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graphics_pipeline: Move some depth configuration to dynamic state (#931)
* graphics_pipeline: More proper masking * pipeline_cache: Skip setting depth/stencil fields when test is disabled * pipeline_cache: More fixes to depth stencil state * vk_rasterizer: Use dynamic state for depth bounds and bias * pipeline_cache: Missed depth bias enable * vk_rasterizer: Add stencil dynamic states * thread: Reduce spammy log * Remove some leftover state * pipeline_cache: Allocate pipelines from pools * vk_graphics_pipeline: Remove bindings member Saves about 1KB from each pipeline
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@@ -654,7 +654,7 @@ int PS4_SYSV_ABI scePthreadCondInit(ScePthreadCond* cond, const ScePthreadCondat
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int result = pthread_cond_init(&(*cond)->cond, &(*attr)->cond_attr);
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if (name != nullptr) {
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LOG_INFO(Kernel_Pthread, "name={}, result={}", (*cond)->name, result);
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LOG_TRACE(Kernel_Pthread, "name={}, result={}", (*cond)->name, result);
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}
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switch (result) {
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