Merge branch 'shadps4-emu:main' into disable-heap-malloc

This commit is contained in:
Stephen Miller 2024-10-02 11:52:52 -05:00 committed by GitHub
commit b354f104ce
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17 changed files with 128 additions and 59 deletions

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@ -14,6 +14,8 @@
namespace Audio { namespace Audio {
constexpr int AUDIO_STREAM_BUFFER_THRESHOLD = 65536; // Define constant for buffer threshold
int SDLAudio::AudioOutOpen(int type, u32 samples_num, u32 freq, int SDLAudio::AudioOutOpen(int type, u32 samples_num, u32 freq,
Libraries::AudioOut::OrbisAudioOutParamFormat format) { Libraries::AudioOut::OrbisAudioOutParamFormat format) {
using Libraries::AudioOut::OrbisAudioOutParamFormat; using Libraries::AudioOut::OrbisAudioOutParamFormat;
@ -80,7 +82,7 @@ int SDLAudio::AudioOutOpen(int type, u32 samples_num, u32 freq,
SDL_zero(fmt); SDL_zero(fmt);
fmt.format = sampleFormat; fmt.format = sampleFormat;
fmt.channels = port.channels_num; fmt.channels = port.channels_num;
fmt.freq = 48000; fmt.freq = freq; // Set frequency from the argument
port.stream = port.stream =
SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &fmt, NULL, NULL); SDL_OpenAudioDeviceStream(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &fmt, NULL, NULL);
SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(port.stream)); SDL_ResumeAudioDevice(SDL_GetAudioStreamDevice(port.stream));
@ -92,20 +94,27 @@ int SDLAudio::AudioOutOpen(int type, u32 samples_num, u32 freq,
} }
s32 SDLAudio::AudioOutOutput(s32 handle, const void* ptr) { s32 SDLAudio::AudioOutOutput(s32 handle, const void* ptr) {
if (handle < 1 || handle > portsOut.size()) { // Add handle range check
return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT;
}
if (ptr == nullptr) {
return 0; // Nothing to output
}
std::shared_lock lock{m_mutex}; std::shared_lock lock{m_mutex};
auto& port = portsOut[handle - 1]; auto& port = portsOut[handle - 1];
if (!port.isOpen) { if (!port.isOpen) {
return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT; return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT;
} }
if (ptr == nullptr) {
return 0; const size_t data_size = port.samples_num * port.sample_size * port.channels_num;
}
lock.unlock(); SDL_bool result = SDL_PutAudioStreamData(port.stream, ptr, data_size);
// TODO mixing channels
SDL_bool result = SDL_PutAudioStreamData( lock.unlock(); // Unlock only after necessary operations
port.stream, ptr, port.samples_num * port.sample_size * port.channels_num);
// TODO find a correct value 8192 is estimated while (SDL_GetAudioStreamAvailable(port.stream) > AUDIO_STREAM_BUFFER_THRESHOLD) {
while (SDL_GetAudioStreamAvailable(port.stream) > 65536) {
SDL_Delay(0); SDL_Delay(0);
} }
@ -113,12 +122,17 @@ s32 SDLAudio::AudioOutOutput(s32 handle, const void* ptr) {
} }
bool SDLAudio::AudioOutSetVolume(s32 handle, s32 bitflag, s32* volume) { bool SDLAudio::AudioOutSetVolume(s32 handle, s32 bitflag, s32* volume) {
if (handle < 1 || handle > portsOut.size()) { // Add handle range check
return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT;
}
using Libraries::AudioOut::OrbisAudioOutParamFormat; using Libraries::AudioOut::OrbisAudioOutParamFormat;
std::shared_lock lock{m_mutex}; std::shared_lock lock{m_mutex};
auto& port = portsOut[handle - 1]; auto& port = portsOut[handle - 1];
if (!port.isOpen) { if (!port.isOpen) {
return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT; return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT;
} }
for (int i = 0; i < port.channels_num; i++, bitflag >>= 1u) { for (int i = 0; i < port.channels_num; i++, bitflag >>= 1u) {
auto bit = bitflag & 0x1u; auto bit = bitflag & 0x1u;
@ -152,6 +166,10 @@ bool SDLAudio::AudioOutSetVolume(s32 handle, s32 bitflag, s32* volume) {
} }
bool SDLAudio::AudioOutGetStatus(s32 handle, int* type, int* channels_num) { bool SDLAudio::AudioOutGetStatus(s32 handle, int* type, int* channels_num) {
if (handle < 1 || handle > portsOut.size()) { // Add handle range check
return ORBIS_AUDIO_OUT_ERROR_INVALID_PORT;
}
std::shared_lock lock{m_mutex}; std::shared_lock lock{m_mutex};
auto& port = portsOut[handle - 1]; auto& port = portsOut[handle - 1];
*type = port.type; *type = port.type;

