen</source>
<translation>Enable Fullscreen</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="140"/>
<source>Enable Separate Update Folder</source>
<translation>Enable Separate Update Folder</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="129"/>
<source>Show Splash</source>
@ -1056,6 +1121,11 @@
<source>fullscreenCheckBox</source>
<translation>Ενεργοποίηση Πλήρους Οθόνης:\nΑυτόματα μετατρέπει το παράθυρο του παιχνιδιού σε λειτουργία πλήρους οθόνης.\nΜπορεί να ενεργοποιηθεί/απενεργοποιηθεί πατώντας το πλήκτρο F11.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="293"/>
<source>separateUpdatesCheckBox</source>
<translation>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="295"/>
<source>showSplashCheckBox</source>

View File

@ -140,6 +140,26 @@
<source>Copy All</source>
<translation>Copy All</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="72"/>
<source>Delete...</source>
<translation>Delete...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="73"/>
<source>Delete Game</source>
<translation>Delete Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="74"/>
<source>Delete Update</source>
<translation>Delete Update</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="75"/>
<source>Delete DLC</source>
<translation>Delete DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="195"/>
<source>Shortcut creation</source>
@ -165,6 +185,46 @@
<source>Install PKG</source>
<translation>Install PKG</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="299"/>
<source>Game</source>
<translation>Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="305"/>
<source>requiresEnableSeparateUpdateFolder_MSG</source>
<translation>This feature requires the 'Enable Separate Update Folder' config option to work. If you want to use this feature, please enable it.</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="312"/>
<source>This game has no update to delete!</source>
<translation>This game has no update to delete!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="316"/>
<source>Update</source>
<translation>Update</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="321"/>
<source>This game has no DLC to delete!</source>
<translation>This game has no DLC to delete!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="325"/>
<source>DLC</source>
<translation>DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="332"/>
<source>Delete %1</source>
<translation>Delete %1</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="333"/>
<source>Are you sure you want to delete %1's %2 directory?</source>
<translation>Are you sure you want to delete %1's %2 directory?</translation>
</message>
</context>
<context>
<name>MainWindow</name>
@ -417,6 +477,11 @@
<source>Enable Fullscreen</source>
<translation>Enable Fullscreen</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="140"/>
<source>Enable Separate Update Folder</source>
<translation>Enable Separate Update Folder</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="129"/>
<source>Show Splash</source>

View File

@ -140,6 +140,26 @@
<source>Copy All</source>
<translation>Copiar todo</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="72"/>
<source>Delete...</source>
<translation>Delete...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="73"/>
<source>Delete Game</source>
<translation>Delete Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="74"/>
<source>Delete Update</source>
<translation>Delete Update</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="75"/>
<source>Delete DLC</source>
<translation>Delete DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="195"/>
<source>Shortcut creation</source>
@ -165,6 +185,46 @@
<source>Install PKG</source>
<translation>Instalar PKG</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="299"/>
<source>Game</source>
<translation>Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="305"/>
<source>requiresEnableSeparateUpdateFolder_MSG</source>
<translation>This feature requires the 'Enable Separate Update Folder' config option to work. If you want to use this feature, please enable it.</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="312"/>
<source>This game has no update to delete!</source>
<translation>This game has no update to delete!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="316"/>
<source>Update</source>
<translation>Update</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="321"/>
<source>This game has no DLC to delete!</source>
<translation>This game has no DLC to delete!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="325"/>
<source>DLC</source>
<translation>DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="332"/>
<source>Delete %1</source>
<translation>Delete %1</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="333"/>
<source>Are you sure you want to delete %1's %2 directory?</source>
<translation>Are you sure you want to delete %1's %2 directory?</translation>
</message>
</context>
<context>
<name>MainWindow</name>
@ -417,6 +477,11 @@
<source>Enable Fullscreen</source>
<translation>Habilitar pantalla completa</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="140"/>
<source>Enable Separate Update Folder</source>
<translation>Enable Separate Update Folder</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="129"/>
<source>Show Splash</source>
@ -1056,6 +1121,11 @@
<source>fullscreenCheckBox</source>
<translation>Habilitar Pantalla Completa:\nColoca automáticamente la ventana del juego en modo de pantalla completa.\nEsto se puede alternar presionando la tecla F11.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="293"/>
<source>separateUpdatesCheckBox</source>
<translation>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="295"/>
<source>showSplashCheckBox</source>

View File

@ -140,6 +140,26 @@
<source>Copy All</source>
<translation>کپی کردن تمامی مقادیر</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="72"/>
<source>Delete...</source>
<translation>Delete...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="73"/>
<source>Delete Game</source>
<translation>Delete Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="74"/>
<source>Delete Update</source>
<translation>Delete Update</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="75"/>
<source>Delete DLC</source>
<translation>Delete DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="173"/>
<source>Shortcut creation</source>
@ -165,6 +185,46 @@
<source>Install PKG</source>
<translation>نصب PKG</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="299"/>
<source>Game</source>
<translation>Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="305"/>
<source>requiresEnableSeparateUpdateFolder_MSG</source>
<translation>This feature requires the 'Enable Separate Update Folder' config option to work. If you want to use this feature, please enable it.</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="312"/>
<source>This game has no update to delete!</source>
<translation>This game has no update to delete!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="316"/>
<source>Update</source>
<translation>Update</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="321"/>
<source>This game has no DLC to delete!</source>
<translation>This game has no DLC to delete!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="325"/>
<source>DLC</source>
<translation>DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="332"/>
<source>Delete %1</source>
<translation>Delete %1</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="333"/>
<source>Are you sure you want to delete %1's %2 directory?</source>
<translation>Are you sure you want to delete %1's %2 directory?</translation>
</message>
</context>
<context>
<name>MainWindow</name>
@ -417,6 +477,11 @@
<source>Enable Fullscreen</source>
<translation>تمام صفحه</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="140"/>
<source>Enable Separate Update Folder</source>
<translation>Enable Separate Update Folder</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="129"/>
<source>Show Splash</source>
@ -1056,6 +1121,11 @@
<source>fullscreenCheckBox</source>
<translation>Enable Full Screen:\nAutomatically puts the game window into full-screen mode.\nThis can be toggled by pressing the F11 key.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="293"/>
<source>separateUpdatesCheckBox</source>
<translation>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="295"/>
<source>showSplashCheckBox</source>

View File

@ -140,6 +140,26 @@
<source>Copy All</source>
<translation>Copy All</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="72"/>
<source>Delete...</source>
<translation>Delete...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="73"/>
<source>Delete Game</source>
<translation>Delete Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="74"/>
<source>Delete Update</source>
<translation>Delete Update</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="75"/>
<source>Delete DLC</source>
<translation>Delete DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="195"/>
<source>Shortcut creation</source>
@ -165,6 +185,46 @@
<source>Install PKG</source>
<translation>Install PKG</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="299"/>
<source>Game</source>
<translation>Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="305"/>
<source>requiresEnableSeparateUpdateFolder_MSG</source>
<translation>This feature requires the 'Enable Separate Update Folder' config option to work. If you want to use this feature, please enable it.</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="312"/>
<source>This game has no update to delete!</source>
<translation>This game has no update to delete!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="316"/>
<source>Update</source>
<translation>Update</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="321"/>
<source>This game has no DLC to delete!</source>
<translation>This game has no DLC to delete!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="325"/>
<source>DLC</source>
<translation>DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="332"/>
<source>Delete %1</source>
<translation>Delete %1</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="333"/>
<source>Are you sure you want to delete %1's %2 directory?</source>
<translation>Are you sure you want to delete %1's %2 directory?</translation>
</message>
</context>
<context>
<name>MainWindow</name>
@ -417,6 +477,11 @@
<source>Enable Fullscreen</source>
<translation>Enable Fullscreen</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="140"/>
<source>Enable Separate Update Folder</source>
<translation>Enable Separate Update Folder</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="129"/>
<source>Show Splash</source>
@ -1056,6 +1121,11 @@
<source>fullscreenCheckBox</source>
<translation>Ota Täysikokoisuus käyttöön:\nSiirtää pelin ikkunan automaattisesti täysikokoiseen tilaan.\nTätä voidaan vaihtaa painamalla F11-näppäintä.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="293"/>
<source>separateUpdatesCheckBox</source>
<translation>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="295"/>
<source>showSplashCheckBox</source>

