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https://github.com/shadps4-emu/shadPS4.git
synced 2025-07-23 18:45:36 +00:00
Rework framework to allow for more types of mouse-to-something emulation and hook up gyro to it
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@ -4,6 +4,7 @@
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#include <cmath>
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#include "common/types.h"
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#include "common/assert.h"
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#include "input/controller.h"
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#include "input_mouse.h"
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@ -14,11 +15,17 @@ namespace Input {
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int mouse_joystick_binding = 0;
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float mouse_deadzone_offset = 0.5, mouse_speed = 1, mouse_speed_offset = 0.1250;
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Uint32 mouse_polling_id = 0;
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bool mouse_enabled = false;
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MouseMode mouse_mode = MouseMode::Off;
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// We had to go through 3 files of indirection just to update a flag
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void ToggleMouseEnabled() {
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mouse_enabled = !mouse_enabled;
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// Switches mouse to a set mode or turns mouse emulation off if it was already in that mode.
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// Returns whether the mode is turned on.
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bool ToggleMouseModeTo(MouseMode m) {
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if(mouse_mode == m) {
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mouse_mode = MouseMode::Off;
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} else {
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mouse_mode = m;
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}
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return mouse_mode == m;
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}
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void SetMouseToJoystick(int joystick) {
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@ -31,10 +38,7 @@ void SetMouseParams(float mdo, float ms, float mso) {
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mouse_speed_offset = mso;
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}
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Uint32 MousePolling(void* param, Uint32 id, Uint32 interval) {
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auto* controller = (GameController*)param;
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if (!mouse_enabled)
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return interval;
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void EmulateJoystick(GameController* controller, u32 interval) {
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Axis axis_x, axis_y;
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switch (mouse_joystick_binding) {
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@ -47,7 +51,7 @@ Uint32 MousePolling(void* param, Uint32 id, Uint32 interval) {
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axis_y = Axis::RightY;
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break;
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default:
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return interval; // no update needed
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return; // no update needed
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}
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float d_x = 0, d_y = 0;
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@ -67,7 +71,26 @@ Uint32 MousePolling(void* param, Uint32 id, Uint32 interval) {
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controller->Axis(0, axis_x, GetAxis(-0x80, 0x7f, 0));
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controller->Axis(0, axis_y, GetAxis(-0x80, 0x7f, 0));
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}
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}
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void EmulateGyro(GameController* controller, u32 interval) {
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LOG_INFO(Input, "todo gyro");
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}
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Uint32 MousePolling(void* param, Uint32 id, Uint32 interval) {
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auto* controller = (GameController*)param;
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switch (mouse_mode)
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{
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case MouseMode::Joystick:
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EmulateJoystick(controller, interval);
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break;
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case MouseMode::Gyro:
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EmulateGyro(controller, interval);
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break;
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default:
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break;
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}
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return interval;
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}
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@ -8,11 +8,20 @@
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namespace Input {
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void ToggleMouseEnabled();
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enum MouseMode {
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Off = 0,
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Joystick,
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Gyro,
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};
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bool ToggleMouseModeTo(MouseMode m);
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void SetMouseToJoystick(int joystick);
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void SetMouseParams(float mouse_deadzone_offset, float mouse_speed, float mouse_speed_offset);
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// Polls the mouse for changes, and simulates joystick movement from it.
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void EmulateJoystick(GameController* controller, u32 interval);
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void EmulateGyro(GameController* controller, u32 interval);
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// Polls the mouse for changes
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Uint32 MousePolling(void* param, Uint32 id, Uint32 interval);
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} // namespace Input
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@ -474,11 +474,16 @@ void WindowSDL::OnKeyboardMouseInput(const SDL_Event* event) {
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Input::ParseInputConfig(std::string(Common::ElfInfo::Instance().GameSerial()));
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return;
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}
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// Toggle mouse capture and movement input
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// Toggle mouse capture and joystick input emulation
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else if (input_id == SDLK_F7) {
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Input::ToggleMouseEnabled();
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SDL_SetWindowRelativeMouseMode(this->GetSDLWindow(),
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!SDL_GetWindowRelativeMouseMode(this->GetSDLWindow()));
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Input::ToggleMouseModeTo(Input::MouseMode::Joystick));
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return;
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}
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// Toggle mouse capture and gyro input emulation
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else if (input_id == SDLK_F7) {
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SDL_SetWindowRelativeMouseMode(this->GetSDLWindow(),
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Input::ToggleMouseModeTo(Input::MouseMode::Gyro));
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return;
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}
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// Toggle fullscreen
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