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@ -205,9 +205,9 @@ public:
return WriteSpan(string); return WriteSpan(string);
} }
static void WriteBytes(const std::filesystem::path path, std::span<const u8> data) { static size_t WriteBytes(const std::filesystem::path path, std::span<const u8> data) {
IOFile out(path, FileAccessMode::Write); IOFile out(path, FileAccessMode::Write);
out.Write(data); return out.Write(data);
} }
private: private:

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@ -249,12 +249,6 @@ bool PKG::Extract(const std::filesystem::path& filepath, const std::filesystem::
file.Seek(currentPos); file.Seek(currentPos);
} }
// Extract trophy files
if (!trp.Extract(extract_path)) {
// Do nothing some pkg come with no trp file.
// return false;
}
// Read the seed // Read the seed
std::array<u8, 16> seed; std::array<u8, 16> seed;
if (!file.Seek(pkgheader.pfs_image_offset + 0x370)) { if (!file.Seek(pkgheader.pfs_image_offset + 0x370)) {

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@ -12,6 +12,7 @@ void TRP::GetNPcommID(const std::filesystem::path& trophyPath, int index) {
std::filesystem::path trpPath = trophyPath / "sce_sys/npbind.dat"; std::filesystem::path trpPath = trophyPath / "sce_sys/npbind.dat";
Common::FS::IOFile npbindFile(trpPath, Common::FS::FileAccessMode::Read); Common::FS::IOFile npbindFile(trpPath, Common::FS::FileAccessMode::Read);
if (!npbindFile.IsOpen()) { if (!npbindFile.IsOpen()) {
LOG_CRITICAL(Common_Filesystem, "Failed to open npbind.dat file");
return; return;
} }
if (!npbindFile.Seek(0x84 + (index * 0x180))) { if (!npbindFile.Seek(0x84 + (index * 0x180))) {
@ -32,10 +33,10 @@ static void removePadding(std::vector<u8>& vec) {
} }
} }
bool TRP::Extract(const std::filesystem::path& trophyPath) { bool TRP::Extract(const std::filesystem::path& trophyPath, const std::string titleId) {
std::filesystem::path title = trophyPath.filename();
std::filesystem::path gameSysDir = trophyPath / "sce_sys/trophy/"; std::filesystem::path gameSysDir = trophyPath / "sce_sys/trophy/";
if (!std::filesystem::exists(gameSysDir)) { if (!std::filesystem::exists(gameSysDir)) {
LOG_CRITICAL(Common_Filesystem, "Game sce_sys directory doesn't exist");
return false; return false;
} }
for (int index = 0; const auto& it : std::filesystem::directory_iterator(gameSysDir)) { for (int index = 0; const auto& it : std::filesystem::directory_iterator(gameSysDir)) {
@ -44,18 +45,21 @@ bool TRP::Extract(const std::filesystem::path& trophyPath) {
Common::FS::IOFile file(it.path(), Common::FS::FileAccessMode::Read); Common::FS::IOFile file(it.path(), Common::FS::FileAccessMode::Read);
if (!file.IsOpen()) { if (!file.IsOpen()) {
LOG_CRITICAL(Common_Filesystem, "Unable to open trophy file for read");
return false; return false;
} }
TrpHeader header; TrpHeader header;
file.Read(header); file.Read(header);
if (header.magic != 0xDCA24D00) if (header.magic != 0xDCA24D00) {
LOG_CRITICAL(Common_Filesystem, "Wrong trophy magic number");
return false; return false;
}
s64 seekPos = sizeof(TrpHeader); s64 seekPos = sizeof(TrpHeader);
std::filesystem::path trpFilesPath( std::filesystem::path trpFilesPath(
Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) / title / "TrophyFiles" / Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) / titleId /
it.path().stem()); "TrophyFiles" / it.path().stem());
std::filesystem::create_directories(trpFilesPath / "Icons"); std::filesystem::create_directories(trpFilesPath / "Icons");
std::filesystem::create_directory(trpFilesPath / "Xml"); std::filesystem::create_directory(trpFilesPath / "Xml");
@ -99,7 +103,14 @@ bool TRP::Extract(const std::filesystem::path& trophyPath) {
size_t pos = xml_name.find("ESFM"); size_t pos = xml_name.find("ESFM");
if (pos != std::string::npos) if (pos != std::string::npos)
xml_name.replace(pos, xml_name.length(), "XML"); xml_name.replace(pos, xml_name.length(), "XML");
Common::FS::IOFile::WriteBytes(trpFilesPath / "Xml" / xml_name, XML); std::filesystem::path path = trpFilesPath / "Xml" / xml_name;
size_t written = Common::FS::IOFile::WriteBytes(path, XML);
if (written != XML.size()) {
LOG_CRITICAL(
Common_Filesystem,
"Trophy XML {} write failed, wanted to write {} bytes, wrote {}",
fmt::UTF(path.u8string()), XML.size(), written);
}
} }
} }
} }