View File

@ -140,6 +140,26 @@
<source>Copy All</source>
<translation>Copier tout</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="72"/>
<source>Delete...</source>
<translation>Delete...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="73"/>
<source>Delete Game</source>
<translation>Delete Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="74"/>
<source>Delete Update</source>
<translation>Delete Update</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="75"/>
<source>Delete DLC</source>
<translation>Delete DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="195"/>
<source>Shortcut creation</source>
@ -165,6 +185,46 @@
<source>Install PKG</source>
<translation>Installer un PKG</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="299"/>
<source>Game</source>
<translation>Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="305"/>
<source>requiresEnableSeparateUpdateFolder_MSG</source>
<translation>This feature requires the 'Enable Separate Update Folder' config option to work. If you want to use this feature, please enable it.</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="312"/>
<source>This game has no update to delete!</source>
<translation>This game has no update to delete!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="316"/>
<source>Update</source>
<translation>Update</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="321"/>
<source>This game has no DLC to delete!</source>
<translation>This game has no DLC to delete!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="325"/>
<source>DLC</source>
<translation>DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="332"/>
<source>Delete %1</source>
<translation>Delete %1</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="333"/>
<source>Are you sure you want to delete %1's %2 directory?</source>
<translation>Are you sure you want to delete %1's %2 directory?</translation>
</message>
</context>
<context>
<name>MainWindow</name>
@ -417,6 +477,11 @@
<source>Enable Fullscreen</source>
<translation>Plein écran</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="140"/>
<source>Enable Separate Update Folder</source>
<translation>Enable Separate Update Folder</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="129"/>
<source>Show Splash</source>
@ -1056,6 +1121,11 @@
<source>fullscreenCheckBox</source>
<translation>Activer le mode plein écran:\nMet automatiquement la fenêtre du jeu en mode plein écran.\nCela peut être activé en appuyant sur la touche F11.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="293"/>
<source>separateUpdatesCheckBox</source>
<translation>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="295"/>
<source>showSplashCheckBox</source>

View File

@ -140,6 +140,26 @@
<source>Copy All</source>
<translation>Összes Másolása</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="72"/>
<source>Delete...</source>
<translation>Delete...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="73"/>
<source>Delete Game</source>
<translation>Delete Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="74"/>
<source>Delete Update</source>
<translation>Delete Update</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="75"/>
<source>Delete DLC</source>
<translation>Delete DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="173"/>
<source>Shortcut creation</source>
@ -165,6 +185,46 @@
<source>Install PKG</source>
<translation>PKG telepítése</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="299"/>
<source>Game</source>
<translation>Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="305"/>
<source>requiresEnableSeparateUpdateFolder_MSG</source>
<translation>This feature requires the 'Enable Separate Update Folder' config option to work. If you want to use this feature, please enable it.</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="312"/>
<source>This game has no update to delete!</source>
<translation>This game has no update to delete!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="316"/>
<source>Update</source>
<translation>Update</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="321"/>
<source>This game has no DLC to delete!</source>
<translation>This game has no DLC to delete!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="325"/>
<source>DLC</source>
<translation>DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="332"/>
<source>Delete %1</source>
<translation>Delete %1</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="333"/>
<source>Are you sure you want to delete %1's %2 directory?</source>
<translation>Are you sure you want to delete %1's %2 directory?</translation>
</message>
</context>
<context>
<name>MainWindow</name>
@ -417,6 +477,11 @@
<source>Enable Fullscreen</source>
<translation>Teljesképernyő Engedélyezése</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="140"/>
<source>Enable Separate Update Folder</source>
<translation>Enable Separate Update Folder</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="129"/>
<source>Show Splash</source>
@ -1056,6 +1121,11 @@
<source>fullscreenCheckBox</source>
<translation>Teljes képernyő engedélyezése:\nAutomatikusan teljes képernyőre állítja a játék ablakát.\nEz a F11 billentyű megnyomásával kapcsolható ki/be.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="293"/>
<source>separateUpdatesCheckBox</source>
<translation>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="295"/>
<source>showSplashCheckBox</source>

View File

@ -140,6 +140,26 @@
<source>Copy All</source>
<translation>Copy All</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="72"/>
<source>Delete...</source>
<translation>Delete...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="73"/>
<source>Delete Game</source>
<translation>Delete Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="74"/>
<source>Delete Update</source>
<translation>Delete Update</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="75"/>
<source>Delete DLC</source>
<translation>Delete DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="195"/>
<source>Shortcut creation</source>
@ -165,6 +185,46 @@
<source>Install PKG</source>
<translation>Install PKG</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="299"/>
<source>Game</source>
<translation>Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="305"/>
<source>requiresEnableSeparateUpdateFolder_MSG</source>
<translation>This feature requires the 'Enable Separate Update Folder' config option to work. If you want to use this feature, please enable it.</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="312"/>
<source>This game has no update to delete!</source>
<translation>This game has no update to delete!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="316"/>
<source>Update</source>
<translation>Update</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="321"/>
<source>This game has no DLC to delete!</source>
<translation>This game has no DLC to delete!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="325"/>
<source>DLC</source>
<translation>DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="332"/>
<source>Delete %1</source>
<translation>Delete %1</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="333"/>
<source>Are you sure you want to delete %1's %2 directory?</source>
<translation>Are you sure you want to delete %1's %2 directory?</translation>
</message>
</context>
<context>
<name>MainWindow</name>
@ -417,6 +477,11 @@
<source>Enable Fullscreen</source>
<translation>Enable Fullscreen</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="140"/>
<source>Enable Separate Update Folder</source>
<translation>Enable Separate Update Folder</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="129"/>
<source>Show Splash</source>
@ -1056,6 +1121,11 @@
<source>fullscreenCheckBox</source>
<translation>Aktifkan Mode Layar Penuh:\nSecara otomatis menempatkan jendela permainan dalam mode layar penuh.\nIni dapat dinonaktifkan dengan menekan tombol F11.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="293"/>
<source>separateUpdatesCheckBox</source>
<translation>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="295"/>
<source>showSplashCheckBox</source>

View File

@ -140,6 +140,26 @@
<source>Copy All</source>
<translation>Copia Tutto</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="72"/>
<source>Delete...</source>
<translation>Delete...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="73"/>
<source>Delete Game</source>
<translation>Delete Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="74"/>
<source>Delete Update</source>
<translation>Delete Update</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="75"/>
<source>Delete DLC</source>
<translation>Delete DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="195"/>
<source>Shortcut creation</source>
@ -165,6 +185,46 @@
<source>Install PKG</source>
<translation>Installa PKG</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="299"/>
<source>Game</source>
<translation>Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="305"/>
<source>requiresEnableSeparateUpdateFolder_MSG</source>
<translation>This feature requires the 'Enable Separate Update Folder' config option to work. If you want to use this feature, please enable it.</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="312"/>
<source>This game has no update to delete!</source>
<translation>This game has no update to delete!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="316"/>
<source>Update</source>
<translation>Update</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="321"/>
<source>This game has no DLC to delete!</source>
<translation>This game has no DLC to delete!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="325"/>
<source>DLC</source>
<translation>DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="332"/>
<source>Delete %1</source>
<translation>Delete %1</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="333"/>
<source>Are you sure you want to delete %1's %2 directory?</source>
<translation>Are you sure you want to delete %1's %2 directory?</translation>
</message>
</context>
<context>
<name>MainWindow</name>
@ -417,6 +477,11 @@
<source>Enable Fullscreen</source>
<translation>Abilita Schermo Intero</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="140"/>
<source>Enable Separate Update Folder</source>
<translation>Enable Separate Update Folder</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="129"/>
<source>Show Splash</source>
@ -1056,6 +1121,11 @@
<source>fullscreenCheckBox</source>
<translation>Abilita Schermo Intero:\nMetti automaticamente la finestra di gioco in modalità schermo intero.\nQuesto può essere disattivato premendo il tasto F11.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="293"/>
<source>separateUpdatesCheckBox</source>
<translation>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="295"/>
<source>showSplashCheckBox</source>

View File

@ -140,6 +140,26 @@
<source>Copy All</source>
<translation></translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="72"/>
<source>Delete...</source>
<translation>Delete...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="73"/>
<source>Delete Game</source>
<translation>Delete Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="74"/>
<source>Delete Update</source>
<translation>Delete Update</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="75"/>
<source>Delete DLC</source>
<translation>Delete DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="195"/>
<source>Shortcut creation</source>
@ -165,6 +185,46 @@
<source>Install PKG</source>
<translation>PKGをインストール</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="299"/>
<source>Game</source>
<translation>Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="305"/>
<source>requiresEnableSeparateUpdateFolder_MSG</source>
<translation>This feature requires the 'Enable Separate Update Folder' config option to work. If you want to use this feature, please enable it.</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="312"/>
<source>This game has no update to delete!</source>
<translation>This game has no update to delete!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="316"/>
<source>Update</source>
<translation>Update</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="321"/>
<source>This game has no DLC to delete!</source>
<translation>This game has no DLC to delete!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="325"/>
<source>DLC</source>
<translation>DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="332"/>
<source>Delete %1</source>
<translation>Delete %1</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="333"/>
<source>Are you sure you want to delete %1's %2 directory?</source>
<translation>Are you sure you want to delete %1's %2 directory?</translation>
</message>
</context>
<context>
<name>MainWindow</name>
@ -417,6 +477,11 @@
<source>Enable Fullscreen</source>
<translation></translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="140"/>
<source>Enable Separate Update Folder</source>
<translation>Enable Separate Update Folder</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="129"/>
<source>Show Splash</source>
@ -1056,6 +1121,11 @@
<source>fullscreenCheckBox</source>
<translation>:\nゲームウィンドウを自動的に全画面モードにします\nF11キーを押すことで切り替えることができます</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="293"/>
<source>separateUpdatesCheckBox</source>
<translation>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="295"/>
<source>showSplashCheckBox</source>

