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https://github.com/shadps4-emu/shadPS4.git
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use num_components in data fmt instead of fmt itself
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@ -13,7 +13,7 @@
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namespace Shader {
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namespace Shader {
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struct VsAttribSpecialization {
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struct VsAttribSpecialization {
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AmdGpu::DataFormat data_format{};
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s32 num_components{};
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AmdGpu::NumberClass num_class{};
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AmdGpu::NumberClass num_class{};
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AmdGpu::CompMapping dst_select{};
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AmdGpu::CompMapping dst_select{};
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@ -95,8 +95,9 @@ struct StageSpecialization {
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// Specialize shader on VS input number types to follow spec.
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// Specialize shader on VS input number types to follow spec.
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ForEachSharp(vs_attribs, fetch_shader_data->attributes,
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ForEachSharp(vs_attribs, fetch_shader_data->attributes,
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[&profile_](auto& spec, const auto& desc, AmdGpu::Buffer sharp) {
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[&profile_](auto& spec, const auto& desc, AmdGpu::Buffer sharp) {
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spec.data_format =
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spec.num_components = desc.UsesStepRates()
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desc.UsesStepRates() ? sharp.GetDataFmt() : AmdGpu::DataFormat{};
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? AmdGpu::NumComponents(sharp.GetDataFmt())
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: 0;
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spec.num_class = profile_.support_legacy_vertex_attributes
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spec.num_class = profile_.support_legacy_vertex_attributes
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? AmdGpu::NumberClass{}
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? AmdGpu::NumberClass{}
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: AmdGpu::GetNumberClass(sharp.GetNumberFmt());
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: AmdGpu::GetNumberClass(sharp.GetNumberFmt());
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