mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-12-10 05:38:49 +00:00
renderer_vulkan: Simplify debug marker settings. (#2159)
* renderer_vulkan: Simplify debug marker settings. * liverpool: Add scope markers for graphics/compute queues. * liverpool: Remove unneeded extra label from command buffer markers. * vk_rasterizer: Add scopes around filtered draw passes.
This commit is contained in:
@@ -131,6 +131,8 @@ vk::BufferView Buffer::View(u32 offset, u32 size, bool is_written, AmdGpu::DataF
|
||||
vk::to_string(view_result));
|
||||
scheduler->DeferOperation(
|
||||
[view, device = instance->GetDevice()] { device.destroyBufferView(view); });
|
||||
Vulkan::SetObjectName(instance->GetDevice(), view, "BufferView {:#x}:{:#x}", cpu_addr + offset,
|
||||
size);
|
||||
return view;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user