View File

@ -140,6 +140,26 @@
<source>Copy All</source>
<translation>Copy All</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="72"/>
<source>Delete...</source>
<translation>Delete...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="73"/>
<source>Delete Game</source>
<translation>Delete Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="74"/>
<source>Delete Update</source>
<translation>Delete Update</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="75"/>
<source>Delete DLC</source>
<translation>Delete DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="195"/>
<source>Shortcut creation</source>
@ -165,6 +185,46 @@
<source>Install PKG</source>
<translation>Install PKG</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="299"/>
<source>Game</source>
<translation>Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="305"/>
<source>requiresEnableSeparateUpdateFolder_MSG</source>
<translation>This feature requires the 'Enable Separate Update Folder' config option to work. If you want to use this feature, please enable it.</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="312"/>
<source>This game has no update to delete!</source>
<translation>This game has no update to delete!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="316"/>
<source>Update</source>
<translation>Update</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="321"/>
<source>This game has no DLC to delete!</source>
<translation>This game has no DLC to delete!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="325"/>
<source>DLC</source>
<translation>DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="332"/>
<source>Delete %1</source>
<translation>Delete %1</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="333"/>
<source>Are you sure you want to delete %1's %2 directory?</source>
<translation>Are you sure you want to delete %1's %2 directory?</translation>
</message>
</context>
<context>
<name>MainWindow</name>
@ -417,6 +477,11 @@
<source>Enable Fullscreen</source>
<translation>Enable Fullscreen</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="140"/>
<source>Enable Separate Update Folder</source>
<translation>Enable Separate Update Folder</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="129"/>
<source>Show Splash</source>
@ -1056,6 +1121,11 @@
<source>fullscreenCheckBox</source>
<translation>Enable Full Screen:\nAutomatically puts the game window into full-screen mode.\nThis can be toggled by pressing the F11 key.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="293"/>
<source>separateUpdatesCheckBox</source>
<translation>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="295"/>
<source>showSplashCheckBox</source>

View File

@ -140,6 +140,26 @@
<source>Copy All</source>
<translation>Copy All</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="72"/>
<source>Delete...</source>
<translation>Delete...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="73"/>
<source>Delete Game</source>
<translation>Delete Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="74"/>
<source>Delete Update</source>
<translation>Delete Update</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="75"/>
<source>Delete DLC</source>
<translation>Delete DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="195"/>
<source>Shortcut creation</source>
@ -165,6 +185,46 @@
<source>Install PKG</source>
<translation>Install PKG</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="299"/>
<source>Game</source>
<translation>Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="305"/>
<source>requiresEnableSeparateUpdateFolder_MSG</source>
<translation>This feature requires the 'Enable Separate Update Folder' config option to work. If you want to use this feature, please enable it.</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="312"/>
<source>This game has no update to delete!</source>
<translation>This game has no update to delete!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="316"/>
<source>Update</source>
<translation>Update</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="321"/>
<source>This game has no DLC to delete!</source>
<translation>This game has no DLC to delete!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="325"/>
<source>DLC</source>
<translation>DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="332"/>
<source>Delete %1</source>
<translation>Delete %1</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="333"/>
<source>Are you sure you want to delete %1's %2 directory?</source>
<translation>Are you sure you want to delete %1's %2 directory?</translation>
</message>
</context>
<context>
<name>MainWindow</name>
@ -417,6 +477,11 @@
<source>Enable Fullscreen</source>
<translation>Enable Fullscreen</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="140"/>
<source>Enable Separate Update Folder</source>
<translation>Enable Separate Update Folder</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="129"/>
<source>Show Splash</source>
@ -1056,6 +1121,11 @@
<source>fullscreenCheckBox</source>
<translation>Įjungti visą ekraną:\nAutomatiškai perjungia žaidimo langą į viso ekrano režimą.\nTai galima išjungti paspaudus F11 klavišą.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="293"/>
<source>separateUpdatesCheckBox</source>
<translation>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="295"/>
<source>showSplashCheckBox</source>

View File

@ -140,6 +140,26 @@
<source>Copy All</source>
<translation>Copy All</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="72"/>
<source>Delete...</source>
<translation>Delete...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="73"/>
<source>Delete Game</source>
<translation>Delete Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="74"/>
<source>Delete Update</source>
<translation>Delete Update</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="75"/>
<source>Delete DLC</source>
<translation>Delete DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="195"/>
<source>Shortcut creation</source>
@ -165,6 +185,46 @@
<source>Install PKG</source>
<translation>Install PKG</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="299"/>
<source>Game</source>
<translation>Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="305"/>
<source>requiresEnableSeparateUpdateFolder_MSG</source>
<translation>This feature requires the 'Enable Separate Update Folder' config option to work. If you want to use this feature, please enable it.</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="312"/>
<source>This game has no update to delete!</source>
<translation>This game has no update to delete!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="316"/>
<source>Update</source>
<translation>Update</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="321"/>
<source>This game has no DLC to delete!</source>
<translation>This game has no DLC to delete!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="325"/>
<source>DLC</source>
<translation>DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="332"/>
<source>Delete %1</source>
<translation>Delete %1</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="333"/>
<source>Are you sure you want to delete %1's %2 directory?</source>
<translation>Are you sure you want to delete %1's %2 directory?</translation>
</message>
</context>
<context>
<name>MainWindow</name>
@ -417,6 +477,11 @@
<source>Enable Fullscreen</source>
<translation>Enable Fullscreen</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="140"/>
<source>Enable Separate Update Folder</source>
<translation>Enable Separate Update Folder</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="129"/>
<source>Show Splash</source>
@ -1056,6 +1121,11 @@
<source>fullscreenCheckBox</source>
<translation>Aktiver fullskjerm:\nSetter automatisk spillvinduet i fullskjermmodus.\nDette kan slås av ved å trykke F11-tasten.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="293"/>
<source>separateUpdatesCheckBox</source>
<translation>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="295"/>
<source>showSplashCheckBox</source>

View File

@ -140,6 +140,26 @@
<source>Copy All</source>
<translation>Copy All</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="72"/>
<source>Delete...</source>
<translation>Delete...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="73"/>
<source>Delete Game</source>
<translation>Delete Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="74"/>
<source>Delete Update</source>
<translation>Delete Update</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="75"/>
<source>Delete DLC</source>
<translation>Delete DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="195"/>
<source>Shortcut creation</source>
@ -165,6 +185,46 @@
<source>Install PKG</source>
<translation>Install PKG</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="299"/>
<source>Game</source>
<translation>Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="305"/>
<source>requiresEnableSeparateUpdateFolder_MSG</source>
<translation>This feature requires the 'Enable Separate Update Folder' config option to work. If you want to use this feature, please enable it.</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="312"/>
<source>This game has no update to delete!</source>
<translation>This game has no update to delete!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="316"/>
<source>Update</source>
<translation>Update</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="321"/>
<source>This game has no DLC to delete!</source>
<translation>This game has no DLC to delete!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="325"/>
<source>DLC</source>
<translation>DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="332"/>
<source>Delete %1</source>
<translation>Delete %1</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="333"/>
<source>Are you sure you want to delete %1's %2 directory?</source>
<translation>Are you sure you want to delete %1's %2 directory?</translation>
</message>
</context>
<context>
<name>MainWindow</name>
@ -417,6 +477,11 @@
<source>Enable Fullscreen</source>
<translation>Enable Fullscreen</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="140"/>
<source>Enable Separate Update Folder</source>
<translation>Enable Separate Update Folder</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="129"/>
<source>Show Splash</source>
@ -1056,6 +1121,11 @@
<source>fullscreenCheckBox</source>
<translation>Volledig scherm inschakelen:\nZet het gamevenster automatisch in de volledig scherm modus.\nDit kan worden omgeschakeld door op de F11-toets te drukken.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="293"/>
<source>separateUpdatesCheckBox</source>
<translation>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="295"/>
<source>showSplashCheckBox</source>