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@ -33,7 +33,7 @@ class TRP {
public: public:
TRP(); TRP();
~TRP(); ~TRP();
bool Extract(const std::filesystem::path& trophyPath); bool Extract(const std::filesystem::path& trophyPath, const std::string titleId);
void GetNPcommID(const std::filesystem::path& trophyPath, int index); void GetNPcommID(const std::filesystem::path& trophyPath, int index);
private: private:

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@ -253,7 +253,10 @@ int PS4_SYSV_ABI sceNpTrophyGetGameInfo(OrbisNpTrophyContext context, OrbisNpTro
pugi::xml_document doc; pugi::xml_document doc;
pugi::xml_parse_result result = doc.load_file(trophy_file.native().c_str()); pugi::xml_parse_result result = doc.load_file(trophy_file.native().c_str());
ASSERT_MSG(result, "Couldnt parse trophy XML : {}", result.description()); if (!result) {
LOG_ERROR(Lib_NpTrophy, "Failed to parse trophy xml : {}", result.description());
return ORBIS_OK;
}
GameTrophyInfo game_info{}; GameTrophyInfo game_info{};
@ -348,7 +351,10 @@ int PS4_SYSV_ABI sceNpTrophyGetGroupInfo(OrbisNpTrophyContext context, OrbisNpTr
pugi::xml_document doc; pugi::xml_document doc;
pugi::xml_parse_result result = doc.load_file(trophy_file.native().c_str()); pugi::xml_parse_result result = doc.load_file(trophy_file.native().c_str());
ASSERT_MSG(result, "Couldnt parse trophy XML : {}", result.description()); if (!result) {
LOG_ERROR(Lib_NpTrophy, "Failed to open trophy xml : {}", result.description());
return ORBIS_OK;
}
GroupTrophyInfo group_info{}; GroupTrophyInfo group_info{};
@ -447,7 +453,10 @@ int PS4_SYSV_ABI sceNpTrophyGetTrophyInfo(OrbisNpTrophyContext context, OrbisNpT
pugi::xml_document doc; pugi::xml_document doc;
pugi::xml_parse_result result = doc.load_file(trophy_file.native().c_str()); pugi::xml_parse_result result = doc.load_file(trophy_file.native().c_str());
ASSERT_MSG(result, "Couldnt parse trophy XML : {}", result.description()); if (!result) {
LOG_ERROR(Lib_NpTrophy, "Failed to open trophy xml : {}", result.description());
return ORBIS_OK;
}
auto trophyconf = doc.child("trophyconf"); auto trophyconf = doc.child("trophyconf");
@ -509,7 +518,10 @@ s32 PS4_SYSV_ABI sceNpTrophyGetTrophyUnlockState(OrbisNpTrophyContext context,
pugi::xml_document doc; pugi::xml_document doc;
pugi::xml_parse_result result = doc.load_file(trophy_file.native().c_str()); pugi::xml_parse_result result = doc.load_file(trophy_file.native().c_str());
ASSERT_MSG(result, "Couldnt parse trophy XML : {}", result.description()); if (!result) {
LOG_ERROR(Lib_NpTrophy, "Failed to open trophy xml : {}", result.description());
return ORBIS_OK;
}
int num_trophies = 0; int num_trophies = 0;
auto trophyconf = doc.child("trophyconf"); auto trophyconf = doc.child("trophyconf");
@ -864,7 +876,10 @@ int PS4_SYSV_ABI sceNpTrophyUnlockTrophy(OrbisNpTrophyContext context, OrbisNpTr
pugi::xml_document doc; pugi::xml_document doc;
pugi::xml_parse_result result = doc.load_file(trophy_file.native().c_str()); pugi::xml_parse_result result = doc.load_file(trophy_file.native().c_str());
ASSERT_MSG(result, "Couldnt parse trophy XML : {}", result.description()); if (!result) {
LOG_ERROR(Lib_NpTrophy, "Failed to parse trophy xml : {}", result.description());
return ORBIS_OK;
}
*platinumId = ORBIS_NP_TROPHY_INVALID_TROPHY_ID; *platinumId = ORBIS_NP_TROPHY_INVALID_TROPHY_ID;
@ -966,7 +981,7 @@ int PS4_SYSV_ABI sceNpTrophyUnlockTrophy(OrbisNpTrophyContext context, OrbisNpTr
} }
} }
doc.save_file((trophy_dir.string() + "/trophy00/Xml/TROP.XML").c_str()); doc.save_file((trophy_dir / "trophy00" / "Xml" / "TROP.XML").native().c_str());
return ORBIS_OK; return ORBIS_OK;
} }