View File

@ -140,6 +140,26 @@
<source>Copy All</source>
<translation>Kopiuj wszystko</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="72"/>
<source>Delete...</source>
<translation>Delete...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="73"/>
<source>Delete Game</source>
<translation>Delete Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="74"/>
<source>Delete Update</source>
<translation>Delete Update</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="75"/>
<source>Delete DLC</source>
<translation>Delete DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="195"/>
<source>Shortcut creation</source>
@ -165,6 +185,46 @@
<source>Install PKG</source>
<translation>Zainstaluj PKG</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="299"/>
<source>Game</source>
<translation>Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="305"/>
<source>requiresEnableSeparateUpdateFolder_MSG</source>
<translation>This feature requires the 'Enable Separate Update Folder' config option to work. If you want to use this feature, please enable it.</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="312"/>
<source>This game has no update to delete!</source>
<translation>This game has no update to delete!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="316"/>
<source>Update</source>
<translation>Update</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="321"/>
<source>This game has no DLC to delete!</source>
<translation>This game has no DLC to delete!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="325"/>
<source>DLC</source>
<translation>DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="332"/>
<source>Delete %1</source>
<translation>Delete %1</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="333"/>
<source>Are you sure you want to delete %1's %2 directory?</source>
<translation>Are you sure you want to delete %1's %2 directory?</translation>
</message>
</context>
<context>
<name>MainWindow</name>
@ -417,6 +477,11 @@
<source>Enable Fullscreen</source>
<translation>Włącz pełny ekran</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="140"/>
<source>Enable Separate Update Folder</source>
<translation>Enable Separate Update Folder</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="129"/>
<source>Show Splash</source>
@ -1056,6 +1121,11 @@
<source>fullscreenCheckBox</source>
<translation>Włącz tryb pełnoekranowy:\nAutomatycznie przełącza okno gry w tryb pełnoekranowy.\nMożna to wyłączyć naciskając klawisz F11.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="293"/>
<source>separateUpdatesCheckBox</source>
<translation>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="295"/>
<source>showSplashCheckBox</source>

View File

@ -140,6 +140,26 @@
<source>Copy All</source>
<translation>Copiar Tudo</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="72"/>
<source>Delete...</source>
<translation>Deletar...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="73"/>
<source>Delete Game</source>
<translation>Deletar Jogo</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="74"/>
<source>Delete Update</source>
<translation>Deletar Atualização</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="75"/>
<source>Delete DLC</source>
<translation>Deletar DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="195"/>
<source>Shortcut creation</source>
@ -165,6 +185,46 @@
<source>Install PKG</source>
<translation>Instalar PKG</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="299"/>
<source>Game</source>
<translation>Jogo</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="305"/>
<source>requiresEnableSeparateUpdateFolder_MSG</source>
<translation>Este recurso requer a opção de configuração 'Habilitar Pasta de Atualização Separada' para funcionar. Se você quiser usar este recurso, habilite-o.</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="312"/>
<source>This game has no update to delete!</source>
<translation>Este jogo não tem atualização para excluir!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="316"/>
<source>Update</source>
<translation>Atualização</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="321"/>
<source>This game has no DLC to delete!</source>
<translation>Este jogo não tem DLC para excluir!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="325"/>
<source>DLC</source>
<translation>DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="332"/>
<source>Delete %1</source>
<translation>Deletar %1</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="333"/>
<source>Are you sure you want to delete %1's %2 directory?</source>
<translation>Tem certeza de que deseja excluir o diretório %2 de %1 ?</translation>
</message>
</context>
<context>
<name>MainWindow</name>
@ -417,6 +477,11 @@
<source>Enable Fullscreen</source>
<translation>Ativar Tela Cheia</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="140"/>
<source>Enable Separate Update Folder</source>
<translation>Habilitar pasta de atualização separada</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="129"/>
<source>Show Splash</source>
@ -1056,6 +1121,11 @@
<source>fullscreenCheckBox</source>
<translation>Ativar Tela Cheia:\nMove automaticamente a janela do jogo para o modo tela cheia.\nIsso pode ser alterado pressionando a tecla F11.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="293"/>
<source>separateUpdatesCheckBox</source>
<translation>Habilitar pasta de atualização separada:\nPermite instalar atualizações de jogos em uma pasta separada para fácil gerenciamento.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="295"/>
<source>showSplashCheckBox</source>

View File

@ -140,6 +140,26 @@
<source>Copy All</source>
<translation>Copy All</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="72"/>
<source>Delete...</source>
<translation>Delete...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="73"/>
<source>Delete Game</source>
<translation>Delete Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="74"/>
<source>Delete Update</source>
<translation>Delete Update</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="75"/>
<source>Delete DLC</source>
<translation>Delete DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="195"/>
<source>Shortcut creation</source>
@ -165,6 +185,46 @@
<source>Install PKG</source>
<translation>Install PKG</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="299"/>
<source>Game</source>
<translation>Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="305"/>
<source>requiresEnableSeparateUpdateFolder_MSG</source>
<translation>This feature requires the 'Enable Separate Update Folder' config option to work. If you want to use this feature, please enable it.</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="312"/>
<source>This game has no update to delete!</source>
<translation>This game has no update to delete!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="316"/>
<source>Update</source>
<translation>Update</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="321"/>
<source>This game has no DLC to delete!</source>
<translation>This game has no DLC to delete!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="325"/>
<source>DLC</source>
<translation>DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="332"/>
<source>Delete %1</source>
<translation>Delete %1</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="333"/>
<source>Are you sure you want to delete %1's %2 directory?</source>
<translation>Are you sure you want to delete %1's %2 directory?</translation>
</message>
</context>
<context>
<name>MainWindow</name>
@ -417,6 +477,11 @@
<source>Enable Fullscreen</source>
<translation>Enable Fullscreen</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="140"/>
<source>Enable Separate Update Folder</source>
<translation>Enable Separate Update Folder</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="129"/>
<source>Show Splash</source>
@ -1056,6 +1121,11 @@
<source>fullscreenCheckBox</source>
<translation>Activează modul pe ecran complet:\nPune automat fereastra jocului în modul pe ecran complet.\nAceasta poate fi dezactivată apăsând tasta F11.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="293"/>
<source>separateUpdatesCheckBox</source>
<translation>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="295"/>
<source>showSplashCheckBox</source>

View File

@ -140,6 +140,26 @@
<source>Copy All</source>
<translation>Копировать все</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="72"/>
<source>Delete...</source>
<translation>Delete...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="73"/>
<source>Delete Game</source>
<translation>Delete Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="74"/>
<source>Delete Update</source>
<translation>Delete Update</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="75"/>
<source>Delete DLC</source>
<translation>Delete DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="195"/>
<source>Shortcut creation</source>
@ -165,6 +185,46 @@
<source>Install PKG</source>
<translation>Установить PKG</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="299"/>
<source>Game</source>
<translation>Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="305"/>
<source>requiresEnableSeparateUpdateFolder_MSG</source>
<translation>This feature requires the 'Enable Separate Update Folder' config option to work. If you want to use this feature, please enable it.</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="312"/>
<source>This game has no update to delete!</source>
<translation>This game has no update to delete!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="316"/>
<source>Update</source>
<translation>Update</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="321"/>
<source>This game has no DLC to delete!</source>
<translation>This game has no DLC to delete!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="325"/>
<source>DLC</source>
<translation>DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="332"/>
<source>Delete %1</source>
<translation>Delete %1</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="333"/>
<source>Are you sure you want to delete %1's %2 directory?</source>
<translation>Are you sure you want to delete %1's %2 directory?</translation>
</message>
</context>
<context>
<name>MainWindow</name>
@ -417,6 +477,11 @@
<source>Enable Fullscreen</source>
<translation>Полноэкранный режим</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="140"/>
<source>Enable Separate Update Folder</source>
<translation>Enable Separate Update Folder</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="129"/>
<source>Show Splash</source>
@ -1056,6 +1121,11 @@
<source>fullscreenCheckBox</source>
<translation>Полноэкранный режим:\nАвтоматически переводит игровое окно в полноэкранный режим.\nВы можете отключить это, нажав клавишу F11.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="293"/>
<source>separateUpdatesCheckBox</source>
<translation>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="295"/>
<source>showSplashCheckBox</source>

View File

@ -140,6 +140,26 @@
<source>Copy All</source>
<translation>Kopjo Gjitha</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="72"/>
<source>Delete...</source>
<translation>Delete...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="73"/>
<source>Delete Game</source>
<translation>Delete Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="74"/>
<source>Delete Update</source>
<translation>Delete Update</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="75"/>
<source>Delete DLC</source>
<translation>Delete DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="195"/>
<source>Shortcut creation</source>
@ -165,6 +185,46 @@
<source>Install PKG</source>
<translation>Instalo PKG</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="299"/>
<source>Game</source>
<translation>Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="305"/>
<source>requiresEnableSeparateUpdateFolder_MSG</source>
<translation>This feature requires the 'Enable Separate Update Folder' config option to work. If you want to use this feature, please enable it.</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="312"/>
<source>This game has no update to delete!</source>
<translation>This game has no update to delete!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="316"/>
<source>Update</source>
<translation>Update</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="321"/>
<source>This game has no DLC to delete!</source>
<translation>This game has no DLC to delete!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="325"/>
<source>DLC</source>
<translation>DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="332"/>
<source>Delete %1</source>
<translation>Delete %1</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="333"/>
<source>Are you sure you want to delete %1's %2 directory?</source>
<translation>Are you sure you want to delete %1's %2 directory?</translation>
</message>
</context>
<context>
<name>MainWindow</name>
@ -417,6 +477,11 @@
<source>Enable Fullscreen</source>
<translation>Aktivizo Ekranin e plotë</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="140"/>
<source>Enable Separate Update Folder</source>
<translation>Enable Separate Update Folder</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="129"/>
<source>Show Splash</source>
@ -1056,6 +1121,11 @@
<source>fullscreenCheckBox</source>
<translation>Aktivizo ekranin e plotë:\nVendos automatikisht dritaren e lojës mënyrën e ekranit plotë.\nKjo mund aktivizohet duke shtypur tastin F11.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="293"/>
<source>separateUpdatesCheckBox</source>
<translation>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="295"/>
<source>showSplashCheckBox</source>

View File

@ -140,6 +140,26 @@
<source>Copy All</source>
<translation>Tümünü Kopyala</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="72"/>
<source>Delete...</source>
<translation>Delete...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="73"/>
<source>Delete Game</source>
<translation>Delete Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="74"/>
<source>Delete Update</source>
<translation>Delete Update</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="75"/>
<source>Delete DLC</source>
<translation>Delete DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="195"/>
<source>Shortcut creation</source>
@ -165,6 +185,46 @@
<source>Install PKG</source>
<translation>PKG Yükle</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="299"/>
<source>Game</source>
<translation>Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="305"/>
<source>requiresEnableSeparateUpdateFolder_MSG</source>
<translation>This feature requires the 'Enable Separate Update Folder' config option to work. If you want to use this feature, please enable it.</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="312"/>
<source>This game has no update to delete!</source>
<translation>This game has no update to delete!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="316"/>
<source>Update</source>
<translation>Update</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="321"/>
<source>This game has no DLC to delete!</source>
<translation>This game has no DLC to delete!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="325"/>
<source>DLC</source>
<translation>DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="332"/>
<source>Delete %1</source>
<translation>Delete %1</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="333"/>
<source>Are you sure you want to delete %1's %2 directory?</source>
<translation>Are you sure you want to delete %1's %2 directory?</translation>
</message>
</context>
<context>
<name>MainWindow</name>
@ -417,6 +477,11 @@
<source>Enable Fullscreen</source>
<translation>Tam Ekranı Etkinleştir</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="140"/>
<source>Enable Separate Update Folder</source>
<translation>Enable Separate Update Folder</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="129"/>
<source>Show Splash</source>
@ -1056,6 +1121,11 @@
<source>fullscreenCheckBox</source>
<translation>Tam Ekranı Etkinleştir:\nOyun penceresini otomatik olarak tam ekran moduna alır.\nBu, F11 tuşuna basarak geçiş yapılabilir.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="293"/>
<source>separateUpdatesCheckBox</source>
<translation>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="295"/>
<source>showSplashCheckBox</source>

View File

@ -140,6 +140,26 @@
<source>Copy All</source>
<translation>Copy All</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="72"/>
<source>Delete...</source>
<translation>Delete...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="73"/>
<source>Delete Game</source>
<translation>Delete Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="74"/>
<source>Delete Update</source>
<translation>Delete Update</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="75"/>
<source>Delete DLC</source>
<translation>Delete DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="195"/>
<source>Shortcut creation</source>
@ -165,6 +185,46 @@
<source>Install PKG</source>
<translation>Install PKG</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="299"/>
<source>Game</source>
<translation>Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="305"/>
<source>requiresEnableSeparateUpdateFolder_MSG</source>
<translation>This feature requires the 'Enable Separate Update Folder' config option to work. If you want to use this feature, please enable it.</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="312"/>
<source>This game has no update to delete!</source>
<translation>This game has no update to delete!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="316"/>
<source>Update</source>
<translation>Update</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="321"/>
<source>This game has no DLC to delete!</source>
<translation>This game has no DLC to delete!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="325"/>
<source>DLC</source>
<translation>DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="332"/>
<source>Delete %1</source>
<translation>Delete %1</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="333"/>
<source>Are you sure you want to delete %1's %2 directory?</source>
<translation>Are you sure you want to delete %1's %2 directory?</translation>
</message>
</context>
<context>
<name>MainWindow</name>
@ -417,6 +477,11 @@
<source>Enable Fullscreen</source>
<translation>Enable Fullscreen</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="140"/>
<source>Enable Separate Update Folder</source>
<translation>Enable Separate Update Folder</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="129"/>
<source>Show Splash</source>
@ -1056,6 +1121,11 @@
<source>fullscreenCheckBox</source>
<translation>Bật chế đ toàn màn hình:\nTự đng đt cửa sổ trò chơi chế đ toàn màn hình.\nĐiều này thể bị hiệu hóa bằng cách nhấn phím F11.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="293"/>
<source>separateUpdatesCheckBox</source>
<translation>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="295"/>
<source>showSplashCheckBox</source>

View File

@ -140,6 +140,26 @@
<source>Copy All</source>
<translation></translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="72"/>
<source>Delete...</source>
<translation>Delete...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="73"/>
<source>Delete Game</source>
<translation>Delete Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="74"/>
<source>Delete Update</source>
<translation>Delete Update</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="75"/>
<source>Delete DLC</source>
<translation>Delete DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="195"/>
<source>Shortcut creation</source>
@ -165,6 +185,46 @@
<source>Install PKG</source>
<translation> PKG</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="299"/>
<source>Game</source>
<translation>Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="305"/>
<source>requiresEnableSeparateUpdateFolder_MSG</source>
<translation>This feature requires the 'Enable Separate Update Folder' config option to work. If you want to use this feature, please enable it.</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="312"/>
<source>This game has no update to delete!</source>
<translation>This game has no update to delete!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="316"/>
<source>Update</source>
<translation>Update</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="321"/>
<source>This game has no DLC to delete!</source>
<translation>This game has no DLC to delete!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="325"/>
<source>DLC</source>
<translation>DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="332"/>
<source>Delete %1</source>
<translation>Delete %1</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="333"/>
<source>Are you sure you want to delete %1's %2 directory?</source>
<translation>Are you sure you want to delete %1's %2 directory?</translation>
</message>
</context>
<context>
<name>MainWindow</name>
@ -417,6 +477,11 @@
<source>Enable Fullscreen</source>
<translation></translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="140"/>
<source>Enable Separate Update Folder</source>
<translation>Enable Separate Update Folder</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="129"/>
<source>Show Splash</source>
@ -1056,6 +1121,11 @@
<source>fullscreenCheckBox</source>
<translation>:\n自动将游戏窗口设置为全屏模式\n您可以按 F11 </translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="293"/>
<source>separateUpdatesCheckBox</source>
<translation>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="295"/>
<source>showSplashCheckBox</source>

View File

@ -140,6 +140,26 @@
<source>Copy All</source>
<translation>Copy All</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="72"/>
<source>Delete...</source>
<translation>Delete...</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="73"/>
<source>Delete Game</source>
<translation>Delete Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="74"/>
<source>Delete Update</source>
<translation>Delete Update</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="75"/>
<source>Delete DLC</source>
<translation>Delete DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="195"/>
<source>Shortcut creation</source>
@ -165,6 +185,46 @@
<source>Install PKG</source>
<translation>Install PKG</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="299"/>
<source>Game</source>
<translation>Game</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="305"/>
<source>requiresEnableSeparateUpdateFolder_MSG</source>
<translation>This feature requires the 'Enable Separate Update Folder' config option to work. If you want to use this feature, please enable it.</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="312"/>
<source>This game has no update to delete!</source>
<translation>This game has no update to delete!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="316"/>
<source>Update</source>
<translation>Update</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="321"/>
<source>This game has no DLC to delete!</source>
<translation>This game has no DLC to delete!</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="325"/>
<source>DLC</source>
<translation>DLC</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="332"/>
<source>Delete %1</source>
<translation>Delete %1</translation>
</message>
<message>
<location filename="../gui_context_menus.h" line="333"/>
<source>Are you sure you want to delete %1's %2 directory?</source>
<translation>Are you sure you want to delete %1's %2 directory?</translation>
</message>
</context>
<context>
<name>MainWindow</name>
@ -417,6 +477,11 @@
<source>Enable Fullscreen</source>
<translation>Enable Fullscreen</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="140"/>
<source>Enable Separate Update Folder</source>
<translation>Enable Separate Update Folder</translation>
</message>
<message>
<location filename="../settings_dialog.ui" line="129"/>
<source>Show Splash</source>
@ -1056,6 +1121,11 @@
<source>fullscreenCheckBox</source>
<translation>:\n自動將遊戲視窗設置為全螢幕模式\n可以按F11鍵進行切換</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="293"/>
<source>separateUpdatesCheckBox</source>
<translation>Enable Separate Update Folder:\nEnables installing game updates into a separate folder for easy management.</translation>
</message>
<message>
<location filename="../settings_dialog.cpp" line="295"/>
<source>showSplashCheckBox</source>