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@ -16,12 +16,13 @@ std::optional<TrophyUI> current_trophy_ui;
std::queue<TrophyInfo> trophy_queue; std::queue<TrophyInfo> trophy_queue;
std::mutex queueMtx; std::mutex queueMtx;
TrophyUI::TrophyUI(std::filesystem::path trophyIconPath, std::string trophyName) TrophyUI::TrophyUI(const std::filesystem::path& trophyIconPath, const std::string& trophyName)
: trophy_name(trophyName) { : trophy_name(trophyName) {
if (std::filesystem::exists(trophyIconPath)) { if (std::filesystem::exists(trophyIconPath)) {
trophy_icon = RefCountedTexture::DecodePngFile(trophyIconPath); trophy_icon = RefCountedTexture::DecodePngFile(trophyIconPath);
} else { } else {
LOG_ERROR(Lib_NpTrophy, "Couldnt load trophy icon at {}", trophyIconPath.string()); LOG_ERROR(Lib_NpTrophy, "Couldnt load trophy icon at {}",
fmt::UTF(trophyIconPath.u8string()));
} }
AddLayer(this); AddLayer(this);
} }
@ -66,7 +67,7 @@ void TrophyUI::Draw() {
trophy_timer -= io.DeltaTime; trophy_timer -= io.DeltaTime;
if (trophy_timer <= 0) { if (trophy_timer <= 0) {
queueMtx.lock(); std::lock_guard<std::mutex> lock(queueMtx);
if (!trophy_queue.empty()) { if (!trophy_queue.empty()) {
TrophyInfo next_trophy = trophy_queue.front(); TrophyInfo next_trophy = trophy_queue.front();
trophy_queue.pop(); trophy_queue.pop();
@ -74,12 +75,11 @@ void TrophyUI::Draw() {
} else { } else {
current_trophy_ui.reset(); current_trophy_ui.reset();
} }
queueMtx.unlock();
} }
} }
void AddTrophyToQueue(std::filesystem::path trophyIconPath, std::string trophyName) { void AddTrophyToQueue(const std::filesystem::path& trophyIconPath, const std::string& trophyName) {
queueMtx.lock(); std::lock_guard<std::mutex> lock(queueMtx);
if (current_trophy_ui.has_value()) { if (current_trophy_ui.has_value()) {
TrophyInfo new_trophy; TrophyInfo new_trophy;
new_trophy.trophy_icon_path = trophyIconPath; new_trophy.trophy_icon_path = trophyIconPath;
@ -88,7 +88,6 @@ void AddTrophyToQueue(std::filesystem::path trophyIconPath, std::string trophyNa
} else { } else {
current_trophy_ui.emplace(trophyIconPath, trophyName); current_trophy_ui.emplace(trophyIconPath, trophyName);
} }
queueMtx.unlock();
} }
} // namespace Libraries::NpTrophy } // namespace Libraries::NpTrophy