View File

@ -446,7 +446,8 @@ Liverpool::Task Liverpool::ProcessGraphics(std::span<const u32> dcb, std::span<c
regs.cs_program.dim_z = dispatch_direct->dim_z;
regs.cs_program.dispatch_initiator = dispatch_direct->dispatch_initiator;
if (DebugState.DumpingCurrentReg()) {
DebugState.PushRegsDump(base_addr, reinterpret_cast<uintptr_t>(header), regs);
DebugState.PushRegsDump(base_addr, reinterpret_cast<uintptr_t>(header), regs,
true);
}
if (rasterizer && (regs.cs_program.dispatch_initiator & 1)) {
const auto cmd_address = reinterpret_cast<const void*>(header);
@ -463,7 +464,8 @@ Liverpool::Task Liverpool::ProcessGraphics(std::span<const u32> dcb, std::span<c
const auto ib_address = mapped_queues[GfxQueueId].indirect_args_addr;
const auto size = sizeof(PM4CmdDispatchIndirect::GroupDimensions);
if (DebugState.DumpingCurrentReg()) {
DebugState.PushRegsDump(base_addr, reinterpret_cast<uintptr_t>(header), regs);
DebugState.PushRegsDump(base_addr, reinterpret_cast<uintptr_t>(header), regs,
true);
}
if (rasterizer && (regs.cs_program.dispatch_initiator & 1)) {
const auto cmd_address = reinterpret_cast<const void*>(header);
@ -645,7 +647,7 @@ Liverpool::Task Liverpool::ProcessCompute(std::span<const u32> acb, int vqid) {
regs.cs_program.dim_z = dispatch_direct->dim_z;
regs.cs_program.dispatch_initiator = dispatch_direct->dispatch_initiator;
if (DebugState.DumpingCurrentReg()) {
DebugState.PushRegsDump(base_addr, reinterpret_cast<uintptr_t>(header), regs);
DebugState.PushRegsDump(base_addr, reinterpret_cast<uintptr_t>(header), regs, true);
}
if (rasterizer && (regs.cs_program.dispatch_initiator & 1)) {
const auto cmd_address = reinterpret_cast<const void*>(header);

View File

@ -144,10 +144,10 @@ static constexpr std::array component_bits = {
std::array{8, 8, 0, 0}, // 3 Format8_8
std::array{32, 0, 0, 0}, // 4 Format32
std::array{16, 16, 0, 0}, // 5 Format16_16
std::array{10, 11, 11, 0}, // 6 Format10_11_11
std::array{11, 11, 10, 0}, // 7 Format11_11_10
std::array{10, 10, 10, 2}, // 8 Format10_10_10_2
std::array{2, 10, 10, 10}, // 9 Format2_10_10_10
std::array{11, 11, 10, 0}, // 6 Format10_11_11
std::array{10, 11, 11, 0}, // 7 Format11_11_10
std::array{2, 10, 10, 10}, // 8 Format10_10_10_2
std::array{10, 10, 10, 2}, // 9 Format2_10_10_10
std::array{8, 8, 8, 8}, // 10 Format8_8_8_8
std::array{32, 32, 0, 0}, // 11 Format32_32
std::array{16, 16, 16, 16}, // 12 Format16_16_16_16
@ -155,12 +155,12 @@ static constexpr std::array component_bits = {
std::array{32, 32, 32, 32}, // 14 Format32_32_32_32
std::array{0, 0, 0, 0}, // 15
std::array{5, 6, 5, 0}, // 16 Format5_6_5
std::array{1, 5, 5, 5}, // 17 Format1_5_5_5
std::array{5, 5, 5, 1}, // 18 Format5_5_5_1
std::array{5, 5, 5, 1}, // 17 Format1_5_5_5
std::array{1, 5, 5, 5}, // 18 Format5_5_5_1
std::array{4, 4, 4, 4}, // 19 Format4_4_4_4
std::array{8, 24, 0, 0}, // 20 Format8_24
std::array{24, 8, 0, 0}, // 21 Format24_8
std::array{24, 8, 0, 0}, // 22 FormatX24_8_32
std::array{24, 8, 0, 0}, // 20 Format8_24
std::array{8, 24, 0, 0}, // 21 Format24_8
std::array{8, 24, 0, 0}, // 22 FormatX24_8_32
std::array{0, 0, 0, 0}, // 23
std::array{0, 0, 0, 0}, // 24
std::array{0, 0, 0, 0}, // 25
@ -197,10 +197,10 @@ static constexpr std::array component_offset = {
std::array{0, 8, -1, -1}, // 3 Format8_8
std::array{0, -1, -1, -1}, // 4 Format32
std::array{0, 16, -1, -1}, // 5 Format16_16
std::array{0, 10, 21, -1}, // 6 Format10_11_11
std::array{0, 11, 22, -1}, // 7 Format11_11_10
std::array{0, 10, 20, 30}, // 8 Format10_10_10_2
std::array{0, 2, 12, 22}, // 9 Format2_10_10_10
std::array{0, 11, 22, -1}, // 6 Format10_11_11
std::array{0, 10, 21, -1}, // 7 Format11_11_10
std::array{0, 2, 12, 22}, // 8 Format10_10_10_2
std::array{0, 10, 20, 30}, // 9 Format2_10_10_10
std::array{0, 8, 16, 24}, // 10 Format8_8_8_8
std::array{0, 32, -1, -1}, // 11 Format32_32
std::array{0, 16, 32, 48}, // 12 Format16_16_16_16
@ -208,12 +208,12 @@ static constexpr std::array component_offset = {
std::array{0, 32, 64, 96}, // 14 Format32_32_32_32
std::array{-1, -1, -1, -1}, // 15
std::array{0, 5, 11, -1}, // 16 Format5_6_5
std::array{0, 1, 6, 11}, // 17 Format1_5_5_5
std::array{0, 5, 10, 15}, // 18 Format5_5_5_1
std::array{0, 5, 10, 15}, // 17 Format1_5_5_5
std::array{0, 1, 6, 11}, // 18 Format5_5_5_1
std::array{0, 4, 8, 12}, // 19 Format4_4_4_4
std::array{0, 8, -1, -1}, // 20 Format8_24
std::array{0, 24, -1, -1}, // 21 Format24_8
std::array{0, 24, -1, -1}, // 22 FormatX24_8_32
std::array{0, 24, -1, -1}, // 20 Format8_24
std::array{0, 8, -1, -1}, // 21 Format24_8
std::array{0, 8, -1, -1}, // 22 FormatX24_8_32
std::array{-1, -1, -1, -1}, // 23
std::array{-1, -1, -1, -1}, // 24
std::array{-1, -1, -1, -1}, // 25