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@ -17,7 +17,7 @@ namespace Libraries::NpTrophy {
class TrophyUI final : public ImGui::Layer { class TrophyUI final : public ImGui::Layer {
public: public:
TrophyUI(std::filesystem::path trophyIconPath, std::string trophyName); TrophyUI(const std::filesystem::path& trophyIconPath, const std::string& trophyName);
~TrophyUI() override; ~TrophyUI() override;
void Finish(); void Finish();
@ -35,6 +35,6 @@ struct TrophyInfo {
std::string trophy_name; std::string trophy_name;
}; };
void AddTrophyToQueue(std::filesystem::path trophyIconPath, std::string trophyName); void AddTrophyToQueue(const std::filesystem::path& trophyIconPath, const std::string& trophyName);
}; // namespace Libraries::NpTrophy }; // namespace Libraries::NpTrophy

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@ -157,7 +157,11 @@ void SaveInstance::SetupAndMount(bool read_only, bool copy_icon, bool ignore_cor
if (copy_icon) { if (copy_icon) {
const auto& src_icon = g_mnt->GetHostPath("/app0/sce_sys/save_data.png"); const auto& src_icon = g_mnt->GetHostPath("/app0/sce_sys/save_data.png");
if (fs::exists(src_icon)) { if (fs::exists(src_icon)) {
fs::copy_file(src_icon, GetIconPath()); auto output_icon = GetIconPath();
if (fs::exists(output_icon)) {
fs::remove(output_icon);
}
fs::copy_file(src_icon, output_icon);
} }
} }
exists = true; exists = true;

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@ -207,7 +207,7 @@ void SetIcon(void* buf, size_t buf_size) {
} else { } else {
g_icon_memory.resize(buf_size); g_icon_memory.resize(buf_size);
std::memcpy(g_icon_memory.data(), buf, buf_size); std::memcpy(g_icon_memory.data(), buf, buf_size);
IOFile file(g_icon_path, Common::FS::FileAccessMode::Append); IOFile file(g_icon_path, Common::FS::FileAccessMode::Write);
file.Seek(0); file.Seek(0);
file.WriteRaw<u8>(g_icon_memory.data(), buf_size); file.WriteRaw<u8>(g_icon_memory.data(), buf_size);
file.Close(); file.Close();