View File

@ -2,11 +2,15 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/assert.h"
#include "common/number_utils.h"
#include "video_core/amdgpu/pixel_format.h"
#include "video_core/renderer_vulkan/liverpool_to_vk.h"
#include <magic_enum.hpp>
#define INVALID_NUMBER_FORMAT_COMBO \
LOG_ERROR(Render_Vulkan, "Unsupported number type {} for format {}", number_type, format);
namespace Vulkan::LiverpoolToVK {
using DepthBuffer = Liverpool::DepthBuffer;
@ -725,55 +729,362 @@ void EmitQuadToTriangleListIndices(u8* out_ptr, u32 num_vertices) {
}
}
static constexpr float U8ToUnorm(u8 v) {
static constexpr auto c = 1.0f / 255.0f;
return float(v * c);
}
vk::ClearValue ColorBufferClearValue(const AmdGpu::Liverpool::ColorBuffer& color_buffer) {
const auto comp_swap = color_buffer.info.comp_swap.Value();
ASSERT_MSG(comp_swap == Liverpool::ColorBuffer::SwapMode::Standard ||
comp_swap == Liverpool::ColorBuffer::SwapMode::Alternate,
"Unsupported component swap mode {}", static_cast<u32>(comp_swap));
const bool comp_swap_alt = comp_swap == Liverpool::ColorBuffer::SwapMode::Alternate;
const auto format = color_buffer.info.format.Value();
const auto number_type = color_buffer.info.number_type.Value();
const auto& c0 = color_buffer.clear_word0;
const auto& c1 = color_buffer.clear_word1;
const auto num_bits = AmdGpu::NumBits(color_buffer.info.format);
const auto num_components = AmdGpu::NumComponents(format);
const bool comp_swap_alt =
comp_swap == AmdGpu::Liverpool::ColorBuffer::SwapMode::Alternate ||
comp_swap == AmdGpu::Liverpool::ColorBuffer::SwapMode::AlternateReverse;
const bool comp_swap_reverse =
comp_swap == AmdGpu::Liverpool::ColorBuffer::SwapMode::StandardReverse ||
comp_swap == AmdGpu::Liverpool::ColorBuffer::SwapMode::AlternateReverse;
vk::ClearColorValue color{};
switch (color_buffer.info.number_type) {
case AmdGpu::NumberFormat::Snorm:
[[fallthrough]];
case AmdGpu::NumberFormat::SnormNz:
[[fallthrough]];
switch (number_type) {
case AmdGpu::NumberFormat::Uint:
case AmdGpu::NumberFormat::Sint:
color.uint32[3] = 1;
break;
default:
color.float32[3] = 1.0f;
break;
}
switch (format) {
case AmdGpu::DataFormat::Format8:
switch (number_type) {
case AmdGpu::NumberFormat::Unorm:
[[fallthrough]];
case AmdGpu::NumberFormat::Srgb: {
switch (num_bits) {
case 32: {
color.float32 = std::array{
U8ToUnorm((c0 >> (comp_swap_alt ? 16 : 0)) & 0xff),
U8ToUnorm((c0 >> 8) & 0xff),
U8ToUnorm((c0 >> (comp_swap_alt ? 0 : 16)) & 0xff),
U8ToUnorm((c0 >> 24) & 0xff),
};
case AmdGpu::NumberFormat::Srgb: // Should we handle gamma correction here?
color.float32[0] = NumberUtils::U8ToUnorm(c0 & 0xff);
break;
break;
case AmdGpu::NumberFormat::Snorm:
case AmdGpu::NumberFormat::SnormNz:
color.float32[0] = NumberUtils::S8ToSnorm(c0 & 0xff);
break;
case AmdGpu::NumberFormat::Uint:
case AmdGpu::NumberFormat::Sint:
color.uint32[0] = c0;
break;
default:
INVALID_NUMBER_FORMAT_COMBO;
break;
}
default: {
LOG_ERROR(Render_Vulkan, "Missing clear color conversion for bits {}", num_bits);
break;
case AmdGpu::DataFormat::Format16:
switch (number_type) {
case AmdGpu::NumberFormat::Unorm:
color.float32[0] = NumberUtils::U16ToUnorm(c0 & 0xffff);
break;
case AmdGpu::NumberFormat::Snorm:
case AmdGpu::NumberFormat::SnormNz:
color.float32[0] = NumberUtils::S16ToSnorm(c0 & 0xffff);
break;
case AmdGpu::NumberFormat::Uint:
case AmdGpu::NumberFormat::Sint:
color.uint32[0] = c0;
break;
case AmdGpu::NumberFormat::Float:
color.float32[0] = NumberUtils::Uf16ToF32(c0 & 0xffff);
break;
default:
INVALID_NUMBER_FORMAT_COMBO;
break;
}
}
break;
case AmdGpu::DataFormat::Format8_8:
switch (number_type) {
case AmdGpu::NumberFormat::Unorm:
case AmdGpu::NumberFormat::Srgb: // Should we handle gamma correction here?
color.float32[0] = NumberUtils::U8ToUnorm(c0 & 0xff);
color.float32[1] = NumberUtils::U8ToUnorm((c0 >> 8) & 0xff);
break;
case AmdGpu::NumberFormat::Snorm:
case AmdGpu::NumberFormat::SnormNz:
color.float32[0] = NumberUtils::S8ToSnorm(c0 & 0xff);
color.float32[1] = NumberUtils::S8ToSnorm((c0 >> 8) & 0xff);
break;
case AmdGpu::NumberFormat::Uint:
case AmdGpu::NumberFormat::Sint:
color.uint32[0] = c0 & 0xff;
color.uint32[1] = (c0 >> 8) & 0xff;
break;
default:
INVALID_NUMBER_FORMAT_COMBO;
break;
}
default: {
LOG_ERROR(Render_Vulkan, "Missing clear color conversion for type {}",
color_buffer.info.number_type.Value());
break;
case AmdGpu::DataFormat::Format32:
switch (number_type) {
case AmdGpu::NumberFormat::Uint:
case AmdGpu::NumberFormat::Sint:
color.uint32[0] = c0;
break;
case AmdGpu::NumberFormat::Float:
color.float32[0] = *(reinterpret_cast<const float*>(&c0));
break;
default:
INVALID_NUMBER_FORMAT_COMBO;
break;
}
break;
case AmdGpu::DataFormat::Format16_16:
switch (number_type) {
case AmdGpu::NumberFormat::Unorm:
color.float32[0] = NumberUtils::U16ToUnorm(c0 & 0xffff);
color.float32[1] = NumberUtils::U16ToUnorm((c0 >> 16) & 0xffff);
break;
case AmdGpu::NumberFormat::Snorm:
case AmdGpu::NumberFormat::SnormNz:
color.float32[0] = NumberUtils::S16ToSnorm(c0 & 0xffff);
color.float32[1] = NumberUtils::S16ToSnorm((c0 >> 16) & 0xffff);
break;
case AmdGpu::NumberFormat::Uint:
case AmdGpu::NumberFormat::Sint:
color.uint32[0] = c0 & 0xffff;
color.uint32[1] = (c0 >> 16) & 0xffff;
break;
case AmdGpu::NumberFormat::Float:
color.float32[0] = NumberUtils::Uf16ToF32(c0 & 0xffff);
color.float32[1] = NumberUtils::Uf16ToF32((c0 >> 16) & 0xffff);
break;
default:
INVALID_NUMBER_FORMAT_COMBO;
break;
}
break;
case AmdGpu::DataFormat::Format10_11_11:
color.float32[0] = NumberUtils::Uf11ToF32(c0 & 0x7ff);
color.float32[1] = NumberUtils::Uf11ToF32((c0 >> 11) & 0x7ff);
color.float32[2] = NumberUtils::Uf10ToF32((c0 >> 22) & 0x3ff);
break;
case AmdGpu::DataFormat::Format11_11_10:
color.float32[0] = NumberUtils::Uf10ToF32(c0 & 0x3ff);
color.float32[1] = NumberUtils::Uf11ToF32((c0 >> 10) & 0x7ff);
color.float32[2] = NumberUtils::Uf11ToF32((c0 >> 21) & 0x7ff);
break;
case AmdGpu::DataFormat::Format5_9_9_9: {
int exponent;
union {
float f;
u32 u;
} scale;
exponent = (c0 >> 27) - 10;
scale.u = (exponent + 127) << 23;
color.float32[0] = (c0 & 0x1ff) * scale.f;
color.float32[1] = ((c0 >> 9) & 0x1ff) * scale.f;
color.float32[2] = ((c0 >> 18) & 0x1ff) * scale.f;
break;
}
case AmdGpu::DataFormat::Format10_10_10_2:
switch (number_type) {
case AmdGpu::NumberFormat::Unorm:
color.float32[0] = NumberUtils::U2ToUnorm(c0 & 0x3);
color.float32[1] = NumberUtils::U10ToUnorm((c0 >> 2) & 0x3ff);
color.float32[2] = NumberUtils::U10ToUnorm((c0 >> 12) & 0x3ff);
color.float32[3] = NumberUtils::U10ToUnorm(c0 >> 22);
break;
case AmdGpu::NumberFormat::Snorm:
case AmdGpu::NumberFormat::SnormNz:
color.float32[0] = NumberUtils::S2ToSnorm(c0 & 0x3);