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@ -262,6 +262,14 @@ struct OrbisSaveDataRestoreBackupData {
s32 : 32; s32 : 32;
}; };
struct OrbisSaveDataTransferringMount {
OrbisUserServiceUserId userId;
const OrbisSaveDataTitleId* titleId;
const OrbisSaveDataDirName* dirName;
const OrbisSaveDataFingerprint* fingerprint;
std::array<u8, 32> _reserved;
};
struct OrbisSaveDataDirNameSearchCond { struct OrbisSaveDataDirNameSearchCond {
OrbisUserServiceUserId userId; OrbisUserServiceUserId userId;
int : 32; int : 32;
@ -357,7 +365,8 @@ static Error setNotInitializedError() {
} }
static Error saveDataMount(const OrbisSaveDataMount2* mount_info, static Error saveDataMount(const OrbisSaveDataMount2* mount_info,
OrbisSaveDataMountResult* mount_result) { OrbisSaveDataMountResult* mount_result,
std::string_view title_id = g_game_serial) {
if (mount_info->userId < 0) { if (mount_info->userId < 0) {
return Error::INVALID_LOGIN_USER; return Error::INVALID_LOGIN_USER;
@ -369,8 +378,8 @@ static Error saveDataMount(const OrbisSaveDataMount2* mount_info,
// check backup status // check backup status
{ {
const auto save_path = SaveInstance::MakeDirSavePath(mount_info->userId, g_game_serial, const auto save_path =
mount_info->dirName->data); SaveInstance::MakeDirSavePath(mount_info->userId, title_id, mount_info->dirName->data);
if (Backup::IsBackupExecutingFor(save_path) && g_fw_ver) { if (Backup::IsBackupExecutingFor(save_path) && g_fw_ver) {
return Error::BACKUP_BUSY; return Error::BACKUP_BUSY;
} }
@ -409,7 +418,7 @@ static Error saveDataMount(const OrbisSaveDataMount2* mount_info,
return Error::MOUNT_FULL; return Error::MOUNT_FULL;
} }
SaveInstance save_instance{slot_num, mount_info->userId, g_game_serial, dir_name, SaveInstance save_instance{slot_num, mount_info->userId, std::string{title_id}, dir_name,
(int)mount_info->blocks}; (int)mount_info->blocks};
if (save_instance.Mounted()) { if (save_instance.Mounted()) {
@ -1573,6 +1582,7 @@ Error PS4_SYSV_ABI sceSaveDataSetupSaveDataMemory2(const OrbisSaveDataMemorySetu
SaveMemory::SetIcon(nullptr, 0); SaveMemory::SetIcon(nullptr, 0);
} }
} }
SaveMemory::TriggerSaveWithoutEvent();
if (g_fw_ver >= ElfInfo::FW_45 && result != nullptr) { if (g_fw_ver >= ElfInfo::FW_45 && result != nullptr) {
result->existedMemorySize = existed_size; result->existedMemorySize = existed_size;
} }
@ -1646,9 +1656,24 @@ Error PS4_SYSV_ABI sceSaveDataTerminate() {
return Error::OK; return Error::OK;
} }
int PS4_SYSV_ABI sceSaveDataTransferringMount() { Error PS4_SYSV_ABI sceSaveDataTransferringMount(const OrbisSaveDataTransferringMount* mount,
LOG_ERROR(Lib_SaveData, "(STUBBED) called"); OrbisSaveDataMountResult* mountResult) {
return ORBIS_OK; LOG_DEBUG(Lib_SaveData, "called");
if (!g_initialized) {
LOG_INFO(Lib_SaveData, "called without initialize");
return setNotInitializedError();
}
if (mount == nullptr || mount->titleId == nullptr || mount->dirName == nullptr) {
LOG_INFO(Lib_SaveData, "called with invalid parameter");
return Error::PARAMETER;
}
LOG_DEBUG(Lib_SaveData, "called titleId: {}, dirName: {}", mount->titleId->data.to_view(),
mount->dirName->data.to_view());
OrbisSaveDataMount2 mount_info{};
mount_info.userId = mount->userId;
mount_info.dirName = mount->dirName;
mount_info.mountMode = OrbisSaveDataMountMode::RDONLY;
return saveDataMount(&mount_info, mountResult, mount->titleId->data.to_string());
} }
Error PS4_SYSV_ABI sceSaveDataUmount(const OrbisSaveDataMountPoint* mountPoint) { Error PS4_SYSV_ABI sceSaveDataUmount(const OrbisSaveDataMountPoint* mountPoint) {

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@ -70,6 +70,7 @@ struct OrbisSaveDataMountInfo;
struct OrbisSaveDataMountPoint; struct OrbisSaveDataMountPoint;
struct OrbisSaveDataMountResult; struct OrbisSaveDataMountResult;
struct OrbisSaveDataRestoreBackupData; struct OrbisSaveDataRestoreBackupData;
struct OrbisSaveDataTransferringMount;
int PS4_SYSV_ABI sceSaveDataAbort(); int PS4_SYSV_ABI sceSaveDataAbort();
Error PS4_SYSV_ABI sceSaveDataBackup(const OrbisSaveDataBackup* backup); Error PS4_SYSV_ABI sceSaveDataBackup(const OrbisSaveDataBackup* backup);
@ -174,7 +175,8 @@ int PS4_SYSV_ABI sceSaveDataSupportedFakeBrokenStatus();
int PS4_SYSV_ABI sceSaveDataSyncCloudList(); int PS4_SYSV_ABI sceSaveDataSyncCloudList();
Error PS4_SYSV_ABI sceSaveDataSyncSaveDataMemory(OrbisSaveDataMemorySync* syncParam); Error PS4_SYSV_ABI sceSaveDataSyncSaveDataMemory(OrbisSaveDataMemorySync* syncParam);
Error PS4_SYSV_ABI sceSaveDataTerminate(); Error PS4_SYSV_ABI sceSaveDataTerminate();
int PS4_SYSV_ABI sceSaveDataTransferringMount(); Error PS4_SYSV_ABI sceSaveDataTransferringMount(const OrbisSaveDataTransferringMount* mount,
OrbisSaveDataMountResult* mountResult);
Error PS4_SYSV_ABI sceSaveDataUmount(const OrbisSaveDataMountPoint* mountPoint); Error PS4_SYSV_ABI sceSaveDataUmount(const OrbisSaveDataMountPoint* mountPoint);
int PS4_SYSV_ABI sceSaveDataUmountSys(); int PS4_SYSV_ABI sceSaveDataUmountSys();
Error PS4_SYSV_ABI sceSaveDataUmountWithBackup(const OrbisSaveDataMountPoint* mountPoint); Error PS4_SYSV_ABI sceSaveDataUmountWithBackup(const OrbisSaveDataMountPoint* mountPoint);