color.float32[1] = NumberUtils::S10ToSnorm((c0 >> 2) & 0x3ff);
color.float32[2] = NumberUtils::S10ToSnorm((c0 >> 12) & 0x3ff);
color.float32[3] = NumberUtils::S2ToSnorm(c0 >> 22);
break;
case AmdGpu::NumberFormat::Uint:
case AmdGpu::NumberFormat::Sint:
color.uint32[0] = c0 & 0x3;
color.uint32[1] = (c0 >> 2) & 0x3ff;
color.uint32[2] = (c0 >> 12) & 0x3ff;
color.uint32[3] = c0 >> 22;
break;
default:
INVALID_NUMBER_FORMAT_COMBO;
break;
}
break;
case AmdGpu::DataFormat::Format2_10_10_10:
switch (number_type) {
case AmdGpu::NumberFormat::Unorm:
color.float32[0] = NumberUtils::U10ToUnorm(c0 & 0x3ff);
color.float32[1] = NumberUtils::U10ToUnorm((c0 >> 10) & 0x3ff);
color.float32[2] = NumberUtils::U10ToUnorm((c0 >> 20) & 0x3ff);
color.float32[3] = NumberUtils::U2ToUnorm(c0 >> 30);
break;
case AmdGpu::NumberFormat::Snorm:
case AmdGpu::NumberFormat::SnormNz:
color.float32[0] = NumberUtils::S10ToSnorm(c0 & 0x3ff);
color.float32[1] = NumberUtils::S10ToSnorm((c0 >> 10) & 0x3ff);
color.float32[2] = NumberUtils::S10ToSnorm((c0 >> 20) & 0x3ff);
color.float32[3] = NumberUtils::S2ToSnorm(c0 >> 30);
break;
case AmdGpu::NumberFormat::Uint:
case AmdGpu::NumberFormat::Sint:
color.uint32[0] = c0 & 0x3ff;
color.uint32[1] = (c0 >> 10) & 0x3ff;
color.uint32[2] = (c0 >> 20) & 0x3ff;
color.uint32[3] = c0 >> 30;
break;
default:
INVALID_NUMBER_FORMAT_COMBO;
break;
}
break;
case AmdGpu::DataFormat::Format8_8_8_8:
switch (number_type) {
case AmdGpu::NumberFormat::Unorm:
case AmdGpu::NumberFormat::Srgb: // Should we handle gamma correction here?
color.float32[0] = NumberUtils::U8ToUnorm(c0 & 0xff);
color.float32[1] = NumberUtils::U8ToUnorm((c0 >> 8) & 0xff);
color.float32[2] = NumberUtils::U8ToUnorm((c0 >> 16) & 0xff);
color.float32[3] = NumberUtils::U8ToUnorm(c0 >> 24);
break;
case AmdGpu::NumberFormat::Snorm:
case AmdGpu::NumberFormat::SnormNz:
color.float32[0] = NumberUtils::S8ToSnorm(c0 & 0xff);
color.float32[1] = NumberUtils::S8ToSnorm((c0 >> 8) & 0xff);
color.float32[2] = NumberUtils::S8ToSnorm((c0 >> 16) & 0xff);
color.float32[3] = NumberUtils::S8ToSnorm(c0 >> 24);
break;
case AmdGpu::NumberFormat::Uint:
case AmdGpu::NumberFormat::Sint:
color.uint32[0] = c0 & 0xff;
color.uint32[1] = (c0 >> 8) & 0xff;
color.uint32[2] = (c0 >> 16) & 0xff;
color.uint32[3] = c0 >> 24;
break;
default:
INVALID_NUMBER_FORMAT_COMBO;
break;
}
break;
case AmdGpu::DataFormat::Format32_32:
switch (number_type) {
case AmdGpu::NumberFormat::Uint:
case AmdGpu::NumberFormat::Sint:
color.uint32[0] = c0;
color.uint32[1] = c1;
break;
case AmdGpu::NumberFormat::Float:
color.float32[0] = *(reinterpret_cast<const float*>(&c0));
color.float32[1] = *(reinterpret_cast<const float*>(&c1));
break;
default:
INVALID_NUMBER_FORMAT_COMBO;
break;
}
break;
case AmdGpu::DataFormat::Format16_16_16_16:
switch (number_type) {
case AmdGpu::NumberFormat::Unorm:
color.float32[0] = NumberUtils::U16ToUnorm(c0 & 0xffff);
color.float32[1] = NumberUtils::U16ToUnorm((c0 >> 16) & 0xffff);
color.float32[2] = NumberUtils::U16ToUnorm(c1 & 0xffff);
color.float32[3] = NumberUtils::U16ToUnorm((c1 >> 16) & 0xffff);
break;
case AmdGpu::NumberFormat::Snorm:
case AmdGpu::NumberFormat::SnormNz:
color.float32[0] = NumberUtils::S16ToSnorm(c0 & 0xffff);
color.float32[1] = NumberUtils::S16ToSnorm((c0 >> 16) & 0xffff);
color.float32[2] = NumberUtils::S16ToSnorm(c1 & 0xffff);
color.float32[3] = NumberUtils::S16ToSnorm((c1 >> 16) & 0xffff);
break;
case AmdGpu::NumberFormat::Uint:
case AmdGpu::NumberFormat::Sint:
color.uint32[0] = c0 & 0xffff;
color.uint32[1] = (c0 >> 16) & 0xffff;
color.uint32[2] = c1 & 0xffff;
color.uint32[3] = (c1 >> 16) & 0xffff;
break;
case AmdGpu::NumberFormat::Float:
color.float32[0] = NumberUtils::Uf16ToF32(c0 & 0xffff);
color.float32[1] = NumberUtils::Uf16ToF32((c0 >> 16) & 0xffff);
color.float32[2] = NumberUtils::Uf16ToF32(c1 & 0xffff);
color.float32[3] = NumberUtils::Uf16ToF32((c1 >> 16) & 0xffff);
break;
default:
INVALID_NUMBER_FORMAT_COMBO;
break;
}
break;
case AmdGpu::DataFormat::Format32_32_32_32:
switch (number_type) {
case AmdGpu::NumberFormat::Uint:
case AmdGpu::NumberFormat::Sint:
color.uint32[0] = c0;
color.uint32[1] = c0;
color.uint32[2] = c0;
color.uint32[3] = c1;
break;
case AmdGpu::NumberFormat::Float:
color.float32[0] = *(reinterpret_cast<const float*>(&c0));
color.float32[1] = *(reinterpret_cast<const float*>(&c0));
color.float32[2] = *(reinterpret_cast<const float*>(&c0));
color.float32[3] = *(reinterpret_cast<const float*>(&c1));
break;
default:
INVALID_NUMBER_FORMAT_COMBO;
break;
}
break;
case AmdGpu::DataFormat::Format5_6_5:
color.float32[0] = NumberUtils::U5ToUnorm(c0 & 0x1f);
color.float32[1] = NumberUtils::U6ToUnorm((c0 >> 5) & 0x3f);
color.float32[2] = NumberUtils::U5ToUnorm(c0 >> 11);
break;
case AmdGpu::DataFormat::Format1_5_5_5:
color.float32[0] = NumberUtils::U5ToUnorm(c0 & 0x1f);
color.float32[1] = NumberUtils::U5ToUnorm((c0 >> 5) & 0x1f);
color.float32[2] = NumberUtils::U5ToUnorm((c0 >> 10) & 0x1f);
color.float32[3] = (c0 >> 15) ? 1.0f : 0.0f;
break;
case AmdGpu::DataFormat::Format5_5_5_1:
color.float32[0] = (c0 & 0x1) ? 1.0f : 0.0f;
color.float32[1] = NumberUtils::U5ToUnorm((c0 >> 1) & 0x1f);
color.float32[2] = NumberUtils::U5ToUnorm((c0 >> 6) & 0x1f);
color.float32[3] = NumberUtils::U5ToUnorm((c0 >> 11) & 0x1f);
break;
case AmdGpu::DataFormat::Format4_4_4_4:
color.float32[0] = NumberUtils::U4ToUnorm(c0 & 0xf);
color.float32[1] = NumberUtils::U4ToUnorm((c0 >> 4) & 0xf);
color.float32[2] = NumberUtils::U4ToUnorm((c0 >> 8) & 0xf);
color.float32[3] = NumberUtils::U4ToUnorm(c0 >> 12);
break;
default:
LOG_ERROR(Render_Vulkan, "Unsupported color buffer format: {}", format);
break;
}
if (num_components == 1) {
if (comp_swap != Liverpool::ColorBuffer::SwapMode::Standard) {
color.float32[static_cast<int>(comp_swap)] = color.float32[0];
color.float32[0] = 0.0f;
}
} else {
if (comp_swap_alt && num_components == 4) {
std::swap(color.float32[0], color.float32[2]);
}
if (comp_swap_reverse) {
std::reverse(std::begin(color.float32), std::begin(color.float32) + num_components);
}
if (comp_swap_alt && num_components != 4) {
color.float32[3] = color.float32[num_components - 1];
color.float32[num_components - 1] = 0.0f;
}
}
return {.color = color};
}

View File

@ -237,6 +237,16 @@ ImageId TextureCache::FindImage(const ImageInfo& info, FindFlags flags) {
}
}
if (image_id) {
Image& image_resoved = slot_images[image_id];
if (image_resoved.info.resources < info.resources) {
// The image was clearly picked up wrong.
FreeImage(image_id);
image_id = {};
LOG_WARNING(Render_Vulkan, "Image overlap resolve failed");
}
}
// Create and register a new image
if (!image_id) {
image_id = slot_images.insert(instance, scheduler, info);