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@ -115,7 +115,7 @@ void Emulator::Run(const std::filesystem::path& file) {
Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) / id / "TrophyFiles"; Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) / id / "TrophyFiles";
if (!std::filesystem::exists(trophyDir)) { if (!std::filesystem::exists(trophyDir)) {
TRP trp; TRP trp;
if (!trp.Extract(file.parent_path())) { if (!trp.Extract(file.parent_path(), id)) {
LOG_ERROR(Loader, "Couldn't extract trophies"); LOG_ERROR(Loader, "Couldn't extract trophies");
} }
} }

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@ -343,8 +343,8 @@ void CheckUpdate::DownloadUpdate(const QString& url) {
return; return;
} }
QString userPath = QString userPath;
QString::fromStdString(Common::FS::GetUserPath(Common::FS::PathType::UserDir).string()); Common::FS::PathToQString(userPath, Common::FS::GetUserPath(Common::FS::PathType::UserDir));
QString tempDownloadPath = userPath + "/temp_download_update"; QString tempDownloadPath = userPath + "/temp_download_update";
QDir dir(tempDownloadPath); QDir dir(tempDownloadPath);
if (!dir.exists()) { if (!dir.exists()) {
@ -371,12 +371,13 @@ void CheckUpdate::DownloadUpdate(const QString& url) {
} }
void CheckUpdate::Install() { void CheckUpdate::Install() {
QString userPath = QString userPath;
QString::fromStdString(Common::FS::GetUserPath(Common::FS::PathType::UserDir).string()); Common::FS::PathToQString(userPath, Common::FS::GetUserPath(Common::FS::PathType::UserDir));
QString startingUpdate = tr("Starting Update..."); QString startingUpdate = tr("Starting Update...");
QString tempDirPath = userPath + "/temp_download_update"; QString tempDirPath = userPath + "/temp_download_update";
QString rootPath = QString::fromStdString(std::filesystem::current_path().string()); QString rootPath;
Common::FS::PathToQString(rootPath, std::filesystem::current_path());
QString scriptContent; QString scriptContent;
QString scriptFileName; QString scriptFileName;

View File

@ -53,7 +53,7 @@ void GameGridFrame::onCurrentCellChanged(int currentRow, int currentColumn, int
} }
void GameGridFrame::PlayBackgroundMusic(QString path) { void GameGridFrame::PlayBackgroundMusic(QString path) {
if (path.isEmpty()) { if (path.isEmpty() || !Config::getPlayBGM()) {
BackgroundMusicPlayer::getInstance().stopMusic(); BackgroundMusicPlayer::getInstance().stopMusic();
return; return;
} }

View File

@ -80,7 +80,7 @@ void GameListFrame::onCurrentCellChanged(int currentRow, int currentColumn, int
} }
void GameListFrame::PlayBackgroundMusic(QTableWidgetItem* item) { void GameListFrame::PlayBackgroundMusic(QTableWidgetItem* item) {
if (!item) { if (!item || !Config::getPlayBGM()) {
BackgroundMusicPlayer::getInstance().stopMusic(); BackgroundMusicPlayer::getInstance().stopMusic();
return; return;
} }

View File

@ -29,7 +29,7 @@ void TrophyViewer::PopulateTrophyWidget(QString title) {
QDir dir(trophyDirQt); QDir dir(trophyDirQt);
if (!dir.exists()) { if (!dir.exists()) {
std::filesystem::path path = Common::FS::PathFromQString(gameTrpPath_); std::filesystem::path path = Common::FS::PathFromQString(gameTrpPath_);
if (!trp.Extract(path)) if (!trp.Extract(path, title.toStdString()))
return; return;
} }
QFileInfoList dirList = dir.entryInfoList(QDir::Dirs | QDir::NoDotAndDotDot); QFileInfoList dirList = dir.entryInfoList(QDir::Dirs | QDir::NoDotAndDotDot);